Tornadofx onFocus listener - javafx

Is there something like an onFocus() method, which I could override like the onDock() and onCreate() in the view class?
In the documentation there is only written about live reloading of views.
I tried combining that with, the onDock() and onCreate() method, but, even though it "works", it's not a very neat way of replicating onFocus behaviour.
Is there a simple way to have a "listener" method that's called when the view/fragment comes to front/on focus?

The View is a container, and not an UI element in the sense of the JavaFX context, so it cannot receive an onFocus callback. However, you can register one with the current window or even the root node of the View. If you're opening a window, you could register such an even with the currentWindow property. If you're not opening a window, you could register it with the root property of the View. Here is an example listening for a single focus change event from the currentWindow:
override fun onDock() {
currentStage?.focusedProperty()?.onChangeOnce {
}
}

Related

Detect a change of iframe in page detail view in magnolia

Is there a way to detect which node is being rendered when the user selects a link within the pages detail app and only the iframe changes? If just the the iframe is changing I need a mechanism that can call the parent page and send the path of the node that is being rendered in the iframe. We run Magnolia EE 5.6.11.
My issue is that I have a ValueChangeListener in a ComboBox that I use as a versionSelector in a PageBar extension in the pages detail app.
// Create a selection component;
private ComboBox versionSelector = new ComboBox();
private Listener listener;
private boolean isSettingValue;
public VersionSelectorViewImpl(){
construct();
}
private void construct() {
versionSelector.setVisible(false);
versionSelector.setSizeUndefined();
versionSelector.setImmediate(true);
versionSelector.setNullSelectionAllowed(false);
versionSelector.setTextInputAllowed(false);
//setup listener for the selected item
versionSelector.addValueChangeListener(new Property.ValueChangeListener() {
#Override
public void valueChange(Property.ValueChangeEvent event) {
if (listener != null) {
listener.versionSelected((Object) event.getProperty().getValue());
}
}
});
}
The implementation is similar to the LanguageSelector or VariantSelector. When someone activates a hyperlink in the page template the iframe changes and the valueChange method retrieves the wrong value (ie. the event is from the previous page).
When someone activates a link, the PagesEditorSubApp#updateNodePath calls the updateLocationDependentComponents which calls the PageBar.onLocationUpdate. This calls in our case the VersionSelector#setCurrentVersion method. At this point I would need to reload the page detail subapp so that the listener is correctly set to the new page. I tried using the pageEditorPresenter.refresh() method in the setCurrentVersion method but it didn't do it.
In Magnolia 5.x you need to fire ContentChangeEvent to trigger the refresh (and hope that subapp you want to refresh listens to it, which in case of page detail subapp shouldn't be a problem).
Or, since you mention LanguageSelector, you can indeed try to call PageEditorPresenter directly as it does from info.magnolia.pages.app.editor.pagebar.languageselector.LanguageSelector#languageSelected, tho unless you need to modify something in the presenter (eg. locale in the example above), it seems rather unnecessary coupling of the code.
Once you are migrating your code to Magnolia 6.x and new UI framework, you have more convenient way of triggering notification of datasource change which all the views consuming data from given source listen to and facilitating refresh that way (as is shown eg in PasteComponentAction here.

Flex AsyncToken for listening to Alert box buttons

Can I listen to Alert button click between components using AsyncToken?
Basically, I want to have a method that opens an Alert with buttons and have it return an AsyncToken so that other components calling that method can listen for button click.
Example:
var token:AsyncToken=methodThatOpensAlert();
token.addResponder(new mx.rpc.Responder(buttonClick));
What's the way to do that?
Thank you.
You might be able to use an AsyncToken to achieve this but you could also just register for custom events that you dispatch from the pop up, this is a much cleaner method IMO. Really you've got two relatively clean options I can think of. 1 you make your pop-up dispatch events like "okClicked" "cancelClicked" for different button clicks within the pop-up, you create an instance of the pop up and add listeners then call PopUpManager.addPopUp, or else you do PopUpManager.createPopUp and keep a reference to the returned display object (the instance of the pop-up it created) and add your listeners then. 2 you make two properties in the pop up typed as function, you use them as call backs, so when you create the pop-up you set the okClickedFunction and cancelClickedFunction (or whatever your buttons may be) then in the pop-up you put cilck handlers on the buttons, check to see if the appropriate call-back function is set and call it if so, like
if(okClickedFunction)
okClickedFunction();
Let me know if you have a specific need that makes you think you must use the AsyncToken, but from checking out the docs it looks as though it's strictly meant to work with the other RPC methods and lots of properties are read-only.
EDIT:
[SomeUtilClass.as]
private static function methodThatOpensAlert():CustomAlert
{
return PopUpManager.createPopUp(Application.application, CustomAlert) as CustomAlert;
}
[CustomAlert.as]
[Event(type="flash.events.Event", name="button1Clicked")]
[Event(type="flash.events.Event", name="button2Clicked")]
private function button1Clicked_handler(event:MouseEvent):void
{
dispatchEvent(new Event("button1Clicked", true));
}
private function button2Clicked_handler(event:MouseEvent):void
{
dispatchEvent(new Event("button2Clicked", true));
}
[ThingThatUsesAlert]
var ca:CustomAlert = SomeUtilClass.methodThatOpensAlert();
ca.addEventListener("button1Clicked", button1ClickHandler);
ca.addEventListener("button2Clicked", button2ClickHandler);
And I believe mouse events bubble by default anyhow still so you could really just listen for a click event on the pop up then use the event.target to determine if it was one of the buttons your interested in.
Let me know if you can make sense of this or need more info.

Flex Mobile Back Button

I search all through the internet and all topics about taking control of the back button in views are saying same thing:
override protected function backKeyHandler():void
{
//Block native 'back' behavior.
}
But when I write this code into my views I always taking same error:
1020: Method marked override must override another method.
I look for this but didn't find a solution.
If the method isn't defined in some parent; then it can't be overriden. Just remove the 'override' keyword from your method:
protected function backKeyHandler():void
{
//Block native 'back' behavior.
}
This method will do nothing unless you add an event listener for it to be called. If you're using an MXML View, you can add your listener to the backKeyPressed event:
<s:View backKeyPressed="backKeyHandler()">
</s:View>
I'll add that this is for mobile applications only.
I can't comment on specific code you found on the Internet without actually knowing what that code or documentation was.
A good article about Back button issue: http://theorynine.com/labs/taking-control-of-the-back-button-in-views-adobe-air-flex-mobile/

Qt-Right click mouseReleaseEvents aren't caught by eventfilter,other events though are caught

My application consists of a WebView widget. A mouse click on the widget is not handled by the mousePressEvent() of my application, but by the WebView widget. So, I installed an event filter to receive the events. Now, I get notified of all events, except the mouseReleaseEvent for the right click (Everything works fine for left clicks and mousePressEvent for the right click is also getting registered). I guess it has got something to do with context events getting generated by right clicks (a pop-up menu gets generated). But since I am using a filter, the event should first be sent to me. The following is the code for the event filter
in Jambi, but I hope I can modify an answer given in Qt for Jambi.
public boolean eventFilter(QObject o,QEvent event)
{
if (event.type()==QEvent.Type.MouseButtonPress) // One can call the mousePressEvent() functions from here,which can do this work but speed
{
if (((QMouseEvent)event).button()==Qt.MouseButton.LeftButton)
{
mousebuttontype=1;
clickedorpressed=1;
}
else
if (((QMouseEvent)event).button()==Qt.MouseButton.RightButton)
{
mousebuttontype=2;
System.out.println("right");
}
t1=QTime.currentTime();
t1.start();
}
else
if (event.type()==QEvent.Type.MouseButtonRelease)
{
if (t1.elapsed()>900)
{
switch(mousebuttontype)
{
case 1: browser.back();
break;
case 2: browser.forward();
break;
}
}System.out.println("choda");
}
return false;
}
MY BASIC AIM IS GETTING THE TIME INTERVAL FOR WHICH THE RIGHT CLICK WAS PRESSED. ANY WORKAROUND ?
Some digging around certainly seems to suggest that there may be no right-mouse release event being generated if that is the trigger for a context menu on your particular system. These are conveyed as a QContextMenuEvent.
This Qt Labs post hints about this too.
A work around may be tricky if it is system dependent. Have you tried overriding event() in the QApplication class to see if the event comes through there? Some events don't necessarily get to the children but everything goes through QApplication::event().
Another option for you is, subclass Qwebview and override mouseReleaseEvent event
I've found a fix for this that I dont think will be system dependent.
My particular case was using mouseReleaseEvent in order to catch the events, and use them myself. I didn't get these events.
On all child widgets of the widget that I want to handle the event, I added to the class definition:
protected:
void mouseReleaseEvent(QMouseEvent *event) {event->ignore();}
This overrides the default implementation for context menu's, and sends the mouseReleaseEvent back up the parent chain like it would for other mousebuttons.
http://doc.qt.io/qt-5/qevent.html#ignore
This shows that it will probably propagate to the parent widget. As the link indicates, this fixed it for me at Qt 5.9, but I think it should work for virtually all version.
(I am aware this question is literally 7 years old, but it doesn't contain the fix that I think would be the best fix, and shows up as result 2 on google(qt not getting mouse release event on rightclick). So I think it deserves an up to date answer.)
Without going in to broader implementation explanations, the core problem I needed to solve related to this issue was that I needed to know if a context menu swallowed the right-click so I could ensure some custom state was handled properly. The simplest workaround I was able to find was to implement contextMenuEvent, which gets called after mousePressEvent, to detect if the event was accepted (a context menu was opened somewhere in my QGraphicsScene/Items). Here is a minimal example in Python to demonstrate how the event state might be used:
def contextMenuEvent(self, event):
event.setAccepted(False)
super(MyGraphicsView, self).contextMenuEvent(event)
self.__context_menu_used = event.isAccepted()
Note you can also skip running the the base class contextMenuEvent entirely to block the scene/items from opening a context menu. This is handy if you want to do 3D-DCC-like alt-RMB-zooming without accidentally opening a context menu, e.g.:
def contextMenuEvent(self, event):
# Block context menus if alt is held down
if event.modifiers() & QtCore.Qt.AltModifier:
return
event.setAccepted(False)
super(MyGraphicsView, self).contextMenuEvent(event)
self.__context_menu_used = event.isAccepted()

Flex 3 keyboard event handling

I'd like to arrange things so that I have a chain of keyboard event handlers in my flex application, all of whom are queried when key down events occur. Basically, when a visual component is on screen, it is a candidate for handling a key press event. Something like this (clearly this is pseudocode):
<application handles_keys="F5, F6">
<tabGroup>
<tab1 handles_keys="pgup, pgdn">
<control handles_keys="0,1,2,3,4,5,6,7,8,9" />
</tab1>
<tab2 handles_keys="pgup, left, right"/>
</tabGroup>
</application>
I have a class written that will respond to the key events the way I want it to, so how do I register one or more instances of this class to have the results I want? Also, note that there are some situations where this class should receive events that would ordinarily be handled by a UI component. The TAB key is the main example; I have a few cases where I want my key down event handler to fire even when the focus is on a text field.
The way you have your pseudocode setup right now, you'd have to subclass all the different containers and add a handles_key property to each one. You may want to externalize the functionality to a separate class like this:
<KeyHandler target="{tab1}" handlesKeys="pgup,left,right"/>
As for actually catching the events, you'll need to add a KeyboardEvent.KEY_DOWN listener on the UIComponent you're wanting to listen to. You'll need to set the useCapture argument of addEventListener() to true as well. This will let you capture the event and prevent it instead of the event hitting the object and bubbling up.
target.addEventListener(KeyboardEvent.KEY_DOWN, target_onKeyDown, true);
Inside your target_onKeyDown event, check to see if you have a match for one of your keys you want to handle and if there is a match, call event.stopImmediatePropagation() or event.preventDefault() depending on what you need to do.
The Flex 3 Language Reference gives a good explanation of event propagation and keyboard events:
http://livedocs.adobe.com/flex/3/langref/flash/events/Event.html
The correct approach turns out to have been a global keyboard event manager, added as a key down listener to the stage when the application's creationComplete event is called. This then dispatches domain events for each keypress or combination thereof. Sadly, the filtering per-component model didn't work out.
I'm going to be porting this app to the Cairngorm framework, which should work really well once I'm done it.
when the displayed object is added to screen then start listen for stage keyboard events
when the object was removed from the screen the remove the keyboard event listener
on keyboard events filter the events you need :)
The code for a Canvas class you need should look like this:
class MyCanvas extends Canvas
{
public function MyCanvas(){
super();
}
override protected function createChildren():void{
super.createChildren();
this.systemManager.stage.addEventListener(KeyboardEvent.KeyUp, onKeyUpHandler);
}
private function onKeyUpHandler(e:KeyboardEvent):void{
// handle your code
switch(e.charCode){
case Keyboard.1:
case Keyboard.2:
case Keyboard.3:
case Keyboard.4:
case Keyboard.5:
case Keyboard.6:
case Keyboard.7:
case Keyboard.8:
case Keyboard.9:{
// do my stuff
break;
}
case Keyboard.F1:{
// do other stuff
break;
}
}
}
}
public function destroy():void{
//don't forget to remove listeners for stupid flash garbage collector
this.systemManager.stage.removeEventListener(KeyboardEvent.KeyUp, onKeyUpHandler);
}
}
Ignore any miss-spells :D I wrote the code from my mind :))

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