I want to run a Smart TV application in Tizen Studio emulator. The application was not originally created using Tizen studio. The application is made using JavaScript library "TV Application Layer".
The application can be cloned from https://github.com/bbc/talexample .
To run the application in web browser, do the following steps using cmd prompt or git bash:
git clone git#github.com:bbc/talexample.git
cd talexample
npm install
npm start
Navigate to http://localhost:1337/
I can run this app in web browser. I can also run any application in the Tizen emulator, which was originally created in Tizen Studio. But I don't know how to run the above mentioned Smart TV app in Tizen Studio Emulator/Simulator. When I try to run in the emulator, it gives the following error:
"Launching New_Configuration" has encountered a problem. This is an
error in the configuration file.
Maybe, it needs some configuration in both the Tizen Studio emulator and the Smart TV application.
Please, tell me any solutions to run the app in Tizen Studio emulator.
Related
Should I be able to attach the debugger to a blazor wasm project using the visual studio 2019 professional edition? When I use dotnet watch run, I can't get the symbols to load to hit the breakpoints. It works fine with iisexpress but not when I use dotnet watch run. Any ideas or articles to look at would be appreciated.
I had an issue where I am developing a web service in Visual Studio 2017, ASP.NET with .NET version 4.7. When publishing to Azure from Visual Studio, it published fine and ran fine, it also runs in debug with no problems.
However, when I linked up the GitHub repo to the Azure App Service and pushed the updates to GitHub, then syncing Azure and waiting for it to pick up the updates and then deploy the app using Kudu, it would sync but then give multiple syntax errors along the lines of ';' expected, '(' expected, etc when attempting to deploy, and would therefore fail.
Apparently this is due to Azure using MSBuild 14, when it should be using MSBuild 15 for my VS2017 project. I don't understand the intricacies, and can't find many references to this issue online, but the issue was resolved by adding the Microsoft.Net.Compiler NuGet package to the project and then pushing this to GitHub and syncing the repo within Azure Deployment Centre.
When I just installed a Visual Studio 2017 and created my Xamarin.Forms application, it ran fine on my Windows 10 PC. However, I then installed some apps from Steam (which is the only thing I can think of that could change system settings). After that, when I try to create another Xamarin.Forms project, it does not deploy well to my machine and gives the following error:
DEP6200: Bootstrapping failed. Device cannot be found.
SmartDeviceException - Deployment failed because no
device was detected. Make sure a device is connected
and powered on. [0x80131500]
Strangely enough, my first app continues to build and run fine, even if I uninstall it from Windows and then deploy it again.
What could be the issue?
I have just noticed that Visual Studio makes ARM the default architecture. Changing it to "Any CPU" brought back the option to run the app on my machine.
Please help I can't deploy my app on device. I'm trying to build a hello world app using xamarin forms. The app is successful when deploying on android emulator but when I deploy in my device Asus android 7.0 API 24 the deployment failed. I'm using VS 2015 community.
I am running Visual Studio for Mac and I am truing to deploy my ASP.NET Core App to my Google App Engine project. I followed the steps described in this official guide but I got stuck in the "Install Cloud Tools for Visual Studio" step as there's no extension for Visual Studio Mac version.
I also came across the Cloud SDK for Mac and now I am confused which way to go. What's the relationship between these two guides and what's the right way of deploying a VS ASP project to App Engine on a Mac?
EDIT
app.yaml file contains:
runtime: aspnetcore
env: flex
Steps to deploy to Google App Engine:
Create a new ASP .Net project in Visual Studio
Build your project.
Install Google Cloud SDK: https://cloud.google.com/sdk/.
You’ll have to configure gcloud for your Google Cloud Platform project.
See: https://cloud.google.com/sdk/docs/quickstart-macos.
Run the following commands via terminal while in the same directory as your VS solution file:
gcloud app create
dotnet restore
dotnet publish -c Debug
Create an app.yaml file as follows and place it in the “publish” directory.
The contents of the app.yaml file are:
runtime: aspnetcore
env: flex
The path to the publish directory will be as follows: ".../my_vs_project/bin/Debug/netcoreapp2.0/publish"
Run the following command via terminal while in the same directory as app.yaml file:
gcloud app deploy
Well, the SDK is a lower level tool to use and hence more cumbersome. Basically what "Cloud Tools for Visual Studio" does is hiding the complexities of using SDK. Since there is no GCP extention for VS Mac looks like that's the only choice that you have so you need to do SDK commands like " gcloud app create" and "gcloud app deploy" to deploy your project to GCP. I hope this is helpful.
Note: the comment on another answer indicates that the confusion comes from also looking at the Google App Engine .NET Flexible Environment Documentation.
In general GAE is higher level cloud offering which can take care of some of the maintenance activities a plain, general-purpose VM infra like GCE would require (for example scalability), so you can focus more on your app itself instead.
But the choice of using GAE or GCE is really yours - it depends on how you want to build and use your app. And maybe on how well these are supported/integrated with your tools of choice (VS in your case).