I have observed one issue where UILabel's text is going into a new line in iOS 14 and it looks different for iOS 13. I checked if there are any changes in the font or typography in iOS 14 but didn't find anything which can clearly tell what caused that issue.
iOS 14:
iOS 13
Note: I am using the same simulator device iPad 9.7 inch. Autolayout constraints and every setting are the same.
New to Xcode. In the Single View App in Main.storyboard and Launchscreen.storyboard on the bottom under "view as" it gives me option between 2 iPad devices, iPhone 7 Plus, 7, SE and 4s. How do I get iPhone 6 to be included for both storyboards? I want to launch iPhone 6 simulator because iPhone plus, 7 and SE simulators are larger than my screens with a scroll yet the 4s is not available as simulator. iPhone 6 fits in my screen. How do I add iPhone 6 in the "view as" feature? Thank you.
For Xcode before 8.0:
You can set that from attribute inspector on right side, like below.
Select any viewController and then in attributes inspector tab.
For Xcode 8.0 and Above:
The above option is removed. Now we have to select a pre-defined devices from "View as" option in left-bottom most corner. Other way is to
select view controller--> Size inspector--> change to freedom -->
Specifying width and height of iPhone 6
I need to detect the devices for IOS devices by JS,
for iphone-6 I check it by the ratio and devicePixelRatio,
I didn't find any information to check if the device is iPhone 7 plus.
I found information for the older devices,
What are the device-width css viewport sizes of the iPhone6 and iPhone 6 Plus
or this
http://mydevice.io/devices/
iPhone 7 has same device width/height as the iPhone 6: 375x667
iPhone 7 plus according the same: 414x736
You can easily detect your device CSS width and height by single clicking this link: http://viewportsizes.com/mine/
For iPhone 6 its 375px X 667px
For iPhone 6+ its 375px x 667px
For iPhone 7 its 375px X 667px
For iPhone 7+ its 414px x 736px
The iPhone 7 Plus is 414 x 736 according to Apple:
https://developer.apple.com/library/content/documentation/DeviceInformation/Reference/iOSDeviceCompatibility/Displays/Displays.html
I am taking screenshots from my iOS Simulator and trying to put them into iTunes Connect but it continues to tell me that I have the wrong size. They are the same size with the pictures that are already in iTunes Connect. What just happened?
For people who need to scale the window size of the simulator, turn off "Optimize Rendering for Window Scale". It's under "Debug" menu.
It would give you the screenshots of the device dimension.
iPhone 6.5 display screenshot specifications lists iPhone Xs Max and iPhone Xr which is misleading. You must take screenshots using the iPhone Xs Max simulator which generates a 1242x2688 image. iPhone Xr screenshots are 828x1792 and will be rejected.
"Debug > Optimize Rendering for Window Scale" does not exist in Xcode 10.2
Looks like iOS simulator started scaling screenshots. Just check its real size if you are using iOS simulator with non-100% scale.
For Xcode 11.0
Select simulator iPhone 11 ProMax
Window -> Physical size
File -> New Screen Shot
Resolution must be:
1242 x 2688 pixels (portrait)
2688 x 1242 pixels (landscape)
Above will be valid in iTunes Connect for:
6.5-inch Display
5.8-inch Display
For 5.5-inch Display and lower size use iPhone 8+ simulator
Resolutions reference
https://help.apple.com/app-store-connect/#/devd274dd925
I solved my problem this way:
I set simulator to physical size: Window > Physical Size (Shortcut:
command + 1)
I set High-Quality Graphics: Debug > Graphics Quality Override > High Quality
I used Xcode Version 11.3.1 and I make screenshots as follows:
for iPhone 6.5" Display - 1242 x 2688(portrait): simulator iPhone 11 Pro Max
for iPhone 5.5" Display - 1242 x 2208(portrait): simulator iPhone 8 Plus
for iPad Pro (3rd and 2nd generation) 12.9" Display - 2048 x 2732(portrait): simulator iPad Pro (12.9-inch) (3rd / 5th generation)
If you are using Xcode 9. Window > Zoom and take screenshot.
When using the 8Plus simulator all issues might be solved.
Give it a try.
On a 13" MBP using Xcode 11, Simulator using iPhone 11 Pro Max produced 1242 × 2688 screenshots accepted by App Store Connect for 6.5".
iPhone 11 only generated 828 × 1792.
Working for Xcode 9:
Uncheck Optimize Rendering for Window Size in the Debug menu.
Uncheck Show Device Bezels option in the Window menu.
Uncheck Physical Device option in the Window menu. (CMD + 1)
Click Zoomoption again in the Window menu. The simulator will take height equal to Mac's screen height.
In my case resolution of a screenshot is 1242 × 2208 for 5.5" Display and 2048 × 2732 for 12.9" Display(iPad).
Tested on iPhone 7 Plus, 8 Plus & iPad Pro (12.9").
I solved the problem by changing the scale of the simulator : Window -> Scale -> 100%
If you choose an other scale, the screenshots will also be scaled.
None of the above worked for me on XCode 10.2.1. The solution was to set High Quality under Debug --> Graphics Quality Override
For Xcode 12 / Simulator 12
In the Simulator, I had to choose Window > Pixel Accurate (or Command + 3).
On my mac book pro, this makes the simulator taller than the screen, making screenshots with Shift + Command + 5 impossible. Luckily, the Simulator has the Edit > Copy Screen command (or Control + Command + C), which will make a perfect copy of the simulator contents, and which includes the portion of the simulator that you can't see.
Paste the copied screen image into your preferred image editor and save as .png.
There seems to be an issue with some versions of the simulator. Simply setting "Optimize Rendering for Window Scale" as #Semloh suggested wasn't enough for me and my screenshots would be too small as I was doing this on an Macbook Air.
I was able to overcome this by turning bezels off, dragging the window to the bottom of the screen and then resizing it by dragging the top left corner to the top of the screen.
I did this this once/twice for getting iPhone screenshots and 2/3 times for getting iPad screenshots - the window would snap the the full height of the viewport but each screenshot would be successively bigger.
The size of the screenshot will max out at the appropriate size of the device.
Mine wasn't working at all uploading at App Store Connect, so I refreshed the upload page and now it works... give it a try
XCode 13.4.1:
I was trying to take screenshots for the 6.5" category ("6.5 inch (iPhone 13 Pro Max, iPhone 12 Pro Max, iPhone 11 Pro Max, iPhone 11, iPhone XS Max, iPhone XR").
I was trying in the iPhone 11 Simulator, and tried literally every different configuration available in Preferences and menu bar options. I'm using XCode 13.4.1 and many of the suggestions in this thread don't exist in this version.
I then tried again using the iPhone 13 Pro Max Simulator, and it took the correct size screenshots perfectly. So, my advice is to try another Simulator in the category you need.
Ipad1 can only support 2048x2048, so I want to know ipad retina support bigger size texture.
I use cocos2d v1.01
Maximum texture sizes.
iPad 1
iPad 2 < iOS 5.1
2048 * 2048
iPad 2 >= iOS 5.1
iPad 3
4096 * 4096
via #LearnCocos2D