I have looked over this article regarding globalization in Xamarin Forms. The article indicates I need to create an interface in order to access the language on each platform. However, in my last App, I was able to simply put this line of code in my shared code and it seemed to work fine for getting the language:
ls_Language = CultureInfo.CurrentUICulture.TwoLetterISOLanguageName;
Is there a reason a line of code similar to this wont work for Globalization using a resource file in Xamarin Forms?
Yes, your code is to set resource Culture when the application first loads, it is the same as using the DependencyService in the Xamarin.Forms App class to call the interface and set our RESX resources culture to the correct value.
You may optionally update this value according to platform-specific events that may be raised on iOS or Android if the user updates their language preferences while the app is running. So you need to use ILocalize interface.
Related
I recently took a stock WinUI template, added my old UWP C# code, recompiled and tried to publish. The Windows Store Application Submission warns me that I shouldn't use the runFullTrust setting:
We detected the use of one or more restricted capabilities in your Package.appxmanifest file. You must request approval to use restricted capabilities by providing more information below. Please include as much detail as possible. Learn more
If you don't need to declare these capabilities or added them in error, you can remove them from your Package.appxmanifest file and then upload the updated package(s).
but here's what I got from the template:
<Capabilities>
<rescap:Capability Name="runFullTrust" />
</Capabilities>
I tried removing it, but it wouldn't even compile. Can anyone tell us the backstory of this flag, why it's needed in WinUI but not UWP, and how we get around the Windows Store Submission error.
Do WinUI applications need runFullTrust to publish to the Windows Store?
Yes.
A WinUI 3 app uses the full-trust desktop app model. A UWP app runs in a sandbox.
As stated in the docs, distributing your packaged desktop (WinUI 3) app requires you to answer "a few extra questions as part of the submission process. That's because your package manifest declares a restricted capability named runFullTrust, and we need to approve your application's use of that capability."
So you should provide information about why you need to use the runFullTrust restricted capability when you publish the app. You could for example explain that it's a desktop app and what it does.
WinUI 3 does not need to be full trust, but you still need to declare any UWP-like capacities you are using.
Here is a tutorial that shows how to do it.
https://nicksnettravels.builttoroam.com/winui-appcontainer/
I am trying to embed an image in Xamarin and was expecting to see a resource Id appear in the properties of the image. It seems to be a problem that I cannot find an answer for. I have updated VS, JDK to 64 bit, updated Xamarin, cleaned rebuilt, restarted. I'm using the latest API (API 27 8.1)
I have checked the Xamarin forum and the VS forums and there is no answer available. In my code-behind I am writing the following:
bgImage.Source = ImageSource.FromResource("FoodSnapApps.Images.steps.jpg");
Obviously it wont work as the resource has no reference.
As always, any help will be greatly appreciated.
As stated here, in Xamarin forms local images must be loaded in the platform specific projects:
Image files can be added to each application project and referenced from Xamarin.Forms shared code. To use a single image across all apps, the same filename must be used on every platform, and it should be a valid Android resource name (ie. only lowercase letters, numerals, the underscore, and the period are allowed).
iOS - The preferred way to manage and support images since iOS 9 is to use Asset Catalog Image Sets, which should contain all of the versions of an image that are necessary to support various devices and scale factors for an application. For more information, see Adding Images to an Asset Catalog Image Set.
Android - Place images in the Resources/drawable directory with Build Action: AndroidResource. High- and low-DPI versions of an image can also be supplied (in appropriately named Resources subdirectories such as drawable-ldpi, drawable-hdpi, and drawable-xhdpi).
Windows Phone - Place images in the application's root directory with Build Action: Content.
Universal Windows Platform (UWP) - Place images in the application's root directory with Build Action: Content.
Then you can access them as follow:
In XAML: <Image Source="waterfront.jpg" />
In C#: var image = new Image { Source = "waterfront.jpg" };
I suggest you to read all that page of documentation to proper handling images in your Xamarin forms project.
HIH
I know it's an old question, but for people who may reach this page on future, code below works for me:
bgImage.Source="resource://FoodSnapApps.Images.steps.jpg"
I am trying to create a project in which picture is taken to upload from mobile camera, but when it is taken with front camera it rotates upside down (especially Android). I have read suggestions to use Exif.PCL nuget package but dont know how to implement the same. Can anybody help me out with this ?
Thanks
Background
I had the same problem in one of my apps. After trying different approaches I've found several problems with current implementations. Generally I use XLabs, which has media picking capabilities.
Issues
First of all it lacked support for scaling and autorotating images after they are taken. That's your question. So, first of all I had to implement some after-processing as soon as the image was picked.
Second, there are problems with Android and Xamarin.Forms due do how Activities are handled in Android. The way it works on Android is you launch CameraActivity or PhotoGalleryActivity which are actually hosted in a different application. Those Activities use substential amount of system memory, and due to this operating system will try to kill non-forground processes, including your app :) Workarround for this was completely implementing photo taking flow inside of my application by creating photo taking activities from scratch. Thus, I will never leave my app, and Android runtime will never kill my application.
Solution
Taking account all of this, I've implement my own flow of Image capturing. You can find the source code HERE. The basic architecture is following:
I've created IImageService, which has methods for picking images from camera or library.
public interface IImageService
{
Task<IImage> GetImageFromLibrary();
Task<IImage> GetImageFromCamera();
}
Then I've implemented this for iOS and Android separately and used dependency injection. For iOS I use XLabs implementation, cause it works as it should there are no problems with it. For Android I've created several activities to support picking images from Camera and Library: CameraActivity, PhotoGaleryActivity, which basically replace the native image picking activities.
After I pick the image I do scaling and rotating procedure. For iOS I've created UIImageToolbox static class which has GetScaledAndRotatedImage method. For Android it's BitmapToolbox static class which has GetScaledAndRotatedBitmap method.
In my sample application I've created ImageViewModel and ImagePage to demonstrate the usage of IImageService. It should be straightforward.
How to use the sample app?
Let me give a small remark. You can use only XLabs implementation for both iOS and Android and just use BitmapToolbox and UIImageToolbox to implement the scaling and rotation. And this is answer to your question. However, if you want your app to be stable on Android you need to go a little bit dipper.
Install all the necessary nuget packages to your Forms, Droid and iOS projects. You can find the packages that are used by sample application in packages.config file of each project
I use MvvmCross Messenger plugin for broadcast messaging, if you have alternative you can easily replace it. But if you want to use it, don't forget to register dependencies in your AppDelegate and MainActivity
DependencyService.Register();
Add necessary classes to your Forms, iOS and Android projects from sample application. You can use Resharper to fix namespaces for you.
For xaml files, if you drug and drop to forms project default build action and Custom Tool are set to wrong values. Thus click the xaml file, select properties set Build Action to Embedded Resource, and Custom Tool to MSBuild:UpdateDesignTimeXaml
For android project add necessary resources from drawable, drawable-xxhdpi, layout and values folders.
In grid_cell_photo_galery_item.axml file fix namespaces. Replace ImageSample.Droid.Views.SquareRelativeLayout by your namespace.
For Android, right click Android project, select properties, go to Android Manifest and add CAMERA, READ_EXTERNAL_STORAGE and WRITE_EXTERNAL_STORAGE permissions.
For Android, right click Android project, select properties, go to Advanced and set Max Heap Size to something like 1G, this is needed because PhotoGalaryActivity uses substantial amount of memory to display images and we need an increased heap size.
For iOS, don't forget to add dependency injection for MediaPicker in AppDelegate - DependencyService.Register<MediaPicker>();
That's all.
I'm trying to find a way to generate an enums class dynamically from lookup tables in a database and still have the convenience of a normal class (i.e. intellisense).
I've spent the past few hours trying to figure out how to get a custom BuildProvider to work inside an ASP.NET Web Application. The code works perfectly in a Web Site. I then found an article on MSDN that says
Adding a customized BuildProvider class to the Web.config file works in an ASP.NET Web site but does not work in an ASP.NET Web application project. In a Web application project, the code that is generated by the BuildProvider class cannot be included in the application. For more information, see Compiling Web Application Projects.
Does anyone know if it is possible to generate code dynamically and still be able to 'use' it at design time? Using a web site is not an option. I need to use a web project.
Thanks!!
what is the point of an enum class for a dynamic lookup table? your code references will always be static anyway...
if the initial population of the lookup table is static, make an enum for that and don't reference any other values in the code
If MSDN is saying you can't do it, I'd take another approach. Maybe write a small Console application that writes your Enums.cs file and run it through the "Pre-build event command line". Then, every time you build the web application, the Enums class gets recreated and should be accessible through Intellisense.
Haven't done this myself. Hope it helps.
I'm currently using Microsoft Code Contracts in an ASP.NET MVC application without any issues but I can not seem to get it quite running in a basic ASP.NET Web site. I'm not entirely sure it was made to work with this type of project (although it shouldn't matter) so I wanted to bring it up to everyone.
I can compile the contracts just fine but the code skips over them since I'm assuming it hasn't been enabled through the Properties Page like you would do in other project types (ie ASP.NET MVC). I've gone to the property page of the project (which displays a dialog instead of the typical properties page) in my ASP.NET web site but it does not yield the same menu options and as such, doesn't have a section devoted to Code Contracts.
Also, I have Microsoft Code Contracts properly enabled within a class library project that I use to separate my business logic from the web site. The contracts compile fine but when a contract is violated, it throws a rather uninformative "Exception of type 'System.ExecutionEngineException' was thrown" error with no inner exception. My contract specifies a message to display upon violation but it is nowhere within the exception. It simply halts the execution of the process (which I believe is the default functionality for Microsoft Code Contracts).
I can't find anywhere that explicitly states that a particular project type can or can't (or shouldn't) be used with Contracts so I just wanted to see if anyone has had this issue.
Thanks for any help!
I had the same problem and this is how I solved it:
In the Referenced Class Libraries, right click -> properties -> code contracts.
Make sure "perform contract checking" is checked. I had mine set to "Full"
Contract Reference Assembly: make sure it is set to "Build"
Save your changes.
In the Referenced Class Libraries that have no contracts in their code, set the Contract Reference Assembly to "Do Not Build".
Then in the MVC project, have the Code Contracts "perform contract checking" checked. I had mine set to "Full".
Hope that helps somebody.
This sounds less like a Contracts and more like a build/config issue. Have you tried to deploy a prebuilt website? Are you sure that your website code sees the contracts code? Is the ASP.NET runtime using the CLR 4.0, or does it see the earlier Microsoft.Contracts.dll? Etc.