Graphics Viewport coordinates after scrolling - qt

Here is a class i use for the viewport to zoom in/out.
zoom.cpp
#include "zoom.h"
#include <QMouseEvent>
#include <QApplication>
#include <QScrollBar>
#include <qmath.h>
Graphics_view_zoom::Graphics_view_zoom(QGraphicsView* view)
: QObject(view), _view(view)
{
_view->viewport()->installEventFilter(this);
_view->setMouseTracking(true);
_modifiers = Qt::ControlModifier;
_zoom_factor_base = 1.001;
initfactor=1;
}
QList<int> Graphics_view_zoom::gentle_zoom(double factor) {
_view->scale(factor, factor);
_view->centerOn(target_scene_pos);
QPointF delta_viewport_pos = target_viewport_pos - QPointF(_view->viewport()->width() / 2.0,
_view->viewport()->height() / 2.0);
QPointF viewport_center = _view->mapFromScene(target_scene_pos) - delta_viewport_pos;
zpoint=_view->mapToScene(viewport_center.toPoint()); //zpoint is public QPointF
_view->centerOn(_view->mapToScene(viewport_center.toPoint()));
emit zoomed();
zooms.append(viewport_center.x());
zooms.append(viewport_center.y());
zooms.append(_view->viewport()->x());
zooms.append(_view->viewport()->y());
return zooms;
}
void Graphics_view_zoom::set_modifiers(Qt::KeyboardModifiers modifiers) {
_modifiers = modifiers;
}
void Graphics_view_zoom::set_zoom_factor_base(double value) {
_zoom_factor_base = value;
}
bool Graphics_view_zoom::eventFilter(QObject *object, QEvent *event) {
if (event->type() == QEvent::MouseMove || event->type()==QEvent::Scroll) {
QMouseEvent* mouse_event = static_cast<QMouseEvent*>(event);
QPointF delta = target_viewport_pos - mouse_event->pos();
if (qAbs(delta.x()) > 5 || qAbs(delta.y()) > 5) {
target_viewport_pos = mouse_event->pos();
target_scene_pos = _view->mapToScene(mouse_event->pos());
}
} else if (event->type() == QEvent::Wheel) {
QWheelEvent* wheel_event = static_cast<QWheelEvent*>(event);
if (QApplication::keyboardModifiers() == _modifiers) {
if (wheel_event->orientation() == Qt::Vertical) {
angle = wheel_event->angleDelta().y();
steps=steps+angle;
factor = qPow(_zoom_factor_base, angle);
initfactor=qPow(_zoom_factor_base,0-steps);
gentle_zoom(factor);
return true;
}
}
}
Q_UNUSED(object)
return false;
}
zoom.h
#ifndef ZOOM_H
#define ZOOM_H
#include <QObject>
#include <QGraphicsView>
class Graphics_view_zoom : public QObject {
Q_OBJECT
public:
Graphics_view_zoom(QGraphicsView* view);
QList<int> gentle_zoom(double factor);
void set_modifiers(Qt::KeyboardModifiers modifiers);
void set_zoom_factor_base(double value);
double _zoom_factor_base;
double angle;
double factor;
double initfactor;
int steps=0;
QList<int> zooms;
QPointF target_scene_pos;
QPointF zpoint;
int slposx;
QGraphicsView* _view;
Qt::KeyboardModifiers _modifiers;
QPointF target_viewport_pos;
bool eventFilter(QObject* object, QEvent* event);
private:
signals:
void zoomed();
};
#endif // ZOOM_H
I need to add a GraphicsItem (which is also sub-classed to either the center of the viewport or ideally at its top-left corner. What i managed to get from this class is the center of the view (see zpoint variable in gentle_zoom(). However, it only works if mouse wheel is used to zoom. If i then move the scrollbar of the Graphics view (which is in a Ui HLayout and auto-adjusts), the item is added to the previous position and doesn't follow the scrolling i did with mouse.
How can i get that ? I assume i have to add some event to the eventFilter(), but unsure of what is that. Thanks

Perhaps add the _view-horizontalScrollBar()->value() (or vertical) to the zpoint. So keep track of the last scrollbar position when you zoom, then when you add an item after scrolling you add (newScrollPosition - lastScrollPosition) to your center point.

You seem to want to have a view-bound item that ignores transformations (i.e. zoom). One approach is to have an item with QGraphicsItem::ItemIgnoresTransformations flag set. It'd make sense when the untransformed "UI" items are shared among all views.
Another is to overlay a second, transparent graphics view on top of the primary one, and show the "static" (un-zoomable) UI there, from a dedicated scene. This makes sense when each view needs its own custom UI that's not shared between the views. You may refer to this, albeit not fully fleshed out yet working, answer.
As a colossal hack, you can use the first approach for the UI items for all views, but instead have dedicated untransformed item(s) for each view, and do nothing if paint(..., widget) is not the items desired view.

Well, it was much easier than i thought. After studying the zoom class, i realized that i was storing the initial zoom factor (initfactor variable), so all i had to do for my new GraphicsItem was ..
item->setX(ceil(ui->graphicsView->horizontalScrollBar()->value()*z->initfactor));
item->setY(ceil(ui->graphicsView->verticalScrollBar()->value()*z->initfactor));
... and the item was added at the top-left position of my zoomed view.
#Noah Whitehouse Thanks for the heads up, the horizontalScrollBar()->value() was actually the one that lead me to the solution

Related

Programmatic scrolling with QGraphicsView and QGraphicsItem?

I would like to programmatically scroll a scene to the left / right, but I am not sure how to do that properly. Note that I do not want to have (visible) scroll bars.
I use a standard QGraphicsView + QGraphicsScene + QGraphicsItem setup. I have downsized it to the minimum, with one single QGraphicsItem (a QGraphicsRectItem) in the scene.
I have managed to achieve programmatic scrolling by setting my view like this:
// view setup
view->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
view->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
and then, in another part of the code:
// programmatic scrolling
QScrollBar* const sb = view->horizontalScrollBar();
sb->setRange(0, 1000); // some values for experimenting
sb->setValue(sb->value() + 100 or -100); // some increment for experimenting
This works, but... scrolling through invisible scrollbars doesn't feel right.
I tried this more straightforward approach:
// programmatic scrolling - doesn't quite work
view->viewport()->scroll(100 or -100, 0); // some increment for experimenting
This code does scroll, but when the rectangle goes off the left edge of the view, and I reverse the scrolling direction (increment changed from 100 to -100 in the call to scroll()), the uncovered part of the rectangle is not repainted. The reason is that QGraphicsRectItem::paint() is not called in that case (it is called when using the scrollbar method).
So, is there a way to get viewport()->scroll() work? Or some other simple way to achieve programmatic scrolling? Or is the artificial scrollbar method just the way to go?
Moving the view assumes that it's smaller than its scene. If they're the same size, it won't move.
QGraphicsView can be set to centerOn any position in scene coordinates. Use a timer to call centerOn to move the view one frame at a time.
Here's a working example: -
#include <QApplication>
#include <QGraphicsScene>
#include <QGraphicsView>
#include <QGraphicsRectItem>
#include <QTimer>
class MyView : public QGraphicsView
{
private:
public:
MyView(QGraphicsScene* pScene)
: QGraphicsView(pScene, NULL)
{}
void AnimateBy(int x)
{
float updateFrequency = (1000/30.0); // ~30 frames per second
QPointF currScenePos = sceneRect().center();
int curX = currScenePos.x();
int endPos = curX + x;
int distanceToAnimate = (endPos - curX);
// speed = dist / time
float updatePosInterval = (float)distanceToAnimate / updateFrequency;
printf("updatePosInterval: %f \n", updatePosInterval);
static float newXPos = sceneRect().center().x();
QTimer* pTimer = new QTimer;
QObject::connect(pTimer, &QTimer::timeout, [=](){
newXPos += updatePosInterval;
centerOn(newXPos, sceneRect().center().y());
// check for end position or time, then....
if(newXPos >= endPos)
{
pTimer->stop();
pTimer->deleteLater();
}
});
pTimer->start(updateFrequency);
}
};
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
QGraphicsScene scene(0, 0, 10000, 20000);
MyView* view = new MyView(&scene);
QGraphicsRectItem* pRect = new QGraphicsRectItem(0, 0, 100, 100);
pRect->setPos(scene.width()/2, scene.height()/2);
scene.addItem(pRect);
// timer to wait for the window to appear, before starting to move
QTimer* pTimer = new QTimer;
pTimer->setSingleShot(true);
QObject::connect(pTimer, &QTimer::timeout,[=](){
view->centerOn(pRect); // centre on the rectangle
view->AnimateBy(100);
pTimer->deleteLater();
});
pTimer->start(1000);
view->show();
return a.exec();
}
So, we create the animation by moving the view frame-by-frame using the call to centerOn.
For simplicity, the code just deals with moving in one axis. To move in 2 axis, use 2D vector maths to calculate the interval position.
Try to change the view transformation with the QGraphicsView::translate() or QGraphicsView::setTransform().
But keep in mind that you can't move the viewport "outside" the scene, so make sure that your scene rectangle is large enough.
If I got your question correctly, there is a dojo classes library with such class as PanWebView that allow QWebView to scroll smoothly with mouse without any scrollbars. Take a look at sources. It supports panning and can be suitable for mobile apps, but maybe it'll help you too.
PanWebView class looks like this
#include <QWebView>
#include <QWebFrame>
#include <QMouseEvent>
#include <QApplication>
class PanWebView : public QWebView
{
Q_OBJECT
private:
bool pressed;
bool scrolling;
QPoint position;
QPoint offset;
QList<QEvent*> ignored;
public:
PanWebView(QWidget *parent = 0): QWebView(parent), pressed(false), scrolling(false) {
QWebFrame *frame = page()->mainFrame();
frame->setScrollBarPolicy(Qt::Vertical, Qt::ScrollBarAlwaysOff);
frame->setScrollBarPolicy(Qt::Horizontal, Qt::ScrollBarAlwaysOff);
}
protected:
void mousePressEvent(QMouseEvent *mouseEvent) {
if (ignored.removeAll(mouseEvent))
return QWebView::mousePressEvent(mouseEvent);
if (!pressed && !scrolling && mouseEvent->modifiers() == Qt::NoModifier)
if (mouseEvent->buttons() == Qt::LeftButton) {
pressed = true;
scrolling = false;
position = mouseEvent->pos();
QWebFrame *frame = page()->mainFrame();
int x = frame->evaluateJavaScript("window.scrollX").toInt();
int y = frame->evaluateJavaScript("window.scrollY").toInt();
offset = QPoint(x, y);
QApplication::setOverrideCursor(Qt::OpenHandCursor);
return;
}
return QWebView::mousePressEvent(mouseEvent);
}
void mouseReleaseEvent(QMouseEvent *mouseEvent) {
if (ignored.removeAll(mouseEvent))
return QWebView::mouseReleaseEvent(mouseEvent);
if (scrolling) {
pressed = false;
scrolling = false;
QApplication::restoreOverrideCursor();
return;
}
if (pressed) {
pressed = false;
scrolling = false;
QMouseEvent *event1 = new QMouseEvent(QEvent::MouseButtonPress,
position, Qt::LeftButton,
Qt::LeftButton, Qt::NoModifier);
QMouseEvent *event2 = new QMouseEvent(*mouseEvent);
ignored << event1;
ignored << event2;
QApplication::postEvent(this, event1);
QApplication::postEvent(this, event2);
QApplication::restoreOverrideCursor();
return;
}
return QWebView::mouseReleaseEvent(mouseEvent);
}
void mouseMoveEvent(QMouseEvent *mouseEvent) {
if (scrolling) {
QPoint delta = mouseEvent->pos() - position;
QPoint p = offset - delta;
QWebFrame *frame = page()->mainFrame();
frame- >evaluateJavaScript(QString("window.scrollTo(%1,%2);").arg(p.x()).arg(p.y()));
return;
}
if (pressed) {
pressed = false;
scrolling = true;
return;
}
return QWebView::mouseMoveEvent(mouseEvent);
}
};
And usage:
PanWebView web;
web.setUrl(QUrl("http://news.google.com"));
web.setWindowTitle("Web View - use mouse to drag and pan around");
web.show();
Also did you check this and this topics? I think it can be usefull.

Extend mousePressEvent() for dragging but retain previous behaviour for clicking

I'm trying to add the Drag and Drop functionality to a QListWidget. The first milestone was reached with the following code.
//draglist.h
#include <QListWidget>
class SourceList : public QListWidget
{
public:
SourceList(QWidget * parent = 0);
protected:
void mousePressEvent(QMouseEvent *event);
};
//draglist.cpp
#include "draglists.h"
#include <QMouseEvent>
#include <QDebug>
#include <QMimeData>
#include <QDrag>
SourceList::SourceList(QWidget * parent)
:QListWidget(parent)
{
}
void SourceList::mousePressEvent(QMouseEvent *event)
{
//Data from the selected QListWidgetItem
QString itemData = currentItem()->data(Qt::DisplayRole).toString();
QMimeData *mimeData = new QMimeData;
mimeData->setText(itemData);
QDrag *drag = new QDrag(this);
drag->setMimeData(mimeData);
drag->exec();
}
It enabled the drag functionality for the list items, but they can't be clicked any more.
How to retain the functionality in which one left click selects the item in the list (this is the behaviour if mousePressEvent() isn't overridden) ?
Possible solution
Check the source code for the original QAbstractItemView::mousePressEvent(QMouseEvent *event) and recopy the needed code int the SourceList::mousePressEvent(QMouseEvent *event) implementation. I'm looking for an alternative to that, if existent.
To preserve the default functionality you can propagate the event up the the parent class:
void SourceList::mousePressEvent(QMouseEvent *event)
{
// Your handling of mouse event.
[..]
QListWidget::mousePressEvent(event);
}
If you need to handle the left mouse button press, you can use QMouseEvent::button() function and compare returning value with one or more Qt::MouseButton values. For example:
if (event->button() & Qt::LeftButton) {
// Handle the left mouse button click.
}

Sliding OSX Dock type "sidebar" rather embedded QDockWidget type?

I want to make a sliding "sidebar" similar to the functionality of the OSX "Dock" (e.g. mouse passes edge of screen and Dock slides out). I've been playing around with QDockWidget but since that is embedded in the window layout, it causes everything to shift when it becomes visible.
Can someone suggest a way to implement this?
Doesn't need to float (as a separate window/tool bar)
Should scale to window height (e.g. window can be fullscreen or default size)
Doesn't need to slide (animate) if that is complicated.
I'm new to Qt and so don't want to over-think this. Is this just a matter of a custom widget or should I be looking at a borderless window? The custom widget approach seems right but I don't know how to specify that it overlay other window content and also scale if the window scales.
QDockWidget has nothing to do with what you want - behaviorally. Just because it's called a Dock widget doesn't mean it's the same "Dock" concept as in OS X. It merely means that it docks somewhere. QDockWidget's documentation quite explicitly explains what is meant by the docking behavior.
The code below implements the behavior you seem to want. Whether it's good design or not is arguable. The reason the code is "convoluted" seems to hint that nobody is expected to come up with such a UI design. What's wrong with actually clicking a button somewhere to display the slider window?
The code works under both Qt 4.8 and 5.1.
Note: This begs to be implemented in Qt Quick 2. That's what it was designed for :) Of course Qt 4.6+ improved the behavior of the QWidget-moving animations, and Qt 5 does further tweaks, but really this code smells bad and there's a good reason it does: QWidget API, while powerful, ultimately encapsulates a set of APIs that date to 1984 when the original Macintosh was released. There's only so much you can do when you have to composite results from a bunch of stacked painters. In Qt Quick, the rendering is done by the GPU. The animation amounts to passing a couple of new floats to the GPU to update a single transformation matrix. That's it.
#include <QApplication>
#include <QWidget>
#include <QGridLayout>
#include <QLabel>
#include <QPainter>
#include <QGradient>
#include <QMouseEvent>
#include <QPropertyAnimation>
class Slider : public QWidget {
void paintEvent(QPaintEvent *) Q_DECL_OVERRIDE {
QPainter p(this);
QLinearGradient g(QPointF(0,0), QPointF(rect().bottomRight()));
g.setColorAt(0, Qt::blue);
g.setColorAt(1, Qt::gray);
p.setBackground(g);
p.eraseRect(rect());
p.setPen(Qt::yellow);
p.setFont(QFont("Helvetica", 48));
p.drawText(rect(), "Click Me To Hide");
}
void mousePressEvent(QMouseEvent *) Q_DECL_OVERRIDE {
hide();
}
public:
explicit Slider(QWidget *parent = 0) : QWidget(parent) {
setAttribute(Qt::WA_OpaquePaintEvent);
}
};
class Window : public QWidget {
QGridLayout m_layout;
Slider m_slider;
QLabel m_label;
QPropertyAnimation m_animation;
public:
explicit Window(QWidget *parent = 0, Qt::WindowFlags f = 0) :
QWidget(parent, f),
m_layout(this),
m_slider(this),
m_animation(&m_slider, "pos")
{
setMouseTracking(true);
m_layout.addWidget(&m_label);
m_slider.hide();
m_slider.setMouseTracking(false);
m_animation.setStartValue(QPoint(-width(), 0));
m_animation.setEndValue(QPoint(0, 0));
m_animation.setDuration(500);
m_animation.setEasingCurve(QEasingCurve::InCubic);
}
void leaveEvent(QEvent *) {
if (window() && QCursor::pos().x() <= window()->geometry().topLeft().x()) {
showSlider();
}
}
void childEvent(QChildEvent * ev) {
if (ev->added() && ev->child()->isWidgetType()) {
ev->child()->installEventFilter(this);
static_cast<QWidget*>(ev->child())->setMouseTracking(true);
}
}
bool event(QEvent * ev) {
eventFilter(this, ev);
return QWidget::event(ev);
}
bool eventFilter(QObject *, QEvent * ev) {
if (ev->type() == QEvent::MouseMove) {
auto pos = QCursor::pos();
if (window() && window()->isFullScreen()) {
if (pos.x() <= window()->geometry().topLeft().x()) {
showSlider();
}
}
m_label.setText(QString("%1, %2").arg(pos.x()).arg(pos.y()));
}
return false;
}
void resizeEvent(QResizeEvent *) {
m_slider.resize(size());
m_animation.setStartValue(QPoint(-width(), 0));
}
Q_SLOT void showSlider() {
if (m_slider.isVisible() || (window() && qApp->activeWindow() != window())) return;
m_slider.raise();
m_slider.show();
m_animation.start();
}
};
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
Window w;
w.show();
return a.exec();
}

Need QGraphicsScene signal or event for _after_ change

I use QGraphicsScene of the Qt framework. Inside the scene I have some QGraphicsItems which the user can select and move.
I would like to have an info label where the current x and y coordinate of the currently moved selection (can consist of many items) is displayed.
I have tried with the signal changed of QGraphicsScene. But it is fired before the x() and y() property of the items is set to the new values. So the labels always show the second-to-last coordinates. If one moves the mouse slowly, the display is not very wrong. But with fast moves and sudden stops, the labels are wrong. I need a signal that is fired after the scene hast changed.
I have also tried to override the itemChange method of QGraphicsItem. But it is the same. It is fired before the change. (The new coordinates are inside the parameters of this method, but I need the new coordinates of all selected items at once)
I have also tried to override the mouseMove events of QGraphicsScene and of QGraphicsView but they, too, are before the new coordinates are set.
I did a test: I used a oneshot timer so that the labels are updated 100 ms after the signals. Then everything works fine. But a timer is no solution for me.
What can I do?
Make all items un-moveable and handle everything by my own?
QGraphicsItem::itemChange() is the correct approach, you were probably just checking the wrong flag. Something like this should work fine:
QVariant::myGraphicsItem( GraphicsItemChange change, const QVariant &value )
{
if( change == QGraphicsItem::ItemPositionHasChanged )
{
// ...
}
}
Note the use of QGraphicsItem::ItemPositionHasChanged rather than QGraphicsItem::ItemPositionChange, the former is called after the position changes rather than before.
The solution is to combine various things that you're already doing. Instrument itemChange, looking for and count the items with updated geometry. Once you've counted as many items as there are in the current selection, fire off a signal that will have everything ready for updating your status. Make sure you've set the QGraphicsItem::ItemSendsGeometryChanges flag on all your items!
This code was edited to remove the lag inherent in using a zero-timer approach. Below is a sscce that demonstrates it.
You create circles of random radius by clicking in the window. The selection is toggled with Ctrl-click or ⌘-click. When you move the items, a centroid diamond follows the centroid of the selected group. This gives a visual confirmation that the code does indeed work. When the selection is empty, the centroid is not displayed.
I've gratuitously added code to show how to leverage Qt's property system so that the items can be generic and leverage the notifier property of a scene if it has one. In its absence, the items simply don't notify, and that's it.
// https://github.com/KubaO/stackoverflown/tree/master/questions/scenemod-11232425
#include <QtWidgets>
const char kNotifier[] = "notifier";
class Notifier : public QObject
{
Q_OBJECT
int m_count = {};
public:
int count() const { return m_count; }
void inc() { m_count ++; }
void notify() { m_count = {}; emit notification(); }
Q_SIGNAL void notification();
};
typedef QPointer<Notifier> NotifierPointer;
Q_DECLARE_METATYPE(NotifierPointer)
template <typename T> class NotifyingItem : public T
{
protected:
QVariant itemChange(QGraphicsItem::GraphicsItemChange change, const QVariant &value) override {
QVariant v;
if (change == T::ItemPositionHasChanged &&
this->scene() &&
(v=this->scene()->property(kNotifier)).isValid())
{
auto notifier = v.value<NotifierPointer>();
notifier->inc();
if (notifier->count() >= this->scene()->selectedItems().count()) {
notifier->notify();
}
}
return T::itemChange(change, value);
}
};
// Note that all you need to make Circle a notifying item is to derive from
// NotifyingItem<basetype>.
class Circle : public NotifyingItem<QGraphicsEllipseItem>
{
QBrush m_brush;
public:
Circle(const QPointF & c) : m_brush(Qt::lightGray) {
const qreal r = 10.0 + (50.0*qrand())/RAND_MAX;
setRect({-r, -r, 2.0*r, 2.0*r});
setPos(c);
setFlags(QGraphicsItem::ItemIsMovable | QGraphicsItem::ItemIsSelectable |
QGraphicsItem::ItemSendsGeometryChanges);
setPen({Qt::red});
setBrush(m_brush);
}
};
class View : public QGraphicsView
{
Q_OBJECT
QGraphicsScene scene;
QGraphicsSimpleTextItem text;
QGraphicsRectItem centroid{-5, -5, 10, 10};
Notifier notifier;
int deltaCounter = {};
public:
explicit View(QWidget *parent = {});
protected:
Q_SLOT void gotUpdates();
void mousePressEvent(QMouseEvent *event) override;
};
View::View(QWidget *parent) : QGraphicsView(parent)
{
centroid.hide();
centroid.setRotation(45.0);
centroid.setPen({Qt::blue});
centroid.setZValue(2);
scene.addItem(&centroid);
text.setPos(5, 470);
text.setZValue(1);
scene.addItem(&text);
setRenderHint(QPainter::Antialiasing);
setScene(&scene);
setSceneRect(0,0,500,500);
scene.setProperty(kNotifier, QVariant::fromValue(NotifierPointer(&notifier)));
connect(&notifier, &Notifier::notification, this, &View::gotUpdates);
connect(&scene, &QGraphicsScene::selectionChanged, &notifier, &Notifier::notification);
}
void View::gotUpdates()
{
if (scene.selectedItems().isEmpty()) {
centroid.hide();
return;
}
centroid.show();
QPointF centroid;
qreal area = {};
for (auto item : scene.selectedItems()) {
const QRectF r = item->boundingRect();
const qreal a = r.width() * r.height();
centroid += item->pos() * a;
area += a;
}
if (area > 0) centroid /= area;
auto st = QStringLiteral("delta #%1 with %2 items, centroid at %3, %4")
.arg(deltaCounter++).arg(scene.selectedItems().count())
.arg(centroid.x(), 0, 'f', 1).arg(centroid.y(), 0, 'f', 1);
this->centroid.setPos(centroid);
text.setText(st);
}
void View::mousePressEvent(QMouseEvent *event)
{
const auto center = mapToScene(event->pos());
if (! scene.itemAt(center, {})) scene.addItem(new Circle{center});
QGraphicsView::mousePressEvent(event);
}
int main(int argc, char *argv[])
{
QApplication app{argc, argv};
View v;
v.show();
return app.exec();
}
#include "main.moc"

Adding a QSizeGrip to the corner of a QLabel

I'm attempting to produce a widget that consists of a text display that can be resized by the user grabbing the lower right corner. So far I've been able to generate this:
I've applied a red background to the layout to make it more obvious what's going on. I've used the following code to generate this:
m_sizeGrip = new QSizeGrip( this );
m_layout = new QHBoxLayout( this );
m_label = new QLabel( this );
m_layout->setContentsMargins( QMargins() );
m_layout->setSpacing( 0 );
m_layout->addWidget( m_label );
m_layout->addWidget( m_sizeGrip, 0, Qt::AlignBottom | Qt::AlignRight );
setWindowFlags( Qt::SubWindow );
Basically, it's a horizontal layout with the label and grip added to it, which is then installed on a QWidget. My problem is that I'd like the grip to be on the lower right corner of the label, rather than the parent widget. I'd also like to make it invisible while keeping it enabled.
Or perhaps I'm going about this the wrong way. My ultimate goal is to have a textual display widget that can be resized by the user either horizontally or vertically, but doesn't have a visible grip that would obscure the text. Am I already on the right track with the code above, or is there a better way to achieve this?
You could create a custom QLabel for that. The idea would be to track mouse move events (which by default only fire when a mouse button is pressed), and resize based on how much the mouse traveled since the last event.
This allows you to control exactly how to display the "gripper" (if at all) and what shape it should have. You can constrain the resizing to vertical or horizontal (or not).
Here's a demo of how you could do that (resizes both ways). Warning: this might wreak havoc in your layout.
#include <QtGui>
class GripLabel: public QLabel
{
Q_OBJECT
public:
GripLabel(QString const& title, QWidget* parent = 0)
: QLabel(title, parent),
resizing(false),
gripSize(10, 10)
{
// Prevent the widget from disappearing altogether
// Bare minimum would be gripSize
setMinimumSize(100, 30);
}
QSize sizeHint() const
{
return minimumSize();
}
protected:
bool mouseInGrip(QPoint mousePos)
{
// "handle" is in the lower right hand corner
return ((mousePos.x() > (width() - gripSize.width()))
&& (mousePos.y() > (height() - gripSize.height())));
}
void mousePressEvent(QMouseEvent *e)
{
// Check if we hit the grip handle
if (mouseInGrip(e->pos())) {
oldPos = e->pos();
resizing = true;
} else {
resizing = false;
}
}
void mouseMoveEvent(QMouseEvent *e)
{
if (resizing) {
// adapt the widget size based on mouse movement
QPoint delta = e->pos() - oldPos;
oldPos = e->pos();
setMinimumSize(width()+delta.x(), height()+delta.y());
updateGeometry();
}
}
void paintEvent(QPaintEvent *e)
{
QLabel::paintEvent(e);
QPainter p(this);
p.setPen(Qt::red);
p.drawRect(width()-gripSize.width(), height()-gripSize.height(),
gripSize.width(), gripSize.height());
}
private:
bool resizing;
QSize gripSize;
QPoint oldPos;
};
Sample main:
#include "griplabel.h"
int main(int argc, char **argv)
{
QApplication app(argc, argv);
QWidget *w = new QWidget;
QPushButton *b = new QPushButton("button");
GripLabel *l = new GripLabel("Hello");
QHBoxLayout *y = new QHBoxLayout;
y->addWidget(b);
y->addWidget(l);
y->setSizeConstraint(QLayout::SetFixedSize);
w->setLayout(y);
w->show();
return app.exec();
}

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