Getting visibility of element as false on Bitrise for Appium iOS tests - appium-ios

I'm trying to run my iOS automation tests on bitrise, but getting results as false for visibility of each elements. However on my local machine everything is working fine, tested in headless mode as well. Please guide in case anyone has managed to solve that

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Robot FrameworK: Unable to run robot scripts in ie, same script ran perfectly alright previous day, this is recurring now

Unable to run Robot Framework scripts:
Zoom size set to 100% but still this issue, same script ran yesterday perfectly fine. All of a sudden its failing to launch, now this issue is faced multiple times.
You should first troubleshoot IEDriverServer, by launching it and then access with IE to http://localhost: or http://127.0.0.1:. You should see:
This is the initial start page for the WebDriver server.
The port you tried, 52920 could be blocked.

Visual Studio Tools for Apache Cordova - iOS Debugging Fails

I'm no longer able to debug my Cordova app on the iOS simulator. I get the dreaded "We're unable to find the app ... you're trying to debug." error. I've tried all the troubleshooting steps, but nothing has worked so far.
I should note that this was working just fine. I was able to debug my app multiple times, with no issues, and then suddenly this error started, and nothing I've tried has fixed it.
Interestingly, the actual build logs in Visual Studio make it look like everything went fine:
Requesting debug on remote iOS device for buildNumber 6805 on server https://<redacted>:3000/cordova...
Debugging - Successfully Debugging on the device
{webDebugPort=9221}
Anyone have any ideas?
UPDATE 1
Tried this on my local OS X device, too, and got a similar result. Here are the actual build logs:
Unable to attach to debug. Check that http://Matts-Mac-mini:9221 is accessible.
We were unable to find the app you’re trying to debug. Check that the device is connected, awake, and unlocked. Also, make sure it has Web Inspector enabled.
------ Cordova tools 6.1.1 already installed.
Requesting emulate on iOS Simulator for buildNumber 522 on server http://Matts-Mac-mini:3000/cordova...
Emulated - Successfully sent to ios Simulator
------ Cordova tools 6.1.1 already installed.
Requesting debug on remote iOS device for buildNumber 522 on server http://Matts-Mac-mini:3000/cordova...
Debugging - Successfully Debugging on the device
{webDebugPort=9221}
It looks like things fail, but then the later messages (which appear right away) make it look like things worked. And the app is indeed running in the simulator on my Mac.
After the discussion in the comments, I believe that the issue here is using a shared machine for debugging. If there are multiple iOS simulators running on a machine at the same time (Typically because there are multiple users connected to the machine each running their own simulator) then remotebuild cannot guarantee that you connect to the correct simulator. This is because we use ios-webkit-debug-proxy which assumes that only a single iOS simulator exists, and doesn't expose a way to restrict which one it connects to.
If you are trying to debug an app in the simulator and there is another user with a different simulator, you may connect to the wrong simulator where your app will not be running, and that can cause the error that you see.

Issues connection safari inspector with ios simular while on VPN

I've been having issues getting inspector to connect to the simulator. The issue happens all the time only when I'm connected into my work VPN from my mac.
Safari 6.0.5.
Xcode 4.6.2
ios simulator 6.0 and 6.1
Basically what I see happening is most of the time the IOS simulator will appear in the safari menu however when it tries to load the inspectable applications it crashes. When safari restarts the menu is gone. It takes a restart to get the menu back but it quickly crashes again.
It appears to be an issue with however these applications share information.
Any ideas?
I have ran into a similar issue:
Every time I tried to inspect/debug my App (ionic App) in the iOS Simulator it crashed!
My temporary solutions was to install Safari Technology preview
Now I can inspect my app and debug without any issue.
I hope it helps somebody else struggling to debug come code lol as I was...

iOS app not being copied to simulator

An iPad app I'm starting compiles and builds fine, I get a packaged application. But when I try to debug it, it fails with "Unknown error" after trying to install in the simulator. Inspecting the simulator directory, no Application sub-dir for my app is ever created.
It works perfectly for other iPad projects and I'm not really sure where to start - what does this imply is wrong inside my package? Does the simulator inspect the package before installing it?
I should add, this XCode project was a working iOS sample app that previously DID deploy and run on the simulator. I have only changed the source files and linked in some additional libs, not changed the underlying project structure. I don't expect it to run without errors, but I did expect it to at least start up!

App gives off __dyld_dyld_fatal_error on simulator, WORKING and FINE on device

I was scouring over stackoverflow and somehow unable to find the answer to my problem. My app builds and compiles just fine, but when i try to run it on the simulator, it throws a __dyld_dyld_fatal_error(). However, when i try to run it on an iOS device, everything is smooth. On a side note, I've have just updated my XCode version to XCode 4.2 to support iOS5
It turns out that I had to reset the settings on my simulator before having to run it without any glitches, and made sure of the correct version of iOS that the application has to run on.

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