Im trying to draw a line with arrow using paperjs but it does not produce the desired output.
http://jsfiddle.net/1j6nLa7c/
$(document).ready(function(){
paper.install(window)
paper.setup('myCanvas')
x1 = 100;
y1 = 100;
r = 100;
theta = .7;
var path = new Path();
path.strokeColor = 'black';
var start = new Point(100, 100);
path.moveTo(start);
path.lineTo(x1+r*Math.cos(theta), y1+r*Math.sin(theta));
path.simplify(300)
var vector = path.getPointAt(path.length).subtract(path.getPointAt(path.length-25))
var arrowVector = vector.normalize(18);
var path2 = new Path({
segments: [path.getPointAt(path.length) + arrowVector.rotate(145), path.getPointAt(path.length), path.getPointAt(path.length) + arrowVector.rotate(-145)],
fillColor: 'black',
strokeWidth: 6,
});
path2.scale(1.3);
})
Here's some code that creates an arrow. The object is initialized with mouse down point and draws an arrow with the tip at the point the mouse is dragged to.
function Arrow (mouseDownPoint) {
this.start = mouseDownPoint;
this.headLength = 20;
this.tailLength = 9;
this.headAngle = 35;
this.tailAngle = 110
}
Arrow.prototype.draw = function (point) {
var end = point;
var arrowVec = this.start.subtract(end);
// parameterize {headLength: 20, tailLength: 6, headAngle: 35, tailAngle: 110}
// construct the arrow
var arrowHead = arrowVec.normalize(this.headLength);
var arrowTail = arrowHead.normalize(this.tailLength);
var p3 = end; // arrow point
var p2 = end.add(arrowHead.rotate(-this.headAngle)); // leading arrow edge angle
var p4 = end.add(arrowHead.rotate(this.headAngle)); // ditto, other side
var p1 = p2.add(arrowTail.rotate(this.tailAngle)); // trailing arrow edge angle
var p5 = p4.add(arrowTail.rotate(-this.tailAngle)); // ditto
// specify all but the last segment, closed does that
this.path = new paper.Path(this.start, p1, p2, p3, p4, p5);
this.path.closed = true;
this.path.strokeWidth = 1
this.path.strokColor = 'black'
this.path.fillColor = 'black'
return this.path
}
I like the tapered tail but you can get rid of that by fiddling with the constructor lengths.
Here's a sketch with the mouse handling
Related
I’m a bit new to working with 3D space and rotation. I have a list of four Vector3 points that represent the corners of a rectangle. What I want to do is use those points to create a box mesh that is rotated to exactly match the angle of rotation of the points.
Here is a babylonjs playground demo showing what I mean. In it you can see I’ve drawn a simple line mesh between the points. That is great and the rectangle drawn is at the expected angle given the data. I’ve also created a box mesh and configured its dimensions to match and placed its center point in the proper center of the points. So far so good, however I cannot figure out how to rotate the box so that it’s top face is parallel with the face of the rectangle.
https://playground.babylonjs.com/#SN5K8L#2
var createScene = function () {
// This creates a basic Babylon Scene object (non-mesh)
var scene = new BABYLON.Scene(engine);
// This creates and positions a free camera (non-mesh)
var target = new BABYLON.Vector3(1.5, 4, 0)
var camera = new BABYLON.ArcRotateCamera("camera1", Math.PI / 2 + Math.PI, Math.PI / 4, 10, target, scene)
// This attaches the camera to the canvas
camera.attachControl(canvas, true);
// This creates a light, aiming 0,1,0 - to the sky (non-mesh)
var light = new BABYLON.HemisphericLight("light", new BABYLON.Vector3(0, 1, 0), scene);
// Default intensity is 1. Let's dim the light a small amount
light.intensity = 0.7;
const axes = new BABYLON.AxesViewer(scene)
const points = [
new BABYLON.Vector3(1, 5, 1),
new BABYLON.Vector3(2, 5, 1),
new BABYLON.Vector3(2, 3, -1),
new BABYLON.Vector3(1, 3, -1)
]
const lines = BABYLON.MeshBuilder.CreateLines("lines", {
points: [...points, points[0]] // add a duplicate of first point to close polygon
}, scene)
const centerPoint = new BABYLON.Vector3(
(points[0].x + points[1].x + points[2].x + points[3].x) / 4,
(points[0].y + points[1].y + points[2].y + points[3].y) / 4,
(points[0].z + points[1].z + points[2].z + points[3].z) / 4
)
const width = Math.sqrt(
Math.pow(points[1].x - points[0].x, 2) +
Math.pow(points[1].y - points[0].y, 2) +
Math.pow(points[1].z - points[0].z, 2)
)
const depth = Math.sqrt(
Math.pow(points[2].x - points[1].x, 2) +
Math.pow(points[2].y - points[1].y, 2) +
Math.pow(points[2].z - points[1].z, 2)
)
const height = 0.15
const box = BABYLON.CreateBox("box", { width, height, depth}, scene)
box.position = centerPoint
//box.rotation = ???
return scene;
};
You can use Vector3.RotationFromAxis to compute the required rotation in Euler angles:
const rotationAxisX = points[1].subtract(points[0])
const rotationAxisZ = points[1].subtract(points[2])
const rotationAxisY = rotationAxisZ.cross(rotationAxisX)
// RotationFromAxis has the side effect of normalising the input vectors
// so retrieve the box dimensions here
const width = rotationAxisX.length()
const depth = rotationAxisZ.length()
const height = 0.15
const rotationEuler = BABYLON.Vector3.RotationFromAxis(
rotationAxisX,
rotationAxisY,
rotationAxisZ
)
const box = BABYLON.CreateBox("box", { width, height, depth}, scene)
box.position = centerPoint
box.rotation = rotationEuler
I want to put multi pie chart on d3 map but I'm confused how to do it.
I'm noob at d3 so I searched about the issue and made below code.
Someone suggested that I should make two seperate svgs so I did it.
There are two svgs. one has a map, and the other has multiple pie chart.
Now I have a problem with mapping these pies on map.
I don't know how to map these pies with geo coordinates...
It's just browser(?) coordinates so I want to change it.
and I want to zoom and pan map correctly with pies...
hope your help...
summary
I have two problems
putting multiple pie charts on right map place
zoom and pan correctly
<script src="http://d3js.org/d3.v3.min.js"></script>
<script src="http://d3js.org/topojson.v0.min.js"></script>
<script>
var width = 960, height = 500;
var projection = d3.geo.mercator().center([ 127.46, 36.00 ])
.scale(4000).translate([ width / 2, height / 2 ]);
var color = d3.scale.category20();
//first svg
var svg = d3.select("body").append("svg").attr("width", width).attr(
"height", height);
var path = d3.geo.path().projection(projection);
var radius = 30;
var arc = d3.svg.arc().innerRadius(radius - 100).outerRadius(
radius - 20);
var g = svg.append("g");
var rawFile = new XMLHttpRequest();
rawFile.open("GET", "/tourdata.txt", false);
var allText;
rawFile.onreadystatechange = function() {
if (rawFile.readyState === 4) {
if (rawFile.status === 200 || rawFile.status == 0) {
allText = rawFile.responseText;
}
}
}
rawFile.send(null);
var lines = allText.split('\n');
var timeTable = new Array();
var res = lines[0].split(", ");
var currentTime = res[1];
var currentDate = res[0];
var timeInformation = new Array();
var corInformation = new Array();
var timeCorTable = new Array();
for ( var i = 0; i < lines.length; i++) {
var res = lines[i].split(", ");
if (currentDate != res[0] || currentTime != res[1]) {
currentDate = res[0];
currentTime = res[1];
timeTable[currentDate + ":" + currentTime] = timeInformation;
timeCorTable[currentDate + ":" + currentTime] = timeCorTable;
timeInformation = new Array();
corInformation = new Array();
}
if (timeInformation[res[2] + "," + res[3]] == undefined) {
corInformation.push(res[2] + "," + res[3]);
timeInformation.push([ res[4], res[5], res[6], res[7], res[8],
res[9], res[10], res[11], res[12], res[13] ]);
}
}
timeTable.push(timeInformation);
timeCorTable.push(corInformation);
var data = timeTable;
console.log(timeCorTable[0]);
// load and display the World
d3.json("kor.json",
function(error, topology) {
// load and display the cities
var geo = topojson.object(topology,
topology.objects['kor.geo']).geometries;
g.selectAll('path').data(geo).enter().append('path').attr(
'd', path)
});
console.log(data[0]);
//second svg that has multiple pies
var svgSvg = d3.select("body").select("svg").selectAll("g").data(timeTable[0]).enter().append("svg:svg").attr(
"width", width).attr("height", height).append("svg:g").style(//svg:g make pie group
"opacity", 0.8).attr("transform", function(d, i) {
var split = timeCorTable[0][i].split(",");
//console.log(split[0]);
var point = [split[0], split[1]];
console.log(projection(point[0], point[1])[0]);
return ("translate(" + projection(point[0], point[1])[0] + "," + projection(point[0], point[1])[1] + ")");
});
svgSvg.selectAll("path").data(d3.layout.pie()).enter().append(
"svg:path").attr("d",
d3.svg.arc().innerRadius(10).outerRadius(30)).style("fill", function(d, i) { return color(i); });
// zoom and pan
var zoom = d3.behavior.zoom().on(
"zoom",
function() {
g.attr("transform", "translate("
+ d3.event.translate.join(",") + ")scale("
+ d3.event.scale + ")");
g.selectAll("path").attr("d", path.projection(projection));
svgSvg.attr("transform", "translate("
+ d3.event.translate.join(",") + ")scale("
+ d3.event.scale + ")");
});
svg.call(zoom)
</script>
Can i align a text in a div with a geometric shape, like this
https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcQ5z8OYxnypDr09mmfFMunJj31x_XtfG3MFj0vlAa_ceoCnts0OfQ
without hiding some of text?
Update:
I need something like this, above is a circle, but also i need something like this for parallelogram:
http://i39.tinypic.com/4r2ikm.jpg
Here's a js fiddle code
fiddle
Found it some where.
Here's the script
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var text = "'Twas the night before Christmas, when all through the house, Not a creature was stirring, not even a mouse. And so begins the story of the day of Christmas";
var font = "12pt verdana";
var textHeight = 15;
var lineHeight = textHeight + 5;
var lines = [];
var cx = 150;
var cy = 150;
var r = 100;
initLines();
wrapText();
ctx.beginPath();
ctx.arc(cx, cy, r, 0, Math.PI * 2, false);
ctx.closePath();
ctx.strokeStyle = "skyblue";
ctx.lineWidth = 2;
ctx.stroke();
// pre-calculate width of each horizontal chord of the circle
// This is the max width allowed for text
function initLines() {
for (var y = r * .90; y > -r; y -= lineHeight) {
var h = Math.abs(r - y);
if (y - lineHeight < 0) {
h += 20;
}
var length = 2 * Math.sqrt(h * (2 * r - h));
if (length && length > 10) {
lines.push({
y: y,
maxLength: length
});
}
}
}
// draw text on each line of the circle
function wrapText() {
var i = 0;
var words = text.split(" ");
while (i < lines.length && words.length > 0) {
line = lines[i++];
var lineData = calcAllowableWords(line.maxLength, words);
ctx.fillText(lineData.text, cx - lineData.width / 2, cy - line.y + textHeight);
words.splice(0, lineData.count);
};
}
// calculate how many words will fit on a line
function calcAllowableWords(maxWidth, words) {
var wordCount = 0;
var testLine = "";
var spacer = "";
var fittedWidth = 0;
var fittedText = "";
ctx.font = font;
for (var i = 0; i < words.length; i++) {
testLine += spacer + words[i];
spacer = " ";
var width = ctx.measureText(testLine).width;
if (width > maxWidth) {
return ({
count: i,
width: fittedWidth,
text: fittedText
});
}
fittedWidth = width;
fittedText = testLine;
}
}
yes this can be achieved through these links
link1 and link2.
and then set the div's by giving postioning :) cheers.
give border radius and get your shape. and use some margins to get it accurate. The link i have posted will help you.
I need to draw a square polygon of 100x100 screenpixels whereever I click on the Google map (Amsterdam, lat 52, lng 4), on every zoomlevel, with e.latlng at the center of the polygon. I tried to figure it out using fromLatLngToPoint, fromPointToLatLng, scale and worldCoordinates, but I can't get the polygon drawn. If someone likes this puzzle I would appreciate the solution very much.
(I want to use this as a simple start to edit the polygon to a more complex shape, not using the DrawingManager)
I tried:
google.maps.event.addListener(map, 'click', function(e) {
var scale = Math.pow(2, map.getZoom());
var nw = new google.maps.LatLng(map.getBounds().getNorthEast().lat(),map.getBounds().getSouthWest().lng());
var worldCoordinateNW = map.getProjection().fromLatLngToPoint(nw);
var worldCoordinate = map.getProjection().fromLatLngToPoint(e.latLng);
var deX = Math.floor((worldCoordinate.x - worldCoordinateNW.x) * scale);
var deY = Math.floor((worldCoordinate.y - worldCoordinateNW.y) * scale);
// so far so good, deX and deY give the centerpixel
var deNW = map.getProjection().fromPointToLatLng(new google.maps.Point(deX-50,deY-50));
var deNO = map.getProjection().fromPointToLatLng(new google.maps.Point(deX+50,deY-50));
var deZO = map.getProjection().fromPointToLatLng(new google.maps.Point(deX+50,deY+50));
var deZW = map.getProjection().fromPointToLatLng(new google.maps.Point(deX-50,deY+50));
var dePathArray = [deNW, deNO, deZO, deZW];
deObjectNew = new google.maps.Polygon({
paths: dePathArray,
strokeColor: '#000000',
strokeWeight: 1,
fillColor: "#FF0000",
fillOpacity: 0.3,
});
deObjectNew.setMap(map);
});
Got it:
var deNW = deKaart.getProjection().fromPointToLatLng(new google.maps.Point((deX-50)/scale+worldCoordinateNW.x,(deY-50)/scale+worldCoordinateNW.y));
var deNO = deKaart.getProjection().fromPointToLatLng(new google.maps.Point((deX+50)/scale+worldCoordinateNW.x,(deY-50)/scale+worldCoordinateNW.y));
var deZO = deKaart.getProjection().fromPointToLatLng(new google.maps.Point((deX+50)/scale+worldCoordinateNW.x,(deY+50)/scale+worldCoordinateNW.y));
var deZW = deKaart.getProjection().fromPointToLatLng(new google.maps.Point((deX-50)/scale+worldCoordinateNW.x,(deY+50)/scale+worldCoordinateNW.y));
In ZedGraph, how do I show text labels for each point and in the XAxis all together?
If I do
myPane.XAxis.Type = AxisType.Text;
myPane.XAxis.Scale.TextLabels = array_of_string;
I get labels on the XAxis like this
And if I do
for (int i = 0; i < myCurve.Points.Count; i++)
{
PointPair pt = myCurve.Points[i];
// Create a text label from the Y data value
TextObj text = new TextObj(
pt.Y.ToString("f0"), pt.X, pt.Y + 0.1,
CoordType.AxisXYScale, AlignH.Left, AlignV.Center);
text.ZOrder = ZOrder.A_InFront;
text.FontSpec.Angle = 0;
myPane.GraphObjList.Add(text);
}
I get labels on the curve, like this
But if I do both at the same time, labels on the curve disappear.
Is there a way to combine both kind of labels?
I've changed my answer after you clarified the question.
You just have to remember to position the labels correctly:
<%
System.Collections.Generic.List<ZedGraphWebPointPair> points = new System.Collections.Generic.List<ZedGraphWebPointPair>();
for (int i = 0; i < 15; i++)
{
// Let's have some fun with maths
points.Add(new ZedGraphWebPointPair
{
X = i,
Y = Math.Pow(i - 10, 2) * -1 + 120
});
}
System.Collections.Generic.List<string> XAxisLabels = new System.Collections.Generic.List<string>();
TestGraph.CurveList.Add(new ZedGraphWebLineItem { Color = System.Drawing.Color.Red });
TestGraph.XAxis.Scale.FontSpec.Size = 9;
int j = 1;
foreach (ZedGraphWebPointPair point in points)
{
// Add the points we calculated
TestGraph.CurveList[0].Points.Add(point);
// Add the labels for the points
TestGraph.GraphObjList.Add(new ZedGraphWebTextObj
{
Location =
{
CoordinateFrame = ZedGraph.CoordType.XChartFractionYScale,
// Make sure we position them according to the CoordinateFrame
X = Convert.ToSingle(j) / points.Count - 0.05f,
Y = Convert.ToSingle(point.Y) + 3f,
AlignV = ZedGraph.AlignV.Top
},
Text = point.Y.ToString(),
FontSpec = { Angle = 90, Size = 9, Border = { IsVisible = false } }
});
// Add the labels for the XAxis
XAxisLabels.Add(String.Format("P{0}", j));
j++;
}
TestGraph.RenderGraph += delegate(ZedGraphWeb zgw, System.Drawing.Graphics g, ZedGraph.MasterPane mp)
{
ZedGraph.GraphPane gp = mp[0];
gp.XAxis.Type = ZedGraph.AxisType.Text;
gp.XAxis.Scale.TextLabels = XAxisLabels.ToArray();
};
%>
That code will produce this graph:
If the axis type is text, the code below is easier to get x-coordinates of the points ;)
for (int tPoint = 0; tPoint < curve.Points.Count; tPoint++)
{
TextObj text = new TextObj(curve.Points[tPoint].Y.ToString(), curve.Points[tPoint].X, curve.Points[tPoint].Y + 10);
}