I'm working on a animation with scaling a box and it is rounded with 8px. Ref: https://codepen.io/anon/pen/ePGxqy. However, the rounded angle is weird when the box expanded and I don't want to scale it by changing its width in keyframes. How can I correctly scale a rounded box with a rounded border?
#box {
position: relative;
width: 55px;
height: 55px;
background: #aaa;
margin: 0 auto;
border-radius: 8px;
animation-name: singleRevert;
animation-duration: 3s;
animation-fill-mode: forwards;
}
#box:hover {
animation-name: singleExpend;
animation-duration: 3s;
animation-fill-mode: forwards;
}
#keyframes singleRevert {
0% {
transform: scaleX(7.5) scaleY(0.46)
}
50% {
transform: scaleX(1) scaleY(0.46)
}
100% {
transform: scaleX(1) scaleY(1)
}
}
#keyframes singleExpend {
0% {
transform: scaleX(1) scaleY(1)
}
50% {
transform: scaleX(1) scaleY(0.46)
}
100% {
transform: scaleX(7.5) scaleY(0.46)
}
}
<div id="box"></div>
Basically you need to animate your border radius to match the scale of your box.
For simplicity's sake if your box radius is 8px and you scale your box by 8 times your border radius should be 1px at the scaled size. If your box is 0.5 scaled the border would be 16px;
Alternatively you could animate the width and height of the box. This would respect the borders and you would not have to change them in this case.
Updated your version:
#box {
position: relative;
width: 55px;
height: 55px;
background: #aaa;
margin: 0 auto;
border-radius: 8px;
animation-name: singleRevert;
animation-duration: 3s;
animation-fill-mode: forwards;
}
#box:hover {
animation-name: singleExpend;
animation-duration: 3s;
animation-fill-mode: forwards;
}
#keyframes singleRevert {
0% {
transform: scaleX(8) scaleY(0.5);
border-radius: 1px;
}
50% {
transform: scaleX(1) scaleY(0.5)
border-radius: 8px;
}
100% {
transform: scaleX(1) scaleY(1)
border-radius: 8px;
}
}
#keyframes singleExpend {
0% {
transform: scaleX(1) scaleY(1)
border-radius: 8px;
}
50% {
transform: scaleX(1) scaleY(0.5)
border-radius: 8px;
}
100% {
transform: scaleX(8) scaleY(0.5)
border-radius: 1px;
}
}
<div id="box"></div>
Simple version:
#box {
position: relative;
width: 55px;
height: 55px;
background: #aaa;
margin: 0 auto;
border-radius: 8px;
animation-name: singleRevert;
animation-duration: 3s;
animation-fill-mode: forwards;
}
#box:hover {
animation-name: singleExpend;
animation-duration: 3s;
animation-fill-mode: forwards;
}
#keyframes singleRevert {
0% {
width: 400px;
height: 40px;
}
50% {
width: 55px;
height: 40px;
}
100% {
width: 55px;
height: 55px;
}
}
#keyframes singleExpend {
0% {
width: 55px;
height: 55px;
}
50% {
width: 55px;
height: 40px;
}
100% {
width: 400px;
height: 40px;
}
}
<div id="box"></div>
The problem with animating it by using transform is that you are stretching the element. So whatever border-radius you have it set to, will also get stretched along with the width and height of your element. ScaleX and ScaleY scales the ENTIRE element, not just the dimensions.
A better solution to animating the size of your element while having the border radius be consistent is to animate the height and width. Something like this would work:
#keyframes singleExpend {
0% {
width: 55px;
height: 55px;
}
50% {
width: 55px;
height: 40px;
}
100% {
width: 400px;
height: 40px;
}
}
Good luck!
Related
I have the following CSS code for a spinner animation I got from:
https://loading.io/css/
CSS is:
.lds-ring {
display: inline-block;
position: relative;
width: 64px;
height: 64px;
}
.lds-ring div {
box-sizing: border-box;
display: block;
position: absolute;
width: 51px;
height: 51px;
margin: 6px;
border: 6px solid #000;
border-radius: 50%;
animation: lds-ring 1.2s cubic-bezier(0.5, 0, 0.5, 1) infinite;
border-color: #000 transparent transparent transparent;
}
.lds-ring div:nth-child(1) {
animation-delay: -0.45s;
}
.lds-ring div:nth-child(2) {
animation-delay: -0.3s;
}
.lds-ring div:nth-child(3) {
animation-delay: -0.15s;
}
#keyframes lds-ring {
0% {
transform: rotate(0deg);
}
100% {
transform: rotate(360deg);
}
}
<div class="lds-ring"><div></div><div></div><div></div><div></div></div>
I want to know in which way to change CSS in order to speed up the animation.
I tried fiddling around with animation-duration and animation-delay properties, but I can't seem to make it faster without messing up animation.
You simply need to change the animation-duration AND the animation-delay the same way. Here for example I divided everything by 2 which made the animation twice faster.
.lds-ring {
display: inline-block;
position: relative;
width: 64px;
height: 64px;
}
.lds-ring div {
box-sizing: border-box;
display: block;
position: absolute;
width: 51px;
height: 51px;
margin: 6px;
border: 6px solid #000;
border-radius: 50%;
animation: lds-ring /*1.2s*/0.6s cubic-bezier(0.5, 0, 0.5, 1) infinite;
border-color: #000 transparent transparent transparent;
}
.lds-ring div:nth-child(1) {
animation-delay: calc(-0.45s / 2);
}
.lds-ring div:nth-child(2) {
animation-delay: calc(-0.3s / 2);
}
.lds-ring div:nth-child(3) {
animation-delay: calc(-0.15s / 2);
}
#keyframes lds-ring {
0% {
transform: rotate(0deg);
}
100% {
transform: rotate(360deg)
}
}
<div class="lds-ring">
<div></div>
<div></div>
<div></div>
<div></div>
</div>
Here is a generic example using CSS variable where you can easily control the speed:
.lds-ring {
display: inline-block;
position: relative;
width: 64px;
height: 64px;
}
.lds-ring div {
box-sizing: border-box;
display: block;
position: absolute;
width: 51px;
height: 51px;
margin: 6px;
border: 6px solid #000;
border-radius: 50%;
animation: lds-ring calc(1.2s / var(--d,1)) cubic-bezier(0.5, 0, 0.5, 1) infinite;
border-color: #000 transparent transparent transparent;
}
.lds-ring div:nth-child(1) {
animation-delay: calc(-0.45s / var(--d,1));
}
.lds-ring div:nth-child(2) {
animation-delay: calc(-0.3s / var(--d,1));
}
.lds-ring div:nth-child(3) {
animation-delay: calc(-0.15s / var(--d,1));
}
#keyframes lds-ring {
0% {
transform: rotate(0deg);
}
100% {
transform: rotate(360deg)
}
}
<div class="lds-ring">
<div></div>
<div></div>
<div></div>
<div></div>
</div>
<div class="lds-ring" style="--d:1.2">
<div></div>
<div></div>
<div></div>
<div></div>
</div>
<div class="lds-ring" style="--d:2">
<div></div>
<div></div>
<div></div>
<div></div>
</div>
<div class="lds-ring" style="--d:3">
<div></div>
<div></div>
<div></div>
<div></div>
</div>
ORIGINAL
.lds-ring {
display: inline-block;
position: relative;
width: 64px;
height: 64px;
}
.lds-ring div {
box-sizing: border-box;
display: block;
position: absolute;
width: 51px;
height: 51px;
margin: 6px;
border: 6px solid #58c;
border-radius: 50%;
animation: lds-ring 1.2s cubic-bezier(0.5, 0, 0.5, 1) infinite;
border-color: #58c transparent transparent transparent;
}
.lds-ring div:nth-child(1) {
animation-delay: -0.45s;
}
.lds-ring div:nth-child(2) {
animation-delay: -0.3s;
}
.lds-ring div:nth-child(3) {
animation-delay: -0.15s;
}
#keyframes lds-ring {
0% {
transform: rotate(0deg);
}
100% {
transform: rotate(360deg);
}
}
<div class="lds-ring"><div></div><div></div><div></div><div></div></div>
FASTER
Adjusting the animation speed and the animation delay is correct. You simply have to adjust it accordingly.
.lds-ring {
display: inline-block;
position: relative;
width: 64px;
height: 64px;
}
.lds-ring div {
box-sizing: border-box;
display: block;
position: absolute;
width: 51px;
height: 51px;
margin: 6px;
border: 6px solid #b00;
border-radius: 50%;
animation: lds-ring 0.8s cubic-bezier(0.5, 0, 0.5, 1) infinite;
border-color: #b00 transparent transparent transparent;
}
.lds-ring div:nth-child(1) {
animation-delay: -0s;
}
.lds-ring div:nth-child(2) {
animation-delay: -0.08s;
}
.lds-ring div:nth-child(3) {
animation-delay: -0.1s;
}
#keyframes lds-ring {
0% {
transform: rotate(0deg);
}
100% {
transform: rotate(360deg);
}
}
<div class="lds-ring"><div></div><div></div><div></div><div></div></div>
Make a change on animation property and try.
animation: lds-ring 1.2s cubic-bezier(0.5, 0, 0.5, 1) infinite;
You are using the shorthand animation here.
animation: lds-ring 1.2s cubic-bezier(0.5, 0, 0.5, 1) infinite;
which basically resolves into:
animation-name: lds-ring;
animation-duration: 1.2s;
animation-timing-function: cubic-bezier(0.5, 0, 0.5, 1);
animation-iteration-count: infinite;
In order to make it faster you have to lower the animation duration.
For further explanation read this animation property
Still if you have problem with spinner which you used, then try this...
#loader {
position: absolute;
left: 50%;
top: 50%;
z-index: 999999;
width: 150px;
height: 150px;
margin: -75px 0 0 -75px;
border: 12px solid #f3f3f3;
border-radius: 50%;
border-top: 12px solid #004C91;
width: 75px;
height: 75px;
-webkit-animation: spin .9s linear infinite;
animation: spin 1s linear infinite;
}
#-webkit-keyframes spin {
0% { -webkit-transform: rotate(0deg); }
100% { -webkit-transform: rotate(360deg); }
}
#keyframes spin {
0% { transform: rotate(0deg); }
100% { transform: rotate(360deg); }
}
<div id="loader"></div>
.loader {
border: 16px solid #f3f3f3;
border-radius: 50%;
border-top: 16px solid black;
width: 120px;
height: 120px;
-webkit-animation: spin 2s linear infinite; /* Safari */
animation: spin .7s linear infinite;
}
/* Safari */
#-webkit-keyframes spin {
0% { -webkit-transform: rotate(0deg); }
100% { -webkit-transform: rotate(360deg); }
}
#keyframes spin {
0% { transform: rotate(0deg); }
100% { transform: rotate(360deg); }
}
<div class="loader"></div>
.rotate {
display: block;
width: 64px;
height: 64px;
border: 2px black dashed;
animation: rotate 40s linear infinite;
border-radius: 50%;
transform: scale(1.8);
position: relative;
top: 50px;
left: 50px;
}
#keyframes rotate {
0% {
transform: rotate(0deg);
}
100% {
transform: rotate(360deg);
}
}
<div class="rotate"></div>
if you take a look at the fiddle, the "transform: scale(1.8);" didn't work. Is there any other alternatives to make the border bigger?
There you go. The transform isn't working when you're trying to scale in the initial rotate class is because, its gradually changing because of the rotating animation. You have to fix/scale the width or height initially and your border size then apply the animation on it as shown.
.rotate {
display: block;
width: 115px;
height: 115px;
border: 4px black dashed;
animation: rotate 40s linear infinite;
border-radius: 50%;
position: relative;
top: 50px;
left: 50px;
}
#keyframes rotate {
0% {
transform: rotate(0deg);}
100% {
transform: rotate(360deg);
}
}
<div class="rotate"></div>
Not that hard really. Increase the height and width manually and increase the border-width.
.rotate {
display: block;
width: 115px;
height: 115px;
border: 4px black dashed;
animation: rotate 40s linear infinite;
border-radius: 50%;
position: relative;
top: 50px;
left: 50px;
}
#keyframes rotate {
0% {
transform: rotate(0deg);
}
100% {
transform: rotate(360deg);
}
}
<div class="rotate"></div>
#keyframes scale {
0% {
transform: scale(0);
}
100% {
transform: scale(5);
}
}
div#scale {
width: 10px;
height: 10px;
border: 1px solid;
border-radius: 50%;
animation: scale 5s infinite;
}
<div id="scale"></div>
How to scale (transform) div in width and height without scaling border width? I'm trying to build this effect.
As for the workaround / alternative you can just animate its width and height:
body {padding:50px}
#scale {
border: 1px solid;
border-radius: 50%;
animation: scale 3s linear infinite;
position: relative;
top: 0;
left: 0;
}
#keyframes scale {
0% {
width: 0;
height: 0;
}
100% {
width: 50px;
height: 50px;
top: -25px;
left: -25px;
}
}
<div id="scale"></div>
To make it grow from the center use negative margins / values for the top and left properties equal to half of the change in size, so in this case that's -25px.
One option you have is to use synced elements. One that scales and another one, empty, that changes size while keeping border-width. The other element I used is the ::after of a wrapper.
#keyframes scale-div {
0% {
transform: scale(0);
}
50% {
transform: scale(1)
}
100% {
transform: scale(0);
}
}
#keyframes scale-border {
0% {
width: 0px;
height: 0px;
}
50% {
width: 100px;
height: 100px;
}
100% {
width: 0px;
height: 0px;
}
}
.scale {
animation: scale-div 5s steps(300, end) infinite ;
transition-timing-function: cubic-bezier(.4,0,.2,1);
background-color: rgba(0,0,0,.05);
border-radius: 50%;
}
.scale,.scale-wrapper {
width: 100px;
height: 100px;
}
.scale-wrapper {
position: relative;
}
.scale-wrapper::after {
position: absolute;
border-radius: 50%;
top: 50%;
left: 50%;
transform: translate(-50%,-50%);
border: 1px solid black;
width: 98px;
height: 98px;
animation: scale-border 5s steps(300, end) infinite;
transition-timing-function: cubic-bezier(.4,0,.2,1);
content: '';
}
<div class="scale-wrapper">
<div class="scale"></div>
</div>
There are ton of problems with scaling transforms since it's ratio based. if you scale it, it's going to scale its layout, border even :after, :before elements and all children.
For what you're trying to do it's best if you just use svg. Svg circle element's radius property can be animated. I suggest you run browser support test on it; However, svg support is pretty wide especially with animations.
svg .circle {
cx: 50%;
cy: 50%;
r: 20px;
stroke: #dfdfdf;
stroke-width: 2px;
transform: translateZ(0);
fill: none;
animation: ping 2s infinite;
}
#keyframes ping {
from {
r: 10px;
}
to {
r: 40px;
}
}
<svg><circle r="20px" class="circle"/></svg>
#keyframes scale {
0% {
transform: scale(0); border: 1px solid;
}
100% {
transform: scale(5); border: 5px solid;
}
}
div#scale {
width: 10px;
height: 10px;
border-radius: 50%;
animation: scale 5s infinite;
}
did you try above code ?
I have a css file which makes circle border fill animation perfectly. Its in 100px width and height. But i need only in 50px width and height circle with the same animation. I tried many more times to minimize the size, but the circle not get correctly fix with animation. please help me to smaller this circle.
My need:
Width-50px
Height -50px
border size as per the image file attached -circle border fill sample image
My code
#loading
{
width: 100px;
height: 100px;
margin: 30px auto;
position: relative;
}
.outer-shadow, .inner-shadow
{
z-index: 4;
position: absolute;
width: 100%;
height: 100%;
border-radius: 100%;
box-shadow: 1px 1px 1px 1px rgba(0, 0, 0, 0.5);
}
.inner-shadow
{
top: 50%;
left: 50%;
width: 80px;
height: 80px;
margin-left: -40px;
margin-top: -40px;
border-radius: 100%;
background-color: #ffffff;
box-shadow: 1px 1px 1px 1px rgba(0, 0, 0, 0.5);
}
.hold
{
position: absolute;
width: 100%;
height: 100%;
clip: rect(0px, 100px, 100px, 50px);
border-radius: 100%;
background-color: #fff;
}
.fill, .dot span
{
background-color: #f50;
}
.fill
{
position: absolute;
width: 100%;
height: 100%;
border-radius: 100%;
clip: rect(0px, 50px, 100px, 0px);
}
.left .fill
{
z-index: 1;
-webkit-animation: left 1s linear ;
-moz-animation: left 1s linear ;
animation: left 1s linear both;
}
#keyframes left
{
0%{-webkit-transform:rotate(0deg);}
100%{transform:rotate(180deg);}
}
#-webkit-keyframes left
{
0%{-webkit-transform:rotate(0deg);}
100%{-webkit-transform:rotate(180deg);}
}
.right
{
z-index: 3;
-webkit-transform: rotate(180deg);
-moz-transform: rotate(180deg);
transform: rotate(180deg);
}
.right .fill
{
z-index: 3;
-webkit-animation: right 1s linear ;
-moz-animation: right 1s linear ;
animation: right 1s linear both ;
-webkit-animation-delay: 1s;
-moz-animation-delay: 1s;
animation-delay: 1s;
}
#keyframes right
{
0%{-webkit-transform:rotate(0deg);}
100%{transform:rotate(180deg);}
}
#-webkit-keyframes right
{
0% {transform: rotate(0deg);}
100% {transform: rotate(180deg);}
}
My code in jsfiddle...!
You need to divide by 2 every values involved, even the clip(); ones (fiddle updated)
#loading {
width: 50px;
height: 50px;
margin: 30px auto;
position: relative;
}
.outer-shadow,
.inner-shadow {
z-index: 4;
position: absolute;
width: 100%;
height: 100%;
border-radius: 100%;
box-shadow: 1px 1px 1px 1px rgba(0, 0, 0, 0.5);
}
.inner-shadow {
top: 50%;
left: 50%;
width: 40px;
height: 40px;
margin-left: -20px;
margin-top: -20px;
border-radius: 100%;
background-color: #ffffff;
box-shadow: 1px 1px 1px 1px rgba(0, 0, 0, 0.5);
}
.hold {
position: absolute;
width: 100%;
height: 100%;
clip: rect(0px, 50px, 50px, 25px);
border-radius: 100%;
background-color: #fff;
}
.fill,
.dot span {
background-color: #f50;
}
.fill {
position: absolute;
width: 100%;
height: 100%;
border-radius: 100%;
clip: rect(0px, 25px, 50px, 0px);
}
.left .fill {
z-index: 1;
-webkit-animation: left 1s linear;
-moz-animation: left 1s linear;
animation: left 1s linear both;
}
#keyframes left {
0% {
-webkit-transform: rotate(0deg);
}
100% {
transform: rotate(180deg);
}
}
#-webkit-keyframes left {
0% {
-webkit-transform: rotate(0deg);
}
100% {
-webkit-transform: rotate(180deg);
}
}
.right {
z-index: 3;
-webkit-transform: rotate(180deg);
-moz-transform: rotate(180deg);
transform: rotate(180deg);
}
.right .fill {
z-index: 3;
-webkit-animation: right 1s linear;
-moz-animation: right 1s linear;
animation: right 1s linear both;
-webkit-animation-delay: 1s;
-moz-animation-delay: 1s;
animation-delay: 1s;
}
#keyframes right {
0% {
-webkit-transform: rotate(0deg);
}
100% {
transform: rotate(180deg);
}
}
#-webkit-keyframes right {
0% {
transform: rotate(0deg);
}
100% {
transform: rotate(180deg);
}
}
.inner-shadow img {
margin-left: 8px;
margin-top: 7px;
}
<div id='loading'>
<div class='outer-shadow'>
</div>
<div class='inner-shadow'>
</div>
<div class='hold left'>
<div class='fill'></div>
</div>
<div class='hold right'>
<div class='fill'></div>
</div>
</div>
edit: in respond to comment #Filipe
How would the change from clip to clip-path be? I tried (also changing rect to inset), but the animation stops working.
Possible example with clip-path instead clip .
#loading {
width: 50px;
height: 50px;
margin: 30px auto;
position: relative;
}
.outer-shadow,
.inner-shadow {
z-index: 4;
position: absolute;
width: 100%;
height: 100%;
border-radius: 100%;
box-shadow: 1px 1px 1px 1px rgba(0, 0, 0, 0.5);
}
.inner-shadow {
top: 50%;
left: 50%;
width: 40px;
height: 40px;
margin-left: -20px;
margin-top: -20px;
border-radius: 100%;
background-color: #ffffff;
box-shadow: 1px 1px 1px 1px rgba(0, 0, 0, 0.5);
}
.hold {
position: absolute;
width: 100%;
height: 100%;
clip-path: polygon(50% 0, 0 0, 0 100%, 50% 100%);
border-radius: 100%;
background-color: #fff;
}
.fill,
.dot span {
background-color: #f50;
}
.fill {
position: absolute;
width: 100%;
height: 100%;
border-radius: 100%;
clip-path: polygon(50% 0, 100% 0, 100% 100%, 50% 100%);
}
.left .fill {
z-index: 1;
-webkit-animation: left 1s linear;
-moz-animation: left 1s linear;
animation: left 1s linear both;
}
#keyframes left {
0% {
-webkit-transform: rotate(0deg);
}
100% {
transform: rotate(180deg);
}
}
#-webkit-keyframes left {
0% {
-webkit-transform: rotate(0deg);
}
100% {
-webkit-transform: rotate(180deg);
}
}
.right {
z-index: 3;
-webkit-transform: rotate(180deg);
-moz-transform: rotate(180deg);
transform: rotate(180deg);
}
.right .fill {
z-index: 3;
-webkit-animation: right 1s linear;
-moz-animation: right 1s linear;
animation: right 1s linear both;
-webkit-animation-delay: 1s;
-moz-animation-delay: 1s;
animation-delay: 1s;
}
#keyframes right {
0% {
-webkit-transform: rotate(0deg);
}
100% {
transform: rotate(180deg);
}
}
#-webkit-keyframes right {
0% {
transform: rotate(0deg);
}
100% {
transform: rotate(180deg);
}
}
.inner-shadow img {
margin-left: 8px;
margin-top: 7px;
}
<div id='loading'>
<div class='outer-shadow'>
</div>
<div class='inner-shadow'>
</div>
<div class='hold left'>
<div class='fill'></div>
</div>
<div class='hold right'>
<div class='fill'></div>
</div>
</div>
is this what you expect,hope this will help to you.try this.I only concerned about the circle size of 50 px with inside circle.if this is not the case tell me.
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
<title>jquery</title>
<style type="text/css">
div.circleone{
width: 50px;
height: 50px;
border-radius: 25px;
box-shadow: 1px 2px 1px black;
}
div.circletwo
{
width: 25px;
height: 25px;
border-radius: 12.5px;
box-shadow: 1px -1px 1px black;
position: relative;
top: 25%;
left: 25%;
}
</style>
</head>
<body>
<div class="circleone">
<div class="circletwo"></div>
</div>
</body>
</html>
I have a set of icons that transition from the center of the page to a set point, and then remain there. What I want to do is set them to transition to have a thicker border and scale to 130x130px whenever I mouse over one of them, but only the initial animation occurs
CSS:
.iconborder {
border-width: 5px;
border-style: solid;
border-radius: 100em;
border-color: white;
}
.iconborder:hover {animation-name: icongrow; animation-duration: 0.2s; animation-timing-function: cubic-bezier;}
#keyframes icongrow {
0% {
border-width: 5px;
width: 100px;
height: 100px;
}
100% {
border-width: 10px;
width: 130px;
height: 130px;
}
}
#FTPSlideOut
{
position: fixed;
width: 100px;
height: 100px;
left: 50%;
top: 50%;
margin-left: -50px;
margin-top: -50px;
z-index: 6;
visibility: hidden;
animation-name: FTPSlideOut;
animation-duration: 0.4s;
animation-timing-function: cubic-bezier;
animation-delay: 1s;
animation-fill-mode: forwards;
}
#keyframes FTPSlideOut {
0% {
transform: translate(0px, 0px);
visibility: visible;
}
100% {
transform: translate(-300px, -150px);
visibility: visible;
}
}
And HTML:
<body style="background-color:#D4D4D4;height:100%;width:100%">
<img id="SlideUp" class="dropshadow" src="picCenterDotFinalwText.png">
<img id="FTPSlideOut" class="dropshadow iconborder" src="FTP.png">
<img id="PicturesSlideOut" class="dropshadow iconborder" src="Pictures.png">
<img id="VideosSlideOut" class="dropshadow iconborder" src="Videos.png">
<img id="MusicSlideOut" class="dropshadow iconborder" src="Music.png">
<img id="DocumentsSlideOut" class="dropshadow iconborder" src="Documents.png">
<img id="EmailSlideOut" class="dropshadow iconborder" src="Email.png">
</body>
Any clues?
Im not sure why are you using keyframes for just a simple hover animation.
You can use css3 transitions just for that animation
see demo
#-webkit-keyframes icongrow {
0%{
border-width: 5px;
width: 100px;
height: 100px;
}
100% {
border-width: 10px;
width: 130px;
height: 130px;
border-color:#ccc;
}
}
.iconborder{
text-align:center;
border: solid 5px #fff; /* use shorthand */
border-radius: 100em;
/* customize */
-webkit-transition : border 0.2s linear;
/*-webkit-animation-duration: 0.2s;*/
}
.iconborder:hover{
border: 10px solid #fff;
width: 130px;
height: 130px;
cursor:pointer;
/* -webkit-animation-name: icongrow;
-webkit-animation-fill-mode: forwards;*/
}
#-webkit-keyframes FTPSlideOutAnimate {
0%{
opacity:0;
-webkit-transform: translate(0,0);
}
100% {
opacity:1;
-webkit-transform: translate(-300px, -150px);
}
}
#FTPSlideOut{
position: fixed;
width: 100px;
height: 100px;
left: 50%;
top: 50%;
margin-left: -50px;
margin-top: -50px;
z-index: 6;
/* customize */
opacity:0.1;
-webkit-transition: -webkit-transform 1s ease-in,
opacity 0.5s linear;
}
#FTPSlideOut:hover{
-webkit-transform: translate(-300px, -150px);
opacity:1;
/*-webkit-animation: FTPSlideOutAnimate 0.2s linear;
-webkit-animation-fill-mode: forwards; */
}
http://jsfiddle.net/phcba/2/
in that fiddle you can uncomment the keyframes properties just to check and see how bad the animation it was when using Keyframes if not done right for your hover effect
Also im not sure how the #FTPSlideOut is position and displayed on your site, so I made it barely visible in that demo. Ive used Opacity instead of visibilty, you'll need to modify it in your case.
For more info about CSS3 transtions:
http://css-tricks.com/almanac/properties/t/transition/
cheers
Just put your animation in the class pseudo selector with the hover in it? like this
.clickMes {
color: white;
font-size: 17pt;
text-decoration: none;
}
.clickMes:active {
color: cyan;
}
.clickMes:hover {
animation: clickmes 1.3s infinite;
}
#keyframes clickmes {
0% {
background-color: none;
}
50% {
background-color: cyan;
}
100% {
background-color: none;
}
}