JavaFX button unselect - button

I'm trying to make a sprite editor using JavaFX using buttons as the pixels. I am able to change the colour of each button on press, but I'm trying to get it so if I click and drag I can paint multiple pixels.
The problem I'm finding is that after clicking and holding onto a button, I am unable to select the new button when I move the mouse over new button to select that one too. If I click and drag re-entering that button I can get the "Paint Dragged Pixel" debug message, but not if I enter a new pixel with the mouse down, which is what I want. Also I can get the pixel button to print "Entered Pixel" when the mouse enters any button, but not for when I click and drag to a new pixel.
I think the problem is that when I click on one pixel I am locked in, and unable to select a new pixel by hovering over a new one. Is there a way to unbind this selection, or is the problem a different one.
Main Application:
public class Main extends Application {
boolean mousePressed = false;
public boolean isMousePressed() {
return mousePressed;
}
#Override
public void start(Stage primaryStage) throws Exception{
BorderPane borderPane = new BorderPane();
primaryStage.setTitle("SpriteSheet");
Group root = new Group();
Scene scene = new Scene(borderPane, 500,200);
scene.setFill(Color.BLACK);
primaryStage.setScene(scene);
GridPane gridPane = new GridPane();
borderPane.setCenter(root);
for(int x = 0; x < 10; x++)
{
for(int y = 0; y < 10; y++) {
PixelButton button = new PixelButton();
button.setParentMain(this);
button.setOnMousePressed(new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent event) {
mousePressed = true;
System.out.println("mouseDown");
}
});
button.setOnMouseReleased(new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent event) {
mousePressed = false;
System.out.println("mouseUp");
}
});
gridPane.add(button, x, y);
}
}
root.getChildren().add(gridPane);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
The class for the PixelButton.
public class PixelButton extends Button {
Main parentMain;
public void setParentMain(Main parent) {
parentMain = parent;
}
public PixelButton() {
this.setMinSize(10, 10);
this.setPrefSize(10, 10);
this.setOnMousePressed(new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent event) {
}
});
this.setOnMouseEntered(new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent event) {
System.out.println("Entered Pixel");
if(parentMain.isMousePressed()){
System.out.println("Paint Dragged Pixel");
}
}
});
}
}
Thank you in advance.

Ok so I have been thinking about this one for a bit and have finally come up with a solution I simplified my solution a bit and used rectangles instead of buttons but you can transfer most of the code to the buttons as well so to start with this is not the exact functionality you were looking for but as close as I could get basically I fire an event on mouse press that releases the mouse click and as long as that event is not coming from the rectangle then dont flip the painting boolean paint and so you basically click to enter a "Paint Mode" and click again to get out of coloring tiles
public class Main extends Application {
private boolean mousePressed;
#Override
public void start(Stage primaryStage) throws Exception{
BorderPane borderPane = new BorderPane();
primaryStage.setTitle("SpriteSheet");
Group root = new Group();
Scene scene = new Scene(borderPane, 500,200);
// scene.setFill(Color.BLACK);
primaryStage.setScene(scene);
GridPane gridPane = new GridPane();
borderPane.setCenter(root);
for(int x = 0; x < 10; x++) {
for(int y = 0; y < 10; y++) {
Rectangle rectangle = new Rectangle(10, 10);
rectangle.setOnMousePressed(event -> {
mousePressed = true;
System.out.println("mouseDown");
rectangle.fireEvent(new MouseEvent(MouseEvent.MOUSE_RELEASED,
rectangle.getLayoutX(), rectangle.getLayoutY(), rectangle.getLayoutX(), rectangle.getLayoutY(),
MouseButton.PRIMARY, 1,
false, false, false, false,
false, false, false, false,
false, false, null));
});
rectangle.setOnMouseReleased(event -> {
System.out.println(event.getSource());
if(!event.getSource().toString().equals("Rectangle[x=0.0, y=0.0, width=10.0, height=10.0, fill=0x000000ff]")) {
mousePressed = false;
System.out.println("mouseUp");
}
});
rectangle.setOnMouseMoved(event -> {
if(mousePressed) {
rectangle.setFill(Color.BLUE);
}
});
gridPane.add(rectangle, x, y);
}
}
root.getChildren().add(gridPane);
primaryStage.show();
}
public static void main(String[] args) { launch(args); }
}

Related

JavaFX Button EventHandler works one time(Card Shuffler)

I'm trying to make a program that will display a random set of 4 cards, then when I click the button again it will clear the old set and display a new random set.
Right now my program will display 4 random images of cards when I click the button; however, when I try to click it again nothing happens. I'm assuming it has something to do with the EventHandler no longer being registered to the button after I clear the root children. However, I don't know how to go about fixing this. Any help is greatly appreciated! I haven't been able to find an answer to this yet, and have only been learning JavaFX for about a week. Thank you.
The code I have so far:
public class CardShuffle extends Application {
#Override
public void start(Stage primaryStage) throws Exception {
StackPane root = new StackPane();
Scanner input = new Scanner(System.in);
File cardsFolder = new File("C:\\Users\\timsp\\Pictures\\JPEG");
ArrayList<File> cardsFilePaths = new ArrayList<File> (Arrays.asList(cardsFolder.listFiles()));
Button deal = new Button("DEAL");
Pane hb = new HBox(10);
hb.setPadding(new Insets(5, 5, 5, 5));
root.getChildren().add(deal);
deal.setOnAction(new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent event) {
root.getChildren().clear();
ArrayList<ImageView> cards = getRandomCards(cardsFilePaths);
for (int i = 0; i < 4; i++) {
cards.get(i).setFitWidth(150);
cards.get(i).setFitHeight(100);
hb.getChildren().add(cards.get(i));
}
root.getChildren().addAll(deal, hb);
}
});
Scene scene = new Scene(root, 800, 600);
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
public ArrayList<ImageView> getRandomCards(ArrayList<File> cardsFilePaths) {
ArrayList<ImageView> cards = new ArrayList<ImageView>();
try {
for (int i = 0; i < 4; i++) {
Image card = new Image((new FileInputStream(cardsFilePaths.get((int) (Math.random() * 52)).getPath())));
ImageView temp = new ImageView();
temp.setImage(card);
cards.add(temp);
}
} catch (FileNotFoundException e) {
e.getMessage();
}
return cards;
}
}
Many problems here :
the first one, and the most important (because it hides your further error) is the root layout : you use a StackPane, the first thing you should do is to replace it by a VBox for example and rerun your program, it will be easier to see what really happens. (you will not have 4 cards, but 8, 12, 16 and so on).
the first one generates the second one. By doing this root.getChildren().addAll(deal, hb); you put the HBox layout above the button, and the click is first consumed by the HBox. Here is an example to see it more easily :
// Add the HBox as soon as the initialization
root.getChildren().add(deal);
hb.setOnMouseClicked(e -> System.out.println("HBox clicked"));
deal.setOnAction(new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent event) {
root.getChildren().clear();
ArrayList<ImageView> cards = getRandomCards(cardsFilePaths);
for(int i = 0; i < 4; i++) {
cards.get(i).setFitWidth(150);
cards.get(i).setFitHeight(100);
hb.getChildren().add(cards.get(i));
}
hb.setStyle("-fx-background-color:CORNFLOWERBLUE;-fx-opacity:0.8;");
root.getChildren().addAll(deal, hb);
}
});
And the last one, you don't really want to remove all root's children, what you want is to replace your cards by another 4 ones. Thus it is not necessary to remove the button, only the HBox can be manipulated as shown by the following example :
// Add the HBox as soon as the initialization
root.getChildren().addAll(hb, deal);
deal.setOnAction(new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent event) {
// root.getChildren().clear();
// Replace the previous line by the following :
hb.getChildren().clear();
ArrayList<ImageView> cards = getRandomCards(cardsFilePaths);
for(int i = 0; i < 4; i++) {
cards.get(i).setFitWidth(150);
cards.get(i).setFitHeight(100);
hb.getChildren().add(cards.get(i));
}
// The following is useless now.
// root.getChildren().addAll(hb, deal);
}
});

JavaFX WhatApp-Like ConversationView

I'm trying to make a WhatsApp-Like Conversation-View in JavaFX.
In order to make the sent messages appear on the right and the received messages appear on the left then I cannot use TextArea. How can I do it? I tried GridPane without TextArea but it didn't make things easier.
Moreover, is it a good practice to make controls static?
Extra: if you can also help me do the chat bubble behind the text, it would be great.
Here is my code:
public class ConversationView implements WhatAppView {
private static Label nameLabel, statusLabel;
private static TextField messageTextField;
static TextArea messagesTextArea;
private static GridPane conversationSection;
private static Label changeViewLink;
private static Button sendMsgButton;
// private static int rowIndex = 1;
public void showView() {
AppMain.stage.setResizable(false);
AppMain.stage.setWidth(350);
AppMain.stage.setHeight(550);
BorderPane rootPane = new BorderPane();
rootPane.setPadding(new Insets(5, 5, 5, 5));
final int sectionHeight = 55;
StackPane contactSection = new StackPane();
nameLabel = new Label("RW");
statusLabel = new Label("Online");
changeViewLink = new Label("Go Back");
changeViewLink.setStyle("-fx-text-fill: blue;");
changeViewLink.styleProperty().bind(
Bindings.when(changeViewLink.hoverProperty())
.then(new SimpleStringProperty("-fx-underline: true; -fx-text-fill: blue;"))
.otherwise(new SimpleStringProperty("-fx-underline: false; -fx-text-fill: blue;")));
changeViewLink.setOnMouseClicked(new EventHandler<MouseEvent>() {
public void handle(MouseEvent event) {
AppMain.changeView(new ChatsView());
}
});
contactSection.getChildren().addAll(nameLabel, statusLabel, changeViewLink);
StackPane.setAlignment(changeViewLink, Pos.TOP_RIGHT);
StackPane.setAlignment(statusLabel, Pos.BOTTOM_CENTER);
contactSection.setPrefHeight(sectionHeight);
conversationSection = new GridPane();
conversationSection.setStyle("-fx-background-image: url('whatsapp-wallpaper.jpg')");
messagesTextArea = new TextArea();
messagesTextArea.setEditable(false);
// conversationSection.getColumnConstraints().addAll(new
// ColumnConstraints(AppMain.stage.getWidth()/2 - 10), new
// ColumnConstraints(AppMain.stage.getWidth()/2 - 10));
conversationSection.add(messagesTextArea, 0, 0);
conversationSection.setPrefSize(AppMain.stage.getWidth(), AppMain.stage.getHeight());
// conversationSection.getStylesheets().add("conversation.css");
ScrollPane scroll = new ScrollPane();
scroll.setPrefSize(conversationSection.getWidth(), conversationSection.getHeight());
scroll.setContent(conversationSection);
FlowPane messageSection = new FlowPane();
sendMsgButton = new Button("_Send");
sendMsgButton.setDisable(true);
sendMsgButton.setOnAction(new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent event) {
sendMsg();
}
});
sendMsgButton.setPrefHeight(sectionHeight);
Tooltip sendMsgToolTip = new Tooltip("Send Message");
Tooltip.install(sendMsgButton, sendMsgToolTip);
FlowPane.setMargin(sendMsgButton, new Insets(0, 0, 0, 5));
messageTextField = new TextField();
messageTextField.setPromptText("Type your message here...");
Platform.runLater(new Runnable() { // 100% focus
public void run() {
messageTextField.requestFocus();
}
});
messageTextField.setPrefWidth(AppMain.stage.getWidth() - AppMain.stage.getWidth() / 5);
messageTextField.setPrefHeight(sectionHeight);
messageTextField.setAlignment(Pos.TOP_LEFT);
messageTextField.setOnKeyTyped(new EventHandler<KeyEvent>() {
#Override
public void handle(KeyEvent event) {
if (messageTextField.getText() != null && !messageTextField.getText().isEmpty()) {
sendMsgButton.setDisable(false);
} else {
sendMsgButton.setDisable(true);
}
}
});
messageTextField.setOnKeyPressed(new EventHandler<KeyEvent>() {
#Override
public void handle(KeyEvent event) {
if (event.getCode().equals(KeyCode.ENTER) && messageTextField.getText() != null
&& !messageTextField.getText().isEmpty()) {
sendMsg();
}
}
});
messageSection.getChildren().add(messageTextField);
messageSection.getChildren().add(sendMsgButton);
messageSection.setPrefHeight(sectionHeight);
rootPane.setTop(contactSection);
rootPane.setCenter(conversationSection);
rootPane.setBottom(messageSection);
Scene scene = new Scene(rootPane);
AppMain.stage.setScene(scene);
AppMain.stage.setTitle("WhatsApp");
}
}
public class AppMain extends Application {
static Stage stage;
#Override
public void start(Stage primaryStage) throws Exception {
stage = primaryStage;
AppMain.stage.show();
changeView(new ConversationView());
}
public static void changeView(WhatAppView view) {
view.showView();
}
}
public interface WhatAppView {
public void showView();
}
You can create a custom control to determine message alignment and aesthetics such as the bubble like appearance. As a fan of HBox and VBox, I would recommend their usage in combination with an SVGPath to decorate the message.
SVGPath's let you draw custom shapes by providing information on the lines, arcs etc. These aren't unique to java so there are a few resources available to see some basic/advanced examples. My recommendation would be to read here: SVGPath and use the TryitEditor to experiment
Here are two quick examples:
When it comes to laying out the messages a VBox would suffice. You can bind the viewable children to an ObservableList of messages you would be able to iterate later. The added benefit of this is that adding to the list will update the UI automatically, and you'll also be able to iterate these later in the event you implement additional features such as delete, forward etc
I'd recommend reading up on the Bindings api, particularly bindContentBidirectional for more information on this
Using my above recommendations i've written a small example below you can reference. It's not visually impressive, but hopefully you can get some ideas from it, particularly this:
Extra: if you can also help me do the chat bubble behind the text, it
would be great.
The messages/speech bubbles:
enum SpeechDirection{
LEFT, RIGHT
}
public class SpeechBox extends HBox{
private Color DEFAULT_SENDER_COLOR = Color.GOLD;
private Color DEFAULT_RECEIVER_COLOR = Color.LIMEGREEN;
private Background DEFAULT_SENDER_BACKGROUND, DEFAULT_RECEIVER_BACKGROUND;
private String message;
private SpeechDirection direction;
private Label displayedText;
private SVGPath directionIndicator;
public SpeechBox(String message, SpeechDirection direction){
this.message = message;
this.direction = direction;
initialiseDefaults();
setupElements();
}
private void initialiseDefaults(){
DEFAULT_SENDER_BACKGROUND = new Background(
new BackgroundFill(DEFAULT_SENDER_COLOR, new CornerRadii(5,0,5,5,false), Insets.EMPTY));
DEFAULT_RECEIVER_BACKGROUND = new Background(
new BackgroundFill(DEFAULT_RECEIVER_COLOR, new CornerRadii(0,5,5,5,false), Insets.EMPTY));
}
private void setupElements(){
displayedText = new Label(message);
displayedText.setPadding(new Insets(5));
displayedText.setWrapText(true);
directionIndicator = new SVGPath();
if(direction == SpeechDirection.LEFT){
configureForReceiver();
}
else{
configureForSender();
}
}
private void configureForSender(){
displayedText.setBackground(DEFAULT_SENDER_BACKGROUND);
displayedText.setAlignment(Pos.CENTER_RIGHT);
directionIndicator.setContent("M10 0 L0 10 L0 0 Z");
directionIndicator.setFill(DEFAULT_SENDER_COLOR);
HBox container = new HBox(displayedText, directionIndicator);
//Use at most 75% of the width provided to the SpeechBox for displaying the message
container.maxWidthProperty().bind(widthProperty().multiply(0.75));
getChildren().setAll(container);
setAlignment(Pos.CENTER_RIGHT);
}
private void configureForReceiver(){
displayedText.setBackground(DEFAULT_RECEIVER_BACKGROUND);
displayedText.setAlignment(Pos.CENTER_LEFT);
directionIndicator.setContent("M0 0 L10 0 L10 10 Z");
directionIndicator.setFill(DEFAULT_RECEIVER_COLOR);
HBox container = new HBox(directionIndicator, displayedText);
//Use at most 75% of the width provided to the SpeechBox for displaying the message
container.maxWidthProperty().bind(widthProperty().multiply(0.75));
getChildren().setAll(container);
setAlignment(Pos.CENTER_LEFT);
}
}
Conversation window:
public class ConversationView extends VBox{
private String conversationPartner;
private ObservableList<Node> speechBubbles = FXCollections.observableArrayList();
private Label contactHeader;
private ScrollPane messageScroller;
private VBox messageContainer;
private HBox inputContainer;
public ConversationView(String conversationPartner){
super(5);
this.conversationPartner = conversationPartner;
setupElements();
}
private void setupElements(){
setupContactHeader();
setupMessageDisplay();
setupInputDisplay();
getChildren().setAll(contactHeader, messageScroller, inputContainer);
setPadding(new Insets(5));
}
private void setupContactHeader(){
contactHeader = new Label(conversationPartner);
contactHeader.setAlignment(Pos.CENTER);
contactHeader.setFont(Font.font("Comic Sans MS", 14));
}
private void setupMessageDisplay(){
messageContainer = new VBox(5);
Bindings.bindContentBidirectional(speechBubbles, messageContainer.getChildren());
messageScroller = new ScrollPane(messageContainer);
messageScroller.setVbarPolicy(ScrollBarPolicy.AS_NEEDED);
messageScroller.setHbarPolicy(ScrollBarPolicy.NEVER);
messageScroller.setPrefHeight(300);
messageScroller.prefWidthProperty().bind(messageContainer.prefWidthProperty().subtract(5));
messageScroller.setFitToWidth(true);
//Make the scroller scroll to the bottom when a new message is added
speechBubbles.addListener((ListChangeListener<Node>) change -> {
while (change.next()) {
if(change.wasAdded()){
messageScroller.setVvalue(messageScroller.getVmax());
}
}
});
}
private void setupInputDisplay(){
inputContainer = new HBox(5);
TextField userInput = new TextField();
userInput.setPromptText("Enter message");
Button sendMessageButton = new Button("Send");
sendMessageButton.disableProperty().bind(userInput.lengthProperty().isEqualTo(0));
sendMessageButton.setOnAction(event-> {
sendMessage(userInput.getText());
userInput.setText("");
});
//For testing purposes
Button receiveMessageButton = new Button("Receive");
receiveMessageButton.disableProperty().bind(userInput.lengthProperty().isEqualTo(0));
receiveMessageButton.setOnAction(event-> {
receiveMessage(userInput.getText());
userInput.setText("");
});
inputContainer.getChildren().setAll(userInput, sendMessageButton, receiveMessageButton);
}
public void sendMessage(String message){
speechBubbles.add(new SpeechBox(message, SpeechDirection.RIGHT));
}
public void receiveMessage(String message){
speechBubbles.add(new SpeechBox(message, SpeechDirection.LEFT));
}
}
Output:

How can I assign an EventListener to a Path in javafx?

I have this piece of code which doesn't work correctly.
I want to set a listener for when a user clicks inside the square, yet
neither the pop-up nor the message "clicked" are displayed when I click
inside the square.
What am I missing?
This method is inside the Coords class.
public static void drawMyShape(final GraphicsContext ctx) {
Path path = new Path();
MoveTo mT = new MoveTo();
LineTo lT[] = new LineTo[4];
mT.setX(200.0);
mT.setY(200.0);
lT[0] = new LineTo(400.0, 200.0);
lT[1] = new LineTo(400.0, 400.0);
lT[2] = new LineTo(200.0, 400.0);
lT[3] = new LineTo(200.0, 200.0);
path.setStroke(Color.BEIGE);
path.getElements().addAll(mT, lT[0], lT[1], lT[2], lT[3]);
path.setOnMouseClicked(new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent event) {
final Stage dialog = new Stage();
dialog.initModality(Modality.APPLICATION_MODAL);
dialog.initOwner(Main.prim_stage);
VBox box = new VBox(20);
box.getChildren().add(new Text("Hey"));
Scene s = new Scene(box, 300, 200);
dialog.setScene(s);
dialog.show();
System.out.println("Clicked");
}
});
ctx.setLineWidth(4.0);
ctx.beginPath();
ctx.moveTo(mT.getX(), mT.getY());
for (int i = 0; i < lT.length; i++) {
ctx.lineTo(lT[i].getX(), lT[i].getY());
}
ctx.closePath();
ctx.stroke();
}
EDITED ON SUGGESTION by users.
So his is the main program:
public class Main extends Application {
public static Pane root;
private static Canvas main_canvas;
private static GraphicsContext ctx;
private static Rectangle2D bounds;
private static Scene scene;
public static Stage prim_stage;
#Override
public void start(Stage primaryStage) throws Exception {
primaryStage.setTitle("Switzerland Advertising");
initElements(primaryStage);
Coords.drawMyShape(ctx);
primaryStage.show();
System.out.println("Launched");
}
public static void main(String[] args) {
launch(args);
}
}
Everything is instanciated inside the following function, which works correctly and displays a full screen application with a canvas and a square drawn into it (image at the bottom).
private void initElements(final Stage primaryStage) {
prim_stage = primaryStage;
// ----------------------------------------
bounds = Screen.getPrimary().getVisualBounds();
double w = bounds.getWidth();
double h = bounds.getHeight();
// ----------------------------------------
// init elements of scene
root = new Pane();
main_canvas = new Canvas(w, h);
// ----------------------------------------
// init scene elements
scene = new Scene(root, w, h);
primaryStage.setX(bounds.getMinX());
primaryStage.setY(bounds.getMinY());
primaryStage.setWidth(w);
primaryStage.setHeight(h);
primaryStage.setScene(scene);
// ----------------------------------------
ctx = main_canvas.getGraphicsContext2D();
// set elements in main pane
root.getChildren().add(main_canvas);
// ----------------------------------------
}
So how can I make the pop-up window appear whenever I click inside the region drawn on the canvas?
This is the program
Your path is just a local variabl within your method. It has to be attached to the scene graph in order to get events. But when you attach it to the scene graph, drawing the same path on a canvas also does not make much sense.

How to create StackPane on the drawn rectangle area

I'm creating UI editor and for that I need to draw UI components on mouse events. I'm stuck on drawing button with caption inside of it. As a result of my searches over stackoverflow I tried to use StackPane for creating Rectangle with caption.
For layout I'm using Group element. The problem is, when I add StackPane to the Group it's being displayed on the top left corner of the Group. However, if I draw just Rectangle itself, it's being displayed on that place, where I'm releasing the mouse.
How to achieve the same effect for StackPane?
Here is my code:
public class Main extends Application {
double startingPointX, startingPointY;
Group rectanglesGroup = new Group();
Rectangle newRectangle = null;
boolean newRectangleIsBeingDrawn = false;
// the following method adjusts coordinates so that the rectangle
// is shown "in a correct way" in relation to the mouse event
void adjustRectanglePRoperties(double startingPointX,
double startingPointY, double endingPointX, double endingPointY,
Rectangle givenRectangle) {
givenRectangle.setX(startingPointX);
givenRectangle.setY(startingPointY);
givenRectangle.setWidth(endingPointX - startingPointX);
givenRectangle.setHeight(endingPointY - startingPointY);
if (givenRectangle.getWidth() < 0) {
givenRectangle.setWidth(-givenRectangle.getWidth());
givenRectangle.setX(givenRectangle.getX()
- givenRectangle.getWidth());
}
if (givenRectangle.getHeight() < 0) {
givenRectangle.setHeight(-givenRectangle.getHeight());
givenRectangle.setY(givenRectangle.getY()
- givenRectangle.getHeight());
}
}
#Override
public void start(Stage primaryStage) {
primaryStage.setTitle("Drawing rectangles");
Scene scene = new Scene(rectanglesGroup, 800, 600);
scene.setFill(Color.BEIGE);
scene.setOnMousePressed(e -> {
if (newRectangleIsBeingDrawn == false) {
startingPointX = e.getSceneX();
startingPointY = e.getSceneY();
newRectangle = new Rectangle();
// a non finished rectangle has always the same color
newRectangle.setFill(Color.SNOW); // almost white color
//Line line = new Line(20,120,270,120);
newRectangle.setStroke(Color.BLACK);
newRectangle.setStrokeWidth(1);
newRectangle.getStrokeDashArray().addAll(3.0, 7.0, 3.0, 7.0);
rectanglesGroup.getChildren().add(newRectangle);
newRectangleIsBeingDrawn = true;
}
});
scene.setOnMouseDragged(e -> {
if (newRectangleIsBeingDrawn == true) {
double currentEndingPointX = e.getSceneX();
double currentEndingPointY = e.getSceneY();
adjustRectanglePRoperties(startingPointX, startingPointY,
currentEndingPointX, currentEndingPointY, newRectangle);
}
});
scene.setOnMouseReleased(e->{
if(newRectangleIsBeingDrawn == true){
//now the drawing of the new rectangle is finished
//let's set the final color for the rectangle
/******************Drawing textbox*******************************/
//newRectangle.setFill(Color.WHITE);
//newRectangle.getStrokeDashArray().removeAll(3.0, 7.0, 3.0, 7.0);
/****************************************************************/
/*****************Drawing button*********************************/
Image image = new Image("file:button.png");
ImagePattern buttonImagePattern = new ImagePattern(image);
newRectangle.setFill(buttonImagePattern);
newRectangle.setStroke(Color.WHITE);
newRectangle.getStrokeDashArray().removeAll(3.0,7.0,3.0,7.0);
Text text = new Text("Button");
rectanglesGroup.getChildren().remove(newRectangle);
StackPane stack = new StackPane();
stack.getChildren().addAll(newRectangle, text);
rectanglesGroup.getChildren().add(stack);
/****************************************************************/
colorIndex++; //index for the next color to use
//if all colors have been used we'll start re-using colors
//from the beginning of the array
if(colorIndex>=rectangleColors.length){
colorIndex=0;
}
newRectangle=null;
newRectangleIsBeingDrawn=false;
}
});
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
I'm using OnMouseReleased event to create components.
I looked for the setX, setPosition or something like this methods, but couldn't find them in StackPane's methods.
And I don't know how translate methods work. So I didn't try them to achieve my goal.
You should read the documentation about a JavaFX Node.
You can position the nodes absolutely via setLayoutX (and Y) or relative via setTranslateX (and Y), which adds to the current layout position.
A StackPane is just a container and in your case no different to any other Node you want to place on your Scene. Just create it, set the dimensions and location and put it on the Scene.
Your code doesn't work, so I created my own. Here's example code about how to approach this matter:
import javafx.application.Application;
import javafx.event.EventHandler;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.CheckBox;
import javafx.scene.input.MouseEvent;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
import javafx.scene.shape.StrokeLineCap;
import javafx.stage.Stage;
public class RubberBandSelectionDemo extends Application {
CheckBox drawButtonCheckBox;
public static void main(String[] args) {
launch(args);
}
Pane root;
#Override
public void start(Stage primaryStage) {
root = new Pane();
root.setStyle("-fx-background-color:white");
root.setPrefSize(1024, 768);
drawButtonCheckBox = new CheckBox( "Draw Button");
root.getChildren().add( drawButtonCheckBox);
primaryStage.setScene(new Scene(root, root.getWidth(), root.getHeight()));
primaryStage.show();
new RubberBandSelection(root);
}
public class RubberBandSelection {
final DragContext dragContext = new DragContext();
Rectangle rect;
Pane group;
public RubberBandSelection( Pane group) {
this.group = group;
rect = new Rectangle( 0,0,0,0);
rect.setStroke(Color.BLUE);
rect.setStrokeWidth(1);
rect.setStrokeLineCap(StrokeLineCap.ROUND);
rect.setFill(Color.LIGHTBLUE.deriveColor(0, 1.2, 1, 0.6));
group.addEventHandler(MouseEvent.MOUSE_PRESSED, onMousePressedEventHandler);
group.addEventHandler(MouseEvent.MOUSE_DRAGGED, onMouseDraggedEventHandler);
group.addEventHandler(MouseEvent.MOUSE_RELEASED, onMouseReleasedEventHandler);
}
EventHandler<MouseEvent> onMousePressedEventHandler = new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent event) {
dragContext.mouseAnchorX = event.getSceneX();
dragContext.mouseAnchorY = event.getSceneY();
rect.setX(dragContext.mouseAnchorX);
rect.setY(dragContext.mouseAnchorY);
rect.setWidth(0);
rect.setHeight(0);
group.getChildren().add( rect);
}
};
EventHandler<MouseEvent> onMouseReleasedEventHandler = new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent event) {
// get coordinates
double x = rect.getX();
double y = rect.getY();
double w = rect.getWidth();
double h = rect.getHeight();
if( drawButtonCheckBox.isSelected()) {
// create button
Button node = new Button();
node.setDefaultButton(false);
node.setPrefSize(w, h);
node.setText("Button");
node.setLayoutX(x);
node.setLayoutY(y);
root.getChildren().add( node);
} else {
// create rectangle
Rectangle node = new Rectangle( 0, 0, w, h);
node.setStroke( Color.BLACK);
node.setFill( Color.BLACK.deriveColor(0, 0, 0, 0.3));
node.setLayoutX( x);
node.setLayoutY( y);
root.getChildren().add( node);
}
// remove rubberband
rect.setX(0);
rect.setY(0);
rect.setWidth(0);
rect.setHeight(0);
group.getChildren().remove( rect);
}
};
EventHandler<MouseEvent> onMouseDraggedEventHandler = new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent event) {
double offsetX = event.getSceneX() - dragContext.mouseAnchorX;
double offsetY = event.getSceneY() - dragContext.mouseAnchorY;
if( offsetX > 0)
rect.setWidth( offsetX);
else {
rect.setX(event.getSceneX());
rect.setWidth(dragContext.mouseAnchorX - rect.getX());
}
if( offsetY > 0) {
rect.setHeight( offsetY);
} else {
rect.setY(event.getSceneY());
rect.setHeight(dragContext.mouseAnchorY - rect.getY());
}
}
};
private final class DragContext {
public double mouseAnchorX;
public double mouseAnchorY;
}
}
}
And here's an image:
The demo shows a rubberband selection which allows you to draw a selection rectangle. Upon release of the mouse button either a rectangle or a button is drawn, depending on the "Draw Button" checkbox selection in the top left corner. If you'd like to draw a StackPane, just change the code accordingly in the mouse released handler.
And of course, if you want to draw the components directly instead of the rubberband, just exchange the Rectangle in the rubberband selection code with e. g. a Button. Here's the Button drawing code only, just replace it in the above example.
public class RubberBandSelection {
final DragContext dragContext = new DragContext();
Button button;
Pane group;
public RubberBandSelection( Pane group) {
this.group = group;
button = new Button();
button.setPrefSize(0, 0);
group.addEventHandler(MouseEvent.MOUSE_PRESSED, onMousePressedEventHandler);
group.addEventHandler(MouseEvent.MOUSE_DRAGGED, onMouseDraggedEventHandler);
group.addEventHandler(MouseEvent.MOUSE_RELEASED, onMouseReleasedEventHandler);
}
EventHandler<MouseEvent> onMousePressedEventHandler = new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent event) {
dragContext.mouseAnchorX = event.getSceneX();
dragContext.mouseAnchorY = event.getSceneY();
button.setLayoutX(dragContext.mouseAnchorX);
button.setLayoutY(dragContext.mouseAnchorY);
button.setPrefWidth(0);
button.setPrefHeight(0);
group.getChildren().add( button);
}
};
EventHandler<MouseEvent> onMouseReleasedEventHandler = new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent event) {
// get coordinates
double x = button.getLayoutX();
double y = button.getLayoutY();
double w = button.getWidth();
double h = button.getHeight();
// create button
Button node = new Button();
node.setDefaultButton(false);
node.setPrefSize(w, h);
node.setText("Button");
node.setLayoutX(x);
node.setLayoutY(y);
root.getChildren().add( node);
// remove rubberband
button.setLayoutX(0);
button.setLayoutY(0);
button.setPrefWidth(0);
button.setPrefHeight(0);
group.getChildren().remove( button);
}
};
EventHandler<MouseEvent> onMouseDraggedEventHandler = new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent event) {
double offsetX = event.getSceneX() - dragContext.mouseAnchorX;
double offsetY = event.getSceneY() - dragContext.mouseAnchorY;
if( offsetX > 0)
button.setPrefWidth( offsetX);
else {
button.setLayoutX(event.getSceneX());
button.setPrefWidth(dragContext.mouseAnchorX - button.getLayoutX());
}
if( offsetY > 0) {
button.setPrefHeight( offsetY);
} else {
button.setLayoutY(event.getSceneY());
button.setPrefHeight(dragContext.mouseAnchorY - button.getLayoutY());
}
}
};
private final class DragContext {
public double mouseAnchorX;
public double mouseAnchorY;
}
}

Cannot catch mouse events after having a certain transparency as a JavaFX Scene fill

I am trying to create an anchor pane that is transparent but you can drag it in the same time.
I set the stage transparent, I give the scene a transparent fill, and I set up the OnMousePressed etc on the pane.
The program behaves very strangely for me. There is a certain threshold for the transparency: if you are below this threshold, the pane will not catch mouse events. If above, then it will.
I give you an example. When I was writing this example, I found that the threshold here is between 0.5 and 0.6. It means: If I set the transparency of the fill to 0.5 or below the window will not be dragable, if to 0.6 or above, it will be.
My test code:
public class Main extends Application {
Stage primaryStage;
class Delta {
double x, y;
}
final Delta dragDelta = new Delta();
public void start(Stage primaryStage) {
this.primaryStage = primaryStage;
primaryStage.initStyle(StageStyle.TRANSPARENT);
showMain();
}
public void showMain() {
AnchorPane ap = new AnchorPane();
ap.setOnMousePressed(new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent mouseEvent) {
dragDelta.x = primaryStage.getX() - mouseEvent.getScreenX();
dragDelta.y = primaryStage.getY() - mouseEvent.getScreenY();
}
});
ap.setOnMouseDragged(new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent mouseEvent) {
primaryStage.setX(mouseEvent.getScreenX() + dragDelta.x);
primaryStage.setY(mouseEvent.getScreenY() + dragDelta.y);
}
});
Scene scene = new Scene(ap);
scene.setFill(Color.rgb(252, 0, 4, 0.6));
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String args[]) {
launch();
}
}
Can you explain or reproduce this behavior? Thank you!
This is not a bug - it's a feature. The general rule is that you cannot click on things which you cannot see. I'd prefer it if this decision would have been left to the programmer.

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