QtCreator C++ create thread in main window - qt

I'm building up an application, which receives data over the serial interface. So i implemented a class for the serial handling, which can successfully receive and send data. Now I try to move the data to the UI, to give it out to a console, but I need a thread for that and it seems more difficult than I expected.
So somehow I need to define a thread and start it at the beginning of the UserInterface creation and this thread should then poll a function for new data. I researched about creating a thread and connect it to a callback function, but it is always related to create a class, that inherits from QThread, which I cannot do for the Main UI.
How should I define a thread inside the Main UI, which I can use then to poll a function?
Edit: As recommended, a thread is not necessary here, but I don't know how to call a function inside a class without an object. In the mainWindow class, where all the UI stuff like labels and buttons sits, I created an object for serial communication. Inside this object, an interrupt is called, when new data is received. So I can for example queue this data inside this serial object, but still i need somehow to forward them.
Edit2: A first method that actually works was to implement a timer, which periodically calls an update function. But since the serial rx is interrupt driven, there must be a way for callback, such that I don't need to poll it.

As discussed in the comments, in this use-case it's preferable to not use threading, but exploit the Qt event loop and signal-slot mechanism. Here is the skeleton of the MainWindow and the SerialReciver classes, and how they are wired together in main.cpp. For simplicity, the SerialReceiver class just emits the signal every second with the current time, which will be appended to the editfield's content in the main window.
mainwindow.h:
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QPlainTextEdit>
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
MainWindow(QWidget *parent = 0);
~MainWindow();
public slots:
void onSerialMessage(const QString &msg);
private:
QPlainTextEdit mTextField;
};
mainwindow.cpp:
#include "mainwindow.h"
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
{
mTextField.setReadOnly(true);
setCentralWidget(&mTextField);
}
MainWindow::~MainWindow()
{
}
void
MainWindow::onSerialMessage(const QString &msg)
{
mTextField.appendPlainText(msg);
}
#endif // MAINWINDOW_H
serialreceiver.h:
#ifndef SERIALRECEIVER_H
#define SERIALRECEIVER_H
#include <QObject>
#include <QTimer>
class SerialReceiver : public QObject
{
Q_OBJECT
public:
explicit SerialReceiver(QObject *parent = nullptr);
signals:
void newMsg(const QString &msg);
public slots:
void onSerialReceived();
private:
QTimer mTimer;
};
#endif // SERIALRECEIVER_H
serialreceiver.cpp:
#include "serialreceiver.h"
#include <QDateTime>
SerialReceiver::SerialReceiver(QObject *parent) : QObject(parent)
{
mTimer.setInterval(1000);
mTimer.setSingleShot(false);
connect(&mTimer, &QTimer::timeout,this,&SerialReceiver::onSerialReceived);
mTimer.start();
}
void
SerialReceiver::onSerialReceived()
{
QDateTime now = QDateTime::currentDateTime();
emit newMsg(now.toString());
}
and main.cpp:
#include "mainwindow.h"
#include "serialreceiver.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
SerialReceiver receiver;
MainWindow w;
QObject::connect(&receiver, &SerialReceiver::newMsg,
&w,&MainWindow::onSerialMessage);
w.show();
return a.exec();
}

Related

'QMessageBox::critical' : none of the 4 overloads could convert all the argument types

I want to display an error message whenever my independent thread encounters the word "alert1" in a specific .txt file. But I get the above error inside the monitorForAlerts() inside mythread.cpp file. The line expectedly executes if I were to place it inside dialog.cpp. So I guess this is due to non-inheritance of this object. Can you please advise me how to solve this error for the given code?
Here is the code:
dialog.h
#ifndef DIALOG_H
#define DIALOG_H
#include <QDialog>
#include <QtCore>
#include "mythread.h"
namespace Ui {
class Dialog;
}
class Dialog : public QDialog
{
Q_OBJECT
public:
explicit Dialog(QWidget *parent = 0);
~Dialog();
public slots:
private:
Ui::Dialog *ui;
private slots:
void on_pushButton_clicked();
void on_pushButton_2_clicked();
};
#endif // DIALOG_H
mythread.h
#ifndef MYTHREAD_H
#define MYTHREAD_H
#include <QThread>
#include <QtCore>
#include <QDebug>
#include <QFile>
#include <Windows.h>
#include <QMessageBox>
#include <QTimer>
#define ALERTS_MESSAGE_STORAGE_PATH "E:\\QT1\\simpleGUIThread2\\simpleGUIThread2\\usbAlert.txt"
#define TIMER_VALUE 500
class MyThread : public QThread
{
Q_OBJECT
public:
explicit MyThread(QObject *parent = 0);
void run();
QString name;
void monitorForAlerts();
int exec();
public slots:
signals:
void testSignal(QString message);
public slots:
};
#endif // MYTHREAD_H
dialog.cpp
#include "dialog.h"
#include "ui_dialog.h"
Dialog::Dialog(QWidget *parent) :
QDialog(parent),
ui(new Ui::Dialog)
{
ui->setupUi(this);
}
Dialog::~Dialog()
{
delete ui;
}
void Dialog::on_pushButton_clicked()
{
ui->label->show();
}
void Dialog::on_pushButton_2_clicked()
{
ui->label->hide();
}
mythread.cpp
#include "mythread.h"
#include "dialog.h"
MyThread::MyThread(QObject *parent) :
QThread(parent)
{
}
void MyThread::run()
{
exec();
}
int MyThread::exec()
{
while(1)
{
monitorForAlerts();
emit(testSignal("hello world!!"));
sleep(1);
}
}
void MyThread::monitorForAlerts()
{
QString response = ALERTS_MESSAGE_STORAGE_PATH;
QFile resp(response);
resp.open(QIODevice::WriteOnly);
resp.close();
QFile resp1(response);
char buf[121];
char buf1[] = "alert1";
char buf2[] = "alert2";
resp1.open(QIODevice::ReadOnly);
while(resp1.size() == 0)
{
Sleep(3000);
}
qint64 lineLength = resp1.readLine(buf, sizeof(buf));
resp1.close();
if(strcmp(buf,buf1) == 0)
{
QFile::remove(ALERTS_MESSAGE_STORAGE_PATH);
qDebug()<<"warning 1!!";
QMessageBox::critical(this,tr("ERROR"),tr("Large change in illumination.\nPlease re-capture reference image.\n"));
}
if(strcmp(buf,buf2) == 0)
{
QFile::remove(ALERTS_MESSAGE_STORAGE_PATH);
qDebug()<<"warning 2!!";
QMessageBox::critical(this,tr("ERROR"),tr("The camera position has been moved or an object is obscuring its view.\nPlease check the device.\n"));
}
}
main.cpp
#include "dialog.h"
#include <QApplication>
#include "mythread.h"
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MyThread mThread1;
mThread1.name = "mThread1";
mThread1.start();
Dialog w;
w.show();
return a.exec();
}
LATEST UPDATE*********************************************************************
Hi Zlatomir,
I choose to take your 1st advice. I have created a signal that the thread will emit and connect it to a slot for QDialog. Please let me know if my understanding is correct, because I do not know where to implement the connect(), since the signal is declared in mythread.h and the slot in dialog.h. The connection type argument for connect is Qt::QueuedConnection, so that gui elements from another thread different than main-thread.
are NOT created. Is this statement correct? and where do I place this?
connect( mThread, SIGNAL(alertSignal(QString)), this, SLOT(alertSlot(QString)), Qt::QueuedConnection);
mythread.h
//....
signals:
void alertSignal(QString message);
//....
dialog.h
//....
public slots:
void alertSlot(QString message);
//....
mythread.cpp
//....
if(strcmp(buf,buf1) == 0)
{
QFile::remove(ALERTS_MESSAGE_STORAGE_PATH);
qDebug()<<"warning 1!!";
emit(alertSignal("alert1"));
}
else if(strcmp(buf,buf2) == 0)
{
QFile::remove(ALERTS_MESSAGE_STORAGE_PATH);
qDebug()<<"warning 2!!";
emit(alertSignal("alert2"));
}
dialog.cpp
void Dialog::alertSlot(QString message)
{
if(strcmp(message, "alert1"))
QMessageBox::critical(this,tr("ERROR"),tr("Large change in illumination.\nPlease re-capture reference image.\n"));
else if(strcmp(message, "alert2"))
QMessageBox::critical(this,tr("ERROR"),tr("The camera position has been moved or an object is obscuring its view.\nPlease check the device.\n"));
}
Now if this were correct, how do i implement the connect() and in which file?
The first argument is the problem, in your case this is not a good argument, because there this is a pointer to a MyThread instance, and MyThread is not a QWidget (is not derived from QWidget).
To solve this you can show the QMessageBox::critical from a slot in mainwindow (the Dialog class in your code, there you pass the instance of main-window that is a QWidget) and connect that slot with a signal that you emit from your thread, make sure that the connection type argument for connect is Qt::QueuedConnection, so that you don't try to create gui elements from another thread different than main-thread.
Another option would be to validate the data before you start the second thread and to tell
the user that he needs to provide the right files.
LE: Also check the QThread's documentation for the recommended way to use the class, now it's recommended not to derive from QThread.
LE2 - answer to the update
That connect can be made where ever you can have the two instances that you want to connect, in your case main.cpp is a good place to connect those (don't forget to fully qualify the name for connect: QObject::connect):
//...
MyThread mThread1;
mThread1.name = "mThread1";
mThread1.start();
Dialog w;
QObject::connect( &mThread1, SIGNAL(alertSignal(QString)), &w, SLOT(alertSlot(QString)), Qt::QueuedConnection);
w.show();
//...

Qt debug pointer not following expected flow in 2nd and successive iterations

I want to display a "generating image..." kind of modal dialog, other than the main GUI. This "generating image..." dialog should be temporary, and be displayed and disappear without user intervention.
For displaying this dialog, the Qt code should check for existence of a .txt file in a specific location in the PC's hard disk. If the .txt file exists, then the dialog should pop-up.
For making this dialog disappear, the Qt code should check whether that .txt file contains the string "OK" in the first line. The dialog should disappear only when this "OK" is found, until then it should continue to display "generating image..."
A good way to do this is to use signal slot mechanism. I would like to know, what functions should be used as SIGNALS in both the cases, of displaying and removing the dialog.
So far, I could manage a simple code, illustrating a "generating image..." using signal slot mechanism, but with setValue() and pressing a push button(i.e. involving user intervention), and not with the checking of .txt file or the "OK" string inside that .txt file(user non-intervention).
Please advise me, whether my logic can be implemented? If yes, how? Also, what SIGNALs should be used?
************************UPDATED SECTION(as of Feb 24th '14):****************************************************
I have revised the code according to Dmitry Sazonov's suggestions. I am able to display the loading GIF whenever a new file is created/deleted in a designated directory. Now I want to close this loading qDialog, when the usbResponse.txt file has "ok" inside it. I tried using signal slot, to implement hide(), but could not get it.
I do not get errors, but the qDialog window does not close as expected. I tried both, secDialog.close() and secDialog.hide(), but the window didn't close. Perhaps because the secDialog object is not the same in both the SLOTs. So I also made secDialog, a global object, but I received an error as follows:-
QWidget: Must construct a QApplication before a QWidget
I looked it up: https://qt-project.org/forums/viewthread/12838
Changed the build modes, accordingly, but that didn't help either. Please tell me how do I close my qDialogs, when I find the "ok" in usbResponse.txt file.
************************UPDATED SECTION(as of Mar 14th '14):****************************************************
I could close the qDialog containing the GIF using hide(). I have done a total overhaul of the code. As mentioned above, the qDialog containing the GIF should appear whenever a text file called usbResponse.txt exists at a designated location. Also taking #Dmitry Sazonov's advice, I am able to close the GIF whenever that txt file i.e. usbResponse.txt is modified, using FileSystemWatcher.
I'm continuously scanning for the existence of the .txt using threads. When I find the file, I display the loading GIF. When the .txt is modified the GIF should disappear. This works fine for the first iteration, i.e. when
(the following are observations after debugging)
the usbResponse.txt exists => GIF is displayed
when usbResponse.txt is modified => GIF is hidden & the .txt is deleted.
THe problem, in next iteraiton,(i.e. all iterations after the first)
the usbResponse.txt is created => the GIF is displayed.
when usbResponse.txt is modified, the debug pointer continues to remain in
afterFileHasBeenFound()
whereas it should have gone in
closeModified(const QString &str)
What is my mistake here?
Here is my code:
mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QFile>
#include <QDebug>
#include <QFileSystemWatcher>
#include "dialog.h"
#include "mythread.h"
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
public slots:
void afterFileHasBeenFound();
void closeModified(const QString &str);
private slots:
private:
Ui::MainWindow *ui;
Dialog *pDialog;
MyThread *mThread;
};
#endif // MAINWINDOW_H
dialog.h
#ifndef DIALOG_H
#define DIALOG_H
#include <QDialog>
#include <QMovie>
#include <QLabel>
#define GIF_PATH "E:\\QT1\\timeStampPopUp\\timeStampPopUp\\loading.gif"
namespace Ui {
class Dialog;
}
class Dialog : public QDialog
{
Q_OBJECT
public:
explicit Dialog(QWidget *parent = 0);
~Dialog();
void displayLoadingGif();
private:
Ui::Dialog *ui;
};
#endif // DIALOG_H
mythread.h
#ifndef MYTHREAD_H
#define MYTHREAD_H
#include <QThread>
#include <QtCore>
#include <QDebug>
#define FILE_PATH "E:\\QT1\\dialogClose2\\dialogClose2\\usbResponse.txt"
class MyThread : public QThread
{
Q_OBJECT
public:
explicit MyThread(QObject *parent = 0);
void run();
QString name;
int exec();
void checkFile();
signals:
void testSignal(QString message);
void fileFoundDisplayGif();
public slots:
};
#endif // MYTHREAD_H
dialog.cpp
#include "dialog.h"
#include "ui_dialog.h"
Dialog::Dialog(QWidget *parent) :
QDialog(parent),
ui(new Ui::Dialog)
{
ui->setupUi(this);
displayLoadingGif();
}
Dialog::~Dialog()
{
delete ui;
}
void Dialog::displayLoadingGif()
{
QMovie *pMovie = new QMovie(GIF_PATH);
ui->loadingGifLabel->setMovie(pMovie);
pMovie->start();
}
mythread.cpp
#include "mythread.h"
MyThread::MyThread(QObject *parent) :
QThread(parent)
{
}
void MyThread::run()
{
exec();
}
int MyThread::exec()
{
while(1)
{
checkFile();
emit(testSignal("hello world!!"));
sleep(1);
}
}
void MyThread::checkFile()
{
QFile file(FILE_PATH);
if(file.exists())
{
qDebug()<<"exists";
emit(fileFoundDisplayGif());
}
else
qDebug()<<"doesn't exist";
}
mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
mThread = new MyThread(this);
mThread->name = "mThread";
connect(mThread, SIGNAL(fileFoundDisplayGif()), this, SLOT(afterFileHasBeenFound()), Qt::QueuedConnection);
mThread->start();
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::afterFileHasBeenFound()
{
if(pDialog != NULL)
return;
pDialog = new Dialog();
pDialog->setModal(true);
pDialog->show();
}
void MainWindow::closeModified(const QString &str)
{
Q_UNUSED(str)
if(pDialog != NULL)
{
pDialog->hide();
}
QFile file(FILE_PATH);
file.remove();
pDialog = NULL;
}
main.cpp
#include "mainwindow.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
QFileSystemWatcher fileWatcher;
fileWatcher.addPath(FILE_PATH);
QStringList fileList = fileWatcher.files();
Q_FOREACH(QString file, fileList)
qDebug() << "File name " << file;
MainWindow* mc = new MainWindow;
QObject::connect(&fileWatcher, SIGNAL(fileChanged(QString)), mc, SLOT(closeModified(QString)));
mc->show();
return a.exec();
}
Do not use timers for checking file. Use QFileSystemWatcher for traking file modifications.
Implement a slot that will check file content on modification. And call hide() method, when your "OK" text appeared.
IMHO: your solution is to messy. There are a lot of other syncronization mechanisms between processed. Can you modify code of tool that generates image? Should it really work as another process?

SLOT rejected(), accepted() in QMainWindow

I am a newbie in Qt-programming. I have read a book about GUI-programming with Qt. I have an trouble in creating a dialog. Here is sample code:
// gotocell.h
#ifndef GOTOCELL_H
#define GOTOCELL_H
#include <QDialog>
#include <QtWidgets>
#include "ui_gotocell.h"
class GoToCellDialog : public QDialog, public Ui::GoToCellDialog
{
Q_OBJECT
public:
GoToCellDialog (QWidget *parent = 0);
private slots:
void on_lineEdit_textChanged();
};
#endif // GOTOCELL_H
// gotocell.cpp
#include <QtWidgets>
#include "gotocell.h"
#include <QtWidgets>
GoToCellDialog::GoToCellDialog (QWidget *parent):
QDialog (parent)
{
setupUi(this);
QRegExp regExp ("[A-Za-z][1-9][0-9]{0,2}");
lineEdit->setValidator(new QRegExpValidator(regExp, this));
connect (okButton, SIGNAL(clicked()), this, SLOT(accept()));
connect (cancelButton, SIGNAL(clicked()), this, SLOT(reject()));
}
void GoToCellDialog::on_lineEdit_textChanged()
{
okButton->setEnabled(lineEdit->hasAcceptableInput());
}
// main.cpp
#include "gotocell.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
GoToCellDialog *dialog = new GoToCellDialog;
dialog->show();
return a.exec();
}
but when I compiled, there is an error: no known conversion for argument 1 from 'GoToCellDialog* const' to 'QMainWindow*'at setupUi() function. I think because the designer in Qt Creator created a QMainWindow, not a QDialog. So I changed GoToCellDialog class to QMainWindow. But there is no slots whose name is "accepted", "rejected" in QMainWindow. Can anyone help me?
If you want to display a Dialog as main window you have two choices:
1. make the whole main window QDialog based
2. design the Dialog separately and set it as the main windows central Widget (QMainWindow->setCentralWidget()).
In both cases you still have the problem what semantics you give to the OK and Cancel buttons. Generally it may be a better idea to consider what the main window of the application should contain, and design the dialogs later.

Why is my mainwindow closing automatically when called from a differnet class?

I can't seem to figure out what went wrong so I'm here to ask you. I have made a simple class called BOBSNetworkSessionManager defined below. It is a simple class that inherits the QOBject so that I can use signals and slots but it does not have a dialog or any kind of window associated with it. It will eventually call a log in dialog and use the credentials to connect to a tcp server that I have created. This class serves as a layer to manage the connection state of the program because it will only run properly when connected to the server and when being used within 15 minutes without break due to p.c.i. compliance. If these conditions are not true this class will lock the window and force a new login. As of right now I just try to arbitrarily open the main window as though credentials had passed and i wasbconnected to the server. The problem is when I open the mainwindow it disapears right away. I cannot seem to figure out why it is diappearing. I have included all of my files.
BOBSDCNetworkSessionManager .h header file
#ifndef BOBSDCNETWORKSESSIONMANAGER_H
#define BOBSDCNETWORKSESSIONMANAGER_H
#include <QObject>
#include <QSettings>
class BOBSDCNetworkSessionManager : public QObject
{
Q_OBJECT
public:
explicit BOBSDCNetworkSessionManager(QObject *parent = 0);
protected:
void destroyed(QObject *);
signals:
public slots:
private:
void readSettings();
void writeSettings();
QSettings networkSettings;
};
#endif // BOBSDCNETWORKSESSIONMANAGER_H
BOBSDCNetworkSessionManager Implementation .cpp file
#include "bobsdcnetworksessionmanager.h"
#include "bobsmainwindow.h"
BOBSDCNetworkSessionManager::BOBSDCNetworkSessionManager(QObject *parent) :
QObject(parent)
{
BOBSMainWindow w;
w.show();
}
Main.cpp file
#include "bobsdcnetworksessionmanager.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
a.setApplicationName("Enterprise Management Suite");
a.setApplicationVersion("Beta Version: 0.0.0.01");
a.setOrganizationName("Enigma Web Consulting");
a.setOrganizationDomain("http://www.EnigmaWebCo.com");
BOBSDCNetworkSessionManager netMgr;
return a.exec();
}
The problem is here:
{
BOBSMainWindow w;
w.show();
}
w.show() is not a blocking call. So you're creating a window, showing it, and then it immediately is destructed when it goes out of scope. You should either declare w as a member variable or construct it on the heap:
BOBSMainWindow *w = new BOBSMainWindow(this);

Cannot read output using readyReadStandardOutput in Qt

I am using Qt and I am unable to get output of a exe file using readyReadStandardOutput.
Here is my code.
mainwindow.cpp
void MainWindow::on_pushButton_24_clicked()
{
myprocess = new QProcess(this);
myprocess->start("files\\helloworld.exe");
connect(myprocess, SIGNAL(readyReadStandardOutput ()), this, SLOT(outlog()));
}
void MainWindow::outlog()
{
QString abc;
abc = myprocess->readAllStandardOutput();
emit outlogtext(abc);
ui->lineEdit_4->setText(abc);
}
mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QtGui>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
QProcess *myprocess;
signals:
void outlogtext(QString ver);
private slots:
void outlog();
private:
Ui::MainWindow *ui;
};
#endif // MAINWINDOW_H
The helloworld.exe will just give a output "Hello world" but I cannot see it in the textEdit, whats wrong with my code? I am very new to Qt. Thank you
I got the program working. Below is the code.
mainwindow.hpp
#ifndef MAINWINDOW_HPP
#define MAINWINDOW_HPP
#include <QtGui>
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
signals:
void outlogtext(QString ver);
private slots:
void outlog();
void on_pushButton_24_clicked();
private:
QPushButton* pushButton_24;
QLineEdit* lineEdit_4;
QProcess *myprocess;
};
#endif // MAINWINDOW_HPP
main.cpp
#include <QtCore>
#include <QtGui>
#include <QDebug>
#include "mainwindow.hpp"
MainWindow::MainWindow(QWidget* parent)
: QMainWindow(parent)
{
pushButton_24 = new QPushButton;
connect(pushButton_24, SIGNAL(clicked()),
this, SLOT(on_pushButton_24_clicked()));
lineEdit_4 = new QLineEdit;
QWidget* central = new QWidget;
QLayout* layout = new QVBoxLayout();
layout->addWidget(pushButton_24);
layout->addWidget(lineEdit_4);
central->setLayout(layout);
setCentralWidget(central);
}
MainWindow::~MainWindow()
{
}
void MainWindow::on_pushButton_24_clicked()
{
myprocess = new QProcess(this);
connect(myprocess, SIGNAL(readyReadStandardOutput()),
this, SLOT(outlog()));
myprocess->start("./helloworld.exe");
// For debugging: Wait until the process has finished.
myprocess->waitForFinished();
qDebug() << "myprocess error code:" << myprocess->error();
}
void MainWindow::outlog()
{
QString abc = myprocess->readAllStandardOutput();
emit outlogtext(abc);
lineEdit_4->setText(abc);
}
int main(int argc, char* argv[])
{
QApplication app(argc, argv);
MainWindow win;
win.show();
return app.exec();
}
helloworld.cpp
#include <iostream>
int main()
{
std::cout << "Hello World!" << std::endl;
}
Some things I changed:
After constructing an object, I always connect signals and slots before performing the
actual operation on the object, which might be calling show() for widgets or calling
start() for threads. So I can be sure that I do not miss a signal like started(),
for example.
I ran the program on Linux. There I had to make sure that helloworld.exe was on my
path and I changed the command to ./helloworld.exe. I didn't create the sub-directory
called files as in your example.
The character to separate directories in Qt is the slash /. There are special functions to convert between the Qt-style and the native-style, when you want to display something to the user. Internally always make use of slashes. This even works for Windows programs (many console commands can cope with a slash instead of a backslash, too).
Adding debug output is really, really valuable during development. If the Makefile is
not set up correctly or something breaks, the helloworld.exe might end up in a directory, where it is not expected. Thus, I added code to wait for some time until the process has finished. This does not hurt because helloworld.exe needs just some milliseconds to run. Afterwards, I print the error code of QProcess just to be sure that the program has been found and could be executed. So I can be sure that the executable is on my path, that the executable flag is set, that I have permissions for executing the file etc.
I don't know exactly what causes the problem on your machine. However, comparing your solution to mine, having a look at the error code of QProcess and setting break points inside the slots should help you finding the error.

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