Can the telegram auth SDK be used within a browser - telegram

I'm struggling to get my head around the basics, and to find somewhere to ask for help. I know that the first two questions are a bit wooly by Stack overflow standards.
is there a forum/channel somewhere for a dialog with people trying to use MTProto?
is https://github.com/zerobias/telegram-mtproto the easiest to use implementation of MTProto in JS?
can it be used in a web client (i.e. with and ES6 import in a webpack environment)?
I'm seeing a bunch of errors but some of them seem to do with using webpack 4, but I'm not sure if what I want to do is even possible (see Accessing Telegram API via web-based client), although I have now mananged to get a 2FA code sent
My aim is to create a client that can log into certain telegram channels where all the content comes from a bot, and to parse information from them

Connecting to the Telegram MTProto API is possible in browsers. You should use a library to do that. I'm going to mention some functional and maintained libraries.
There is the official TDLib with browser support, but it is quite hard for newcomers to use.
There is also GramJS which works on both Node.js and browsers, has type declarations for TypeScript and an easy-to-use API. It also take cares of many things like caching entities, so you do your work even faster. You can even change the lib target to use as an ES module in the browser.
is there a forum/channel somewhere for a dialog with people trying to use MTProto?
You can consider joining #gramjschat.

Related

Providing REST API over Firebase

As far as it goes to standard clients, be it web, mobile, etc. the path to authentication is clear and simple. Firebase provides this facility out of the box.
However, when it comes to exposing a platform through REST API, what would is the way to go?
If Firebase supports, I could not find anything thus far online about it.
Has anyone in this community implemented something similar on top of Firebase?

Meteor's clientside technology stack

I'm thinking of adopting Meteor for my hobby project and I'm wondering something.
On one or two websites that were comparing various frameworks listed Meteor as one having both client and server libraries (a better term could be used here, but I can't think of one!).
So my question is...
Where can I find more info about this client library and its capabilities?
Can I drop the default library (whatever it may be) for something like Knockout? Do I need or want to?
Meteor has a database everywhere approach which means that you can use the same interface for accessing your data on both client and server. (i.e. MyCollection.find() would do a find whether you're on client or server.
As for client side libraries, meteor supports adding packages such as other templating engines like meteor-knockout. As well meteor comes with the Handlebars templating engine, which is what is used in the docs. See here
In general, if you want to know anything about Meteor, the docs are the best place to go.

Scala http library for google app engine : scalaj-http vs dispatch vs?

From the question here, There are two external libraries to use for http operation. It seems that dispatch has more visibility while scalaj-http is easy to use as stated there. Thus, I am more inclined toward scalaj-http. I want to use the http library in google app engine, where there are restraints. For standard Java, there is a work around for it from here. I would like to get advice on what would be the best approach to use Scala in Google app engine(this is not for Lift framework).
I personally am very happy with Dispatch. There are several executors, including one for App Engine, dispatch-gae.

Whats the best practices to let flash files communicate with my website?

I am working on a website and this website contains games and this games will need to submit score to the website so the website will handle saving the user game score in the database.
So i am asking about the standards and common techniques to do this communications between the website and the flash games, is it better to let the flash files call javascript functions or call server side code? i have no idea how this can be done
Note: i can ask the flash games creator to edit the flash files to call some functions.
Also may be 'not sure yet' i will need to send from the server to the flash some variables.
It would be better for you if you create some javascript api that the game creators can hook into. Then it is entirely up to you what you do with it: ajax calls to webservices springs to mind.
This would protect you from having to learn Flex or Action script and if you can get the agreement of the game developers on the api, then you have abstracted this interface and your implementation in the browser will be de-coupled from what happens in Flash.
Well, the way I'm used to it, is that firstly, you design an API for the service the game developers should use. Obviously, you have to actually implement the service. :)
The next step is to provide an SDK, that further encapsulates the API and makes working with it easy, bridging the semantic gap between the API and the client, and sparing the developers the dull work of marshalling calls and parsing return values.
You can provide the SDK for use as a runtime shared library, so that you can provide bug-fixes and other interal changes without requiring recompiles and updates.
The reason, why I cannot really agree with Daniel is, that I don't really see a benefit in introducing an intermediary layer. It is just one more source of errors and security issues. From my experience, the most dramatical changes I know to APIs is deprecation of calls, change of call signatures or structure of returned data. Since you're writing this from scratch, it is very likely to happen.
In conclusion, the best practices for me are:
a well designed API
documentation
an SDK
developer support
greetz
back2dos

Is it possible to build an application for the LinkedIn platform?

Do you know if it's possible to build an application for the LinkedIn platform?
Yes, they have API at http://developer.linkedin.com/index.jspa, allowing access to the profile, connections, messaging and more.
While LinkedIn has promised a public API for a very long time now, they have yet to deliver.
No, there is no public LinkedIn API yet.
IMO, their widgets (which there are only two of at the moment, which are very limited) don't count.
They say that they are open to being contacted with specific uses for their API and they may give access to parts as needed - but that is if they accept your ideas for integration. They have been very picky with this - and have not accepted my attempts to integrate with LinkedIn yet, they tell me I have to wait with everyone else, apparently my applications are not "high-profile" enough.
Sure, you'll find many Google results talking about their "promised" API, but they are empty promises and won't be of much help.
Yes, Linkedin has an API:
http://www.programmableweb.com/api/linkedin
http://blog.linkedin.com/blog/2007/12/the-intelligent.html
So you could build an application that uses it.
Update: (from second link)
We’ll be phasing all of this in over the coming months and to get involved with the Intelligent Application Platform either for APIs, widgets, or hosted applications, send us an e-mail to developers#linkedin.com telling us what you want to build and what you need to build it.
Since there are published Mashups using LinkedIn I would assume that means you can use the API even if the documentation isn't readily available.
As a tip, in the future include links to what you found that didn't work, so we know not to give it to you again.
I poked around a bit more and I found some more on their widgets which appears to be the main focus of their API.

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