import jpype
import asposecells
jpype.startJVM()
from asposecells.api import *
for this code, I get the following error
JVMNotFoundException: No JVM shared library file (jvm.dll) found. Try setting up the JAVA_HOME environment variable properly.
I am doing this through anaconda, in jupyter notebook. I am trying to get the workbook from aspose cell.
It seems configuration issue. Try to setup your environment properly. Make sure to install Java and setup JAVA_HOME and Path environment variables accordingly, see the document on how to setup environment and installation to use Aspose.Cells for Python via Java for your reference. You may also post your queries in the dedicated section.
PS. I am working as Support developer/ Evangelist at Aspose.
I am writing a Dataframe to a Parquet file with Dask using the following code:
df.to_parquet('Filepath', engine='pyarrow')
Pyarrow module is required to run this code and it runs fine on my editor.
But when I package the code using Pyinstaller and try to run the .exe file I get the error
'pyarrow' not installed
How to fix this?
Note - I'm using the same python environment for Pyinstaller as well as my editor.
I am a absolute beginner with Python. What I have done so far is I have installed Python with IDLE, Pycharm, Pygame-zero and Pyinstaller too. I have a (.py) file game I would like to turn into a (.exe) file. So I can release my game for my friends to play.
I have entered this command into CMD window "pyinstaller --onefile -w gamename.py"* (*My game is not really called "gamename". I have called it that in this code above. For this example only.)
When in the file folder of my game and then Pyinstaller converts my file into the (.exe) file. But everytime I try to run this file. It fails with this error message - "Fatal Error Detected, Failed To Execute Script Error".
I have watched all kinds of YouTube videos trying to solve this problem and have tried these following fixes:
Updated Pyinstaller (4.3).
Updated Python (3.9.5).
Changed the path in Enviroment Variables to point to Python39\Scripts and resetting my computer.
Coverted the (.py) file to (.exe) by including the console window. Then after running the program after when the console window disappears. Opening the CMD window again and typing the file directly "gamename.exe" to run.
Installing auto-py-to-exe program.
Each time deleting the Main, Dis and Spec files and moving the (.exe) file into the main file folder. With the resources for the games. Music, Images and Sounds.
Testing out my Python script to check. If it doesn't have any errors while loading through IDLE and it doesn't. It works straight away, I can play my game through IDLE. There is no errors in the code of my game script.
And after trying all of these solutions it still hasn't solved this issue.I still have the same error message appearing when trying to run my game. Now I have found out what the meaning is to this error message that appears. Which is:
"Fatal Error: failed to execute
This means something has gone wrong as it's giving you a visual warning about it; this is not an error, it's a warning; the real error has been printed to stdout/stderr. If you open the executable using the terminal or something else that will preserve the console output, you will most likely see a Python error telling you what went wrong. Fixing this and repackaging is the solution to this issue".
I have remade the (.exe) file including the console window and it does explan what the error is. When I try to run my game, the error comes up as:
"FileNotFoundError: {Errno 2} No such file or directory: C:*****\Local\Temp_MEI58602\pgzero\data\icon.png {4268} Failed to execute script.
Any suggestions? On how to fix this error please. So I can run and play my game outside of Python on any PC.
A Possible Answer:
I have found a webpage that has the possible answer to my problem. But I don't know what they mean, because I am a beginner with Python. Can anybody read this and break it down for me? Here is what it say's:
"Pyinstaller packaging exe, missing icons and other issues
Reason
When the exe runs, it will decompress a resource folder named "_MEI*" to a temporary directory on the computer, and delete it when the program ends.
uses a path like ‘\icon.png’ in the program. When the exe is running, it will only search for its own directory, of course it cannot be found.
Two, the solution
Make sure the picture is in this temporary resource folder
This can be done by editing the'.spec' configuration file to add pictures.
(Note: .spec is the file generated by Pyinstaller last time, in your python project directory.)
These are the three pictures I used, which is actually adding three tuples to the "binaries" list
Before the comma is the address of the picture in the python project, after the comma is the address of the package into the ‘_MEI*’ temporary folder.
I have built an ‘img’ folder to store pictures in it. Just put a dot in the root directory, such as (’./img/info.png’,’.’)
Finally, run when packagingpyinstaller program entry.spec, You can add the picture resource.
(Note: Other external resources can also be added in this way, such as .ini, .txt, .exe, etc.)
Make sure the program can find this path
Because the name of the temporary directory is different each time, a method is needed to dynamically obtain this path.
The code is presented, and the core statement is ‘os.path.realpath(sys.path[0])’.
Python running effect is as follows:
Package it as an exe, drag it to the cmd window and run it."
Here is the link to the webpage to the article. Because it makes use of screenshots that I can't include on this webpage;
(https://www.programmersought.com/article/94965073850/)
Please read this acticle and break it down for me. It does seem to be explaining the solution to my problem. But what does it all mean? What pictures is he talking about? Please explain.
I am not sure why but PyInstaller doesn't seem to bundle everything needed for Pygame Zero, including that icon.png file. The solution is simple, though. You just need to use pyinstaller --collect-all pgzero --onefile -w <scipt_name>. If your game has sounds, images or anything like that, remember to include those specific folders as well using --add-data <file_or_folder>. Also, make sure your script includes the following lines.
import pgzrun
# GAME CODE HERE
pgzrun.go()
I hope it helps, even though it is a little late.
I am trying to make a file uploader using pcloud. While doing so when I run my python code from Pycharm, it works perfectly fine. But when I convert it into exe using pyinstaller, it gives me "fatal error - failed to execute script"
here's my code
from pcloud import PyCloud
pc = PyCloud('myemail', 'mypassword')
print('connected !')
exact command used in pyinstaller was "pyinstaller --onefile myfile.py"
read about hidden imports, but dont know how to exactly add the module pcloud in my exe.
Any help would be appreciated !
I am attempting to convert a python file to an executable file. Easy enough right?
I used pyinstaller on a simple program that doesn't import anything. It worked like a charm. Then, I tried it with another dummy program with imported modules, (PyQt4, sys, matplotlib) that my actual program would have. Here I encountered problems.
This error appeared when I ran the application in the 'dist' folder pyinstaller created.
Fatal Python error: Py_Initialize: unable to load the file system codec
ImportError: No module named 'encodings'
I found another site with a possible solution to this problem, but his situation wasn't exactly the same: http://code.activestate.com/lists/python-dev/118463/
This lead me to trying the QT designer that I downloaded earlier. Perhaps if I could convert the .ui file it produced into a .py file, I would be fine. I could use his solution and all would be well.
That's when I got this error:
File "C:\Anaconda3\Lib\site-packages\PyQt4\uic\pyuic.py", line 26, in module
from PyQt4 import QtCore
mportError: No module named 'PyQt4'
I should also probably mention that all the modules I have are through Anaconda 3
I thought installing pyqt in a conda... project? Would fix the problem. It didn't. To be honest I don't entirely know what those are for.
Now I'm entertaining the idea of just using the c++ files that QT designer makes instead of converting them and importing python to tell the gui what to do.
What do you guys think would solve the errors above?
Short solution / workaround:
In your python file import the missing module explicitly. In your case: import encodings.
Proper solution:
By importing every module separately so you might end up imorting many modules and submodules. In this case you need tell pyinstaller where to find the modules (e. g. using compile flags).