Font stretching in QML - qt

We are converting some older QT widget code to use QML and I cannot find the equivalent property for the QFont::setStretch() operation.
The QML Font page shows only family, bold, italic, underline, pointSize, pixelSize, weight, overline, strikeout, capitalization, letterSpacing, wordSpacing, kerning, preferShaping and hintingPreference.
This font selection is being done within a Text object, along the lines of:
Text {
font.family: "LiberationSans"
font.pixelSize: 178
font.weight: 80
//font.stretch: 75 - doesn't work, no such property
}
Is there no way to set the stretch factor in QML. We're using Qt 5.6 by the way.

Unfortunately this property is not exposed to QML, a possible solution is to use a helper class that receives the QFont, change the stretch and return the new QFont.
main.cpp
#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include <QQmlContext>
#include <QFont>
class FontHelper: public QObject{
Q_OBJECT
public:
using QObject::QObject;
Q_INVOKABLE QFont changeStretchFont(const QFont & font, int factor){
QFont fn(font);
fn.setStretch(factor);
return fn;
}
};
int main(int argc, char *argv[])
{
QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
QGuiApplication app(argc, argv);
QQmlApplicationEngine engine;
FontHelper helper;
engine.rootContext()->setContextProperty("fontHelper", &helper);
engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
if (engine.rootObjects().isEmpty())
return -1;
return app.exec();
}
#include "main.moc"
main.qml
import QtQuick 2.9
import QtQuick.Window 2.2
Window {
visible: true
width: 640
height: 480
title: qsTr("Hello World")
Text {
id: txt
font.family: "Helvetica"
font.pointSize: 13
font.bold: true
text: "hello World"
Component.onCompleted: txt.font = fontHelper.changeStretchFont(txt.font, 200)
}
}

Try this:
Text {
font.family: "LiberationSans"
font.pixelSize: 178
font.weight: 80
transform: Scale { xScale: 0.75}
//font.stretch: 75 - doesn't work, no such property
}

Related

QQuickWidget: grabToImage: item's window is not visible

I'm having a problem when I try to use Item::grabToImage() qml method.
No matter which item I point to, it always says the following error:
grabToImage: item's window is not visible
I tried using the root/toplevel Item named rect too, but it didnt work.
My goal: I want to capture a rectangle sized image with the map tile and polygon draw on it
Below there's a minimal reproducible example
import QtQml 2.2
import QtLocation 5.9
import QtPositioning 5.9
import QtQuick 2.0
import QtQuick.Controls 2.4
Item {
id: rect
width: 1024
height: 768
visible: true
Plugin {
id: mapPlugin
name: "osm"
}
Map {
id: map
enabled: true
visible: true
parent: rect
gesture.enabled: true
anchors.fill: parent
plugin: mapPlugin
zoomLevel: 14
activeMapType: supportedMapTypes[3]
}
Item {
anchors.bottom: parent.bottom
anchors.left: parent.left
anchors.right: parent.right
anchors.margins: 10
height: 40
Button {
id: saveToDisk
text: qsTr("Pick")
onClicked: {
map.grabToImage(function (result) {
console.log('saving to disk..')
result.saveToFile("pick.png")
})
}
}
}
}
#include <QApplication>
#include <QQmlApplicationEngine>
#include <QtQuickWidgets/QQuickWidget>
int main(int argc, char *argv[])
{
QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
QApplication app(argc, argv);
QQuickWidget *q = new QQuickWidget;
q->setResizeMode(QQuickWidget::SizeRootObjectToView);
q->setSource(QUrl("main.qml"));
q->show();
return app.exec();
}
The strategy of QQuickWidget for painting is to create an off-screen QQuickWindow that renders the QML from where a screenshot is taken and drawn onto the widget. The above limits the use of grabToImage() since this method requires that the QQuickWindow of the items be visible.
The solution is to use QQuickView + QWidget::createWindowContainer():
#include <QApplication>
#include <QWidget>
#include <QQuickView>
int main(int argc, char *argv[])
{
QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
QApplication app(argc, argv);
QQuickView *q = new QQuickView;
q->setResizeMode(QQuickView::SizeRootObjectToView);
q->setSource(QUrl("main.qml"));
QWidget * container = QWidget::createWindowContainer(q);
container->show();
return app.exec();
}

SetProperty for loaded QML component without using SetContextProperty

I have a C++ plugin system, where a QQmlComponent is created and a qml file is loaded when the user requests a new plugin instance.
Currently I am using setContextProperty() to tell QML about a QObject that is needed for proper initialization.
mEngine->rootContext()->setContextProperty("controller", QVariant::fromValue(mController));
mComponent = new QQmlComponent(mEngine);
mComponent->loadUrl(QUrl{ "qrc:///MyPlugin.qml" });
The problem is, when instantiating a second plugin, both will use the controller of the second one because "controller" is global in QML.
Repeater {
model: controller.numEntries
Is there a way to set a context property locally (only for the current instance)?
I found solutions using setProperty() or QQmlIncubator and setInitialState(), but they all seem to require an object that was already created from my component. But in my plugin I only define the component, which is loaded in the main application through a Loader item. So, when trying these approaches, I always ended up in setting the value in a copy of the item, but not the one being created in my backend.
How can I get access to a property of the component that is created in QML?
mComponent->findChild<QQuickItem*>("controller");
does not give me any results, even if I defined the property in MyPlugin.qml.
Maybe you can create a QObject based class and have a slot and instead of using property you can call slot to slot create a new property in c++ and return it to QML
ControllerCreator.h
#ifndef CONTROLLERCREATOR_H
#define CONTROLLERCREATOR_H
#include <QObject>
class ControllerCreator : public QObject {
Q_OBJECT
public:
explicit ControllerCreator(QObject *parent = nullptr);
signals:
public slots:
int propertyCreator();
private:
int m_example;
};
#endif // CONTROLLERCREATOR_H
ControllerCreator.cpp
#include "ControllerCreator.h"
ControllerCreator::ControllerCreator(QObject *parent)
: QObject(parent), m_example(0)
{
}
int ControllerCreator::propertyCreator()
{
m_example++;
return m_example;
}
main.cpp
#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include <QQmlContext>
#include "ControllerCreator.h"
int main(int argc, char *argv[])
{
QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
QGuiApplication app(argc, argv);
QQmlApplicationEngine engine;
ControllerCreator controllerCreator;
engine.rootContext()->setContextProperty("creator", &controllerCreator);
engine.load(QUrl(QLatin1String("qrc:/main.qml")));
if (engine.rootObjects().isEmpty())
return -1;
return app.exec();
}
main.qml
import QtQuick 2.7
import QtQuick.Controls 2.0
import QtQuick.Layouts 1.3
ApplicationWindow {
visible: true
width: 640
height: 480
title: qsTr("Hello World")
Column{
anchors.fill: parent
Text{
text: creator.propertyCreator()
color: "blue"
}
Text{
text: creator.propertyCreator()
color: "red"
}
Text{
text: creator.propertyCreator()
color: "green"
}
}
}

Run the QtQuick application

I create a project on QtQuick in QT Creator 4.3.1 without using the ui form.
Here's the code main.qml:
import QtQuick 2.6
import QtQuick.Window 2.2
Window {
visible: true
width: 640
height: 480
title: qsTr("Hello World")
MouseArea {
anchors.fill: parent
onClicked: {
console.log(qsTr('Clicked on background. Text: "' + textEdit.text + '"'))
}
}
TextEdit {
id: textEdit
text: qsTr("Enter some text...")
verticalAlignment: Text.AlignVCenter
anchors.top: parent.top
anchors.horizontalCenter: parent.horizontalCenter
anchors.topMargin: 20
Rectangle {
anchors.fill: parent
anchors.margins: -10
color: "transparent"
border.width: 1
}
}
}
The program runs and works.
Now I want to get rid of Window and replace it with Rectangle:
import QtQuick 2.6
Rectangle {
id: root
width: 200; height: 200;
color: "#ffffff"
}
But when the program starts, nothing happens, the form does not open
What am I doing wrong?
main.cpp code. code in the same in both cases:
#include <QGuiApplication>
#include <QQmlApplicationEngine>
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
QQmlApplicationEngine engine;
engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
if (engine.rootObjects().isEmpty())
return -1;
return app.exec();
}
In a Qt application you must have at least one window that is the top-level, that is, the window where other components are placed.
When you create your project, you should get the default main.cpp:
main.cpp
#include <QGuiApplication>
#include <QQmlApplicationEngine>
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
QQmlApplicationEngine engine;
engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
if (engine.rootObjects().isEmpty())
return -1;
return app.exec();
}
main.qml
Window {
visible: true
width: 640
height: 480
title: qsTr("Hello World")
}
So let's analyze the elements and use the documentation for it:
QQmlApplicationEngine:
QQmlApplicationEngine provides a convenient way to load an application from a single QML file.
[...]
Unlike QQuickView, QQmlApplicationEngine does not automatically create a root window. If you are using visual items from Qt Quick, you will need to place them inside of a Window.
That is, QQmlApplicationEngine does not create a top-level, so if we want the window to be shown you must use another element, and as recommended, an option is to use Window{}
In your second test you are using an item, e.g. Rectangle, and this is only a component and is not able to create a top-level, so for that it is advisable to use QQuickView:
The QQuickView class provides a window for displaying a Qt Quick user interface.
[...]
So if you want to show the Rectangle you should use the following in your main.cpp:
main.cpp
#include <QGuiApplication>
#include <QQuickView>
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
QQuickView view;
view.setSource(QUrl(QStringLiteral("qrc:/main.qml")));
view.setResizeMode(QQuickView::SizeRootObjectToView);
view.show();
return app.exec();
}
main.qml
import QtQuick 2.6
Rectangle {
id: root
width: 200; height: 200;
color: "#ffffff"
}

Qml QTouchDevice

I am new in Qt. I am working on windows desktop application and using Qt with qml. On PC that hasn't QTouchDevices, splitter between component (element that allow you resize component on window) works good with mouse (screenshot "Good distance"), but if screen is touchscreen I have next problem, please look on screenshot "Wrong distance".
My application shouldn't support any touch device. So how to disable this Qt feature? I need the same behavior like on device without touch screen.
Wrong distance
Good distance
I have tried disable touch device using privet methods using next sample:
QWindowSystemInterface::unregisterTouchDevice(QTouchDevice::devices().first());
This works, but QWindowSystemInterface is private class and it disable touchscreen. And one more in QTCreator splitters work fine, exactly as I need.
If you can't patch Qt, the only way that I can think of would be to iterate through the children, searching for the MouseArea. For example, suppose you had this QML:
import QtQuick 2.5
import QtQuick.Controls 1.4
import QtQuick.Layouts 1.1
ApplicationWindow {
width: 600
height: 400
visible: true
property alias splitView: splitView
SplitView {
id: splitView
anchors.fill: parent
Rectangle {
width: 200
Layout.maximumWidth: 400
color: "lightblue"
Text {
text: "View 1"
anchors.centerIn: parent
}
}
Rectangle {
id: centerItem
Layout.minimumWidth: 50
Layout.fillWidth: true
color: "lightgray"
Text {
text: "View 2"
anchors.centerIn: parent
}
}
}
}
You could then print out the object tree of the SplitView like so:
#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include <QQuickItem>
#include <QDebug>
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
QQmlApplicationEngine engine;
engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
QObject *window = engine.rootObjects().first();
QQuickItem *splitView = window->property("splitView").value<QQuickItem*>();
splitView->dumpObjectTree();
return app.exec();
}
That gives you:
SplitView_QMLTYPE_1::
QQmlComponent::
QQuickSystemPalette::
QObject_QML_2::
QQmlComponent::
QQuickItem::
QQuickItem::
QQuickItem::
QQuickLoader_QML_3::
QObject_QML_4::
QQuickMouseArea_QML_5::
QQuickRectangle::
QQmlContext::
QQuickItem::
QQmlComponentAttached::
QQuickRectangle::
QQuickText::
QQuickLayoutAttached::
QQuickRectangle::
QQuickText::
QQuickLayoutAttached::
QQuickLayoutAttached::
QObject::dumpObjectTree() prints out metaObject->className(), so we know to look for an object whose metaObject has a className matching that:
Then:
#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include <QQuickItem>
#include <QScreen>
#include <QWindow>
#include <QDebug>
QQuickItem *findMouseArea(QQuickItem *item)
{
foreach (QQuickItem *childItem, item->childItems()) {
if (QString(childItem->metaObject()->className()).startsWith(QStringLiteral("QQuickMouseArea_QML"))) {
return childItem;
} else {
QQuickItem *mouseArea = findMouseArea(childItem);
if (mouseArea) {
return mouseArea;
}
}
}
return 0;
}
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
QQmlApplicationEngine engine;
engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
QWindow *window = qobject_cast<QWindow*>(engine.rootObjects().first());
QQuickItem *splitView = window->property("splitView").value<QQuickItem*>();
QQuickItem *mouseArea = findMouseArea(splitView);
mouseArea->setProperty("defaultMargin", QVariant(window->screen()->physicalDotsPerInch() / 25.4));
return app.exec();
}
Apparently, Screen::pixelDensity is calculated using the physical dots per inch of the screen, divided by 25.4, so we copy that as well. You could use any other value there.
You will need to adapt the code should a second MouseArea ever be introduced, for example.
It's still largely dependent on private API, but it doesn't touch Qt code, at least.
Quick&Easy: enable/disable mouse and touch synthesizing
No need to patch things or doing any crazy tree lookups, just enable or disable mouse or touch synthesizing.
Qt::AA_SynthesizeTouchForUnhandledMouseEvents
Qt::AA_SynthesizeMouseForUnhandledTouchEvents
Just disable what you don't want, either mouse or touch to accept only authentic events.

Qt5 -porting a simple Qt Quick application to Qt5. help needed

I am trying to port a simple Qt Quick application from Qt4.8 to Qt5.0beta.
my initial (Qt4.8) code is similar to what is below:
main.cpp will dipsplay a QDeclarativeView in a frameless window with translucent background
#include <QtGui/QApplication>
#include "qmlapplicationviewer.h"
#include <QtDeclarative>
#include <QDeclarativeContext>
Q_DECL_EXPORT int main(int argc, char *argv[])
{
QScopedPointer<QApplication> app(createApplication(argc, argv));
QmlApplicationViewer viewer;
viewer.setOrientation(QmlApplicationViewer::ScreenOrientationAuto);
viewer.setMainQmlFile(QLatin1String("qml/main.qml"));
viewer.setWindowFlags(Qt::FramelessWindowHint);
viewer.setAttribute(Qt::WA_TranslucentBackground);
viewer.setStyleSheet("background:transparent;");
viewer.setResizeMode(QDeclarativeView::SizeViewToRootObject);
viewer.showExpanded();
return app->exec();
}
and the main.qml will just display a red rectangle inside another transparent rectangle.
import QtQuick 1.1
Rectangle {
width: 360
height: 360
color: "transparent"
Rectangle
{
x: 125
y: 122
width: 110
height: 116
anchors.centerIn: parent
color: "red"
radius: 27
}
Text {
color: "black"
text: qsTr("Press me!")
font.pointSize: 14
anchors.centerIn: parent
}
MouseArea {
anchors.fill: parent
onClicked: {
Qt.quit();
}
}
}
In order to make it compatible with Qt5 few changes were necessary.
(I have followed http://qt-project.org/doc/qt-5.0/portingqmlapp.html [qt-project.org]
in order not to miss something)
Now main.cpp is similar to:
#include <QtGui/QGuiApplication>
#include "qtquick2applicationviewer.h"
#include <QtWidgets/QtWidgets>
#include <QtWidgets/QLabel>
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
QtQuick2ApplicationViewer viewer;
viewer.setMainQmlFile(QStringLiteral("qml/main.qml"));
viewer.setWindowFlags(Qt::FramelessWindowHint);
viewer.showExpanded();
return app.exec();
}
In main.qml only one line was replaced.
import QtQuick 2.0
but I am not able to find a way of keeping the transparency
setAttribute(Qt::WA_TranslucentBackground);
setStyleSheet("background:transparent;");
setAttribute and setStyleSheet were available for a QDeclarativeView (which is a QWidget)
but not for QQuickView (which is a QWindow)
Try my QuickWidget, if it helps you:
http://code.google.com/p/quickwidget/
Or, even better, use QQuickWidget from Qt 5.3+.

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