I have made it work well in my Raspberry pi3 with Android things. I can easily do a action with google assistant using Action SDK. (deploying a action.json file)
But now I am working on android-TV the version Android o(8.0). I login in the same google account, I can passe the voice to the google assistant in The decoder TV, but I don't know how to do some action as before. I read the documentation but I am so fuzz about how to make it work. Please help me.
Thanks
Related
My query is related to Mesibo Javascript SDK. I have integrated Mesibo into my website and was testing it on all browsers but the chat popup does't seem to be working specifically on Microsoft edge. Here is the video of the same: https://drive.google.com/file/d/1yyzJn-LDRYAjLQb4DZLOg4i5ApCR9i4W/view?usp=sharing
Can somone please tell me if Mesibo SDK is usually not compatible with Microsoft Edge browser and if not, how can the problem on the video be fixed.
Apart from that, can you also please tell me if the Javascript SDK for Mesibo provides an API to tell the user if he has a new message in a chat (like whatsapp displays "1" on a chat if there is a new message from that person)
Thanks.
mesibo API does not provide any UI, what you are using is the sample code which you can modify to suit your needs.
Read tutorials here, you need to set listener to get new message notification. https://mesibo.com/documentation/tutorials/first-app/js/
we are trying to enable the One Tap sign-up from Google. It seems there was some security concern (reading online not officially by google) and the official document has been taken out by Google.
Is that API still working, can we integrate it or should we wait for it?
You can find related functionality in Smart Lock for Passwords section here
Looks like original SDK was removed in favor of more common browser Credentials Management API (draft of w3c) in Сhrome 51 and then reworked in Chrome 60.
Also, they have a codelabs tutorial to learn it step by step.
I'm building a VR/AR calendar in Unity, and looking for the easiest way to read calendar event data from Google and Facebook (let's just start with Google). I've tried using the Google Calendar C# API, but Unity doesn't support .NET 4.0 or above (Google Calendar API only works with .NET 4.0 and above). Unity does have a .NET 4.6 Experimental version, but in Visual Studio after installing Google.Apis.Auth etc and other packages needed in PuTTY package manager the C# code would still not recognize the imported packages below:
using Google.Apis.Auth.OAuth2;
using Google.Apis.Calendar.v3;
using Google.Apis.Calendar.v3.Data;
using Google.Apis.Services;
using Google.Apis.Util.Store;
So next I tried a different approach: I tried installing the Unity Firebase plugin. It only works for iOS and Android for now, so I started a new project just to start clean. There are only a few YouTube videos about Firebase in Unity in general, and they don't get into Google Auth, just Google Analytics and regular plain email/password, so it's been trial and error for a few weeks now. I feel like this guy, except I'm not working with a FitBit, and I don't have it figured out. Does anybody have insight on how to go about this?
More important question: If I were to get Google Auth working through Firebase in Unity, how would I go about pulling the Google Calendar event data associated with that account? Would that be back through the C# script?
Is there another way all together that I'm probably missing? Thanks for any help!
To clarify your question. The Google Calendar API supports any language that can send HTTP POST and HTTP Gets. The Google .net client library currently requires a min of .net 4.5 to run. There is currently no support in the library for unity there is an issue here which states that we will probably not support it.
That being said you can still add google calendar to your project you will just have to code your own library for it.
On the official documentation of Firebase Authentication, the guide is only available on how you can get the googleAccessToken on native Android & iOS. No solution is available for Unity on their official guide.
The closest solution I have found is to use the Google Play Services plugin for Unity to get the access token, which is not a good solution for the cross-platform as the following plugin is deprecated on the iOS platform. So yah, your code will not work on iOS.
Also, I believe it's an expensive solution to add a plugin for a "googleIdToken".
This process is complicated and Firebase documentation is not helping.
To address this issue Google recently released Google Sign-In plugin for Unity.
You can find detailed instructions on the read me file.
https://github.com/googlesamples/google-signin-unity
The fire base documentation seems to have a unity SDK to achieve what you're wanting to do.
You then include the GoogleService-Info.plist for ios.
https://firebase.google.com/docs/unity/setup
https://firebase.google.com/docs/unity/setup#add_the_sdk_to_your_app
the GoogleService-Info.plist for ios is in your google console.
I have to implement application that can post to the selected network I can select from the application drop down.
There are Objective-C frameworks for Facebook (Three20) and Twitter (Twitter-OAuth-Library & MGTwitterEngine).
A quick trip to Google find facebook-android-sdk for connecting to Facebook on Android.
As far as Twitter goes, you can find a whole list of APIs for various languages/platforms on Twitter's developer website.
EDIT
A second trip to Google finds this on developer.myspace.com for adding MySpace to an iOS app. Also, see this page and this page on LinkedIn's Developer Network.
Basically, LinkedIn is just using a JSON encoded API with OAuth. You should be able to handle that with any OAuth library.
EDIT2:
It seems that I've found another great library. Check out ShareKit, which helps with alot of what you're trying to do.
#appaspect and #moshe, this is an old thread so the question my no longer be relevant, but here's a new open-source SDK and social api service: Socialize http://www.GetSocialize.com . Full feature set at http://go.GetSocialize.com/features
DROdio