Process "loading" SCSS via Aurelia's CLI separately from bundle - bundling-and-minification

Using Aurelia CLI with the built-in bundler and SystemJS ...
I have two SCSS files. One is for the loading indicator/page as Aurelia is bootstrapped and should be excluded from the bundle and available in my /dist folder as plain CSS (not bundled at all). I've accomplished the first part (excluding it from app-bundle), but how can I configure au build / aurelia.json to still process loading.scss and put the resulting CSS in /dist.
Edit: I can/will just update the appropriate gulp task myself, but was not sure if there was a better way.

I ended up altering the Gulp tasks to do what I needed to do. I verified on Aurelia's Gitter that this is the correct approach.

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Is there a way to minify css files at build time?

I'm dealing with an ASP.net project that's maintained by a couple of people via git.
We're looking to minify the CSS files at build time and have checked out the bundle and minify addon however this doesn't appear to offer an option for the minified code to be regenerated from the source files at each build.
Is there a better way for us to minify our source css files on each build?
Understanding your question right, you want to concat and minify your css sources and time you build or deploy.
I do not now how your build stack look like, so I can guess only, but using css files I would use something like grunt or gulp.
On my self I prefer gulp. It is easy to create a task which concat, minify or also auto prefix your css files.
Once your task is created you can add it to your build script, task or bash.
This way works also fine with CI like wercker or travis.
You can use Microsoft Ajax Minifier after build.
Explained here: https://www.codeproject.com/Articles/182690/Minify-Javascript-and-CSS-using-Microsoft-Ajax-Min
Or if you have integration with Jenkins then after build step you can call bat file and run minification on folder of your build directory.
For multiple technology projects, You can create exe based on Microsoft Ajax Minifier and after all builds are done, Run this exe using bat command from Jenking only to minify all the css and js files.
I have integrated this with PHP, ASP.Net and Silverlight code after build of these projects.
One better way is to make your file to online file (like CDN link github can help you in that) and next rather then adding all those css add that link which will be saving much of the build time.
Try to minify your file.
Try to make an online link file.

How to use sass for Meteor on development?

I am learning my way through Meteorjs and I want to write the styles of my code using sass, I added fourseven:scss plugin to my meteor app with meteor add fourseven:scss and documentation says
Without any additional configuration after installation, this package automatically finds all .scss and .sass files in your project, compiles them with node-sass, and includes the resulting CSS in the application bundle that Meteor sends to the client.
So I created some .scss files in /client/styles/ and I was expecting for the plugin to detect those files and generate a css file that meteor would bundle in the browser, but it doesn't work that way I guess, that means the file will be generated when I build my app? Is there a way to get the compiled files immediately after a change, just like npm compiler packages? thank you.
You can edit a scss.json file in your root folder to show straight where css and scss files should lay.
{
"enableAutoprefixer": true,
"includePaths": [
"path/to/some/sass/folder",
"path/to/another/sass/folder"
]
}
If you starting meteor server he already watch for changes in CSS files and refreshing browser on change without reloading page via Browserify.
Thank for providing the code Adnan Y

What to use Assets vs Assetics in Symfony?

I'm a bit new to Symfony and I'm don't know what to use for my static file management. I have read about Assets component and the Assetics bundle.
I know that Assets just includes the files and Assetics is a bit smarter as it can combine files and compress images. But I already use compass to minify and combine the css files so therefore Assetics is not really required.
Version control so the url of the static files change to by pass browser cache, is done by both.
Assetics is removed from 2.8 or higher, does this mean it is not best practice anymore?
I need to generate urls on three places:
Twig -> Easy to do with both
Controller -> Found only a way to do this with Assets
In css files -> Believe it is with both not possible
Wat would be the best to use in my case, any advise?
Assetic can be seen as a way to easily apply filters and compile your assets. The asset component basically is used to manage URL generation. As you said, both nicely are integrated in Twig via extensions, and controllers via the services.
Our application uses compass too, but Assetic makes sure that the compiling happens at the right moment without the need of compass watch at the commandline.
Think most of your questions are answered on:
http://symfony.com/doc/current/cookbook/assetic/asset_management.html
and
http://symfony.com/doc/current/components/asset/introduction.html
I've been using the RjFrontendBundle to run the front-end CSS/JS build, and also copy other static content into place from Bower/NPM/local sources. It provides a VersionStrategyInterface for the Assets component that creates, and uses unique filenames in production (renaming the files with an embedded hash, via the GulpJS rev-all package). In dev, it uses the normal filename.
Within CSS files, you can still reference CSS/JS, via a url() function, and the pipeline will rename them appropriately in dev and live.
The GulpJS build tool is used to minify and otherwise prepare the plain files. It comes with a setup console command to build the initial gulpfile.js and can also watch and rebuild files, updating the browser as they are changed, which helps with front-end development workflow.
The trend is to use standalone front end tools such as gulp/grunt/sass instead of assetic. The reasons are (probably) as follows:
gulp / grunt are independent from the framework, providing the same workflow for the front end guy no matter what underlying framework is used for the backend.
assetic has a different workflow than most of the modern tools. It assumes that you will write your script/css includes in the templates. Migrating from assetic to gulp could be a pain for large project.
as your project grows, assetic can become kind of slowish... As that happens, you will stop pulling your assets from the controller and start generating them the way gulp or grunt does. In this scenario, gulp and grunt are just better tools.
assetic lacks some important features, such as including processed assets into HTML code (inline). Because of the way assetic works (twig tags), it might be difficult to overcome this.
As for generating the URLs: assets are just files in the filesystem. Write a function or twig extension to generate URLs to those files.

How to include only specific parts of UI Bootstrap using Grunt

I'm using the accordion, tooltips and transition components of UI Bootstrap.
I can create a custom build with the online tool on the UI Bootstrap website, which will create a minified and non-minified JS file containing only the components I selected, without overhead.
However, I don't want to use the online tool to compile my custom version of UI Bootstrap, instead I want to compile my own version locally, preferably using the tools I already use; Bower, Grunt and NPM.
So my question: How can I create my own version of UI Bootstrap locally?
bower install angular-ui-bootstrap, and then calling Grunt build in bower_components/angular-ui-bootstrap creates a UI Bootstrap build that includes all modules, there's probably a way to do the same with only a subset of the modules, but I could not figure this out.
It can be done by using the following command
grunt build:moduleName1:moduleName2:moduleName3....:moduleNameN
For example if you require the build to contain only tabs and buttons module , then the grunt command will be like
grunt build:tabs:buttons
The generated files will be present in dist folder
For the list of module names , check all folder names in src folder
The documentation for this is sparse , but if you check the Gruntfile.js , where they register the build task , they mention about how to build modules selectively
It is not as easy as I expected (and as it should be).
Take a look at the Gruntfile.js of the project. You will see that they do quite a lot. Converting HTML and CSS to JS, concating all the scripts in such way they are loadable by others. Moreover the file is quite difficult for orientation; it even includes custom tasks.
To mimic its behaviour I suggest this: Download it via Bower as you normally do. Copy its node dependecies to your package.json dependencies. Then copy the Gruntfile.js, change he routes, and try deleting some parts of the code until you reach a point when you cannot remove more lines without breaking it. It is not a nice way, it should be however successful.
If one had a lot of time, the build script is a good candidate for a deep refactoring. Moving custom tasks to standalone files (or projects), documenting the flow, and maybe implementing standard tasks for some steps (e.g. CSS minification).

How to include your own css files in a rails application using bower?

I am working on a rails app and I would like to include some custom css files inside my rails application. I would like to separate out the css from bootstrap and the css that I wrote. Could I just put the custom css files inside vendor/assets/bower_components folder in my own css folder?
Is there anything else that I need to do for my css files to be picked up?
There are several ways you can achieve bower functionality in a Rails application.
Although having said that, I'm not sure about your wanting to use it on your custom.css file. The file itself will work just as well if you keep it in your app/assets/stylesheets folder, which will concatenate it to the asset pipeline
Bower-Rails
You'll may wish to consider using bower-rails, which seems to just give you the ability to use bower within your Rails app. This seems to be specifically for helping you keep your dependencies up to date:
Dependency file is bower.json in Rails root dir or Bowerfile if you
use DSL. Check out changelog for the latest changes and releases.
RailsAssets
Another amazing piece of functionality we found recently is "RailsAssets"
This works really well (we use it in production), as it keeps your dependent assets completely up to date. You can use it very simply:
#Gemfile
source https://rails-assets.org
gem 'rails-assets-BOWER_PACKAGE_NAME'
#app/assets/javascripts/application.js
//= require BOWER_PACKAGE_NAME
When running bundle update, this will then give you the ability to update your assets in line with your app!

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