How to rotate the arc with in the Circle1 path continuously? - javafx

I am designing the web pages for that I have to rotate the arc in the circle path. I don't have previous experience in javafx. How do I rotate the Arc in the circle?
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.shape.*?>
<?import java.lang.*?>
<?import javafx.scene.layout.*?>
<?import javafx.scene.layout.AnchorPane?>
<AnchorPane xmlns:fx="http://javafx.com/fxml/1" xmlns="http://javafx.com/javafx/8">
<children>
<AnchorPane prefHeight="666.0" prefWidth="645.0">
<children>
<Circle fx:id="circcle2" fill="#f700001d" layoutX="323.0" layoutY="298.0" radius="50.0" stroke="#f50000" strokeType="INSIDE" strokeWidth="2.0" />
<Circle fx:id="circle1" fill="#f110000d" layoutX="323.0" layoutY="298.0" radius="70.0" stroke="#ea0202" strokeType="INSIDE" strokeWidth="2.0" />
<Arc fx:id="arc" fill="#ff252100" layoutX="314.0" layoutY="284.0" length="70.0" radiusX="50.0" radiusY="50.0" startAngle="96.0" stroke="#f20000" strokeLineCap="BUTT" strokeWidth="10.0" />
</children>
</AnchorPane>
</children>
</AnchorPane>

You need to use a controller. In the controller you need to animate the startAngle property of the Arc using a Timeline.
Note: I recommend using centerX and centerY instead of the layout properties. Furthermore wrapping a AnchorPane inside another currently isn't necessary, even more so since you're not using any anchors. A simple Pane would do the trick.
<Pane xmlns:fx="http://javafx.com/fxml/1" xmlns="http://javafx.com/javafx/8" fx:controller="mypackage.Controller"
prefHeight="666.0" prefWidth="645.0">
<children>
<Circle fx:id="circcle2" fill="#f700001d" centerX="323.0" centerY="298.0" radius="50.0" stroke="#f50000" strokeType="INSIDE" strokeWidth="2.0" />
<Circle fx:id="circle1" fill="#f110000d" centerX="323.0" centerY="298.0" radius="70.0" stroke="#ea0202" strokeType="INSIDE" strokeWidth="2.0" />
<Arc fx:id="arc" fill="#ff252100" centerX="323.0" centerY="298.0" length="70.0" radiusX="63.0" radiusY="63.0" startAngle="96.0" stroke="#f20000" strokeLineCap="BUTT" strokeWidth="10.0" />
</children>
</Pane>
The arc radius is calculated as outerRadius - strokeWidth/2 = (circle1.radius - circle1.strokeWidth) - arc.strokeWidth / 2, i.e. in this case (70 - 2) - 10/2 = 63.
package mypackage;
import javafx.fxml.FXML;
import javafx.animation.Animation;
import javafx.animation.Interpolator;
import javafx.animation.KeyFrame;
import javafx.animation.KeyValue;
import javafx.animation.Timeline;
import javafx.scene.shape.Arc;
import javafx.util.Duration;
public class Controller {
#FXML
private Arc arc;
#FXML
private void initialize() {
Timeline animation = new Timeline(
new KeyFrame(Duration.ZERO, new KeyValue(arc.startAngleProperty(), arc.getStartAngle(), Interpolator.LINEAR)),
new KeyFrame(Duration.seconds(2), new KeyValue(arc.startAngleProperty(), arc.getStartAngle() - 360, Interpolator.LINEAR))
);
animation.setCycleCount(Animation.INDEFINITE);
animation.play();
}
}
For counter-clockwise animation add 360 instead of subtracting it for the KeyValue of the second KeyFrame.

Related

JavaFx update linechart which is part of fxml does not work

I am new to JavaFx:
In my FXML I defined a linechart and over a controller I want to change e.g. the title of the chart.
But somehow it is not working.
Here the FXML:
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.chart.*?>
<?import javafx.scene.control.*?>
<?import javafx.scene.layout.*?>
<StackPane maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="400.0" prefWidth="600.0" xmlns="http://javafx.com/javafx/10.0.2-internal" xmlns:fx="http://javafx.com/fxml/1" fx:controller="com.ui.views.view2.viewView2Controller">
<children>
<VBox alignment="CENTER" prefHeight="200.0" prefWidth="100.0">
<children>
<Label text="View 2 Area" />
<Button mnemonicParsing="false" onAction="#nextPane" text="view 1 page" />
<LineChart fx:id="testChart">
<xAxis>
<CategoryAxis side="BOTTOM" />
</xAxis>
<yAxis>
<NumberAxis side="LEFT" />
</yAxis>
</LineChart>
</children>
</VBox>
</children>
</StackPane>
Here the controller Code:
package com.ui.views.view2;
import com.ui.libs.VistaNavigator;
import javafx.event.ActionEvent;
import javafx.fxml.FXML;
import javafx.scene.chart.*;
public class viewView2Controller {
#FXML
private LineChart<String,Number> testChart;
#FXML
private Axis<String> xAxis;
#FXML
private Axis<Number> yAxis;
public viewView2Controller()
{
xAxis = new CategoryAxis(); // we are gonna plot against time
yAxis = new NumberAxis();
xAxis.setLabel("Time/s");
xAxis.setAnimated(false); // axis animations are removed
yAxis.setLabel("Value");
yAxis.setAnimated(false); // axis animations are removed
//creating the line chart with two axis created above
testChart = new LineChart<>(xAxis,yAxis);
testChart.setTitle("my first JavaFX Chart");
testChart.setAnimated(false);
}
public void nextPane(ActionEvent actionEvent) {
VistaNavigator.loadVista(VistaNavigator.viewConfig);
}
}
Whats wrong in my code and what do I need to change that I am able to change the chart title and afterwards with the new recommendation also able to populate values into it. :-)
BR
Dieter

JavaFX center Button in VBox

I fail to center a Button in a VBox in Java code!
I used Scene Builder to create a SplitPane with the left AnchorPane having a Button centered in a VBox.
I want to recreate this, a Button in a VBox, in the right AnchorPane but not in FXML, in Java Code. But the right Button does not center, although I use vb.setAlignment(Pos.CENTER); :
My FXML code:
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.control.Button?>
<?import javafx.scene.control.SplitPane?>
<?import javafx.scene.layout.AnchorPane?>
<?import javafx.scene.layout.VBox?>
<AnchorPane id="AnchorPane" maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="200.0" prefWidth="400.0" xmlns="http://javafx.com/javafx/8.0.141" xmlns:fx="http://javafx.com/fxml/1" fx:controller="testimageview.MainViewController">
<children>
<SplitPane dividerPositions="0.5" prefHeight="200.0" prefWidth="400.0" AnchorPane.bottomAnchor="0.0" AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0">
<items>
<AnchorPane fx:id="leftAnchorPane" minHeight="0.0" minWidth="0.0" prefHeight="160.0" prefWidth="100.0">
<children>
<VBox alignment="CENTER" prefHeight="198.0" prefWidth="171.0" AnchorPane.bottomAnchor="0.0" AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0">
<children>
<Button mnemonicParsing="false" text="FXML" />
</children>
</VBox>
</children>
</AnchorPane>
<AnchorPane fx:id="rightAnchorPane" minHeight="0.0" minWidth="0.0" prefHeight="160.0" prefWidth="100.0" />
</items>
</SplitPane>
</children>
</AnchorPane>
And my Java Controller class code:
package testimageview;
import java.net.URL;
import java.util.ResourceBundle;
import javafx.fxml.FXML;
import javafx.fxml.Initializable;
import javafx.geometry.Pos;
import javafx.scene.control.Button;
import javafx.scene.layout.AnchorPane;
import javafx.scene.layout.Priority;
import javafx.scene.layout.VBox;
public class MainViewController implements Initializable {
#FXML
private AnchorPane leftAnchorPane;
#FXML
private AnchorPane rightAnchorPane;
public MainViewController() {
}
#Override
public void initialize(URL url, ResourceBundle rb) {
VBox.setVgrow(leftAnchorPane, Priority.ALWAYS);
VBox vb = new VBox();
Button rightButton = new Button();
rightButton.setText("Java");
vb.setAlignment(Pos.CENTER);
vb.getChildren().addAll(rightButton);
rightAnchorPane.getChildren().add(vb);
}
}
Well you did not define the dimensions for the VBox so by default (inside a ScrollPane) it will fit the size of it's children in your case a Button size like 50,50 or something like that, so you can not see the alignment. All you need to do is to define the size of the VBox to match the size of the second AnchorPane or you can just bind their dimensions ( Width, height ) like :
vb.prefWidthProperty().bind(rightAnchorPane.widthProperty());
vb.prefHeightProperty().bind(rightAnchorPane.heightProperty());

javafx fullscreen login window controls wont allign properly

I am trying to make a login page which is full screen,I followed another question in stackoverflow and made my login window it looks perfect with all controls, buttons etc aligned to center ,But as soon as I change the screen resolution every thing becomes unaligned . how can I solve this?.I am using scene builder
fxml
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.text.*?>
<?import javafx.geometry.*?>
<?import java.lang.*?>
<?import java.util.*?>
<?import javafx.scene.*?>
<?import javafx.scene.control.*?>
<?import javafx.scene.layout.*?>
<?import javafx.geometry.*?>
<?import java.lang.*?>
<?import javafx.scene.control.*?>
<?import javafx.scene.layout.*?>
<VBox alignment="CENTER" maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="768.0" prefWidth="1360.0" spacing="20.0" styleClass="background" stylesheets="#../UICoreComponents/JMetroDarkTheme.css" xmlns="http://javafx.com/javafx/8.0.40" xmlns:fx="http://javafx.com/fxml/1" fx:controller="com.MyCompany.attendanceMaster.LoginController">
<children>
<Pane prefHeight="200.0" prefWidth="278.0">
<children>
<TextField fx:id="userNameTF" layoutX="6.0" layoutY="55.0" prefHeight="25.0" prefWidth="248.0" promptText="Username" />
<Button layoutX="14.0" layoutY="141.0" mnemonicParsing="false" onAction="#loginBtnClicked" prefHeight="25.0" prefWidth="101.0" text="Login" />
<Button layoutX="145.0" layoutY="141.0" mnemonicParsing="false" onAction="#clearBtnClicked" prefHeight="25.0" prefWidth="101.0" text="Clear" />
<Label layoutX="99.0" layoutY="14.0" prefHeight="17.0" prefWidth="62.0" text="Login" textFill="WHITE">
<font>
<Font size="22.0" />
</font></Label>
<PasswordField fx:id="passwordTF" layoutX="6.0" layoutY="100.0" prefHeight="25.0" prefWidth="248.0" promptText="Password" />
</children>
</Pane>
</children>
<padding>
<Insets left="550.0" right="550.0" />
</padding>
</VBox>
Main.java
import com.MyCompany.Network.ClientMaster;
import javafx.application.Application;
import javafx.geometry.Rectangle2D;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.scene.control.Label;
import javafx.stage.Screen;
import javafx.stage.Stage;
/**
*
* #author shersha
*/
public class Main extends Application {
#Override
public void start(Stage stage) throws Exception {
new StaticController();
new ClientMaster();
Screen screen = Screen.getPrimary();
Rectangle2D bounds = screen.getVisualBounds();
stage.setX(bounds.getMinX());
stage.setY(bounds.getMinY());
stage.setWidth(bounds.getWidth());
stage.setHeight(bounds.getHeight());
stage.setFullScreen(true);
stage.setResizable(false);
Parent root = StaticController.LOGIN_LOADER.getRoot();
Scene scene = new Scene(root);
scene.getStylesheets().add("com/MyCompany/UICoreComponents/JMetroDarkTheme.css");
stage.setScene(scene);
stage.show();
}
/**
* #param args the command line arguments
*/
public static void main(String[] args) {
launch(args);
}
}
My screen resolution is 1360X768 perfectly alligned
**Screen resolution at 1024X768 **
My final question is how can I make a javafx application that will run screen resolution Independent?(My window size is maximized and not resizable)
Thank you.
Your layout is based on a VBox and then you are using padding to align it. As these values will be the same for all window sizes, it will only work in one case.
Instead you should use a StackPane or which centers the content. Into that StackPane you add your Pane, without any padding. Eventually you need to bind the scene width and heigh to the values of the StackPane.

JavaFX (using fxml) and custom class doesn't load

I am attempting to upload my code, but having issues with IntelliJ and gitHub. But the issue lies in the custom class not being found when I'm trying to load the second scene that contains a custom class. Any examples out there that have multiple scenes and custom classes that can lead me down the right path?
I used this sample to start with, and then added my custom class (extends TextField), but as soon as i click the button to go to the second scene it crashes.
http://www.javafxtutorials.com/tutorials/switching-to-different-screens-in-javafx-and-fxml/
controller class
package sample;
import javafx.event.ActionEvent;
import javafx.fxml.FXML;
import javafx.fxml.FXMLLoader;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.stage.Stage;
import sample.numberTextField;
import java.io.IOException;
public class Controller {
#FXML
Label lbl1;
#FXML
Button btn1;
#FXML
Label lbl2;
#FXML
Button btn2;
#FXML
numberTextField txtField1;
#FXML
public void handleButtonClick(ActionEvent event) throws IOException {
Stage stage;
Parent root;
if (event.getSource() == btn1) {
stage = (Stage) btn1.getScene().getWindow();
root = FXMLLoader.load(getClass().getResource("sample2.fxml"));
} else {
stage = (Stage) btn2.getScene().getWindow();
root = FXMLLoader.load(getClass().getResource("sample.fxml"));
}
Scene scene = new Scene(root);
stage.setScene(scene);
stage.show();
}
}
fxml
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.control.*?>
<?import java.lang.*?>
<?import javafx.scene.layout.*?>
<?import javafx.geometry.Insets?>
<?import javafx.scene.layout.GridPane?>
<?import javafx.scene.control.Button?>
<?import javafx.scene.control.Label?>
<?import sample.numberTextField?>
<GridPane alignment="center" hgap="10" vgap="10" xmlns="http://javafx.com/javafx/8" xmlns:fx="http://javafx.com/fxml/1" fx:controller="sample.Controller">
<columnConstraints>
<ColumnConstraints />
</columnConstraints>
<rowConstraints>
<RowConstraints />
</rowConstraints>
<children>
<AnchorPane prefHeight="150.0" prefWidth="250.0" style="-fx-background-color: blue;">
<children>
<Label fx:id="lbl2" layoutX="81.0" layoutY="29.0" text="This is scene 2" textFill="WHITE" />
<Button fx:id="btn2" layoutX="53.0" layoutY="101.0" mnemonicParsing="false" onAction="#handleButtonClick" text="click to go to scene 1" />
<numberTextField fx:id="txtField1" layoutX="44.0" layoutY="55.0" />
</children>
</AnchorPane>
</children>
</GridPane>
It has been brought to my attention that the naming convention I used on my class file numberTextField needed to be altered to NumberTextField. As soon as I did this, it began working as planned. You have to love case sensitivity, and I don't remember seeing anything anywhere that stated I couldn't do that but all in all I have it working.
Thanks everyone for trying to help.

JavaFX: how to make a proper vertical toolbar?

I want to make a vertical toolbar with buttons arranged vertically. Using JavaFX 2.2 that is included in JDK 7, in Linux Mint.
The screenshot shows the problem:
The FXML I am using looks like this:
<?xml version="1.0" encoding="UTF-8"?>
<?language javascript?>
<?import javafx.scene.control.*?>
<?import javafx.scene.layout.*?>
<BorderPane prefHeight="800.0" prefWidth="700.0" styleClass="root" xmlns="http://javafx.com/javafx/8" xmlns:fx="http://javafx.com/fxml/1">
<top>
<ToolBar>
<items>
<Button text="Test" />
</items>
</ToolBar>
</top>
<left>
<ToolBar orientation="VERTICAL" style="-fx-background-color: blue;">
<items>
<Region style="-fx-padding:10;" />
<Button rotate="-90" text="Project" style="-fx-label-padding:1;"/>
<Region style="-fx-padding:10;" />
<Button rotate="-90" text="Structure" />
</items>
</ToolBar>
</left>
<center>
<HBox>
<children>
</children>
</HBox>
</center>
<bottom>
<ToolBar prefHeight="18.0" prefWidth="472.0">
<items>
<Region styleClass="spacer" />
<HBox>
<children>
</children>
</HBox>
</items>
</ToolBar>
</bottom>
</BorderPane>
The proper toolbar in my definition is: buttons are placed correctly and the toolbar is as wide as the width of the buttons. The blue color indicates how wide the toolbar currently is.
Wrap your rotated tool items in a Group, then the in-built layout of toolbar will know that the rotation is a permanent one which should be taken into account for layout calculations and not just a temporary thing which might be used for animations. Read the javadoc for Group, where it talks about layout bounds calculations to better understand this.
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.*?>
<?import javafx.scene.control.*?>
<?import java.lang.*?>
<?import javafx.scene.layout.*?>
<HBox maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="200.0" prefWidth="100.0" style="-fx-background-color: cornsilk;" xmlns="http://javafx.com/javafx/8" xmlns:fx="http://javafx.com/fxml/1">
<children>
<ToolBar orientation="VERTICAL" style="-fx-base: palegreen;">
<items>
<Group>
<children>
<Button rotate="-90.0" style="-fx-base: gold;" text="Project" />
</children>
</Group>
<Group>
<children>
<Button rotate="-90.0" style="-fx-base: khaki;" text="Structure" />
</children>
</Group>
</items>
</ToolBar>
</children>
</HBox>
Update 24th April 2017
The above solution is fine as far as it goes, but does suffer from an issue in that the buttons in the toolbar misalign when they receive focus.
What a group does is size itself based upon its contents. When the size of the contents changes, the size of the group also changes. When a button or control gets focus in JavaFX it gets a focus ring around the control. The display for the focus ring is defined in CSS and contains negative values for background inset display. The result is that, when a control is focused, it is slightly larger than when it is not focused. Normally, when you use a standard layout pane, this is not an issue as the layout pane will just ignore the background insets for layout purposes. A group however takes the full size into account and does not ignore the focus ring. The result is that a group that consists of only a control will change in size slightly when it is focused or unfocused. This presents an issue with the solution above because, when a button becomes focused, it will get slightly larger and the shift in layout in the toolbar, which is not ideal.
The solution to the focus shift problem in the above code is to just rotate the entire ToolBar within a group rather than rotating each button within a group per button. This works fine, but then presents some other issues such as the ToolBar not taking up the entire available area at the left side of the scene (due to wrapping it in a group removing the dynamic layout properties of the ToolBar). To get around this, a binding in code can be used to size the ToolBar to the available area of its parent layout container.
So we end up with the slightly more verbose solution below:
skinsample/toolbar.fxml
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.control.ToggleButton?>
<?import javafx.scene.control.ToolBar?>
<?import javafx.scene.Group?>
<?import javafx.scene.layout.BorderPane?>
<?import javafx.scene.layout.HBox?>
<?import javafx.scene.layout.Pane?>
<?import javafx.scene.control.ToggleGroup?>
<BorderPane fx:id="border" prefHeight="200.0" prefWidth="100.0" xmlns="http://javafx.com/javafx/8.0.65" xmlns:fx="http://javafx.com/fxml/1" fx:controller="skinsample.VerticalToolbarController">
<left>
<Group>
<fx:define>
<ToggleGroup fx:id="selectedTool"/>
</fx:define>
<ToolBar fx:id="toolbar" rotate="-90.0" style="-fx-base: palegreen;">
<Pane HBox.hgrow="ALWAYS" />
<ToggleButton style="-fx-base: khaki;" text="Structure" toggleGroup="${selectedTool}"/>
<ToggleButton style="-fx-base: gold;" text="Project" toggleGroup="${selectedTool}" selected="true"/>
</ToolBar>
</Group>
</left>
</BorderPane>
skinsample/VerticalToolbarController.java
package skinsample;
import javafx.beans.binding.Bindings;
import javafx.fxml.FXML;
import javafx.scene.control.ToolBar;
import javafx.scene.layout.BorderPane;
public class VerticalToolbarController {
#FXML
private BorderPane border;
#FXML
private ToolBar toolbar;
public void initialize() {
toolbar.minWidthProperty().bind(Bindings.max(border.heightProperty(), toolbar.prefWidthProperty()));
}
}
skinsample/ToolDisplayApp.java
package skinsample;
import javafx.application.Application;
import javafx.fxml.FXMLLoader;
import javafx.scene.Scene;
import javafx.stage.Stage;
public class ToolDisplayApp extends Application {
#Override
public void start(Stage stage) throws Exception {
FXMLLoader loader = new FXMLLoader(getClass().getResource("toolbar.fxml"));
Scene scene = new Scene(loader.load());
stage.setScene(scene);
stage.show();
}
public static void main(String[] args) {
launch(args);
}
}
Notes:
This solution also demonstrates use of ToggleButtons rather than standard buttons within the ToolBar.
We also eliminate the default overflow behavior of the ToolBar (as it seems a little annoying in the vertical toolbar situation), using:
toolbar.minWidthProperty().bind(Bindings.max(border.heightProperty(), toolbar.prefWidthProperty()));
If you want to retain the overflow behavior, then use:
toolbar.prefWidthProperty().bind(border.heightProperty());
An alternate solution to the focus issue (using CSS to remove the focus ring entirely), is presented in:
JavaFX - How to prevent Toolbar from changing width on button state changes.

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