Scope of Collections in Winrt And PhotoEditor example - collections

Winrt::Windows::Foundation::Collection only has interfaces no concrete collection type.
I have been told to use Platorm::Collections, but not sure how you get to that from Winrt::Windows::?????. I thought its only for C++/Cx
3.I have copied and used the Observable_Vector in PhotoEditor sample but am getting error on build saying my type in vector does not implement GetTrustLevel().
If i cannot use Platform::Collections in WInrt, that means currently there is only one example of how to use collections with Winrt (PhotoEditor) and that will also mean onyl concrete collection in Winrt is the Observable_Vector in phtotEditor.
Need help to clarify the scope of collection in c++-Winrt.
And also any help as to why am Getting Trust level error when using same Observable_vector from PhotoEditor.
Thanks

In general, you should not have to implement your own collections. C++/WinRT provides a set of helper functions for creating a variety of common generic collection types. For example:
using namespace winrt;
using namespace Windows::Foundation::Collections;
int main()
{
IVector<int> a = single_threaded_vector<int>({ 1,2,3 });
IObservableMap<hstring, int> b = single_threaded_observable_map<hstring, int>();
}
There is also support for creating custom collections. I described some of those options here:
https://kennykerr.ca/2018/05/12/cppwinrt-creating-collections-simply-efficiently/

Related

How do I get the declared functions of a Kotlin class (KClass in M12)?

Basically that. I'm wondering how to get the functions/methods given a KClass... looks like I can only iterate over the properties and extension properties.
Update: You can now get functions of a class with extensions declared in package kotlin.reflect: functions, declaredFunctions, memberFunctions, staticFunctions, etc.
Kotlin reflection is a work in progress at the moment. We plan to ship API for introspecting functions in the next milestone, presumably at the end of this summer.
Meanwhile, the only workaround is to use Java reflection for this task.
Kotlin reflection is more full featured in later milestones include the 1.0 betas.
View the overview documentation for Kotlin Reflection and specifically that of KClass.
For example, given a class you can see member functions using:
val functions = Someclass::class.declaredMemberFunctions
or properties:
val properties = Someclass::class.declaredMemberProperties
And to get from a Java Class to a KClass:
val kclz = this.javaClass.kotlin
See also: Kotlin.reflect package API docs

What are the uses of constructor reference in java 8

I was reading about Java 8 features, which lead me to this article and I was wondering about the actual uses of constructor reference, I mean why not just use new Obj ?
P.S, I tried googling, but I failed to find something meaningful, if someone has a code example, link or tut it will be great
First of all, you should understand that constructor references are just a special form of method references. The point about method references is that they do not invoke the referenced method but provide a way to define a function which will invoke the method when being evaluated.
The linked article’s examples might not look that useful but that’s the general problem of short self-contained example code. It’s just the same as with the “hello world” program. It’s not more useful than typing the text “hello world” directly into the console but it’s not meant to be anyway. It’s purpose is to demonstrate the programming language.
As assylias has shown, there are use cases involving already existing functional interfaces using the JFC API.
Regarding the usefulness of a custom functional interface that’ll be used together with a constructor reference, you have to think about the reason to use (functional) interface in general: abstraction.
Since the purpose of an interface is to abstract the underlying operation, the use cases are the places where you do not want to perform an unconditional new SomeType(…) operation.
So one example is the commonly known Factory pattern where you define an interface to construct an object and implementing the factory via constructor reference is only one option out of the infinite possibilities.
Another important point are all kinds of Generic methods where the possibility to construct instances of the type, that is not known due to type erasure, is needed. They can be implemented via a function which is passed as parameter and whether one of the existing functional interfaces fits or a custom one is needed simply depends on the required number and types of parameters.
It's useful when you need to provide a constructor as a supplier or a function. Examples:
List<String> filtered = stringList.stream()
.filter(s -> !s.isEmpty())
.collect(Collectors.toCollection(ArrayList::new)); //() -> new ArrayList<> ()
Map<String, BigDecimal> numbersMap = new HashMap<>();
numbersMap.computeIfAbsent("2", BigDecimal::new); // s -> new BigDecimal(s)
someStream.toArray(Object[]::new); // i -> new Object[i]
etc.

Metadata for Exceptions thrown by a class

Flash builder lets me insert metadata for events fired by a class, example:
[Event("myEvent", "flash.events.Event")]
public class MyClass() {
}
Is there any way to do the same for Exceptions?
Currently I have checked here, and can't see it documented. Perhaps it's not even worthwhile, what are your thoughts.
There are ways to create your own metadata; and add that into your app at compile time. Use the keep-as3-metadata compiler argument.
It will be up to you to write code to do something with it at runtime; or to build IDE extensions to make use of the code while writing the code.
To access such metadata at runtime, you'll need to perform some type of introspection. Here are some docs and another StackOverflow Question about this.
Many Flex Frameworks make use of custom metadata.

Using IIterable

The WinRT API function DataPackage::SetStorageItems takes a parameter of type IIterable<IStorageItem^>^. What I have is a single StorageItem^, not a collection.
I'm a bit confused as to how to create an IIterable collection from this, since I can't find a WinRT collection class that implements the interface. I realize that I can create my own class using IIterable as a base, but my guess is that there are existing classes that I'm just not seeing.
What am I missing here?
I guess this is obvious, but: C++, VS11, Win8, Metro.
I think you want the Vector class from the C++/CX-specific namespace Platform::Collections:
DataPackage^ package = …;
IStorageItem^ item = …;
Vector<IStorageItem^>^ items = ref new Vector<IStorageItem^>();
items->Append(item);
package->SetStorageItems(items);

How could Reflection not lead to code smells?

I come from low level languages - C++ is the highest level I program in.
Recently I came across Reflection, and I just cannot fathom how it could be used without code smells.
The idea of inspecting a class/method/function during runtime, in my opinion, points to a flaw in design - I think most problems Reflection (tries to) solve could be used with either Polymorphism or proper use of inheritance.
Am I wrong? Do I misunderstand the concept and utility of Reflection?
I am looking for a good explanation of when to utilize Reflection where other solutions will fail or be too cumbersome to implement as well as when NOT to use it.
Please enlighten this low-level lubber.
Reflection is most commonly used to circumvent the static type system, however it also has some interesting use cases:
Let's write an ORM!
If you're familiar with NHibernate or most other ORMs, you write classes which map to tables in your database, something like this:
// used to hook into the ORMs innards
public class ActiveRecordBase
{
public void Save();
}
public class User : ActiveRecordBase
{
public int ID { get; set; }
public string UserName { get; set; }
// ...
}
How do you think the Save() method is written? Well, in most ORMs, the Save method doesn't know what fields are in derived classes, but it can access them using reflection.
Its wholly possible to have the same functionality in a type-safe manner, simply by requiring a user to override a method to copy fields into a datarow object, but that would result in lots of boilerplate code and bloat.
Stubs!
Rhino Mocks is a mocking framework. You pass an interface type into a method, and behind the scenes the framework will dynamically construct and instantiate a mock object implementing the interface.
Sure, a programmer could write the boilerplate code for the mock object by hand, but why would she want to if the framework will do it for her?
Metadata!
We can decorate methods with attributes (metadata), which can serve a variety of purposes:
[FilePermission(Context.AllAccess)] // writes things to a file
[Logging(LogMethod.None)] // logger doesn't log this method
[MethodAccessSecurity(Role="Admin")] // user must be in "Admin" group to invoke method
[Validation(ValidationType.NotNull, "reportName")] // throws exception if reportName is null
public void RunDailyReports(string reportName) { ... }
You need to reflect over the method to inspect the attributes. Most AOP frameworks for .NET use attributes for policy injection.
Sure, you can write the same sort of code inline, but this style is more declarative.
Let's make a dependency framework!
Many IoC containers require some degree of reflection to run properly. For example:
public class FileValidator
{
public FileValidator(ILogger logger) { ... }
}
// client code
var validator = IoC.Resolve<FileValidator>();
Our IoC container will instantiate a file validator and pass an appropriate implementation of ILogger into the constructor. Which implementation? That depends on how its implemented.
Let's say that I gave the name of the assembly and class in a configuration file. The language needs to read name of the class as a string and use reflection to instantiate it.
Unless we know the implementation at compile time, there is no type-safe way to instantiate a class based on its name.
Late Binding / Duck Typing
There are all kinds of reasons why you'd want to read the properties of an object at runtime. I'd pick logging as the simplest use case -- let say you were writing a logger which accepts any object and spits out all of its properties to a file.
public static void Log(string msg, object state) { ... }
You could override the Log method for all possible static types, or you could just use reflection to read the properties instead.
Some languages like OCaml and Scala support statically-checked duck-typing (called structural typing), but sometimes you just don't have compile-time knowledge of an objects interface.
Or as Java programmers know, sometimes the type system will get your way and require you to write all kinds of boilerplate code. There's a well-known article which describes how many design patterns are simplified with dynamic typing.
Occasionally circumventing the type system allows you to refactor your code down much further than is possible with static types, resulting in a little bit cleaner code (preferably hidden behind a programmer friendly API :) ). Many modern static languages are adopting the golden rule "static typing where possible, dynamic typing where necessary", allowing users to switch between static and dynamic code.
Projects such as hibernate (O/R mapping) and StructureMap (dependency injection) would be impossible without Reflection. How would one solve these with polymorphism alone?
What makes these problems so difficult to solve any other way is that the libraries don't directly know anything about your class hierarchy - they can't. And yet they need to know the structure of your classes in order to - for example - map an arbitrary row of data from a database to a property in your class using only the name of the field and the name of your property.
Reflection is particularly useful for mapping problems. The idea of convention over code is becoming more and more popular and you need some type of Reflection to do it.
In .NET 3.5+ you have an alternative, which is to use expression trees. These are strongly-typed, and many problems that were classically solved using Reflection have been re-implemented using lambdas and expression trees (see Fluent NHibernate, Ninject). But keep in mind that not every language supports these kinds of constructs; when they're not available, you're basically stuck with Reflection.
In a way (and I hope I'm not ruffling too many feathers with this), Reflection is very often used as a workaround/hack in Object-Oriented languages for features that come for free in Functional languages. As functional languages become more popular, and/or more OO languages start implementing more functional features (like C#), we will most likely start to see Reflection used less and less. But I suspect it will always still be around, for more conventional applications like plugins (as one of the other responders helpfully pointed out).
Actually, you are already using a reflective system everyday: your computer.
Sure, instead of classes, methods and objects, it has programs and files. Programs create and modify files just like methods create and modify objects. But then programs are files themselves, and some programs even inspect or create other programs!
So, why is it so OK for a Linux install to be reflexive that nobody even thinks about it, and scary for OO programs?
I've seen good usages with custom attributes. Such as a database framework.
[DatabaseColumn("UserID")]
[PrimaryKey]
public Int32 UserID { get; set; }
Reflection can then be used to get further information about these fields. I'm pretty sure LINQ To SQL does something similar...
Other examples include test frameworks...
[Test]
public void TestSomething()
{
Assert.AreEqual(5, 10);
}
Without reflection you often have to repeat yourself a lot.
Consider these scenarios:
Run a set of methods e.g. the testXXX() methods in a test case
Generate a list of properties in a gui builder
Make your classes scriptable
Implement a serialization scheme
You can't typically do these things in C/C++ without repeating the whole list of affected methods and properties somewhere else in the code.
In fact C/C++ programmers often use an Interface description language to expose interfaces at runtime (providing a form of reflection).
Judicious use of reflection and annotations combined with well defined coding conventions can avoids rampant code repetition and increase maintainability.
I think that reflection is one of these mechanisms that are powerful but can be easily abused. You're given the tools to become a "power user" for very specific purposes, but it is not meant to replace proper object oriented design (just as object oriented design is not a solution for everything) or to be used lightly.
Because of the way Java is structured, you are already paying the price of representing your class hierarchy in memory at runtime (compare to C++ where you don't pay any costs unless you use things like virtual methods). There is therefore no cost rationale for blocking it fully.
Reflection is useful for things like serialization - things like Hibernate or digester can use it to determine how to best store objects automatically. Similarly, the JavaBeans model is based on names of methods (a questionable decision, I admit), but you need to be able to inspect what properties are available to build things like visual editors. In more recent versions of Java, reflections is what makes annotations useful - you can write tools and do metaprogramming using these entities that exist in the source code but can be accessible at runtime.
It is possible to go through an entire career as a Java programmer and never have to use reflection because the problems that you deal with don't require it. On the other hand, for certain problems, it is quite necessary.
As mentioned above, reflection is mostly used to implement code that needs to deal with arbitrary objects. ORM mappers, for instance, need to instantiate objects from user-defined classes and fill them with values from database rows. The simplest way to achieve this is through reflection.
Actually, you are partially right, reflection is often a code smell. Most of the time you work with your classes and do not need reflection- if you know your types, you are probably sacrificing type safety, performance, readability and everything that's good in this world, needlessly. However, if you are writing libraries, frameworks or generic utilities, you will probably run into situations best handled with reflection.
This is in Java, which is what I'm familiar with. Other languages offer stuff that can be used to achieve the same goals, but in Java, reflection has clear applications for which it's the best (and sometimes, only) solution.
Unit testing software and frameworks like NUnit use reflection to get a list of tests to execute and executes them. They find all the test suites in a module/assembly/binary (in C# these are represented by classes) and all the tests in those suites (in C# these are methods in a class). NUnit also allows you to mark a test with an expected exception in case you're testing for exception contracts.
Without reflection, you'd need to specify somehow what test suites are available and what tests are available in each suite. Also, things like exceptions would need to be tested manually. C++ unit testing frameworks I've seen have used macros to do this, but some things are still manual and this design is restrictive.
Paul Graham has a great essay that may say it best:
Programs that write programs? When
would you ever want to do that? Not
very often, if you think in Cobol. All
the time, if you think in Lisp. It
would be convenient here if I could
give an example of a powerful macro,
and say there! how about that? But if
I did, it would just look like
gibberish to someone who didn't know
Lisp; there isn't room here to explain
everything you'd need to know to
understand what it meant. In Ansi
Common Lisp I tried to move things
along as fast as I could, and even so
I didn't get to macros until page 160.
concluding with . . .
During the years we worked on Viaweb I
read a lot of job descriptions. A new
competitor seemed to emerge out of the
woodwork every month or so. The first
thing I would do, after checking to
see if they had a live online demo,
was look at their job listings. After
a couple years of this I could tell
which companies to worry about and
which not to. The more of an IT flavor
the job descriptions had, the less
dangerous the company was. The safest
kind were the ones that wanted Oracle
experience. You never had to worry
about those. You were also safe if
they said they wanted C++ or Java
developers. If they wanted Perl or
Python programmers, that would be a
bit frightening-- that's starting to
sound like a company where the
technical side, at least, is run by
real hackers. If I had ever seen a job
posting looking for Lisp hackers, I
would have been really worried.
It is all about rapid development.
var myObject = // Something with quite a few properties.
var props = new Dictionary<string, object>();
foreach (var prop in myObject.GetType().GetProperties())
{
props.Add(prop.Name, prop.GetValue(myObject, null);
}
Plugins are a great example.
Tools are another example - inspector tools, build tools, etc.
I will give an example of a c# solution i was given when i started learning.
It contained classes marked with the [Exercise] attribute, each class contained methods which were not implemented (throwing NotImplementedException). The solution also had unit tests which all failed.
The goal was to implement all the methods and pass all the unit tests.
The solution also had a user interface which it would read all class marked with Excercise, and use reflection to generate a user interface.
We were later asked to implement our own methods, and later still to understand how the user interface 'magically' was changed to include all the new methods we implemented.
Extremely useful, but often not well understood.
The idea behind this was to be able to query any GUI objects properties, to provide them in a GUI to get customized and preconfigured. Now it's uses have been extended and proved to be feasible.
EDIT: spelling
It's very useful for dependency injection. You can explore loaded assemblies types implementing a given interface with a given attribute. Combined with proper configuration files, it proves to be a very powerful and clean way of adding new inherited classes without modifying the client code.
Also, if you are doing an editor that doesn't really care about the underlying model but rather on how the objects are structured directly, ala System.Forms.PropertyGrid)
Without reflection no plugin architecture will work!
Very simple example in Python. Suppose you have a class that have 3 methods:
class SomeClass(object):
def methodA(self):
# some code
def methodB(self):
# some code
def methodC(self):
# some code
Now, in some other class you want to decorate those methods with some additional behaviour (i.e. you want that class to mimic SomeClass, but with an additional functionality).
This is as simple as:
class SomeOtherClass(object):
def __getattr__(self, attr_name):
# do something nice and then call method that caller requested
getattr(self.someclass_instance, attr_name)()
With reflection, you can write a small amount of domain independent code that doesn't need to change often versus writing a lot more domain dependent code that needs to change more frequently (such as when properties are added/removed). With established conventions in your project, you can perform common functions based on the presence of certain properties, attributes, etc. Data transformation of objects between different domains is one example where reflection really comes in handy.
Or a more simple example within a domain, where you want to transform data from the database to data objects without needing to modify the transformation code when properties change, so long as conventions are maintained (in this case matching property names and a specific attribute):
///--------------------------------------------------------------------------------
/// <summary>Transform data from the input data reader into the output object. Each
/// element to be transformed must have the DataElement attribute associated with
/// it.</summary>
///
/// <param name="inputReader">The database reader with the input data.</param>
/// <param name="outputObject">The output object to be populated with the input data.</param>
/// <param name="filterElements">Data elements to filter out of the transformation.</param>
///--------------------------------------------------------------------------------
public static void TransformDataFromDbReader(DbDataReader inputReader, IDataObject outputObject, NameObjectCollection filterElements)
{
try
{
// add all public properties with the DataElement attribute to the output object
foreach (PropertyInfo loopInfo in outputObject.GetType().GetProperties())
{
foreach (object loopAttribute in loopInfo.GetCustomAttributes(true))
{
if (loopAttribute is DataElementAttribute)
{
// get name of property to transform
string transformName = DataHelper.GetString(((DataElementAttribute)loopAttribute).ElementName).Trim().ToLower();
if (transformName == String.Empty)
{
transformName = loopInfo.Name.Trim().ToLower();
}
// do transform if not in filter field list
if (filterElements == null || DataHelper.GetString(filterElements[transformName]) == String.Empty)
{
for (int i = 0; i < inputReader.FieldCount; i++)
{
if (inputReader.GetName(i).Trim().ToLower() == transformName)
{
// set value, based on system type
loopInfo.SetValue(outputObject, DataHelper.GetValueFromSystemType(inputReader[i], loopInfo.PropertyType.UnderlyingSystemType.FullName, false), null);
}
}
}
}
}
}
// add all fields with the DataElement attribute to the output object
foreach (FieldInfo loopInfo in outputObject.GetType().GetFields(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.GetField | BindingFlags.Instance))
{
foreach (object loopAttribute in loopInfo.GetCustomAttributes(true))
{
if (loopAttribute is DataElementAttribute)
{
// get name of field to transform
string transformName = DataHelper.GetString(((DataElementAttribute)loopAttribute).ElementName).Trim().ToLower();
if (transformName == String.Empty)
{
transformName = loopInfo.Name.Trim().ToLower();
}
// do transform if not in filter field list
if (filterElements == null || DataHelper.GetString(filterElements[transformName]) == String.Empty)
{
for (int i = 0; i < inputReader.FieldCount; i++)
{
if (inputReader.GetName(i).Trim().ToLower() == transformName)
{
// set value, based on system type
loopInfo.SetValue(outputObject, DataHelper.GetValueFromSystemType(inputReader[i], loopInfo.FieldType.UnderlyingSystemType.FullName, false));
}
}
}
}
}
}
}
catch (Exception ex)
{
bool reThrow = ExceptionHandler.HandleException(ex);
if (reThrow) throw;
}
}
One usage not yet mentioned: while reflection is generally thought of as "slow", it's possible to use Reflection to improve the efficiency of code which uses interfaces like IEquatable<T> when they exist, and uses other means of checking equality when they do not. In the absence of reflection, code that wanted to test whether two objects were equal would have to either use Object.Equals(Object) or else check at run-time whether an object implemented IEquatable<T> and, if so, cast the object to that interface. In either case, if the type of thing being compared was a value type, at least one boxing operation would be required. Using Reflection makes it possible to have a class EqualityComparer<T> automatically construct a type-specific implementation of IEqualityComparer<T> for any particular type T, with that implementation using IEquatable<T> if it is defined, or using Object.Equals(Object) if it is not. The first time one uses EqualityComparer<T>.Default for any particular type T, the system will have to go through more work than would be required to test, once, whether a particular type implements IEquatable<T>. On the other hand, once that work is done, no more run-time type checking will be required since the system will have produced a custom-built implementation of EqualityComparer<T> for the type in question.

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