SignalR Get Connection Id - signalr

I am making my first attempt at using SignalR to give feedback of the progress of a long running process to a user
I have found some .Net Core examples but the closest appears to be using an older version of SignalR.
I am struggling to get the "ConnectionId". I have read numerous SO questions and answers and still cannot seem to get the correct value.
This is the code I have from the demo project I found:
// Helper functions added for test purposes
function openConnection() {
progressConnection = new signalR.HubConnectionBuilder().withUrl("/progressDemo").build();
debugger;
progressConnection
.start()
.then(() => {
progressConnectionId = progressConnection.connection.connectionId;
$("#connId").html(progressConnectionId);
$("#startButton").removeAttr("disabled");
$("#dropConnectionButton").removeAttr("disabled");
$("#openConnectionButton").attr("disabled", "disabled");
$("#msg").html("Connection established");
console.log("Connection Id: " + progressConnectionId);
})
.catch(() => {
$("#msg").html("Error while establishing connection");
});
}
The error is that the "connectionId" is undefined on the line:
progressConnectionId = progressConnection.connection.connectionId;
Any help would be greatly appreciated!

Ok... this is pretty obvious now I have solved it :)
My hub now looks like this:
public override Task OnConnectedAsync()
{
//Count++;
Interlocked.Increment(ref Count);
base.OnConnectedAsync();
Clients.All.SendAsync("updateCount", Count);
Clients.All.SendAsync("connected", Context.ConnectionId);
return Task.CompletedTask;
}
The important line is the one that sends back the connection Id
Clients.All.SendAsync("connected", Context.ConnectionId);
On the client side I then listen for "connected" and set the connectionId variable:
progressConnection.on("connected", (connectionId) => {
progressConnectionId = connectionId;
$("#connId").html(progressConnectionId);
$("#startButton").removeAttr("disabled");
$("#dropConnectionButton").removeAttr("disabled");
$("#openConnectionButton").attr("disabled", "disabled");
$("#msg").html("Connection established");
console.log("Connection Id: " + progressConnectionId);
});

I guess below would be more effecient as it won't send the connection Id to all connected id...
public override Task OnConnectedAsync()
{
//Count++;
Interlocked.Increment(ref Count);
base.OnConnectedAsync();
Clients.All.SendAsync("updateCount", Count);
Clients.Client(Context.ConnectionId).SendAsync("connected", Context.ConnectionId);
return Task.CompletedTask;
}

Related

How to wait and get the last response in Playwright for .NET

Please help me to sole this problem. I have the case where I need to get the last response of the same API call, but it's async call and I don't know how to handle this. The problem is that I can have more than one requests for the same 'API/someEvent' but I need to validate the response data of the last one only.
var postData;
page.Response += (_, response) =>
{
if (response.Url.Contains('API/someEvent'))
{
postData = response.Request.PostData;
}
};
if (isDataValid(postData)) {
return true;
} else {
return false;
}
private Task<bool> isDataValid(){}
Any advice would be very helpful thanks!

Catch Socket Exception [duplicate]

This is probably a noob question, but how do I make my response throw an exception if the user does not have an internet connection or if it takes too long to fetch the data?
Future<TransactionModel> getDetailedTransaction(String crypto) async {
//TODO Make it return an error if there is no internet or takes too long!
http.Response response = await http.get(crypto);
return parsedJson(response);
}
You should surround it with try catch block, like so:
import 'package:http/http.dart' as http;
int timeout = 5;
try {
http.Response response = await http.get('someUrl').
timeout(Duration(seconds: timeout));
if (response.statusCode == 200) {
// do something
} else {
// handle it
}
} on TimeoutException catch (e) {
print('Timeout Error: $e');
} on SocketException catch (e) {
print('Socket Error: $e');
} on Error catch (e) {
print('General Error: $e');
}
Socket exception will be raised immediately if the phone is aware that there is no connectivity (like both WiFi and Data connection are turned off).
Timeout exception will be raised after the given timeout, like if the server takes too long to reply or users connection is very poor etc.
Also don't forget to handle the situation if the response code isn't = 200.
You don't need to use http to check the connectivity yourself, simply use connectivity library
You can use this plugin https://pub.dev/packages/data_connection_checker
So you can check prior if you have the connection, if not give a alert to the user that no internet connection. And if you have the internet connection then just proceed to your fetching part.
I will just link some resources below where it has been explained perfectly:
https://www.youtube.com/watch?v=u_Xyqo6lhFE
This is all things will be done prior to making an http call, but what if while making an http call the internet goes off then you can use the try catch block which #uros has mentioned.
Let me know if it works.
This is my approach to check internet connection to check internet connection throughout full app
i create a common class called "connectivity" & use it everywhere in app to check connectivity.i use connectivity package by flutter.
My connectivity class
Future<bool> check() async {
var connectivityResult = await (Connectivity().checkConnectivity());
if (connectivityResult == ConnectivityResult.mobile) {
return true;
} else if (connectivityResult == ConnectivityResult.wifi) {
return true;
}
return false;
}
then i use this class like this:
#override
void initState() {
super.initState();
checkInternetConnection().then((internet) {
if (internet != null && internet) {
// Internet Present Case
// do your task;
} else {
// No-Internet Case
showAlertDialog(context);
}
});
}

Unable to Access SQLite Data in MvvmCross ViewModel

Hello StackOverflow community,
I know there's a lot of code in this post, but I wanted to give you guys, the community as good of a picture as possible as to what is going on here so that maybe someone can help me figure out what my issue is.
Recently for a project I'm working on we've decided to upgrade from MvvmCross 5.7.0 to 6.2.2. I've managed to get our UWP app to successfully complete the initialization and setup process. The first viewmodel for which we register the app start also starts initializing. However, I'm finding that my vm initialization hangs at a particular line of code (shown in the code below). The weirdest part though is similar methods called in the app initialization code run perfectly fine without hanging/deadlock, so I'm not sure what's different Here's a simplified version of my viewmodel code to illustrate:
public class MyViewModel : BaseAuthenticatedTabBarViewModel, IMvxViewModel<int>
{
private int? _settingValue;
public override async Task Initialize()
{
//Some irrelevant initialization code
Exception e = null;
try
{
//This line of code never returns
_settingValue = _settingValue ?? await AppSettingService.GetSettingValue();
}
catch (Exception ex)
{
e = ex;
}
if (e != null)
{
await HandleCatastrophicError(e);
}
}
}
The AppSettingService.GetSettingValue() method looks like this:
public async Task<int?> GetCurrentEventId()
{
return await GetNullableIntSetting("SettingValue");
}
private static async Task<int?> GetNullableIntSetting(string key)
{
try
{
var setting = await SettingDataService.SettingByName(key);
if (setting != null)
{
return string.IsNullOrEmpty(setting.Value) ? (int?)null : Convert.ToInt32(setting.Value);
}
}
catch (Exception ex)
{
//Handle the exception
}
return null;
}
All the code for SettingDataService:
public class SettingDataService : DataService<SettingDataModel>, ISettingDataService
{
public async Task<SettingDataModel> SettingByName(string name)
{
try
{
var values = (await WhereAsync(e => e.Name == name));
return values.FirstOrDefault();
}
catch(Exception ex)
{
//Handle the exception
}
return null;
}
}
Finally, the implementation for WhereAsync() is in a class called DataService and is as follows:
public virtual async Task<IEnumerable<T>> WhereAsync(System.Linq.Expressions.Expression<Func<T, bool>> condition, SQLiteAsyncConnection connection = null)
{
return await (connection ?? await GetConnectionAsync())
.Table<T>()
.Where(condition)
.ToListAsync();
}
Thank you very much for your help in advance
Edit: Forgot to also add this crucial bit of code to help you guys even further:
protected async Task<SQLiteAsyncConnection> GetConnectionAsync()
{
SQLiteAsyncConnection connection = null;
while (true)
{
try
{
connection = Factory.Create(App.DatabaseName);
// This line of code is the culprit. For some reason this hangs and I can't figure out why.
await connection.CreateTableAsync<T>();
break;
}
catch (SQLiteException ex)
{
if (ex.Result != Result.CannotOpen && ex.Result != Result.Busy && ex.Result != Result.Locked)
{
throw;
}
}
await Task.Delay(20);
}
return connection;
}
I'm suspecting that you are calling Task.Wait or Task<T>.Result somewhere further up your call stack. Or if you're not doing it, MvvmCross is probably doing it for you. This will cause a deadlock when called from a UI context.
Personally, I prefer the approach that ViewModels should always be constructed synchronously, and cannot have an asynchronous "initialization". That is, they must construct themselves (synchronously) into a "loading" state, and this construction can kick off an asynchronous operation that will later update them into a "loaded" state. The synchronous-initialization pattern means there's never an unnecessary delay when changing views; your users may only see a spinner or a loading message, but at least they'll see something. See my article on async MVVM data binding for a pattern that helps with this, and note that there's a newer version of the helper types in that article.

How to handle timeout in queries with Firebase

I noticed that if I execute a query in Firebase and the database server is not reachable, the callback waits just forever (or until the server is reachable again).
Where this behavior is quite natural for the asynchronous approach used, it would nevertheless be useful to have an easy way to specify a timeout so you could inform the user about the status.
Is there such an option and I just missed it - or it really missing?
Or how would you solve this problem?
you can manage yourself a timer controller that after x seconds remove the listener to you firebase reference. It's very simple, just one line of code in android for example.
You can see the code for the web (Detaching Callbacks section):
https://www.firebase.com/docs/web/guide/retrieving-data.html
or for android (Detaching Callbacks section):
https://www.firebase.com/docs/android/guide/retrieving-data.html#section-detaching
same section for IOS ;)
As per today there is no timeout concept on those listeners. One option is to manage the timeout yourself.
This is how I do it when I also want to display a progress dialog while loading the content.
private void showProgressDialog(boolean show, long time) {
try {
if (progressDialog != null) {
if (show) {
progressDialog.setMessage("Cargando...");
progressDialog.show();
new Handler().postDelayed(new Runnable() {
public void run() {
if(progressDialog!=null && progressDialog.isShowing()) {
progressDialog.dismiss();
Toast.makeText(ActPreguntas.this, "Couldn't connect, please try again later.", Toast.LENGTH_LONG).show();
}
}
}, time);
} else {
progressDialog.dismiss();
}
}
}catch(IllegalArgumentException e){
}catch(Exception e){
}
}
So when you make a request to Firebase you call showProgressDialog(true,5000) and after 5 seconds if the dialog stills there is because it could not connect and you then do what you have to as per the timeout.
On the callback of the Firebase listener you do this showProgressDialog(false,0)
Hope it helps.
Here's my solution for the Firebase iOS SDK, this may be helpful for others:
extension DatabaseReference {
func observe(_ eventType: DataEventType, timeout: TimeInterval, with block: #escaping (DataSnapshot?) -> Void) -> UInt {
var handle: UInt!
let timer = Timer.scheduledTimer(withTimeInterval: timeout, repeats: false) { (_) in
self.removeObserver(withHandle: handle)
block(nil)
}
handle = observe(eventType) { (snapshot) in
timer.invalidate()
block(snapshot)
}
return handle
}
}
Usage:
database.child("users").observe(.value, timeout: 30) { (snapshot) in
guard let snapshot = snapshot else {
// Timeout!
return
}
// We got data within the timeout, so do something with snapshot.value
}
I would suggest simply using a thread?
Allow yourself to assign your call to Firebase from within a thread instance, then in the rare event that the write to Firebase takes too long you can just cancel the thread?
let thread = NSThread(target:self, selector:#selector(uploadToFirebase), object:nil)
. . .
func uploadToFirebase(data: Dictionary) {
// Do what you need to here. Just an example
db.collection("posts").document("some unique post id").setData([
"name": "John",
"likes": 0
]) { err in
if let err = err {
print("Error writing document: \(err)")
} else {
print("Document successfully written!")
}
}
}
Then just create a timer that cancels the thread if the timer fires. If not, just cancel the timer.
If you're using the Firebase SDK v6.5.0 and above, you can use FirebaseOptions's setConnectTimeout (https://firebase.google.com/docs/reference/admin/java/reference/com/google/firebase/FirebaseOptions.Builder.html#setConnectTimeout(int)).
Sample:
Integer connectTimeoutinMillis = 6000; //6 seconds
FirebaseOptions firebaseOptions = FirebaseOptions.builder()
.setCredentials(credentials)
.setDatabaseUrl(Application.firebaseSDKDatabaseUrl)
.setConnectTimeout(connectTimeoutinMillis)
.build();
FirebaseApp.initializeApp(firebaseOptions);

Is there a notification when ASP.NET Web API completes sending to the client

I'm using Web API to stream large files to clients, but I'd like to log if the download was successful or not. That is, if the server sent the entire content of the file.
Is there some way to get a a callback or event when the HttpResponseMessage completes sending data?
Perhaps something like this:
var stream = GetMyStream();
var response = new HttpResponseMessage(HttpStatusCode.OK);
response.Content = new StreamContent(stream);
response.Content.Headers.ContentType = new MediaTypeHeaderValue("application/octet-stream");
// This doesn't exist, but it illustrates what I'm trying to do.
response.OnComplete(context =>
{
if (context.Success)
Log.Info("File downloaded successfully.");
else
Log.Warn("File download was terminated by client.");
});
EDIT: I've now tested this using a real connection (via fiddler).
I inherited StreamContent and added my own OnComplete action which checks for an exception:
public class StreamContentWithCompletion : StreamContent
{
public StreamContentWithCompletion(Stream stream) : base (stream) { }
public StreamContentWithCompletion(Stream stream, Action<Exception> onComplete) : base(stream)
{
this.OnComplete = onComplete;
}
public Action<Exception> OnComplete { get; set; }
protected override Task SerializeToStreamAsync(Stream stream, TransportContext context)
{
var t = base.SerializeToStreamAsync(stream, context);
t.ContinueWith(x =>
{
if (this.OnComplete != null)
{
// The task will be in a faulted state if something went wrong.
// I observed the following exception when I aborted the fiddler session:
// 'System.Web.HttpException (0x800704CD): The remote host closed the connection.'
if (x.IsFaulted)
this.OnComplete(x.Exception.GetBaseException());
else
this.OnComplete(null);
}
}, TaskContinuationOptions.ExecuteSynchronously);
return t;
}
}
Then I use it like so:
var stream = GetMyStream();
var response = new HttpResponseMessage(HttpStatusCode.OK);
response.Content = new StreamContentWithCompletion(stream, ex =>
{
if (ex == null)
Log.Info("File downloaded successfully.");
else
Log.Warn("File download was terminated by client.");
});
response.Content.Headers.ContentType = new MediaTypeHeaderValue("application/octet-stream");
return response;
I am not sure if there is direct signaling that all is ok, but you can use a trick to find out that the connection is exist just before you end it up, and right after you fully send the file.
For example the Response.IsClientConnected is return true if the client is still connected, so you can check something like:
// send the file, make a flush
Response.Flush();
// and now the file is fully sended check if the client is still connected
if(Response.IsClientConnected)
{
// log that all looks ok until the last byte.
}
else
{
// the client is not connected, so maybe have lost some data
}
// and now close the connection.
Response.End();
if the server sent the entire content of the file
Actually there is nothing to do :)
This might sound very simplistic but you will know if an exception is raised - if you care about server delivering and not client cancelling halfway. IsClientConnected is based on ASP.NET HttpResponse not the WebApi.

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