Code: 0x80073CFB downloading my own app from Microsoft Store - windows-store

I submitted a private windows app to Microsoft Store.
The app is c# framework 4.7.2 with Entity Framework, XAF and makes use of the Desktop Bridge.
When I try to install the app I get the above error code.
I have been able to install previous versions of the app.

I clicked the link "Get More Information About Faster Downloads." and turned off the attempt to use other nearby pcs.

I also encountered this issue for my own app on Microsoft Store suddenly. Turning off "Get More Information About Faster Downloads" doesn't help.
According to Ian Zheng from Microsoft, the code 0x80073CFB means that the provided package is already installed, and reinstallation of the package was blocked.
I just realised that my app was installed under another Windows account on the same PC. After I deleted it, the installation works again.
Hope this help anyone who has similar issue.

Related

Install claimed to have succeeded, but application could not be found on device Xcode 11

Just after switching from Xcode 10 to 11, I am unable to install my app on any device
The error at launch time after installation succeeded says :
Install claimed to have succeeded, but application could not be found on device.
Details says :
Could not locate installed application
Domain: com.apple.platform.iphoneos
Code: -1
Recovery Suggestion: Install claimed to have succeeded, but application could not be found on device. bundleId = myBundleId
--
Installed application was not present in database of installed apps after multiple lookup attempts.
Domain: com.apple.platform.iphoneos
Code: -1
However everything works fine on a simulator.
I tried to delete derived data, clean project, delete the app ..
Very strange : After submitting the app to testlfight I can download it and it works.
But when I build a new app to Xcode it launch the app just downloaded from tesflight and not the version pushed via Xcode ..
For me, it's a problem with ipatool.
Here's a way to find out details why it failed to create a proper iPhone App (.ipa) file from the build output/Xcode archive:
Go to Product > Archive, then open Window > Organizer > Distribute App.
It should show you "IPA processing failed" with a big red error symbol.
Now, open the logs and search along these lines:
timestamp Assertion failed: Expected n archs in otool output:
and
timestamp /Path/to/ Xcode-beta.app/Contents/Developer/usr/bin/ipatool exited with 1
While this can't be the final solution, try removing all problematic libraries mentioned in the logs between the two lines until ipatool exists successfully.
I also had this issue/error message. I realized that I had automatic signing deactivated and I had selected a provisioning profil with a distribution certificate.
Solution:
So if you want to run the app on your iphone directly from Xcode (not through testflight) you have to make sure you use a provisioning profil with a developer certificate.
This is probably not the case for most people facing this issue, but I faced it once several days ago and easily dealt with it by cleaning the build folder and switching to a legacy build. The second time I faced it, none of the suggested solutions seemed to be working.
I then noticed that because I'd almost run out of storage on my device, iOS had "offloaded" almost all of my apps. If there is a small cloud under your apps and the app needs to "install" again before launching, then this is the case with your phone too. Trying to launch all of the apps that I don't use regularly (so I never noticed the little clouds) "reinstalled" all of them and solved the issue entirely. Maybe this helps someone facing this for similar reasons.
I have the same problem,I modify the project setting
File --> Workspace Setting --> Build System --> Legacy Build System
it's OK for me
I also got this alert. That's because i run the app in release Build Configuration, but with a appstore Provisioning Profile . It's not allowed. So i change the appstore Provisioning Profile to a dev Profile. Then everything is ok.
Hope this can help you.
I found a way to solve this problem. After I upgraded iOS 13.1, the real machine also ran. Later, I found out that because I had archive operation the day before, the real machine running certificate changed from distribution mode to development mode and everything worked normally.
For my case (xcode 11, ios 12.4), change the Bundle identifier can solve this issue...
Before changing Bundle id, I've tried
using beta xcode
deleting app on iphone
deleting derived data
cleaning project
reopen xcode
Here's another solution. I had previously installed three other apps using XCode and got this error message when I tried to install a fourth.
I simply deleted one of my three existing apps (after hours of hair pulling and SO searching) and tried again. It worked.
Platform: iPad 2018 on v13.1 with XCode v11.1,
I was using different signing team/certificate for ...Tests target.
Setting the same for main target helped.
Update pods if you have.
pod update
just it.

Cannot install crystal report on WindowsServer2012 R2

Can any one give a link to download CrystalReport for WindowsServer2012 R2.
i have tried using this link "https://wiki.scn.sap.com/wiki/display/BOBJ/Crystal+Reports%2C+Developer+for+Visual+Studio+Downloads" with SP24. But its not working. Can any one give a correct link ?
Lots of links on that page. Did you install the runtime link?
http://downloads.businessobjects.com/akdlm/crnetruntime/clickonce/CRRuntime_32bit_13_0_24.msi
http://downloads.businessobjects.com/akdlm/crnetruntime/clickonce/CRRuntime_64bit_13_0_24.msi
Also, try having the version match your local development version. (e.g. if you are developing using 13.0.23 locally, then install that runtime version on the server).
What error message are you seeing - there may be other reasons things are failing such as hard-coded report connection strings etc?

Can't start Cordova debugging to iOS simulator

I've followed the instructions at the link below to "Build and simulate a Cordova iOS app in the cloud". https://taco.visualstudio.com/en-us/docs/build_ios_cloud/
After completing the instructions I'm able to build and get the iOS simulator working, however, I'm unable to attach a debugger.
The message displayed in remotebuild is:
GET /cordova/build/5655/debug 500 10.865 ms - 28
In Visual Studio I see the following in the Debug window:
Starting launch process C:\Program Files (x86)\nodejs\node.exe "(redacted)\node_modules\vs-tac\emulator.js" --platform ios --action launch --path "(redacted)\buildInfo.json" --serverUrl https://(redacted):3000/cordova --certificateName (redacted) --language en-US --loglevel info --cliVersion 5.4.1 --npmInstallDir "(redacted)" --deployTarget "iPhone 5"
Timed out connecting debugger to remote Apache Cordova app. See Output window for JavaScript console output.
------ Cordova tools 5.4.1 already installed.
Requesting emulate on iOS Simulator for buildNumber 5655 on server https://(redacted):3000/cordova...
Emulated - Successfully sent to ios Simulator
------ Cordova tools 5.4.1 already installed.
Requesting debug on remote iOS device for buildNumber 5655 on server https://(redacted):3000/cordova...
Failed to Debug iOS remote for build (redacted)\buildInfo.json to https://(redacted):3000/cordova :
iPhone 5
My local development machine is using Visual Studio 2015 and Cordova 5.4.1. I have Node v0.12.2 installed locally and v0.12.9 installed on the MacInCloud. Following the instructions in the link above, I am NOT an admin on the Mac machine.
I've also already tried the instructions suggested in this SO answer: Visual Studio Debugger failing to connect to remote Apache Cordova app in iOS simulator
All the suggestions and the links provided by others were helpful but ultimately my assessment of the problem was not being admin/root on the Mac. The Visual Studio Cordova docs linked in my original question would suggest that you can do all that you need on a Mac without having admin/root access but in my experience that is just not the case.
To the credit of the MacInCloud group, they were very helpful in making changes that I requested to permissions and for reinstalling packages such as brew, ios-webkit-debug-proxy, remotebuild, etc... but after a while that back-and-forth kind of approach to fixing the issue proved painful. When I switched from a Managed MacInCloud server to a Dedicated one, everything worked almost immediately.
Looking back I think the initial execution of remotebuild, which executes brew -- without being admin on the box -- caused the whole process to go south. I was warned when I ran remotebuild for the first time that it would install some brew components that might need root access. That should have been a warning sign to me that not being admin on the box was going to be an issue...
Even though I was able to get a Dedicated MacInCloud server working, the lesson I learned about having control over the Mac prompted me to just buy a Mac Mini. That was a little more difficult to setup because I was now doing everything myself, but ultimately I think it will pay off in the end.
For anyone else struggling with similar issues here is a brain dump of some things I learned along the way:
You don't necessarily need to get Visual Studio talking to the Mac to debug Cordova applications. You can use Safari Web Inspector from the Mac. https://blog.nraboy.com/2015/10/debugging-your-apache-cordova-ios-app-with-safari/. Even though I finally got VS working, I actually prefer this because it is more like Chrome's debugger which I prefer to Visual Studio's.
The ios-webkit-debug-proxy NPM package mentioned in other comments and links is basically a proxy which Visual Studio uses to debug the simulator in exactly the same way Safari does as mentioned above. For this proxy to work you must also be allowed to connect to the Mac over ports 9221-9322. https://github.com/google/ios-webkit-debug-proxy. Prior to learning that I thought I only needed port 3000 open for the remotebuild proxy...
The package necessary for launching the iOS simulator from remotebuild is ios-sim and it will occasionally timeout when launching the simulator and cause the debugger not to attach. This is a known limitation. https://github.com/phonegap/ios-sim and https://blogs.msdn.microsoft.com/visualstudio/2014/11/13/tools-for-apache-cordova-update-ios-debugging-windows-8-1-support/ (see comments).
If you should feel the need to install/uninstall brew it is very easy to do. Just run the install script and if already installed it will give you instructions on how to uninstall. http://brew.sh/ and https://github.com/Homebrew/homebrew/blob/master/share/doc/homebrew/Troubleshooting.md#troubleshooting. To uninstall or reinstall a NPM package is equally easy and Google is your friend.
Read and re-read both of these links for setting up a Mac: https://taco.visualstudio.com/en-us/docs/ios-guide/ and https://taco.visualstudio.com/en-us/docs/build_ios_cloud/. Getting the RemoteBuild.config right is crucial for getting secure connections to work -- especially if you want to access your Mac Mini at home from across the internet.
If you are remoting to a Mac I highly recommend iRAPP or some other VNC alternative. My experience has been that VNC is painfully slow and having a bad connection when you're troubleshooting issues just leads to more aggravation. http://www.coderebel.com/products/irapp/
As mentioned above, the MacInCloud guys were great when I asked for support, but if you do need root access for more than six months the cost of a Mac Mini is less than a Dedicated server plan.
Cheers
Since it is the call to /cordova/[...]/debug that is failing it looks like you might not have ios_webkit_debug_proxy installed. You could try making sure that homebrew is installed (from http://brew.sh) and running brew install ios-webkit-debug-proxy. Afterwards you should be able to run ios_webkit_debug_proxy without an error.
If that runs successfully then you should be able to quit out of ios_webkit_debug_proxy and debugging should work via remotebuild.

Building R package for windows on mac

Question:
I am developing an R package. I have not yet submitted to CRAN (and it's not ready to at any rate). I want to send the package to friend for some preliminary testing (he's not a builder) and I just want to see if he can use a few features.
On my Mac version of RStudio, I can generate binaries easily. It creates a file called "iatgen_1.0.tgz"
Can my friend use that to install my early build on his windows machine? Or do I need to do something to that file to make it usable for a windows user. Let's assume I have NO access to a windows machine. What can I do from my mac to make this package usable by windows users?
I am posting my comment as an (extended) answer because I think it will help you. When I built my package, I did not have access to Windows either and was suffering from the same issue. I discovered the the Windows build service offered at http://win-builder.r-project.org/ and it worked great. You'll need to do a few things before you send it in, and this is all explained on the site.
First, build your source package with R CMD build. Next, check the package with R CMD check. If this succeeds, follow the rest of the instructions on the site and if all goes well they will send you a link to the temporary directory on their server where you can download the Windows build. If all does not go well, Mr. Ligges will send you an email with the detailed issues so you can fix them and try again.
Like I said, the service worked very well for me. The response was prompt and there were absolutely no problems.

No desktopSDK found in TideSDK Developer

when searching the internet, i came across the TideSDK which I learnt was made for develoing desktop apps with HTML, CSS & Javascript. As an experienced web designer I downloaded it hoping to begin creating desktop apps with my HTML, CSS & Jscript experience immediately. But, that wasn't the case.
Immediately I launched it I saw just two buttons one to import, the other to create new project. Since I had nothing to import, i opt to create new project. After filling the spaces for project type(project type was fixed on desktop), name, app id, directory, company/personal URL,the Titanium SDK Version was left inactive ( I don't know why but i thought it was minor), I expected to see some spaces to write my codes but none. Rather after saving my changes, I brought to a 'console' which was also inactive. No cursor at all except some buttons with lauch app, kill app, package with Runtime, package without runtime which were all not yielding any result. Infact after clicking each of them, I still remained in the inactive console.
In my curiousity to get things working, I have done many researches on the net without a fruitful result. The best article I have gotten so far is from: http://seyekuyinu.com/how-to-set-up-the-tide-sdk-developing-desktop-applications-with-html5-css3-and-javascript/ but even that did not work fine. I downloaded the Tiv Community App which suppose to serve as the IDE but it could not be installed.The installer always stop on the way. I have tried to instal it on my home laptop and the office desktop but it could not be completed in any of them. Please if you want to reply to this question, i would love you to download the Tiv Community app and see what am talking about. I have also downloaded the helloworld from Github but when I try to import, it gives an error message something like "Importing desktop project, but not desktop SDK found in your system". I downloaded the desktopsdk-1.2.0.C4-win32 but the installer is not work - 'cannot locate application path'.
Please, am curious about this whole project and would appreciate any useful reply. I would also appreciate if TideSDK Developer team could write a comprehensive 'getting started guide' but the guide avaiable now is not meeting up with our curiousity for getting started in SDK. Thanks
Checkout Getting Started Guide http://tidesdk.multipart.net/docs/user-dev/generated/#!/guide/getting_started
TideSDK's latest release version is 1.3.1-beta
You need to download the SDK from http://tidesdk.org and extract the same in appropriate directory as mentioned in getting started guide.

Resources