I've a custom dialog with several UI elements. Some TextFields are for numeric input. This dialog does not close when the escape key is hit and the focus is on any of the numeric text fields. The dialog closes fine when focus is on other TextFields which do not have this custom TextFormatter.
Here's the simplified code:
package application;
import java.text.DecimalFormat;
import java.text.ParsePosition;
import javafx.application.Application;
import javafx.application.Platform;
import javafx.scene.control.ButtonType;
import javafx.scene.control.Dialog;
import javafx.scene.control.Label;
import javafx.scene.control.TextField;
import javafx.scene.control.TextFormatter;
import javafx.scene.layout.HBox;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
public class Main extends Application {
#Override
public void start(Stage primaryStage) {
try {
TextField name = new TextField();
HBox hb1 = new HBox();
hb1.getChildren().addAll(new Label("Name: "), name);
TextField id = new TextField();
id.setTextFormatter(getNumberFormatter()); // numbers only
HBox hb2 = new HBox();
hb2.getChildren().addAll(new Label("ID: "), id);
VBox vbox = new VBox();
vbox.getChildren().addAll(hb1, hb2);
Dialog<ButtonType> dialog = new Dialog<>();
dialog.setTitle("Number Escape");
dialog.getDialogPane().getButtonTypes().addAll(ButtonType.OK, ButtonType.CANCEL);
dialog.getDialogPane().setContent(vbox);
Platform.runLater(() -> name.requestFocus());
if (dialog.showAndWait().get() == ButtonType.OK) {
System.out.println("OK: " + name.getText() + id.getText());
} else {
System.out.println("Cancel");
}
} catch (Exception e) {
e.printStackTrace();
}
}
TextFormatter<Number> getNumberFormatter() {
// from https://stackoverflow.com/a/31043122
DecimalFormat format = new DecimalFormat("#");
TextFormatter<Number> tf = new TextFormatter<>(c -> {
if (c.getControlNewText().isEmpty()) {
return c;
}
ParsePosition parsePosition = new ParsePosition(0);
Object object = format.parse(c.getControlNewText(), parsePosition);
if (object == null || parsePosition.getIndex() < c.getControlNewText().length()) {
return null;
} else {
return c;
}
});
return tf;
}
public static void main(String[] args) {
launch(args);
}
}
How do I close the dialog when escape key is hit while focus is on id?
The Problem
Before offering a solution I think it's important, or at least interesting, to understand why having a TextFormatter seems to change the behavior of the Dialog. If this doesn't matter to you, feel free to jump to the end of the answer.
Cancel Buttons
According to the documentation of Button, a cancel button is:
the button that receives a keyboard VK_ESC press, if no other node in the scene consumes it.
The end of that sentence is the important part. The way cancel buttons, as well as default buttons, are implemented is by registering an accelerator with the Scene that the Button belongs to. These accelerators are only invoked if the appropriate KeyEvent bubbles up to the Scene. If the event is consumed before it reaches the Scene, the accelerator is not invoked.
Note: To understand more about event processing in JavaFX, especially terms such as "bubbles" and "consumed", I suggest reading this tutorial.
Dialogs
A Dialog has certain rules regarding how and when it can be closed. These rules are documented here, in the Dialog Closing Rules section. Suffice to say, basically everything depends on which ButtonTypes have been added to the DialogPane. In your example you use one of the predefined types: ButtonType.CANCEL. If you look at the documentation of that field, you'll see:
A pre-defined ButtonType that displays "Cancel" and has a ButtonBar.ButtonData of ButtonBar.ButtonData.CANCEL_CLOSE.
And if you look at the documentation of ButtonData.CANCEL_CLOSE, you'll see:
A tag for the "cancel" or "close" button.
Is cancel button: True
What this means, at least for the default implementation, is that the Button created for said ButtonType.CANCEL will be a cancel button. In other words, the Button will have its cancelButton property set to true. This is what allows one to close a Dialog by pressing the Esc key.
Note: It's the DialogPane#createButton(ButtonType) method that's responsible for creating the appropriate button (and can be overridden for customization). While the return type of that method is Node it is typical, as documented, to return an instance of Button.
The TextFormatter
Every control in (core) JavaFX has three components: the control class, the skin class, and the behavior class. The latter class is responsible for handling user input, such as mouse and key events. In this case, we care about TextInputControlBehavior and TextFieldBehavior; the former is the superclass of the latter.
Note: Unlike the skin classes, which became public API in JavaFX 9, the behavior classes are still private API as of JavaFX 12.0.2. Much of what's described below are implementation details.
The TextInputControlBehavior class registers an EventHandler that reacts to the Esc key being pressed, invoking the cancelEdit(KeyEvent) method of the same class. All the base implementation of this method does is forward the KeyEvent to the TextInputControl's parent, if it has one—resulting in two event dispatching cycles for some unknown (to me) reason. However, the TextFieldBehavior class overrides this method:
#Override
protected void cancelEdit(KeyEvent event) {
TextField textField = getNode();
if (textField.getTextFormatter() != null) {
textField.cancelEdit();
event.consume();
} else {
super.cancelEdit(event);
}
}
As you can see, the presence of a TextFormatter causes the KeyEvent to be unconditionally consumed. This stops the event from reaching the Scene, the cancel button is not fired, and thus the Dialog does not close when the Esc key is pressed while the TextField has the focus. When there is no TextFormatter the super implementation is invoked which, as stated before, simply forwards the event to the parent.
The reason for this behavior is hinted at by the call to TextInputControl#cancelEdit(). That method has a "sister method" in the form of TextInputControl#commitValue(). If you look at the documentation of those two methods, you'll see:
If the field is currently being edited, this call will set text to the last commited value.
And:
Commit the current text and convert it to a value.
Respectively. That doesn't explain much, unfortunately, but if you look at the implementation their purpose becomes clear. A TextFormatter has a value property which is not updated in real time while typing into the TextField. Instead, the value is only updated when it's committed (e.g. by pressing Enter). The reverse is also true; the current text can be reverted to the current value by cancelling the edit (e.g. by pressing Esc).
Note: The conversion between String and an object of arbitrary type is handled by the StringConverter associated with the TextFormatter.
When there's a TextFormatter, the act of cancelling the edit is deemed an event-consuming scenario. This makes sense, I suppose. However, even when there's nothing to cancel the event is still consumed—this doesn't make as much sense to me.
A Solution
One way to fix this is to dig into the internals, using reflection, as is shown in kleopatra's answer. Another option is to add an event filter to the TextField or some ancestor of the TextField that closes the Dialog when the Esc key is pressed.
textField.addEventFilter(KeyEvent.KEY_PRESSED, event -> {
if (event.getCode() == KeyCode.ESCAPE) {
event.consume();
dialog.close();
}
});
If you'd like to include the cancel-edit behavior (cancel without closing) then you should only close the Dialog if there's no edit to cancel. Take a look at kleopatra's answer to see how one might determine whether or not a cancel is needed. If there is something to cancel simply don't consume the event and don't close the Dialog. If there isn't anything to cancel then just do the same as the code above (i.e. consume and close).
Is using an event filter the "recommended way"? It's certainly a valid way. JavaFX is event-driven like most, if not all, mainstream UI toolkits. For JavaFX specifically that means reacting to Events or observing Observable[Value]s for invalidations/changes. A framework built "on top of" JavaFX may add its own mechanisms. Since the problem is an event being consumed when we don't want it to be, it is valid to add your own handlers to implement the desired behavior.
The question already has an excellent answer, nothing to add. Just wanted to demonstrate how to tweak the behavior's InputMap to inject/replace our own mappings (as a follow-up to my comment). Beware: it's dirty in reflectively accessing a skin's behavior (private final field) and using internal api (Behavior/InputMap didn't make it into public, yet).
As Slaw pointed out, it's the behavior that prevents the ESCAPE from bubbling up to the cancel button if the TextField has a TextFormatter installed. IMO, it's not misbehaving in that case, just overshooting: the cancel/default buttons should be triggered on ESCAPE/ENTER if and only if no other had used it to change the state of the any input nodes (my somewhat free interpretation of consumed - had done some research on general UX guidelines that I can't find right now, embarassingly ...)
Applied to a form containing both a textField with textFormatter and a cancel button (aka: isCancelButton is true)
if the textField has uncommitted text, a cancel should revert the edit to the most recent committed value and consume the event
if the textField is committed it should let it bubble up to trigger the cancel button
The implementation of cancelEdit in behavior doesn't distinguish between those two states, but always consumes it. The example below implements the expected (by me, at least) behavior. It has
a helper method to decide whether or not is dirty (aka: the textField has an uncommitted edit)
a event handling method that checks for dirtyness, calls cancel and consumes the event only it had been dirty
a configuration method that tweaks the textFields inputMap such that the mapping is replaced by our own.
Note that this is a PoC: doesn't belong into helpers but into a custom skin (at the very least, ideally should be done by the behavior). And it is missing similar support for the ENTER .. which is slightly more involved because it has to take actionHandlers into account (which behavior tries to but fails to achieve)
To test the example:
compile (note: you need to reflectively access a private field, use whatever you have at hand - we all do, don't we) and run
type something into the field
press escape: the field's text is reverted to its initial value
press escape again: the cancel button is triggered
The example code:
public class TextFieldCancelSO extends Application {
/**
* Returns a boolean to indicate whether the given field has uncommitted
* changes.
*
* #param <T> the type of the formatter's value
* #param field the field to analyse
* #return true if the field has a textFormatter with converter and
* uncommitted changes, false otherwise
*/
public static <T> boolean isDirty(TextField field) {
TextFormatter<T> textFormatter = (TextFormatter<T>) field.getTextFormatter();
if (textFormatter == null || textFormatter.getValueConverter() == null) return false;
String fieldText = field.getText();
StringConverter<T> valueConverter = textFormatter.getValueConverter();
String formatterText = valueConverter.toString(textFormatter.getValue());
// todo: handle empty string vs. null value
return !Objects.equals(fieldText, formatterText);
}
/**
* Install a custom keyMapping for ESCAPE in the inputMap of the given field.
* #param field the textField to configure
*/
protected void installCancel(TextField field) {
// Dirty: reflectively access the behavior
// needs --add-exports at compile- and runtime!
// note: FXUtils is a custom helper class not contained in core fx, use your own
// helper or write the field access code as needed.
TextFieldBehavior behavior = (TextFieldBehavior) FXUtils.invokeGetFieldValue(
TextFieldSkin.class, field.getSkin(), "behavior");
// Dirty: internal api/classes
InputMap inputMap = behavior.getInputMap();
KeyBinding binding = new KeyBinding(KeyCode.ESCAPE);
// custom mapping that delegates to helper method
KeyMapping keyMapping = new KeyMapping(binding, e -> {
cancelEdit(field, e);
});
// by default, mappings consume the event - configure not to
keyMapping.setAutoConsume(false);
// remove old
inputMap.getMappings().remove(keyMapping);
// add new
inputMap.getMappings().add(keyMapping);
}
/**
* Custom EventHandler that's mapped to ESCAPE.
*
* #param field the field to handle a cancel for
* #param ev the received keyEvent
*/
protected void cancelEdit(TextField field, KeyEvent ev) {
boolean dirty = isDirty(field);
field.cancelEdit();
if (dirty) {
ev.consume();
}
}
private Parent createContent() {
TextFormatter<String> fieldFormatter = new TextFormatter<>(
TextFormatter.IDENTITY_STRING_CONVERTER, "textField ...");
TextField field = new TextField();
field.setTextFormatter(fieldFormatter);
// listen to skin: behavior is available only after it's set
field.skinProperty().addListener((src, ov, nv) -> {
installCancel(field);
});
// just to see the state of the formatter
Label fieldValue = new Label();
fieldValue.textProperty().bind(fieldFormatter.valueProperty());
// add cancel button
Button cancel = new Button("I'm the cancel");
cancel.setCancelButton(true);
cancel.setOnAction(e -> LOG.info("triggered: " + cancel.getText()));
HBox fields = new HBox(100, field, fieldValue);
BorderPane content = new BorderPane(fields);
content.setBottom(cancel);
return content;
}
#Override
public void start(Stage stage) throws Exception {
stage.setScene(new Scene(createContent()));
stage.show();
}
public static void main(String[] args) {
launch(args);
}
#SuppressWarnings("unused")
private static final Logger LOG = Logger
.getLogger(TextFieldCancelSO.class.getName());
}
Related
I want to be able to read my sliders value, and therefore I use an event listener for my controller class:
//Controller class
#FXML
private Slider gridSlider;
#FXML
void sliderChange(MouseDragEvent event) {
int sliderValue = (int) gridSlider.getValue();
System.out.println(sliderValue);
}
//My FXML class
<Slider fx:id="gridSlider" blockIncrement="1.0" layoutX="203.0" layoutY="84.0" majorTickUnit="8.0" max="32.0" min="8.0" minorTickCount="7" nodeOrientation="LEFT_TO_RIGHT" onMouseDragReleased="#sliderChange" prefHeight="38.0" prefWidth="180.0" showTickLabels="true" showTickMarks="true" snapToTicks="true" value="8.0">
I have tried every single MouseDragEvent and none of the MouseDragEvents has actually been called (like on drag detected which should have been called the moment i start dragging the slider). I found this post, but it didn't solve my problem.
JavaFX mouse drag events not firing
The MouseDragEvent is associated with "full press-drag-release" gestures. Such gestures have to be explicitly started by calling Node#startFullDrag() inside a DRAG_DETECTED handler. The documentation of MouseEvent provides more information about the different dragging gestures.
With that being said, you probably don't want to use mouse events to know when your Slider's value has changed. It would be listen to one or more properties of your Slider. For instance, you can listen or bind to the value property to always know the current value. There's also the valueChanging property:
When true, indicates the current value of this Slider is changing. It provides notification that the value is changing. Once the value is computed, it is reset back to false.
That property will be true while the user is dragging the thumb and will become false once the user "drops" the thumb. To listen to the property while using FXML you can inject the Slider into the controller and add a listener to it in the initialize method:
public class Controller {
#FXML private Slider slider;
#FXML
private void initialize() {
slider.valueChangingProperty().addListener((obs, ov, nv) -> {
if (!nv) {
// do something...
}
});
}
}
If you want, however, you can add such a listener via the FXML file—see Introduction to FXML:
<StackPane ...>
<Slider onValueChangingChange="#handleValueChangingChange"/>
</StackPane>
public class Controller {
#FXML
private void handleValueChangingChange(ObservableValue<Boolean> obs, Boolean ov, Boolean nv) {
if (!nv) {
// Do something...
}
}
}
Note: My examples use the valueChanging property because that would seem to provide the behavior you want, as you were trying to listen to when the mouse was released. However, the value can be changed programmatically which, as far as I know, does not affect the valueChanging property. Thus, if you want to always know the current value, you need to observe the value property.
I have a Textarea component that is used to display messages going between 2 applications (HL7 messages to be exact). Each time a message is successfully processed, the message is logged as well as the acknowledgement sent back from the receiving system. These messages can be sent by the thousands and i feel like there will inevitably be a point where problems will start happening when this components "overflows". I would like to implement a rollover strategy, kinda like log4j where you can tell it to only keep say 10 files of 1MB. I would like to have a value the user can set and my component (perhaps an extension of the Textarea component) would automatically only keep that number of rows and purge the first ones as new ones are added. I am relatively new to JavaFX (coming from Swing), i have looked at the options but cannot quite figure out how one would do this.
Thanks
As I mention in the comments section of the question, I recommend you use a ListView instead of a TextArea. This gives you a few benefits:
ListView is a "virtual" control—it only renders enough cells to fill the visible space and the cells are reused while scrolling. This allows one to have thousands of items in the ListView without rendering performance suffering.
The model of a ListView is an observable list, which is a much better way to represent separate messages than having one giant String in a TextArea. When adding an element to the list causes it to grow beyond some arbitrary capacity you can simply remove an item(s) from the start of said list (or end, if inserting items at the top rather than the bottom).
A ListView provides much greater flexibility when it comes to displaying your message. This is accomplished with a custom cell factory. For instance, you could have certain ranges of the message be different colors by using a TextFlow as the graphic of the ListCell. Make sure you read the documentation of Cell.updateItem(Object,boolean), however, as you have to override that method correctly; failing to do so can lead to artifacts due to the fact cells are reused.
A simple example:
import java.util.concurrent.atomic.AtomicInteger;
import java.util.function.Consumer;
import javafx.animation.PauseTransition;
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.control.ListView;
import javafx.stage.Stage;
import javafx.util.Duration;
public class Main extends Application {
private static void generateMessages(Consumer<String> onNewMessage) {
AtomicInteger counter = new AtomicInteger();
PauseTransition pt = new PauseTransition(Duration.seconds(1));
pt.setOnFinished(e -> {
onNewMessage.accept(String.format("Message #%,d", counter.incrementAndGet()));
pt.playFromStart();
});
pt.playFromStart();
}
#Override
public void start(Stage primaryStage) {
ListView<String> listView = new ListView<>();
primaryStage.setScene(new Scene(listView, 500, 300));
primaryStage.show();
generateMessages(message -> {
listView.getItems().add(message);
if (listView.getItems().size() > 10) {
listView.getItems().remove(0);
}
});
}
}
I went a step above the accepted answer (without which i would still be trying to use a TextArea!) and built this custom component (yes there is an empty catch block but i have a clear log button that threw an exception when the log was empty, deal with it :) )
public class HL7ListView extends ListView<String>
{
private int serviceLogMaxEntries;
public HL7ListView()
{
super();
getItems().addListener((ListChangeListener<String>) listener ->
{
if (getItems().size() > serviceLogMaxEntries)
{
Platform.runLater(() ->
{
try
{
getItems().remove(0);
}
catch (Exception ex)
{}
});
}
});
}
public void setServiceLogMaxEntries(int serviceLogMaxEntries)
{
this.serviceLogMaxEntries = serviceLogMaxEntries;
}
}
I'm working on an JavaFX 8 app right now, where i have a tableView and some textFields above which make it possible to search/filter for certain columns in the tableView. I have added a listener to the textFields, to trigger the filtering automatically when a change is detected. I used the code below to do this.
textField_filterAddress.textProperty().addListener((observable, oldValue, newValue) -> {
doSomething(); // in this case, filter table data and refresh tableView afterwards
});
My question now is:
what's the easiest way to integrate some kind of time delay, before the filtering gets triggered? I'd like to wait a few milliseconds, because everytime the user is filtering it's executing a new database query and i don't think this is necessary for every single char that the user puts in. I'd rather wait until he/she finished his input.
Is there some kind of feature like this already built into the whole listener thing? Or do i have to implement my own solution? If so, how? I thought about some kind of concurrency solution, so the rest of the software won't freeze during the waiting period. But i thought i'd ask here if there is an easier solution before thinking too much about my own way...
Big thanks in advance!
The code below will schedule to do something after a 1 second delay from the last time a text field changes. If the text field changes within that 1 second window, the previous change is ignored and the something is scheduled to be done with the new value 1 second from the most recent change.
PauseTransition pause = new PauseTransition(Duration.seconds(1));
textField.textProperty().addListener(
(observable, oldValue, newValue) -> {
pause.setOnFinished(event -> doSomething(newValue));
pause.playFromStart();
}
);
I didn't test this, but it should work :-)
A more sophisticated solution might be to make use of a "forgetful" ReactFX suspendable event stream. ReactFX based solutions are discussed in the related question:
Wait before Reacting to a Property Change JavaFX 8
The PauseTransition solution can be made more generic.
public abstract class DelayedListener<T> implements ChangeListener<T> {
private final PauseTransition pause = new PauseTransition(javafx.util.Duration.seconds(1));
private T ov, nv;
public DelayedListener() {
pause.setOnFinished(event -> {
if (!Objects.equals(nv, ov)) {
onChanged(nv);
ov = nv;
}
});
}
#Override
public void changed(#NotNull ObservableValue<? extends T> observable, T oldValue, T newValue) {
nv = newValue;
pause.playFromStart();
}
public abstract void onChanged(T value);
}
Then use it with any property like this (I usually need only newValue):
textField.textProperty().addListener(new DelayedListener<>() {
#Override
public void onChanged(String value) {
System.out.println("Changed to " + value);
}
});
I have my MainActivity and inside that I have a number of fragments. I also have another activity that works as my launcher and does everything to do with the Google Drive section of my app. On start up this activity launches, connects to Drive and then launches the MainActivity. I have a button in one of my fragments that, when pushed, needs to call a method in the DriveActivity. I can't create a new instance of DriveActivity because then googleApiClient will be null. Is this possible and how would I go about doing it? I've already tried using getActivity and casting but I'm assuming that isn't working because DriveActivity isn't the fragments parent.
button.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
//TODO for test only remove
directory = new Directory(SDCARD + LOCAL_STORAGE);
byte[] zippedFile = directory.getZippedFile(SDCARD + STORAGE_LOCATION + directory.getZipFileName());
//Here I need to somehow call DriveActivity.uploadFileToDrive(zippedFile);
//((DriveActivity)getActivity()).uploadFileToDrive(zippedFile);
}
});
Right, so I'm having a bit of difficulty with the heirarchy but I think what you want to do is define a method in the fragment that the activity will be required to override to use.
This will allow you to press the button, and then fire a method whos actual implementation is inside the parent.
public interface Callbacks {
/**
* Callback for when an item has been selected.
*/
public void onItemSelected(String id);
}
example implementation:
private static Callbacks sDummyCallbacks = new Callbacks() {
#Override
public void onItemSelected(String id) {
//Button fired logic
}
};
so in the child you'd do just call:
this.onItemSelected("ID of Class");
EDITED
In retrospect what I believe you need is an activity whos sole purpose is to upload files, not fire off other activities.
Heres an example of a 'create file' activity:Google Demo for creating a file on drive
Heres an example of the 'base upload' activity' Base Service creator
I have two VM - View (inherited from Screen) and Edit (inherited from Screen). View is used to display grid with data and Edit - add/edit new items into grid.
In my ShellViewModel I have the following code to activate View.
public void WorkstationView()
{
this.ActivateItem(ServiceLocator.Current.GetInstance<WorkstationViewModel>());
}
In WorkstationViewModel when user clicks on the Create button the following code is invoked
public void CreateAction()
{
EditableObject = new WorkstationDto();
TryClose(true);
}
And there is a listener to Deactivated event property, see code below (InitViewModels is invoked in ShellViewModel constructor).
private void InitViewModels()
{
#region Init
WorkstationViewModel = ServiceLocator.Current.GetInstance<WorkstationViewModel>();
WorkstationEditViewModel = ServiceLocator.Current.GetInstance<WorkstationEditViewModel>();
#endregion
#region Logic
WorkstationViewModel.Deactivated += (o, args) =>
{
if (WorkstationViewModel.EditableObject == null)
{
return;
}
WorkstationEditViewModel.EditableObject = WorkstationViewModel.EditableObject;
ActivateItem(WorkstationEditViewModel);
};
#endregion
}
The problem here is a StackOverflow exception when I close Edit view (see create action).
“Since the Conductor does not maintain a “screen collection,” the activation of each new item causes both the deactivation and close of the previously active item.” Caliburn.Micro documentation
If you are using Conductor<T>, then ActivateItem(WorkstationEditViewModel); inside of the Deactivated handler is implicitly re-triggering the deactivation of the previous viewmodel - giving you an infinite loop. Try changing your conductor to inherit from Conductor<IScreen>.Collection.OneActive instead. However, you will still have two deactivations: the one from the original TryClose operation, and a second one when you activate the new screen. Overriding DetermineNextItemToActivate can help you avoid that.