I have the following mini-app:
public class TestApp extends Application {
public static void main(final String[] args) {
launch(args);
}
private final AtomicLong counter = new AtomicLong();
#Override
public void start(final Stage primaryStage) {
final VBox root = new VBox(5);
root.setPadding(new Insets(10));
root.setAlignment(Pos.CENTER);
final TableView<String> tableView = new TableView<>();
final TableColumn<String, String> column = new TableColumn<>("Text");
column.setCellValueFactory(f -> new SimpleStringProperty(f.getValue()));
tableView.getColumns().add(column);
// Add some sample items to our TableView
for (int i = 0; i < 100; i++) {
tableView.getItems().add("Item #" + counter.incrementAndGet());
}
final Button button = new Button("Add items");
final TextArea t1 = new TextArea();
button.setOnAction(e -> {
final long oldElement = counter.get();
// Add more elements
for (int i = 0; i < 10; i++) {
tableView.getItems().add("Item #" + counter.incrementAndGet());
}
tableView.scrollTo("Item #" + oldElement);
});
root.getChildren().add(button);
root.getChildren().add(t1);
root.getChildren().add(tableView);
// Show the Stage
primaryStage.setWidth(300);
primaryStage.setHeight(300);
primaryStage.setScene(new Scene(root));
primaryStage.show();
}
}
When it starts up, the button has focus. If I click in the TextArea, it gets focus.
There is no way now to "unfocus" the TextArea again, besides pressing the button (which will trigger an action, which is unwanted if I only want to get rid of the focus).
How can I release all focus and deselect everything, for example when I pres ESC?
I don't know if this fully meets your requirements, but you can create a boolean variable to keep up with the state of ESCAPE. You can also use a ChangeListener that allows the root node to regain focus anytime it loses it.
import java.util.concurrent.atomic.AtomicLong;
import javafx.application.Application;
import javafx.beans.property.SimpleStringProperty;
import javafx.beans.value.ChangeListener;
import javafx.beans.value.ObservableValue;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.TableColumn;
import javafx.scene.control.TableView;
import javafx.scene.control.TextArea;
import javafx.scene.input.KeyCode;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
public class TestApp extends Application
{
boolean escActive = false;
final VBox root = new VBox(5);
ChangeListener<Boolean> changeListener1 = new ChangeListener()
{
#Override
public void changed(ObservableValue observable, Object oldValue, Object newValue)
{
System.out.println(newValue);
root.requestFocus();
}
};
public static void main(final String[] args)
{
launch(args);
}
private final AtomicLong counter = new AtomicLong();
#Override
public void start(final Stage primaryStage)
{
root.setPadding(new Insets(10));
root.setAlignment(Pos.CENTER);
final TableView<String> tableView = new TableView<>();
final TableColumn<String, String> column = new TableColumn<>("Text");
column.setCellValueFactory(f -> new SimpleStringProperty(f.getValue()));
tableView.getColumns().add(column);
// Add some sample items to our TableView
for (int i = 0; i < 100; i++) {
tableView.getItems().add("Item #" + counter.incrementAndGet());
}
final Button button = new Button("Add items");
final TextArea t1 = new TextArea();
button.setOnAction(e -> {
if (!escActive) {
final long oldElement = counter.get();
// Add more elements
for (int i = 0; i < 10; i++) {
tableView.getItems().add("Item #" + counter.incrementAndGet());
}
tableView.scrollTo("Item #" + oldElement);
}
});
root.getChildren().add(button);
root.getChildren().add(t1);
root.getChildren().add(tableView);
root.setOnKeyReleased((event) -> {
System.out.println(event.getCode());
if (event.getCode() == KeyCode.ESCAPE) {
escActive = !escActive;
if (escActive) {
root.requestFocus();
root.focusedProperty().addListener(changeListener1);
}
else {
root.focusedProperty().removeListener(changeListener1);
}
}
});
// Show the Stage
primaryStage.setWidth(300);
primaryStage.setHeight(300);
primaryStage.setScene(new Scene(root));
primaryStage.show();
}
}
Related
The following codes demonstrates centering of a dialog and the stage in the center of the screen. The dialog is supposed to be displayed first for the user to enter the login credentials. After successful login, the main window (stage) is then displayed. I found the solution of centering the dialog and stage from this web site, but it doesn't seem very ideal. For both the dialog and stage, they have to be displayed first before we can calculate the coordinates and then positioning them in the center. This means that we can see the dialog and the main window moving to the center after they are displayed. Is there a better way? Ideally, they should be positioned in the center before they are displayed.
import javafx.application.Application;
import javafx.application.Platform;
import javafx.beans.property.SimpleStringProperty;
import javafx.beans.property.StringProperty;
import javafx.concurrent.Task;
import javafx.event.ActionEvent;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.geometry.Rectangle2D;
import javafx.scene.Cursor;
import javafx.scene.Scene;
import javafx.scene.control.Alert;
import javafx.scene.control.Button;
import javafx.scene.control.ButtonType;
import javafx.scene.control.Dialog;
import javafx.scene.control.Label;
import javafx.scene.control.PasswordField;
import javafx.scene.control.TableColumn;
import javafx.scene.control.TableView;
import javafx.scene.control.TextField;
import javafx.scene.control.Alert.AlertType;
import javafx.scene.layout.GridPane;
import javafx.scene.layout.VBox;
import javafx.scene.text.Text;
import javafx.stage.Screen;
import javafx.stage.Stage;
import javafx.stage.Window;
public class Demo extends Application {
private Stage primaryStage;
private Dialog<String> dialog;
private Button createUserButton = new Button("Create User");
#Override
public void start(Stage primaryStage) throws Exception {
this.primaryStage = primaryStage;
Text usersLabel = new Text("Current Users:");
TableColumn<User, String> indexColumn = new TableColumn<User, String>("No.");
indexColumn.setMaxWidth(1f * Integer.MAX_VALUE * 10);
indexColumn.setCellValueFactory(p -> p.getValue().indexProperty());
TableColumn<User, String> userNameColumn = new TableColumn<User, String>("User Name");
userNameColumn.setMaxWidth(1f * Integer.MAX_VALUE * 60);
userNameColumn.setCellValueFactory(p -> p.getValue().userNameProperty());
TableColumn<User, String> roleColumn = new TableColumn<User, String>("Role");
roleColumn.setMaxWidth(1f * Integer.MAX_VALUE * 30);
roleColumn.setCellValueFactory(p -> p.getValue().roleProperty());
TableView<User> tableView = new TableView<User>();
tableView.getColumns().add(indexColumn);
tableView.getColumns().add(userNameColumn);
tableView.getColumns().add(roleColumn);
tableView.setColumnResizePolicy(TableView.CONSTRAINED_RESIZE_POLICY);
Text dummyLabel = new Text("");
VBox leftPane = new VBox(5);
leftPane.getChildren().addAll(usersLabel, tableView);
VBox rightPane = new VBox(20);
rightPane.setFillWidth(true);
rightPane.getChildren().addAll(dummyLabel, createUserButton);
GridPane mainPane = new GridPane();
mainPane.setPadding(new Insets(10, 0, 0, 10));
mainPane.setHgap(20);
mainPane.add(leftPane, 0, 0);
mainPane.add(rightPane, 1, 0);
Scene scene = new Scene(mainPane);
primaryStage.setScene(scene);
primaryStage.setResizable(false);
showDialog();
}
private void showDialog() {
dialog = new Dialog<>();
dialog.setTitle("Login");
dialog.setHeaderText("Please enter User Name and Password to login.");
dialog.setResizable(false);
Label userNameLabel = new Label("User Name:");
Label passwordLabel = new Label("Password:");
TextField userNameField = new TextField();
PasswordField passwordField = new PasswordField();
GridPane grid = new GridPane();
grid.setAlignment(Pos.CENTER);
grid.setHgap(10);
grid.setVgap(10);
grid.setPadding(new Insets(20, 35, 20, 35));
grid.add(userNameLabel, 1, 1);
grid.add(userNameField, 2, 1);
grid.add(passwordLabel, 1, 2);
grid.add(passwordField, 2, 2);
dialog.getDialogPane().setContent(grid);
dialog.getDialogPane().getButtonTypes().add(ButtonType.OK);
Button okButton = (Button) dialog.getDialogPane().lookupButton(ButtonType.OK);
okButton.addEventFilter(ActionEvent.ACTION, event -> {
createUser(userNameField.getText().trim(), passwordField.getText());
event.consume();
});
dialog.getDialogPane().getButtonTypes().add(ButtonType.CANCEL);
Platform.runLater(() -> {
Rectangle2D screenBounds = Screen.getPrimary().getVisualBounds();
Window window = dialog.getDialogPane().getScene().getWindow();
window.setX((screenBounds.getWidth() - window.getWidth()) / 2);
window.setY((screenBounds.getHeight() - window.getHeight()) / 2);
});
dialog.showAndWait();
}
private void createUser(String userName, String password) {
dialog.getDialogPane().setDisable(true);
dialog.getDialogPane().getScene().setCursor(Cursor.WAIT);
Task<Boolean> task = new Task<Boolean>() {
#Override
public Boolean call() {
try {
Thread.sleep(100);
} catch (InterruptedException exception) {
}
return Boolean.TRUE;
}
};
task.setOnSucceeded(e -> {
Boolean success = task.getValue();
dialog.getDialogPane().setDisable(false);
dialog.getDialogPane().getScene().setCursor(Cursor.DEFAULT);
if (success.booleanValue()) {
Platform.runLater(() -> {
dialog.close();
primaryStage.show();
Rectangle2D screenBounds = Screen.getPrimary().getVisualBounds();
primaryStage.setX((screenBounds.getWidth() - primaryStage.getWidth()) / 2);
primaryStage.setY((screenBounds.getHeight() - primaryStage.getHeight()) / 2);
});
} else {
Alert alert = new Alert(AlertType.ERROR);
alert.setTitle("Login Error");
alert.setHeaderText("Unable to login.");
alert.showAndWait();
}
});
new Thread(task).start();
}
public static void main(String[] arguments) {
Application.launch(arguments);
}
}
class User {
private StringProperty index;
private StringProperty userName;
private StringProperty role;
public String getIndex() {
return indexProperty().get();
}
public StringProperty indexProperty() {
if (index == null) {
index = new SimpleStringProperty(this, "index");
}
return index;
}
public void setIndex(String index) {
indexProperty().set(index);
}
public String getUserName() {
return userNameProperty().get();
}
public StringProperty userNameProperty() {
if (userName == null) {
userName = new SimpleStringProperty(this, "userName");
}
return userName;
}
public void setUserName(String userName) {
userNameProperty().set(userName);
}
public String getRole() {
return roleProperty().get();
}
public StringProperty roleProperty() {
if (role == null) {
role = new SimpleStringProperty(this, "role");
}
return role;
}
public void setRole(String role) {
roleProperty().set(role);
}
}
Below is solution by setting custom dimensions to stage and dialog. It works for the stage but it doesn't work for the dialog.
import javafx.application.Application;
import javafx.application.Platform;
import javafx.beans.property.SimpleStringProperty;
import javafx.beans.property.StringProperty;
import javafx.concurrent.Task;
import javafx.event.ActionEvent;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.geometry.Rectangle2D;
import javafx.scene.Cursor;
import javafx.scene.Scene;
import javafx.scene.control.Alert;
import javafx.scene.control.Button;
import javafx.scene.control.ButtonType;
import javafx.scene.control.Dialog;
import javafx.scene.control.Label;
import javafx.scene.control.PasswordField;
import javafx.scene.control.TableColumn;
import javafx.scene.control.TableView;
import javafx.scene.control.TextField;
import javafx.scene.control.Alert.AlertType;
import javafx.scene.layout.GridPane;
import javafx.scene.layout.VBox;
import javafx.scene.text.Text;
import javafx.stage.Screen;
import javafx.stage.Stage;
import javafx.stage.Window;
import javafx.stage.WindowEvent;
public class Demo extends Application {
private Stage primaryStage;
private Dialog<String> dialog;
private Button createUserButton = new Button("Create User");
#Override
public void start(Stage primaryStage) throws Exception {
this.primaryStage = primaryStage;
Text usersLabel = new Text("Current Users:");
TableColumn<User, String> indexColumn = new TableColumn<User, String>("No.");
indexColumn.setMaxWidth(1f * Integer.MAX_VALUE * 10);
indexColumn.setCellValueFactory(p -> p.getValue().indexProperty());
TableColumn<User, String> userNameColumn = new TableColumn<User, String>("User Name");
userNameColumn.setMaxWidth(1f * Integer.MAX_VALUE * 60);
userNameColumn.setCellValueFactory(p -> p.getValue().userNameProperty());
TableColumn<User, String> roleColumn = new TableColumn<User, String>("Role");
roleColumn.setMaxWidth(1f * Integer.MAX_VALUE * 30);
roleColumn.setCellValueFactory(p -> p.getValue().roleProperty());
TableView<User> tableView = new TableView<User>();
tableView.getColumns().add(indexColumn);
tableView.getColumns().add(userNameColumn);
tableView.getColumns().add(roleColumn);
tableView.setColumnResizePolicy(TableView.CONSTRAINED_RESIZE_POLICY);
Text dummyLabel = new Text("");
VBox leftPane = new VBox(5);
leftPane.getChildren().addAll(usersLabel, tableView);
VBox rightPane = new VBox(20);
rightPane.setFillWidth(true);
rightPane.getChildren().addAll(dummyLabel, createUserButton);
GridPane mainPane = new GridPane();
mainPane.setPadding(new Insets(10, 0, 0, 10));
mainPane.setHgap(20);
mainPane.add(leftPane, 0, 0);
mainPane.add(rightPane, 1, 0);
float width = 372f;
float height = 470f;
Scene scene = new Scene(mainPane, width, height);
primaryStage.setScene(scene);
primaryStage.setResizable(false);
Rectangle2D screenBounds = Screen.getPrimary().getVisualBounds();
primaryStage.setX((screenBounds.getWidth() - width) / 2);
primaryStage.setY((screenBounds.getHeight() - height) / 2);
showDialog();
}
private void showDialog() {
dialog = new Dialog<>();
dialog.setTitle("Login");
dialog.setHeaderText("Please enter User Name and Password to login.");
dialog.setResizable(false);
Label userNameLabel = new Label("User Name:");
Label passwordLabel = new Label("Password:");
TextField userNameField = new TextField();
PasswordField passwordField = new PasswordField();
GridPane grid = new GridPane();
grid.setAlignment(Pos.CENTER);
grid.setHgap(10);
grid.setVgap(10);
grid.setPadding(new Insets(20, 35, 20, 35));
grid.add(userNameLabel, 1, 1);
grid.add(userNameField, 2, 1);
grid.add(passwordLabel, 1, 2);
grid.add(passwordField, 2, 2);
dialog.getDialogPane().setContent(grid);
dialog.getDialogPane().getButtonTypes().add(ButtonType.OK);
Button okButton = (Button) dialog.getDialogPane().lookupButton(ButtonType.OK);
okButton.addEventFilter(ActionEvent.ACTION, event -> {
login(userNameField.getText().trim(), passwordField.getText());
event.consume();
});
dialog.getDialogPane().getButtonTypes().add(ButtonType.CANCEL);
float width = 509f;
float height = 168f;
dialog.setWidth(width);
dialog.setHeight(height);
Rectangle2D screenBounds = Screen.getPrimary().getVisualBounds();
dialog.setX((screenBounds.getWidth() - width) / 2);
dialog.setY((screenBounds.getHeight() - height) / 2);
dialog.showAndWait();
}
private void login(String userName, String password) {
dialog.getDialogPane().setDisable(true);
dialog.getDialogPane().getScene().setCursor(Cursor.WAIT);
Task<Boolean> task = new Task<Boolean>() {
#Override
public Boolean call() {
try {
Thread.sleep(100);
} catch (InterruptedException exception) {
}
return Boolean.TRUE;
}
};
task.setOnSucceeded(e -> {
Boolean success = task.getValue();
dialog.getDialogPane().setDisable(false);
dialog.getDialogPane().getScene().setCursor(Cursor.DEFAULT);
if (success.booleanValue()) {
Platform.runLater(() -> {
primaryStage.show();
});
} else {
Alert alert = new Alert(AlertType.ERROR);
alert.setTitle("Login Error");
alert.setHeaderText("Unable to login.");
alert.showAndWait();
}
});
new Thread(task).start();
}
public static void main(String[] arguments) {
Application.launch(arguments);
}
}
class User {
private StringProperty index;
private StringProperty userName;
private StringProperty role;
public String getIndex() {
return indexProperty().get();
}
public StringProperty indexProperty() {
if (index == null) {
index = new SimpleStringProperty(this, "index");
}
return index;
}
public void setIndex(String index) {
indexProperty().set(index);
}
public String getUserName() {
return userNameProperty().get();
}
public StringProperty userNameProperty() {
if (userName == null) {
userName = new SimpleStringProperty(this, "userName");
}
return userName;
}
public void setUserName(String userName) {
userNameProperty().set(userName);
}
public String getRole() {
return roleProperty().get();
}
public StringProperty roleProperty() {
if (role == null) {
role = new SimpleStringProperty(this, "role");
}
return role;
}
public void setRole(String role) {
roleProperty().set(role);
}
}
JKostikiadis's solution:
import javafx.application.Application;
import javafx.geometry.Pos;
import javafx.geometry.Rectangle2D;
import javafx.scene.Scene;
import javafx.scene.control.Alert;
import javafx.scene.control.Alert.AlertType;
import javafx.scene.control.Button;
import javafx.scene.layout.HBox;
import javafx.stage.Screen;
import javafx.stage.Stage;
public class TestApp extends Application {
private static final double WIDTH = 316.0;
private static final double HEIGHT = 339.0;
public static void main(String[] args) {
launch(args);
}
#Override
public void start(Stage stage) throws Exception {
HBox pane = new HBox();
pane.setAlignment(Pos.CENTER);
Button b = new Button("click me");
b.setOnAction(e -> {
showDialog();
});
pane.getChildren().add(b);
Scene scene = new Scene(pane, 300, 300);
stage.setScene(scene);
centerStage(stage, WIDTH, HEIGHT);
stage.show();
}
private void showDialog() {
Alert dialog = new Alert(AlertType.ERROR);
dialog.setTitle("Error Dialog");
dialog.setHeaderText("Look, an Error Dialog");
dialog.setContentText("Ooops, there was an error!\nOoops, there was an error!");
Stage stage = (Stage) dialog.getDialogPane().getScene().getWindow();
centerStage(stage, -10000, -10000);
dialog.show();
System.out.println(stage.getWidth() + " " + stage.getHeight());
dialog.hide();
centerStage(stage, stage.getWidth(), stage.getHeight());
dialog.showAndWait();
}
private void centerStage(Stage stage, double width, double height) {
Rectangle2D screenBounds = Screen.getPrimary().getVisualBounds();
stage.setX((screenBounds.getWidth() - width) / 2);
stage.setY((screenBounds.getHeight() - height) / 2);
}
}
Unfortunately, you have to wait for the width/height of the Window (or Dialog) to be computed as well as for the Window to be shown. Since the Window is visible you will always notice the window moving when updating the xy-position.
Doing the update when the WindowEvent.WINDOW_SHOWN event is fired might provide a better result:
final Window window = dialog.getDialogPane().getScene().getWindow();
window.addEventHandler(WindowEvent.WINDOW_SHOWN, new EventHandler<WindowEvent>() {
#Override
public void handle(WindowEvent event) {
Rectangle2D screenBounds = Screen.getPrimary().getVisualBounds();
window.setX((screenBounds.getWidth() - window.getWidth()) / 2);
window.setY((screenBounds.getHeight() - window.getHeight()) / 2);
}
});
And for the primaryStage
primaryStage.addEventHandler(WindowEvent.WINDOW_SHOWN, new EventHandler<WindowEvent>() {
#Override
public void handle(WindowEvent event) {
Rectangle2D screenBounds = Screen.getPrimary().getVisualBounds();
primaryStage.setX((screenBounds.getWidth() - primaryStage.getWidth()) / 2);
primaryStage.setY((screenBounds.getHeight() - primaryStage.getHeight()) / 2);
}
});
primaryStage.show();
But as mentioned by JKostikiadis, a better and proper solution might be to compute your own dimension with respect to the current screen size.
Here is the small improvement I can see.
When running your demo on my machine, the movement is erratic:
I can see a small improvement when using WindowEvent.WINDOW_SHOWN (without usingPlatform.runLater for the first Dialog):
Anyway, I don't think using Platform.runLater for displaying the first window is ideal as there is no guarantee that showAndWait() will always be executed before the Runnable
You can center a stage on another stage before rendering it by applying the css which will provide you with the width/height.
For example.
From where you create the stage:
WindowHelper.centerChildWindowOnStage(stage, primaryStage); //assuming primary is the stage you want to center on
stage.show();
below is the code to center the unshown window (assume this is on a WindowHelper class to be reused in the app).
public static void centerChildWindowOnStage(Stage stage, Stage primaryStage ) {
if(primaryStage == null){
return;
}
double x = stage.getX();
double y = stage.getY();
// Firstly we need to force CSS and layout to happen, as the dialogPane
// may not have been shown yet (so it has no dimensions)
stage.getScene().getRoot().applyCss();
stage.getScene().getRoot().layout();
final Scene ownerScene = primaryStage.getScene();
final double titleBarHeight = ownerScene.getY();
// because Stage does not seem to centre itself over its owner, we
// do it here.
// then we can get the dimensions and position the dialog appropriately.
final double dialogWidth = stage.getScene().getRoot().prefWidth(-1);
final double dialogHeight = stage.getScene().getRoot().prefHeight(dialogWidth);
final double ownerWidth = primaryStage.getScene().getRoot().prefWidth(-1);
final double ownerHeight = primaryStage.getScene().getRoot().prefHeight(ownerWidth);
if(dialogWidth < ownerWidth){
x = primaryStage.getX() + (ownerScene.getWidth() / 2.0) - (dialogWidth / 2.0);
}else {
x = primaryStage.getX();
stage.setWidth(dialogWidth);
}
if(dialogHeight < ownerHeight){
y = primaryStage.getY() + titleBarHeight / 2.0 + (ownerScene.getHeight() / 2.0) - (dialogHeight / 2.0);
}else {
y = primaryStage.getY();
}
stage.setX(x);
stage.setY(y);
}
Well because you ask me in the commends I am going to provide an example of setting the Stage ( main application or dialog ) to the center of the screen by early initialization of their dimensions.
import javafx.application.Application;
import javafx.geometry.Pos;
import javafx.geometry.Rectangle2D;
import javafx.scene.Scene;
import javafx.scene.control.Alert;
import javafx.scene.control.Alert.AlertType;
import javafx.scene.control.Button;
import javafx.scene.layout.HBox;
import javafx.stage.Screen;
import javafx.stage.Stage;
public class TestApp extends Application {
private static final double WIDTH = 316.0;
private static final double HEIGHT = 339.0;
public static void main(String[] args) {
launch(args);
}
#Override
public void start(Stage stage) throws Exception {
HBox pane = new HBox();
pane.setAlignment(Pos.CENTER);
Button b = new Button("click me");
b.setOnAction(e -> {
showDialog();
});
pane.getChildren().add(b);
Scene scene = new Scene(pane, 300, 300);
stage.setScene(scene);
centerStage(stage, WIDTH, HEIGHT);
stage.show();
System.out.println(stage.getWidth() + " " + stage.getHeight());
}
private void showDialog() {
Alert dialog = new Alert(AlertType.ERROR);
dialog.setTitle("Error Dialog");
dialog.setHeaderText("Look, an Error Dialog");
dialog.setContentText("Ooops, there was an error!");
Stage stage = (Stage) dialog.getDialogPane().getScene().getWindow();
centerStage(stage, 366, 175);
dialog.showAndWait();
}
private void centerStage(Stage stage, double width, double height) {
Rectangle2D screenBounds = Screen.getPrimary().getVisualBounds();
stage.setX((screenBounds.getWidth() - width) / 2);
stage.setY((screenBounds.getHeight() - height) / 2);
}
}
In the example above you will see that I have specify the application dimensions to 300,300 but I am using for width = 316.0 and height = 339.0 and you might wondering why. It's because the stage size will always be a little bigger than the Scene ( borders + Title bar etc ) so in order to find the real width and height of the Stage you will have to print the dimensions of the stage after you show it. The same logic is happening to the Dialog.
Important : Of course you could forget all about the above and just do :
stage.setWidth(300); // or a variable here
stage.setHeight(300);
But this will affect your internal components cause if previously the scene's components had a size of 300,300 now they are going to be squeezed to something less in order to make the stage to fix the size of 300,300 so in that case yes it might affect the way your application looks like.
In the past I was searching for a way to find the dimension of a label before I show it. I found out that it was possible to get it's dimensions by adding it to the Scene and then call
labe.impl_processCSS(true);
System.out.println(labe.prefWidth(-1) + "/" + labe.prefHeight(-1));
Now If I try to do the same for the main pane in the above application it shows 59/25 which are the dimensions of the button itself so this approach is not going to work in case of someone wondering about it.
Edit :
I don't really want to show this "hack" cause I find it stupid and i am sure there is a better way, but until I find it here you go :
private void showDialog() {
Alert dialog = new Alert(AlertType.ERROR);
dialog.setTitle("Error Dialog");
dialog.setHeaderText("Look, an Error Dialog");
dialog.setContentText("Ooops, there was an error!\nOoops, there was an error!");
Stage stage = (Stage) dialog.getDialogPane().getScene().getWindow();
centerStage(stage, -10000, -10000);
dialog.show();
centerStage(stage, stage.getWidth(), stage.getHeight());
}
So I basicly have Tableview, with some columns there. One of the columns (Price) consist of Strings which actually represents Doubles. Only reason why is that, because I wanted that doubles ,for example, as 1 will be shown as 1.00. But because of it, i can't use default sort propely (sort doubles). Can I somehow change it, so when i push that button it will sort them as Double type?
Code here, if needed:
import java.text.NumberFormat;
import java.text.ParseException;
import javafx.application.Application;
import javafx.collections.FXCollections;
import javafx.collections.ObservableList;
import javafx.geometry.Insets;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.TableColumn;
import javafx.scene.control.TableView;
import javafx.scene.control.TextField;
import javafx.scene.control.cell.PropertyValueFactory;
import javafx.scene.layout.HBox;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
#SuppressWarnings("unused")
public class Store_DateBase extends Application {
Stage window;
Scene scene;
Button addButton, deleteButton;
TableView<Store_Products> table;
TextField nameInput, priceInput, quantityInput;
public static void main(String[] args) {
launch(args);
}
#Override
public void start(Stage primaryStage) throws Exception {
window = primaryStage;
window.setTitle("Store sortiment!");
// name column
TableColumn<Store_Products, String> nameColumn = new TableColumn<>("Name");
nameColumn.setMinWidth(200);
nameColumn.setCellValueFactory(new PropertyValueFactory<Store_Products, String>("name"));
// price column
TableColumn<Store_Products, String> priceColumn = new TableColumn<>("Price");
priceColumn.setMinWidth(200);
priceColumn.setStyle("-fx-alignment: CENTER;");
priceColumn.setCellValueFactory(new PropertyValueFactory<Store_Products, String>("price"));
// Quantity column\
TableColumn<Store_Products, Integer> intColumn = new TableColumn<>("Quantity");
intColumn.setMinWidth(200);
intColumn.setStyle("-fx-alignment: CENTER;");
intColumn.setCellValueFactory(new PropertyValueFactory<Store_Products, Integer>("quantity"));
// name inputs
nameInput = new TextField();
nameInput.setPromptText("Write a name");
nameInput.setMinWidth(150);
// price inputs
priceInput = new TextField();
priceInput.setPromptText("Write a price");
priceInput.setMinWidth(100);
//quantityInputs
quantityInput = new TextField();
quantityInput.setPromptText("Write a quantity");
quantityInput.setMinWidth(100);
// buttons
addButton = new Button("Add");
addButton.setOnAction(e -> addMeth());
deleteButton = new Button("Delete");
deleteButton.setOnAction(e -> deleteMeth());
HBox hBox = new HBox();
hBox.setPadding(new Insets(10, 10, 10, 10));
hBox.setSpacing(10);
hBox.getChildren().addAll(nameInput, priceInput, quantityInput, addButton, deleteButton);
table = new TableView<>();
table.setItems(getProduct());
table.getColumns().addAll(nameColumn, priceColumn, intColumn);
VBox layout = new VBox(10);
layout.setPadding(new Insets(20, 20, 20, 20));
layout.getChildren().addAll(table, hBox);
scene = new Scene(layout);
window.setScene(scene);
window.show();
}
// delete button clicked
private void deleteMeth() {
ObservableList<Store_Products> productSelected, allProducts;
allProducts = table.getItems();
productSelected = table.getSelectionModel().getSelectedItems();
// for all products what are selected remove them from table.
productSelected.forEach(allProducts::remove);
}
// add button clicked
private void addMeth() {
Store_Products produkts = new Store_Products();
// get name
produkts.setName(nameInput.getText());
// get price
double price = PriceValue(produkts);
if (price != 0)
produkts.setPrice(price);
else
return;
// get quantity
int quantity = QuantityValue(produkts);
if (quantity != 0)
produkts.setQuantity(quantity);
else
return;
// add to the table
table.getItems().add(produkts);
// clear what is written after push "addButton"
nameInput.clear();
priceInput.clear();
quantityInput.clear();
}
private double PriceValue(Store_Products price) {
try {
String value = priceInput.getText().replaceAll(",", ".");
double doubleValue = Double.parseDouble(value);
return doubleValue;
} catch (Exception e) {
return 0;
}
}
private int QuantityValue(Store_Products quantity) {
try {
int value = Integer.parseInt(quantityInput.getText());
return value;
} catch (Exception e) {
return 0;
}
}
// get default products
public ObservableList<Store_Products> getProduct() {
ObservableList<Store_Products> products = FXCollections.observableArrayList();
products.add(new Store_Products("Laptop", 850.00, 27));
products.add(new Store_Products("Desktop computer", 499.99, 66));
products.add(new Store_Products("Proccesor", 50.00, 55));
products.add(new Store_Products("Screen", 119.99, 22));
products.add(new Store_Products("keyboard", 20.00, 270));
products.add(new Store_Products("mouse", 16.99, 60));
products.add(new Store_Products("mic", 5.90, 101));
return products;
}
}
Make the column a TableColumn<StoreProduct, Number>, and use a cell factory to control the way it's displayed:
TableColumn<StoreProduct, Number> priceColumn = new TableColumn<>("Price");
// may need to update the properties in StoreProduct to have the correct type
// (but likely will be more convenient anyway)
priceColumn.setCellValueFactory(new PropertyValueFactory<>("price"));
priceColumn.setCellFactory(tc -> new TableCell<StoreProduct, Number>() {
#Override
protected void updateItem(Number price, boolean empty) {
if (empty) {
setText("");
} else {
setText(String.format("%.2f", price.doubleValue()));
}
}
});
This would work with, e.g.
public class StoreProduct {
private final DoubleProperty price = new SimpleDoubleProperty() ;
public DoubleProperty priceProperty() {
return price ;
}
public final double getPrice() {
return priceProperty().get();
}
public final void setPrice(double price) {
priceProperty().set(price);
}
// other properties...
}
I have tried the following code for TableView Multiple Selection. I just want all the ID's of selected row in an ArrayList. But whenever I select rows instead of showing ID, complete row values are displayed.
package tabletest;
import java.util.ArrayList;
import java.util.ListIterator;
import javafx.application.Application;
import javafx.beans.property.ReadOnlyStringWrapper;
import javafx.collections.FXCollections;
import javafx.collections.ObservableList;
import javafx.event.EventHandler;
import javafx.scene.Scene;
import javafx.scene.control.SelectionMode;
import javafx.scene.control.TableColumn;
import javafx.scene.control.TableView;
import javafx.scene.input.MouseEvent;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
/**
*
* #author vikassingh
*/
public class TableTest extends Application {
#Override
public void start(Stage primaryStage) {
TableView<ObservableList<String>> tableLocal = new TableView<>();
tableLocal.getSelectionModel().setSelectionMode(SelectionMode.MULTIPLE);
TableColumn<ObservableList<String>, String> idCol = new TableColumn<>("ID");
TableColumn<ObservableList<String>, String> nameCol = new TableColumn<>("Customer Name");
tableLocal.getColumns().addAll(nameCol);
//idCol
idCol.setCellValueFactory(cellData -> {
ObservableList<String> rowValue = cellData.getValue();
String cellValue = rowValue.get(0);
return new ReadOnlyStringWrapper(cellValue);
});
//nameCol
nameCol.setCellValueFactory(cellData -> {
ObservableList<String> rowValue = cellData.getValue();
String cellValue = rowValue.get(1);
return new ReadOnlyStringWrapper(cellValue);
});
tableLocal.setOnMousePressed(new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent event) {
ObservableList selectedItems = tableLocal.getSelectionModel().getSelectedItems();
System.out.println(selectedItems);
// TEST
ArrayList<String> selectedIDs = new ArrayList<String>();
for (int i = 0; i < selectedItems.size(); i++) {
ObservableList<String> innerSelectedItems = FXCollections.observableArrayList(selectedItems.get(i).toString());
for (String ID : innerSelectedItems) {
selectedIDs.add(ID);
}
}
ListIterator<String> iterator = selectedIDs.listIterator();
while (iterator.hasNext()) {
System.out.println(iterator.next());
}
// END TEST
}
});
ObservableList<String> row1 = FXCollections.observableArrayList();
row1.add("1");
row1.add("Cust One");
ObservableList<String> row2 = FXCollections.observableArrayList();
row2.add("2");
row2.add("Cust Two");
ObservableList<String> row3 = FXCollections.observableArrayList();
row3.add("3");
row3.add("Cust Three");
ObservableList<ObservableList<String>> filteredDataLocal = FXCollections.observableArrayList();
filteredDataLocal.addAll(row1, row2, row3);
tableLocal.setItems(filteredDataLocal);
VBox root = new VBox();
root.getChildren().addAll(tableLocal);
Scene scene = new Scene(root, 300, 300);
primaryStage.setScene(scene);
primaryStage.show();
}
}
Since the id is the first element in the list representing each row, you just need
tableLocal.setOnMousePressed(new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent event) {
ObservableList<ObservableList<String>> selectedItems = tableLocal.getSelectionModel().getSelectedItems();
System.out.println(selectedItems);
// TEST
ArrayList<String> selectedIDs = new ArrayList<String>();
for (ObservableList<String> row : selectedItems) {
selectedIDs.add(row.get(0));
}
ListIterator<String> iterator = selectedIDs.listIterator();
while (iterator.hasNext()) {
System.out.println(iterator.next());
}
// END TEST
}
});
It is my test code of textarea append text,
public class TextAreaScrollHold extends Application {
TextArea area = new TextArea();
#Override
public void start(Stage primaryStage) {
StackPane root = new StackPane();
root.getChildren().add(area);
Scene scene = new Scene(root, 300, 250);
primaryStage.setTitle("Hello World!");
primaryStage.setScene(scene);
primaryStage.show();
addTextInTextArea();
}
/**
* #param args the command line arguments
*/
public static void main(String[] args) {
launch(args);
}
public void addTextInTextArea() {
for (int i = 0; i < 15; i++) {
area.appendText("Hello World " + i + "\n");
}
Task<Void> task = new Task() {
#Override
protected Void call() throws Exception {
for (int i = 15; i < 100; i++) {
area.appendText("Hello World " + i + "\n");
Thread.sleep(1000);
}
return null;
}
};
new Thread(task).start();
}
}
It my code data will update in thread. i need how to hold in scroll bar when data update in textarea. I have ref JavaFX TextArea and autoscroll and Access to TextArea's Scroll Pane or Scroll Bars but how solve this problems.
I need
When data update in textarea, i will scroll the text area scrollbar the bar will hold.
textArea.scrollTopProperty().addListener(new ChangeListener<Number>() {
#Override
public void changed(ObservableValue<? extends Number> observable, Number oldValue, Number newValue) {
textArea.setScrollTop(100);
}
});
I have used this code but scroll bar in not moved bar will fixed in pixel 100 positions
You can use getCaretPostion and postionCaret (yes, that setter's method name is awkward for Java).
I quickly drafted up some code for you, use the scroll lock button to enable/disable scrolling:
import javafx.application.Application;
import javafx.concurrent.Task;
import javafx.geometry.Insets;
import javafx.scene.Scene;
import javafx.scene.control.TextArea;
import javafx.scene.control.ToggleButton;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.StackPane;
import javafx.stage.Stage;
public class ConsoleDemo extends Application {
Console console = new Console();
#Override
public void start(Stage primaryStage) {
StackPane root = new StackPane();
root.getChildren().add(console);
Scene scene = new Scene(root, 300, 250);
primaryStage.setTitle("Console Demo");
primaryStage.setScene(scene);
primaryStage.show();
addTextInTextArea();
}
/**
* #param args
* the command line arguments
*/
public static void main(String[] args) {
launch(args);
}
public void addTextInTextArea() {
for (int i = 0; i < 15; i++) {
console.log("Hello World " + i);
}
Task<Void> task = new Task() {
#Override
protected Void call() throws Exception {
for (int i = 15; i < 100; i++) {
console.log("Hello World " + i);
Thread.sleep(1000);
}
return null;
}
};
new Thread(task).start();
}
public class Console extends BorderPane {
TextArea textArea = new TextArea();
int scrollLockPos = -1;
public Console() {
HBox toolbar = new HBox();
ToggleButton scrollLockButton = new ToggleButton("Scroll Lock");
scrollLockButton.setOnAction(e -> {
if (scrollLockButton.isSelected()) {
scrollLockPos = textArea.getCaretPosition();
} else {
scrollLockPos = -1;
}
});
HBox.setMargin(scrollLockButton, new Insets(5, 5, 5, 5));
toolbar.getChildren().add(scrollLockButton);
setCenter(textArea);
setTop(toolbar);
}
public void log(String text) {
textArea.appendText(text + "\n");
if (scrollLockPos != -1) {
textArea.positionCaret(scrollLockPos);
}
}
}
}
Not the nicest solution, but unless you want to use selection in the textarea while it's scrolling is locked, this one works. For a proper solution you'd need access to the skin / scrollpane / scrollbars and with the upcoming Java 9 version and its modularization you don't know what you will have access to since access to them is currently flagged as "restricted".
Edit:
Here's an alternate solution which uses the Range, console component only. With this version you can select text and keep the selection while the Scroll Lock button is down:
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.control.Button;
import javafx.scene.control.IndexRange;
import javafx.scene.control.TextArea;
import javafx.scene.control.ToggleButton;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.HBox;
/**
* Console which provides a mechanism to lock scrolling. Selecting text and copying it works while scrolling is locked.
*/
public class Console extends BorderPane {
TextArea textArea = new TextArea();
ToggleButton scrollLockButton;
IndexRange range;
public Console() {
initComponents();
}
private void initComponents() {
// toolbar
HBox toolbar = new HBox();
toolbar.setAlignment(Pos.CENTER_RIGHT);
// clear
Button clearButton = new Button("Clear");
clearButton.setOnAction(e -> {
textArea.clear();
});
// scroll lock
scrollLockButton = new ToggleButton("Scroll Lock");
// button positions & layout
Insets insets = new Insets(5, 5, 5, 5);
HBox.setMargin(clearButton, insets);
HBox.setMargin(scrollLockButton, insets);
toolbar.getChildren().addAll(clearButton,scrollLockButton);
// component layout
setCenter(textArea);
setTop(toolbar);
}
public void log(String text) {
if (scrollLockButton.isSelected()) {
range = textArea.getSelection();
}
textArea.appendText(text + "\n");
if (scrollLockButton.isSelected()) {
textArea.selectRange(range.getStart(), range.getEnd());
}
}
}
I try to make a simple calculator with 20 buttons and one handler. In java I can use 'if' statement with event.getSource() in ActionPerformed to check which button is pressed, but it doesn't work with handler in javafx. Is it possible in javafx that all buttons has one handler? (I don't want to use java 8 Lambdas.)
Last time I tried with setId/getId but it same not work (to me).
public class Calculator extends Application {
public Button b0, b1;
#Override
public void start(Stage primaryStage) {
GridPane grid = new GridPane();
b0 = new Button("0");
b0.setId("0");
b0.setMaxSize(Double.MAX_VALUE, Double.MAX_VALUE);
grid.add(b0, 0, 1);
b0.setOnAction(myHandler);
b1 = new Button("1");
b1.setId("1");
b1.setMaxSize(Double.MAX_VALUE, Double.MAX_VALUE);
grid.add(b1, 0, 0);
b1.setOnAction(myHandler);
Scene scene = new Scene(grid, 365, 300);
scene.getStylesheets().add
(Calculator.class.getResource("calculator.css").toExternalForm());
primaryStage.setScene(scene);
primaryStage.setResizable(false);
primaryStage.show();
}
final EventHandler<ActionEvent> myHandler = new EventHandler<ActionEvent>(){
#Override
public void handle(final ActionEvent event) {
Button x = (Button) event.getSource();
if (x.getId().equals(b0.getId()))
System.out.println("0");
else if(x.getId().equals(b1.getId()))
System.out.println("1");
}
};
public static void main(String[] args) {
launch(args);
}
}
I tested your code and it seems to work just fine.
There's no real reason to test the ids of the buttons, though. If you really want to use the same handler (which I don't advise), just test for equality between each button and the source of the event:
final EventHandler<ActionEvent> myHandler = new EventHandler<ActionEvent>(){
#Override
public void handle(final ActionEvent event) {
if (event.getSource() == b0)
System.out.println("0");
else if(event.getSource() == b1)
System.out.println("1");
}
};
But it's (almost?) always better to use a different handler for each action. It keeps the code free of all the if/else constructs, which both makes it cleaner and better in terms of performance. Here, since your buttons do almost the same thing, you can use a single implementation but multiple objects.
Here's a complete example:
import javafx.application.Application;
import javafx.beans.binding.Bindings;
import javafx.beans.property.IntegerProperty;
import javafx.beans.property.SimpleIntegerProperty;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.TextField;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.GridPane;
import javafx.scene.layout.Priority;
import javafx.stage.Stage;
public class Calculator extends Application {
private final IntegerProperty value = new SimpleIntegerProperty();
class NumberButtonHandler implements EventHandler<ActionEvent> {
private final int number ;
NumberButtonHandler(int number) {
this.number = number ;
}
#Override
public void handle(ActionEvent event) {
value.set(value.get() * 10 + number);
}
}
#Override
public void start(Stage primaryStage) {
GridPane grid = createGrid();
for (int n = 1; n<10; n++) {
Button button = createNumberButton(n);
int row = (n-1) / 3;
int col = (n-1) % 3 ;
grid.add(button, col, 2 - row);
}
Button zeroButton = createNumberButton(0);
grid.add(zeroButton, 1, 3);
Button clearButton = createButton("C");
// without lambdas:
// clearButton.setOnAction(
// new EventHandler<ActionEvent>() {
// #Override
// public void handle(ActionEvent event) {
// value.set(0);
// }
// }
// );
// with lambdas:
clearButton.setOnAction(event -> value.set(0));
grid.add(clearButton, 2, 3);
TextField displayField = createDisplayField();
BorderPane root = new BorderPane();
root.setPadding(new Insets(10));
root.setTop(displayField);
root.setCenter(grid);
Scene scene = new Scene(root, 365, 300);
primaryStage.setScene(scene);
primaryStage.setResizable(false);
primaryStage.show();
}
private Button createNumberButton(int number) {
Button button = createButton(Integer.toString(number));
button.setOnAction(new NumberButtonHandler(number));
return button ;
}
private Button createButton(String text) {
Button button = new Button(text);
button.setMaxSize(Double.POSITIVE_INFINITY, Double.POSITIVE_INFINITY);
GridPane.setFillHeight(button, true);
GridPane.setFillWidth(button, true);
GridPane.setHgrow(button, Priority.ALWAYS);
GridPane.setVgrow(button, Priority.ALWAYS);
return button ;
}
private GridPane createGrid() {
GridPane grid = new GridPane();
grid.setAlignment(Pos.CENTER);
grid.setHgap(5);
grid.setVgap(5);
grid.setPadding(new Insets(10));
return grid;
}
private TextField createDisplayField() {
TextField displayField = new TextField();
displayField.textProperty().bind(Bindings.format("%d", value));
displayField.setEditable(false);
displayField.setAlignment(Pos.CENTER_RIGHT);
return displayField;
}
public static void main(String[] args) {
launch(args);
}
}