Why both? vperm2f128 (avx) vs vperm2i128 (avx2) - intel

avx introduced the instruction vperm2f128 (exposed via _mm256_permute2f128_si256), while avx2 introduced vperm2i128 (exposed via _mm256_permute2x128_si256).
They both seem to be doing exactly the same, and their respective latencies and throughputs also seem to be identical.
So why do both instructions exist? There has to be some reasoning behind that? Is there maybe something I have overlooked? Given that avx2 operates on data structures introduced with avx, I cannot imagine that a processor will ever exist that supports avx2 but not avx.

There's a bit of a disconnect between the intrinsics and the actual instructions that are underneath.
AVX:
All 3 of these generate exactly the same instruction, vperm2f128:
_mm256_permute2f128_pd()
_mm256_permute2f128_ps()
_mm256_permute2f128_si256()
The only difference are the types - which don't exist at the instruction level.
vperm2f128 is a 256-bit floating-point instruction. In AVX, there are no "real" 256-bit integer SIMD instructions. So even though _mm256_permute2f128_si256() is an "integer" intrinsic, it's really just syntax sugar for this:
_mm256_castpd_si256(
_mm256_permute2f128_pd(
_mm256_castsi256_pd(x),
_mm256_castsi256_pd(y),
imm
)
);
Which does a round trip from the integer domain to the FP domain - thus incurring bypass delays. As ugly as this looks, it is only way to do it in AVX-only land.
vperm2f128 isn't the only instruction to get this treatment, I find at least 3 of them:
vperm2f128 / _mm256_permute2f128_si256()
vextractf128 / _mm256_extractf128_si256()
vinsertf128 / _mm256_insertf128_si256()
Together, it seems that the usecase of these intrinsics is to load data as 256-bit integer vectors, and shuffle them into multiple 128-bit integer vectors for integer computation. Likewise the reverse where you store as 256-bit vectors.
Without these "hack" intrinsics, you would need to use a lot of cast intrinsics.
Either way, a competent compiler will try to optimize the types as well. Thus it will generate floating-point load/stores and shuffles even if you are using 256-bit integer loads. This reduces the number of bypass delays to only one layer. (when you go from FP-shuffle to 128-bit integer computation)
AVX2:
AVX2 cleans up this madness by adding proper 256-bit integer SIMD support for everything - including the shuffles.
The vperm2i128 instruction is new along with a new intrinsic for it, _mm256_permute2x128_si256().
This, along with _mm256_extracti128_si256() and _mm256_inserti128_si256() lets you do 256-bit integer SIMD and actually stay completely in the integer domain.
The distinction between integer FP versions of the same instructions has to do with bypass delays. In older processors, there were delays to move data from int <-> FP domains. While the SIMD registers themselves are type-agnostic, the hardware implementation isn't. And there is extra latency to get data output by an FP instruction to an input to an integer instruction. (and vice versa)
Thus it was important (from a performance standpoint) to use the correct instruction type to match the actual datatype that was being operated on.
On the newest processors (Skylake and later?), there doesn't seem to be anymore int/FP bypass delays with regards to the shuffle instructions. While the instruction set still has this distinction, shuffle instructions that do the same thing with different "types" probably map to the same uop now.

Related

Why Motorola 68k's 32-bit general-purpose registers are divided into data registers and address registers?

The 68k registers are divided into two groups of eight. Eight data registers (D0 to D7) and eight address registers (A0 to A7). What is the purpose of this separation, would not be better if united?
The short answer is, this separation comes from the architecture limitations and design decisions made at the time.
The long answer:
The M68K implements quite a lot of addressing modes (especially when compared with the RISC-based processors), with many of its instructions supporting most (if not all) of them. This gives a large variety of addressing modes combinations within every instruction.
This also adds a complexity in terms of opcode execution. Take the following example:
move.l $10(pc), -$20(a0,d0.l)
The instruction is just to copy a long-word from one location to another, simple enough. But in order to actually perform the operation, the processor needs to figure out the actual (raw) memory addresses to work with for both source and destination operands. This process, in which operands addressing modes are decoded (resolved), is called the effective address calculation.
For this example:
In order to calculate the source effective address - $10(pc),
the processor loads the value of PC (program) counter register
and adds $10 to it.
In order to calculate the destination effective address -
-$20(a0,d0.l), the processor loads the value of A0 register, adds the value of D0 register to it, then subtracts
$20.
This is quite a lot of calculations of a single opcode, isn't it?
But the M68K is quite fast in performing these calculations. In order to calculate effective addresses quickly, it implements a dedicated Address Unit (AU).
As a general rule, operations on data registers are handled by the ALU (Arithmetic Logical Unit) and operations involving address calculations are handled by the AU (Address Unit).
The AU is well optimized for 32-bit address operations: it performs 32-bit subtraction/addition within one bus cycle (4 CPU ticks), which ALU doesn't (it takes 2 bus cycles for 32-bit operations).
However, the AU is limited to just load and basic addition/subtraction operations (as dictated by the addressing modes), and it's not connected to the CCR (Conditional Codes Register), which is why operations on address registers never update flags.
That said, the AU should've been there to optimize calculation of complex addressing modes, but it just couldn't replace the ALU completely (after all, there were only about 68K transistors in the M68K), hence there are two registers set (data and address registers) each having their own dedicated unit.
So this is just based on a quick lookup, but using 16 registers is obviously easier to program. The problem could be that you would then have to make instructions for each of the 16 registers. Which would double the number of opcodes needed. Using half for each purpose is not ideal but gives access to more registers in general.

what are the advantages of implementing register in microcontroller architectures i.e. load store architecture

Major difference in RISC and CISC is that in RISC we must need to use registers to do any arithmetic or logic operation. But in case of CISC we can do such operation directly with memory locations. So what is the advantage of implementing register banking in micro controller architectures? Question is not for the advantage of RISC but the question is for what is need of register in RISC architecture. As in other architecture CISC operation can be done directly with meomery location we don't need to take it in register and then again move into the memory location. Below is the example:
CISC: MUL A,B
RISC:
LDA R0,A
LDA R1,B
MUL R0,R1
STR A,R0
So in above example what is the advantage of using R0 and R1 ie. registers. what is the advantage of load store architecture?
Register banking is something else, I assume you are simply asking about using a register directly or not. Well the memory access takes an eternity, even if cached. Several to hundreds of clock cycles for each of the operands where in RISC if you are assuming a pure register based scheme which not all are, the lines are getting fuzzy. With CISC if microcoded it is going to registers anyway, then the operation is happening, if not microcoded then it still gets latched into internal temporary storage (registers) and then the operation can begin. With risc you have a couple-three extra, simpler, instructions the latching to registers takes the same amount of time as it does in CISC. Now if the algorithm never uses that result or does not use it for a while, it might be a win for CISC (if not microcoded) but if the value is an intermediate value in an algorithm then a clear win for RISC. Even if everything is cached it is a half a dozen to dozen clock cycles to get each parameter and write it back, any cache misses and it is an eternity. Same for RISC but with more registers, and significantly faster access to those registers, zero or one clock for each value and to store back, for some percentage if not the whole algorithm.
As with any benchmarking it is trivial to show a RISC winning case and to show a CISC winning case.
The major difference between RISC and CISC is CISC are complicated time consuming instructions where RISC they are much simpler, you arrange the tasks you need to do and have tighter control over those tasks, you dont have a lot of waste per step. One could argue caches were created to deal with the inefficiencies of CISC or at least one popular one. Both benefit sure, but one relies on the other doesnt as much. Trivial to show CISC winning code and trivial to show RISC winning code. Same goes for VLIW, and others.
RISC designs are simpler, smaller, pipes can be shorter, compiler has more control over the performance, etc. So with microcontrollers you can have a very nice processor core with a 3 stage pipeline that is really low power and still quite efficient. The 6502, z80, 8051, etc have really died off for the most part, you still do see a lot of 8051s if you are looking, the desktop/laptop you might be reading this with probably has one 8051, but that is due to royalties and not because of its size or performance, you probably have several to dozens of ARM cores for every x86, within the same box or certainly around the house. A CISC is going to be relatively massive and inefficient, it might be possible to get the power consumption down to RISC levels, that may just be a matter of design and not CISC vs RISC, but the RISC implementations are doing a much better job at watts per mhz than the CISC implementations.
Using registers can simplify the operand fetching logic of functional unis. With CISC functional units should be able to fetch data from memory. With RISC, all the functional units will operate on registers as it is guaranteed that the data will be there, so less complicated.
Also, think of a case where you have multiple MUL operations some uses data at location A, some use B, shown below.
'MUL A, B'
'MUL C, B'
When you perform the operation in CISC, you will be reading B, twice. But in RISC, you load it to a register once, and can use multiple times. So less memory (cache) accesses.
Also think of number of bits needed to represent that MUL in CISC. As A, B, C can be memory locations, they could be anywhere within your address spaces. On the other hand with registers in RISC, bits needed to represent your operands are less, hence less complicated instruction set.
As from above responses, we can conclude that the using registers instead of direct memory location gives the benefit in efficiency in terms of clock cycle and so the power consumption. They also give the benefit in term of complexity of instructions.

Best way to shuffle 64-bit portions of two __m128i's

I have two __m128is, a and b, that I want to shuffle so that the upper 64 bits of a fall in the lower 64 bits of dst and the lower 64 bits of b fall in the upper 64 of dst. i.e.
dst[ 0:63] = a[64:127]
dst[64:127] = b[0:63]
Equivalent to:
__m128i dst = _mm_unpacklo_epi64(_mm_srli_si128i(a, 8), b);
or
__m128i dst = _mm_castpd_si128(mm_shuffle_pd(_mm_castsi128_pd(a),_mm_castsi128_pd(b),1));
Is there a better way to do this than the first method? The second one is just one instruction, but the switch to the floating point SIMD execution is more costly than the extra instruction from the first.
Latency isn't always the worst thing ever. If it's not part of a loop-carried dep-chain, then just use the single instruction.
Also, there might not be any! Agner Fog's microarch doc says he found no extra latency in some cases when using the "wrong" type of shuffle or boolean, on Sandybridge. Blends still have the extra latency. On Haswell, he says there are no extra delays at all for mixing types of shuffle. (pg 140, Data Bypass Delays.)
So go ahead and use shufps, unless you care a lot about your code being fast on Nehalem. (Previous designs (merom/conroe, and Penryn) didn't have extra bypass delays for using the wrong move or shuffle.)
For AMD, shufps runs in the ivec domain, same as integer shuffles, so it's fine to use it. Like Intel, FP blends run in the FP domain, and thus have no bypass delay for FP data.
If you include multiple asm versions depending on which instruction sets are supported, without going completely nuts about having the optimal version of everything for every CPU like x264 does, you might use wrong-type ops in your version for AVX CPUs, but use multiple instructions in your non-AVX version. Nehalem has large penalties (2 cycle bypass delays for each domain transition), while Sandybridge is 0 or 1 cycle. SnB is the first generation with AVX.
Pre-Nehalem (no SSE4.2) is so old that it's probably not worth tuning a version specifically for it, even though it doesn't have any penalties for "wrong type" shuffles. Nehalem is right on the cusp of being kinda slow, so software running on those systems will have the hardest time operating in real-time, or not feeling slow. Thus, being bad on Nehalem would add to a bad user experience since their system is already not the fastest.

Why are 32-bit registers divided into 4 parts?

I'm learning about registers. It looks like 32-bit registers are divided up so that they can be accessed as 8-bit registers. This looks very inefficient. Performance would be improved if they didn't do this. So why do they do it?
Also, it costs extra money to design them like this. Why not make the CPU cheaper by not doing it?
Because if you're only dealing with 8bit values, it'd be inefficient to have issue all the bitmasks to limit those 32/64bit register to just the 8bits you're working on.
So, x86 registers have
AH/AL = high/low 8bits of a 16bit register
AX = whole 16bit register
EAX = whole 32bit register
It's far more efficient, in terms of instruction size to have
mov ah, 0xXX (2 bytes)
rather than forcing
mov ax, 0x00XX (3 bytes)
mov eax, 0x000000XX (7 bytes)
As for "designing the cpu to make it cheaper" - it's for backwards compatibility. All modern x86 processors are actually internally a RISC design, with a major chunk of silicon dedicated to taking the x86 instructions coming in and converting them into the CPU's own internal micro-ops (which is basically a RISC instruction set).
The Intel 8080, which was the first "mainstream" microprocessor, had seven main 8-bit registers (A, B, C, D, E, H, and L). Because memory addresses were 16 bits, instructions that needed to use a non-constant memory operand would use a pair of registers (most commonly H and L, but sometimes B and C, or D and E) to form the address. Because the registers in the aforementioned pairs were often used together to represent 16-bit values, there were a few instructions which could operate upon the register pairs as 16-bit quantities. An instruction to add BC to HL would perform the addition by adding C to L, and then by adding B to H (plus a carry if needed). I'm not familiar enough with the 4004 or 8008 (the two predecessors of the 8080) to know if either of them did anything similar in its architecture.
When Intel produced the 8088, they included a full 16-bit arithmetic unit, but they wanted code which was written for the 8080 to be easily convertible to their new architecture. On the 8080, a lot of code had been written to "manually" form addresses out of the 8-bit parts, since doing so was often much faster than using the 16-bit instructions to do the math. For example, if one needed to access some specified table of 256 entries with an index stored in A, one could have done something like (Zilog notation show, but the 8080 had the same instructions):
ld hl,(baseOfTable) ; 16-bit address
ld c,a
ld b,#0
add hl,bc
ld a,(hl)
but if one could make certain the table was aligned on a 256-byte boundary, one could simplify the code considerably:
ld l,a
ld a,(tableBaseMSB) ; Just load the MSB--assume the LSB is zero
ld h,a
ld a,(hl)
With the 8088 instruction set, it wouldn't terribly often be useful for code written "from scratch" to access the upper and lower parts of registers separately, but there was a lot of code written for the 8080 which used such techniques, and Intel wanted to make it easy for people to convert such code for use on the 8088. Allowing registers to be built from 8-bit pieces was helpful in that regard.
Incidentally, there was another advantage to Intel's architecture: since it included four 16-bit only registers and four registers which could be used as either one 16-bit or two 8-bit parts, that made it possible for code to hold 12 values in registers if eight of them were 255 or less, or eleven values if six of them were 256 or less, etc. When using architectures with more registers, eking out an extra register here and there isn't quite so important, but on the 8088 it was often very helpful.
The ability to address portions of the registers has no effect on their performance when used as 32-bit registers. In that case, this capability just isn't used.
CPUs, regardless of their native bit size, need to manipulate 8-bit values very, very often. Strings of text, for example, are frequently manipulated as consecutive 8-bit values. International character sets are often manipulated as sets of consecutive 16-bit values. So being able to operate rapidly on 8-bit and 16-bit values is of tremendous importance.
If you're asking as a practical matter for x86 CPUs, it's too late. The very first PC CPUs didn't even have 32-bit registers, and compatibility has been retained all the way through.
Backwards compatibility. Processor manufacturers did not wanted to break compatibility with old software. This is the main reason why x86_64 processors still support 16bit software(virtual mode). If you look closely you'll see that majority of the features in x86 architecture are shaped by compatibility concerns. I'm no hating.

Arithmetic operation in Assembly

I am learning assembly language. I find that arithmetic in assembly can be either signed or unsigned. Rules are different for both type of arithmetic and I find it is programmer's headache to decide which rules to apply. So a programmer should know beforehand if arithmetic involves the negative numbers or not. if yes, signed arithmetic rules should be used, else simpler and easier unsigned arithmetic will do.
Main problem I find with unsigned arithmetic is ‘what if result is larger than its storage area?’. It can be easily solved by using a bigger-than-required storage area for the data. But that will consume extra bytes and size of data segment would increase. If size of the code is no issue, can't we use this technique freely?
If you are the programmer, you are in control of your data representation within the bounds of the requirements of your software's target domain. This means you need to know well before you actually start touching code what type of data you are going to be dealing with, how it is going to be arranged (in the case of complex data types) and how it is going to be encoded (floating-point/unsigned integer/signed integer, etc.). It is "safest" to use the operations that match the type of the data you're manipulating which, if you've done your design right, you should already know.
It's not that simple. Most arithmetic operations are sign agnostic: they are neither signed nor unsigned.
The interpretation of the result—which is determined by program specification—is what makes them signed or unsigned, not the operation itself. The proper flavor of compare instructions always have to be chosen carefully.
In some CPU architectures there are distinct signed and unsigned divide instructions, but that is about as far as it goes. Most CPUs have arithmetic shift right instruction flavors which either preserve the high bit or replace it with zero: that can be used as signed and unsigned handling, respectively.

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