So, I should start out with the warning that I'm new to AFrame, (though not to programming, game programming, or Javascript). I'm currently trying to put together a simple scene with basic GearVR controller interaction.
When I say "basic interaction", I mean I have the little starter scene that you get when you follow the official tutorial, and I'm just trying to expand that out, such that when you press the trigger, (and specifically the trigger, not just any button), the little text component has it's text value changed.
To make a long story short -- my code isn't working. Despite the fact that I add the event listener in the component init function, (and I've confirmed that init is being called), the listener callback never seems to be invoked. If I had to guess, I'd say that the entity I've attached 'laser-controls' to isn't emitting the 'triggerdown' event, but I'm not sure how to confirm that. Here are the relevant pieces:
AFRAME.registerComponent('gearvr-trigger', {
schema: {
textValue: {
default: "Hello WebVR!"
}
},
init: function() {
var message_box = document.querySelector('#message');
var el = this.el;
el.addEventListener('triggerdown', function(evt) {
message_box.setAttribute('value', this.data.textValue);
});
}
});
<a-text id='message' value="Hello, A-Frame!" color="#BBB"
position="-0.9 0.2 -3" scale="1.5 1.5 1.5">
</a-text>
<a-box gearvr-trigger='textValue: "New Text Value";' src='#boxTexture' position='0 2 -5' rotation='0 45 45' scale='2 2 2'>
<a-animation attribute='position' to='0 2.5 -5' direction='alternate' dur='2000' repeat='indefinite'></a-animation>
<a-animation attribute="scale" begin="mouseenter" dur="300" to="2.3 2.3 2.3"></a-animation>
<a-animation attribute="scale" begin="mouseleave" dur="300" to="2 2 2"></a-animation>
<a-animation attribute="rotation" begin="click" dur="2000" to="360 405 45"></a-animation>
</a-box>
<a-entity raycaster='far: 100; showLine: true;' line='color: red;' laser-controls></a-entity>
If someone with more experience than me sees what I'm doing wrong, that would be great, but I'd also be happy if you could just point me at some decent code examples of responding to GearVR controller events.
As others have noted, the reason you're not picking up the 'triggerdown' events in your custom component is that these events are emitted by the controller entity (a-entity[laser-controls] in this case), and they bubble just as in the standard DOM, (which would be next to a-scene in this case), so a-box is not seeing them.
When you combine information about controller buttons and the controller's relation to other entities in the scene (e.g. pointing with a laser or collisions), I like to call that a gesture. The laser-controls component provides basic gesture interpretation, but I have created the super-hands package for rich gesture interpretation including what you require: button discrimination.
<html>
<head>
<script src="https://aframe.io/releases/0.7.1/aframe.min.js"></script>
<script src="https://unpkg.com/super-hands/dist/super-hands.min.js"></script>
<script>
AFRAME.registerComponent('gearvr-trigger', {
schema: {
textValue: {
default: "Hello WebVR!"
}
},
init: function() {
var message_box = document.querySelector('#message');
var el = this.el;
var triggerResponse = function (evt) {
if (evt.detail.state === 'clicked') {
message_box.setAttribute('value', this.data.textValue);
}
}
el.addEventListener('stateadded', triggerResponse.bind(this));
}
});
</script>
</head>
<body>
<a-scene>
<a-assets>
<a-mixin id="point-laser" raycaster='far: 100; showLine: true;' line='color: red;'></a-mixin>
</a-assets>
<a-text id='message' value="Hello, A-Frame!" color="#BBB"
position="-0.9 0.2 -3" scale="1.5 1.5 1.5">
</a-text>
<a-box clickable="startButtons: triggerdown, mousedown; endButtons: triggerup, mouseup" gearvr-trigger='textValue: "New Text Value";' src='#boxTexture' position='0 2 -5' rotation='0 45 45' scale='2 2 2'>
<a-animation attribute='position' to='0 2.5 -5' direction='alternate' dur='2000' repeat='indefinite'></a-animation>
<a-animation attribute="scale" begin="hover-start" dur="300" to="2.3 2.3 2.3"></a-animation>
<a-animation attribute="scale" begin="hover-end" dur="300" to="2 2 2"></a-animation>
<a-animation attribute="rotation" begin="grab-end" dur="2000" to="360 405 45"></a-animation>
</a-box>
<a-entity progressive-controls="maxLevel: point; pointMixin: point-laser" ></a-entity>
</a-scene>
</body>
</html>
For the controller, progressive-controls auto-detects the controller and sets up the laser pointer like laser-controls, but using super-hands gesture interpretation (it also provides cursor-like input for desktop/cardboard users).
<a-entity progressive-controls="maxLevel: point; pointMixin: point-laser"></a-entity>
For the target entity, clickable activates it as a gesture receiving component and defines which button events it will accept (you can remove the mouse ones if you don't want cross-platform support). The animation trigger events were also updatedaa to work with super-hands.
<a-box clickable="startButtons: triggerdown, mousedown; endButtons: triggerup, mouseup" gearvr-trigger='textValue: "New Text Value";' ...>
...
<a-animation attribute="scale" begin="hover-start" dur="300" to="2.3 2.3 2.3"></a-animation>
<a-animation attribute="scale" begin="hover-end" dur="300" to="2 2 2"></a-animation>
<a-animation attribute="rotation" begin="grab-end" dur="2000" to="360 405 45"></a-animation>
For your custom reaction component, I changed it to react to state changes, which is how clickable communicates that is has received an acceptable gesture. I also resolved a scoping issue that you would have caught once you had the events triggering this.
var triggerResponse = function (evt) {
if (evt.detail.state === 'clicked') {
message_box.setAttribute('value', this.data.textValue);
}
}
el.addEventListener('stateadded', triggerResponse.bind(this));
Try setAttribute('text', 'value, 'whatever you wanted') ?
In case it's not the trigger code, it could be a scope issue:
'this' is referring to the element in the handler as opposed to the component, so this.data is undefined during the event
A potential fix:
AFRAME.registerComponent('gearvr-trigger', {
schema: {
textValue: {
default: "Hello WebVR!"
}
},
init: function() {
var message_box = document.querySelector('#message');
var el = this.el;
var self = this;
el.addEventListener('triggerdown', function(evt) {
message_box.setAttribute('value', self.data.textValue);
});
}
});
or using an arrow function
AFRAME.registerComponent('gearvr-trigger', {
schema: {
textValue: {
default: "Hello WebVR!"
}
},
init: function() {
var message_box = document.querySelector('#message');
var el = this.el;
el.addEventListener('triggerdown', (evt) => {
message_box.setAttribute('value', this.data.textValue);
});
}
});
The triggerdown event fires on the entity with the laser-controls attribute.
My code uses the click event and responds to either button press (unlike what you want) but implementing this pattern may nudge you forward. (It's also more on the path to cross-device operation.) The click event may contain which button was pressed.
In the scene, I have:
<a-entity laser-controls="hand: right"></a-entity>
In a script, I register
AFRAME.registerComponent('cursor-listener', {
init: function () {
var lastIndex = -1;
var COLORS = ['purple', 'orange', 'white'];
this.el.addEventListener('click', function (evt) {
lastIndex = (lastIndex + 1) % COLORS.length;
this.setAttribute('material', 'color', COLORS[lastIndex]);
console.log('I was clicked at: ', evt.detail.intersection.point);
});
}
});
Then I set the cursor-listener attribute on the target boxes:
boxEl.setAttribute('cursor-listener', true);
I've seen lots of other questions similar to this (here, here and here), but they all have accepted answers that don't solve my problem. The best solution I have found to the problem is the StyledMarker library, which does let you define custom colours for markers, but I can't get it to use the default marker (the one you get when you do a google maps search - with a dot in the middle), it just seems to provide markers with a letter in, or with a special icon.
You can dynamically request icon images from the Google charts api with the urls:
http://chart.apis.google.com/chart?chst=d_map_pin_letter&chld=%E2%80%A2|FE7569
Which looks like this: the image is 21x34 pixels and the pin tip is at position (10, 34)
And you'll also want a separate shadow image (so that it doesn't overlap nearby icons):
http://chart.apis.google.com/chart?chst=d_map_pin_shadow
Which looks like this: the image is 40x37 pixels and the pin tip is at position (12, 35)
When you construct your MarkerImages you need to set the size and anchor points accordingly:
var pinColor = "FE7569";
var pinImage = new google.maps.MarkerImage("http://chart.apis.google.com/chart?chst=d_map_pin_letter&chld=%E2%80%A2|" + pinColor,
new google.maps.Size(21, 34),
new google.maps.Point(0,0),
new google.maps.Point(10, 34));
var pinShadow = new google.maps.MarkerImage("http://chart.apis.google.com/chart?chst=d_map_pin_shadow",
new google.maps.Size(40, 37),
new google.maps.Point(0, 0),
new google.maps.Point(12, 35));
You can then add the marker to your map with:
var marker = new google.maps.Marker({
position: new google.maps.LatLng(0,0),
map: map,
icon: pinImage,
shadow: pinShadow
});
Simply replace "FE7569" with the color code you're after. Eg:
Credit due to Jack B Nimble for the inspiration ;)
If you use Google Maps API v3 you can use setIcon e.g.
marker.setIcon('http://maps.google.com/mapfiles/ms/icons/green-dot.png')
Or as part of marker init:
marker = new google.maps.Marker({
icon: 'http://...'
});
Other colours:
Blue marker
Red marker
Purple marker
Yellow marker
Green marker
Use the following piece of code to update default markers with different colors.
(BitmapDescriptorFactory.defaultMarker(BitmapDescriptorFactory.HUE_ROSE)
Here is a nice solution using the Gooogle Maps API itself. No external service, no extra library. And it enables custom shapes and multiple colors and styles. The solution uses vectorial markers, which googlemaps api calls Symbols.
Besides the few and limited predefined symbols, you can craft any shape of any color by specifying an SVG path string (Spec).
To use it, instead of setting the 'icon' marker option to the image url, you set it to a dictionary containing the symbol options. As example, I managed to craft one symbol that is quite similar to the standard marker:
function pinSymbol(color) {
return {
path: 'M 0,0 C -2,-20 -10,-22 -10,-30 A 10,10 0 1,1 10,-30 C 10,-22 2,-20 0,0 z M -2,-30 a 2,2 0 1,1 4,0 2,2 0 1,1 -4,0',
fillColor: color,
fillOpacity: 1,
strokeColor: '#000',
strokeWeight: 2,
scale: 1,
};
}
var marker = new google.maps.Marker({
map: map,
position: new google.maps.LatLng(latitude, longitude),
icon: pinSymbol("#FFF"),
});
I you are careful to keep the shape key point at 0,0 you avoid having to define marker icon centering parameters. Another path example, the same marker without the dot:
path: 'M 0,0 C -2,-20 -10,-22 -10,-30 A 10,10 0 1,1 10,-30 C 10,-22 2,-20 0,0 z',
And here you have a very simple and ugly coloured flag:
path: 'M 0,0 -1,-2 V -43 H 1 V -2 z M 1,-40 H 30 V -20 H 1 z',
You can also create the paths using a visual tool like Inkscape (GNU-GPL, multiplatform). Some useful hints:
Google API just accepts a single path, so you have to turn any other object (square, cercle...) into a path and join them as a single one. Both commands at the Path menu.
To move the path to the (0,0), go to the Path Edit mode (F2) select all
the control nodes and drag them. Moving the object with F1, won't change the path node coords.
To ensure the reference point is at (0,0), you can select it alone and edit the coords by hand on the top toolbar.
After saving the SVG file, which is an XML, open it with an editor, look for the svg:path element and copy the content of the 'd' attribute.
Well the closest thing I've been able to get with the StyledMarker is this.
The bullet in the middle isn't quite a big as the default one though. The StyledMarker class simply builds this url and asks the google api to create the marker.
From the class use example use "%E2%80%A2" as your text, as in:
var styleMaker2 = new StyledMarker({styleIcon:new StyledIcon(StyledIconTypes.MARKER,{text:"%E2%80%A2"},styleIconClass),position:new google.maps.LatLng(37.263477473067, -121.880502070713),map:map});
You will need to modifiy StyledMarker.js to comment out the lines:
if (text_) {
text_ = text_.substr(0,2);
}
as this will trim the text string to 2 characters.
Alternatively you could create custom marker images based on the default one with the colors you desire and override the default marker with code such as this:
marker = new google.maps.Marker({
map:map,
position: latlng,
icon: new google.maps.MarkerImage(
'http://www.gettyicons.com/free-icons/108/gis-gps/png/24/needle_left_yellow_2_24.png',
new google.maps.Size(24, 24),
new google.maps.Point(0, 0),
new google.maps.Point(0, 24)
)
});
I've extended vokimon's answer a bit, making it a bit more convenient for changing other properties as well.
function customIcon (opts) {
return Object.assign({
path: 'M 0,0 C -2,-20 -10,-22 -10,-30 A 10,10 0 1,1 10,-30 C 10,-22 2,-20 0,0 z M -2,-30 a 2,2 0 1,1 4,0 2,2 0 1,1 -4,0',
fillColor: '#34495e',
fillOpacity: 1,
strokeColor: '#000',
strokeWeight: 2,
scale: 1,
}, opts);
}
Usage:
marker.setIcon(customIcon({
fillColor: '#fff',
strokeColor: '#000'
}));
Or when defining a new marker:
const marker = new google.maps.Marker({
position: {
lat: ...,
lng: ...
},
icon: customIcon({
fillColor: '#2ecc71'
}),
map: map
});
Hi you can use icon as SVG and set colors. See this code
/*
* declare map and places as a global variable
*/
var map;
var places = [
['Place 1', "<h1>Title 1</h1>", -0.690542, -76.174856,"red"],
['Place 2', "<h1>Title 2</h1>", -5.028249, -57.659052,"blue"],
['Place 3', "<h1>Title 3</h1>", -0.028249, -77.757507,"green"],
['Place 4', "<h1>Title 4</h1>", -0.800101286, -76.78747820,"orange"],
['Place 5', "<h1>Title 5</h1>", -0.950198, -78.959302,"#FF33AA"]
];
/*
* use google maps api built-in mechanism to attach dom events
*/
google.maps.event.addDomListener(window, "load", function () {
/*
* create map
*/
var map = new google.maps.Map(document.getElementById("map_div"), {
mapTypeId: google.maps.MapTypeId.ROADMAP,
});
/*
* create infowindow (which will be used by markers)
*/
var infoWindow = new google.maps.InfoWindow();
/*
* create bounds (which will be used auto zoom map)
*/
var bounds = new google.maps.LatLngBounds();
/*
* marker creater function (acts as a closure for html parameter)
*/
function createMarker(options, html) {
var marker = new google.maps.Marker(options);
bounds.extend(options.position);
if (html) {
google.maps.event.addListener(marker, "click", function () {
infoWindow.setContent(html);
infoWindow.open(options.map, this);
map.setZoom(map.getZoom() + 1)
map.setCenter(marker.getPosition());
});
}
return marker;
}
/*
* add markers to map
*/
for (var i = 0; i < places.length; i++) {
var point = places[i];
createMarker({
position: new google.maps.LatLng(point[2], point[3]),
map: map,
icon: {
path: "M27.648 -41.399q0 -3.816 -2.7 -6.516t-6.516 -2.7 -6.516 2.7 -2.7 6.516 2.7 6.516 6.516 2.7 6.516 -2.7 2.7 -6.516zm9.216 0q0 3.924 -1.188 6.444l-13.104 27.864q-0.576 1.188 -1.71 1.872t-2.43 0.684 -2.43 -0.684 -1.674 -1.872l-13.14 -27.864q-1.188 -2.52 -1.188 -6.444 0 -7.632 5.4 -13.032t13.032 -5.4 13.032 5.4 5.4 13.032z",
scale: 0.6,
strokeWeight: 0.2,
strokeColor: 'black',
strokeOpacity: 1,
fillColor: point[4],
fillOpacity: 0.85,
},
}, point[1]);
};
map.fitBounds(bounds);
});
<script type="text/javascript" src="http://maps.googleapis.com/maps/api/js?v=3"></script>
<div id="map_div" style="height: 400px;"></div>
since version 3.11 of the google maps API, the Icon object replaces MarkerImage. Icon supports the same parameters as MarkerImage. I even found it to be a bit more straight forward.
An example could look like this:
var image = {
url: place.icon,
size: new google.maps.Size(71, 71),
origin: new google.maps.Point(0, 0),
anchor: new google.maps.Point(17, 34),
scaledSize: new google.maps.Size(25, 25)
};
for further information check this site
As others have mentioned, vokimon's answer is great but unfortunately Google Maps is a bit slow when there are many SymbolPath/SVG-based markers at once.
It looks like using a Data URI is much faster, approximately on par with PNGs.
Also, since it's a full SVG document, it's possible to use a proper filled circle for the dot. The path is modified so it is no longer offset to the top-left, so the anchor needs to be defined.
Here's a modified version that generates these markers:
var coloredMarkerDef = {
svg: [
'<svg viewBox="0 0 22 41" width="22px" height="41px" xmlns="http://www.w3.org/2000/svg">',
'<path d="M 11,41 c -2,-20 -10,-22 -10,-30 a 10,10 0 1 1 20,0 c 0,8 -8,10 -10,30 z" fill="{fillColor}" stroke="#ffffff" stroke-width="1.5"/>',
'<circle cx="11" cy="11" r="3"/>',
'</svg>'
].join(''),
anchor: {x: 11, y: 41},
size: {width: 22, height: 41}
};
var getColoredMarkerSvg = function(color) {
return coloredMarkerDef.svg.replace('{fillColor}', color);
};
var getColoredMarkerUri = function(color) {
return 'data:image/svg+xml,' + encodeURIComponent(getColoredMarkerSvg(color));
};
var getColoredMarkerIcon = function(color) {
return {
url: getColoredMarkerUri(color),
anchor: coloredMarkerDef.anchor,
size: coloredMarkerDef.size,
scaledSize: coloredMarkerDef.size
}
};
Usage:
var marker = new google.maps.Marker({
map: map,
position: new google.maps.LatLng(latitude, longitude),
icon: getColoredMarkerIcon("#FFF")
});
The downside, much like a PNG image, is the whole rectangle is clickable. In theory it's not too difficult to trace the SVG path and generate a MarkerShape polygon.
In Internet Explorer, this solution does not work in ssl.
One can see the error in console as:
SEC7111: HTTPS security is compromised by this,
Workaround : As one of the user here suggested replace
chart.apis.google.com to chart.googleapis.com for the URL path to avoid SSL error.
You can use this code it works fine.
var pinImage = new google.maps.MarkerImage("http://www.googlemapsmarkers.com/v1/009900/");<br>
var marker = new google.maps.Marker({
position: yourlatlong,
icon: pinImage,
map: map
});
Combine a symbol-based marker whose path draws the outline, with a '●' character for the center. You can substitute the dot with other text ('A', 'B', etc.) as desired.
This function returns options for a marker with the a given text (if any), text color, and fill color. It uses the text color for the outline.
function createSymbolMarkerOptions(text, textColor, fillColor) {
return {
icon: {
path: 'M 0,0 C -2,-20 -10,-22 -10,-30 A 10,10 0 1,1 10,-30 C 10,-22 2,-20 0,0 z',
fillColor: fillColor,
fillOpacity: 1,
strokeColor: textColor,
strokeWeight: 1.8,
labelOrigin: { x: 0, y: -30 }
},
label: {
text: text || '●',
color: textColor
}
};
}
I try two ways to create the custom google map marker, this run code used canvg.js is the best compatibility for browser.the Commented-Out Code is not support IE11 urrently.
var marker;
var CustomShapeCoords = [16, 1.14, 21, 2.1, 25, 4.2, 28, 7.4, 30, 11.3, 30.6, 15.74, 25.85, 26.49, 21.02, 31.89, 15.92, 43.86, 10.92, 31.89, 5.9, 26.26, 1.4, 15.74, 2.1, 11.3, 4, 7.4, 7.1, 4.2, 11, 2.1, 16, 1.14];
function initMap() {
var map = new google.maps.Map(document.getElementById('map'), {
zoom: 13,
center: {
lat: 59.325,
lng: 18.070
}
});
var markerOption = {
latitude: 59.327,
longitude: 18.067,
color: "#" + "000",
text: "ha"
};
marker = createMarker(markerOption);
marker.setMap(map);
marker.addListener('click', changeColorAndText);
};
function changeColorAndText() {
var iconTmpObj = createSvgIcon( "#c00", "ok" );
marker.setOptions( {
icon: iconTmpObj
} );
};
function createMarker(options) {
//IE MarkerShape has problem
var markerObj = new google.maps.Marker({
icon: createSvgIcon(options.color, options.text),
position: {
lat: parseFloat(options.latitude),
lng: parseFloat(options.longitude)
},
draggable: false,
visible: true,
zIndex: 10,
shape: {
coords: CustomShapeCoords,
type: 'poly'
}
});
return markerObj;
};
function createSvgIcon(color, text) {
var div = $("<div></div>");
var svg = $(
'<svg width="32px" height="43px" viewBox="0 0 32 43" xmlns="http://www.w3.org/2000/svg">' +
'<path style="fill:#FFFFFF;stroke:#020202;stroke-width:1;stroke-miterlimit:10;" d="M30.6,15.737c0-8.075-6.55-14.6-14.6-14.6c-8.075,0-14.601,6.55-14.601,14.6c0,4.149,1.726,7.875,4.5,10.524c1.8,1.801,4.175,4.301,5.025,5.625c1.75,2.726,5,11.976,5,11.976s3.325-9.25,5.1-11.976c0.825-1.274,3.05-3.6,4.825-5.399C28.774,23.813,30.6,20.012,30.6,15.737z"/>' +
'<circle style="fill:' + color + ';" cx="16" cy="16" r="11"/>' +
'<text x="16" y="20" text-anchor="middle" style="font-size:10px;fill:#FFFFFF;">' + text + '</text>' +
'</svg>'
);
div.append(svg);
var dd = $("<canvas height='50px' width='50px'></cancas>");
var svgHtml = div[0].innerHTML;
//todo yao gai bu dui
canvg(dd[0], svgHtml);
var imgSrc = dd[0].toDataURL("image/png");
//"scaledSize" and "optimized: false" together seems did the tricky ---IE11 && viewBox influent IE scaledSize
//var svg = '<svg width="32px" height="43px" viewBox="0 0 32 43" xmlns="http://www.w3.org/2000/svg">'
// + '<path style="fill:#FFFFFF;stroke:#020202;stroke-width:1;stroke-miterlimit:10;" d="M30.6,15.737c0-8.075-6.55-14.6-14.6-14.6c-8.075,0-14.601,6.55-14.601,14.6c0,4.149,1.726,7.875,4.5,10.524c1.8,1.801,4.175,4.301,5.025,5.625c1.75,2.726,5,11.976,5,11.976s3.325-9.25,5.1-11.976c0.825-1.274,3.05-3.6,4.825-5.399C28.774,23.813,30.6,20.012,30.6,15.737z"/>'
// + '<circle style="fill:' + color + ';" cx="16" cy="16" r="11"/>'
// + '<text x="16" y="20" text-anchor="middle" style="font-size:10px;fill:#FFFFFF;">' + text + '</text>'
// + '</svg>';
//var imgSrc = 'data:image/svg+xml;charset=UTF-8,' + encodeURIComponent(svg);
var iconObj = {
size: new google.maps.Size(32, 43),
url: imgSrc,
scaledSize: new google.maps.Size(32, 43)
};
return iconObj;
};
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Your Custom Marker </title>
<style>
/* Always set the map height explicitly to define the size of the div
* element that contains the map. */
#map {
height: 100%;
}
/* Optional: Makes the sample page fill the window. */
html,
body {
height: 100%;
margin: 0;
padding: 0;
}
</style>
</head>
<body>
<div id="map"></div>
<script src="https://canvg.github.io/canvg/canvg.js"></script>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.1/jquery.min.js"></script>
<script async defer src="https://maps.googleapis.com/maps/api/js?callback=initMap"></script>
</body>
</html>
I tried for a long time to improve vokimon's drawn marker and make it more similar to Google Maps one (and pretty much succeeded). This is the code I got:
let circle=true;
path = 'M 0,0 C -0.7,-9 -3,-14 -5.5,-18.5 '+
'A 16,16 0 0,1 -11,-29 '+
'A 11,11 0 1,1 11,-29 '+
'A 16,16 0 0,1 5.5,-18.5 '+
'C 3,-14 0.7,-9 0,0 z '+
['', 'M -2,-28 '+
'a 2,2 0 1,1 4,0 2,2 0 1,1 -4,0'][new Number(circle)];
I also scaled it by 0.8.
These are custom Circular markers
small_red:
data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAkAAAAJCAYAAADgkQYQAAAAiklEQVR42mNgQIAoIF4NxGegdCCSHAMzEC+NUlH5v9rF5f+ZoCAwHaig8B8oPhOmKC1NU/P//7Q0DByrqgpSGAtSdOCAry9WRXt9fECK9oIUPXwYFYVV0e2ICJCi20SbFAuyG5uiECUlkKIQmOPng3y30d0d7Lt1bm4w301jQAOgcNoIDad1yOEEAFm9fSv/VqtJAAAAAElFTkSuQmCC
small_yellow:
data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAkAAAAJCAYAAADgkQYQAAAAi0lEQVR42mNgQIAoIF4NxGegdCCSHAMzEC+NijL7v3p1+v8zZ6rAdGCg4X+g+EyYorS0NNv////PxMCxsRYghbEgRQcOHCjGqmjv3kKQor0gRQ8fPmzHquj27WaQottEmxQLshubopAQI5CiEJjj54N8t3FjFth369ZlwHw3jQENgMJpIzSc1iGHEwB8p5qDBbsHtAAAAABJRU5ErkJggg==
small_green:
data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAkAAAAJCAYAAADgkQYQAAAAiElEQVR42mNgQIAoIF4NxGegdCCSHAMzEC81izL7n746/X/VmSowbRho+B8oPhOmKM02zfb/TCzQItYCpDAWpOhA8YFirIoK9xaCFO0FKXrY/rAdq6Lm280gRbeJNikWZDc2RUYhRiBFITDHzwf5LmtjFth3GesyYL6bxoAGQOG0ERpO65DDCQDX7ovT++K9KQAAAABJRU5ErkJggg==
small_blue:
data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAkAAAAJCAYAAADgkQYQAAAAiklEQVR42mNgQIAoIF4NxGegdCCSHAMzEC81M4v6n56++n9V1RkwbWgY+B8oPhOmKM3WNu3/zJn/MbCFRSxIYSxI0YHi4gNYFRUW7gUp2gtS9LC9/SFWRc3Nt0GKbhNtUizIbmyKjIxCQIpCYI6fD/JdVtZGsO8yMtbBfDeNAQ2AwmkjNJzWIYcTAMk+i9OhipcQAAAAAElFTkSuQmCC
small_purple:
data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAkAAAAJCAYAAADgkQYQAAAAi0lEQVR42mNgQIAoIF4NxGegdCCSHAMzEC+NMov6vzp99f8zVWfAdKBh4H+g+EyYorQ027T//2f+x8CxFrEghbEgRQcOFB/Aqmhv4V6Qor0gRQ8ftj/Equh2822QottEmxQLshubohCjEJCiEJjj54N8tzFrI9h36zLWwXw3jQENgMJpIzSc1iGHEwBt95qDejjnKAAAAABJRU5ErkJggg==
They are 9x9 png images.
Once they're on your page you can just drag them off and you'll have the actual png file.
change it to chart.googleapis.com for the path, otherwise SSL won't work
Using swift and Google Maps Api v3, this was the easiest way I was able to do it:
icon = GMSMarker.markerImageWithColor(UIColor.blackColor())
hope it helps someone.
Sometimes something really simple, can be answered complex. I am not saying that any of the above answers are incorrect, but I would just apply, that it can be done as simple as this:
I know this question is old, but if anyone just wants to change to pin or marker color, then check out the documentation: https://developers.google.com/maps/documentation/android-sdk/marker
when you add your marker simply set the icon-property:
GoogleMap gMap;
LatLng latLng;
....
// write your code...
....
gMap.addMarker(new MarkerOptions()
.position(latLng)
.icon(BitmapDescriptorFactory.defaultMarker(BitmapDescriptorFactory.HUE_GREEN));
There are 10 default colors to choose from. If that isn't enough (the simple solution) then I would probably go for the more complex given in the other answers, fulfilling a more complex need.
ps: I've written something similar in another answer and therefore I should refer to that answer, but the last time I did that, I was asked to post the answer since it was so short (as this one)..
You can use color code also.
const marker: Marker = this.map.addMarkerSync({
icon: '#008000',
animation: 'DROP',
position: {lat: 39.0492127, lng: -111.1435662},
map: this.map,
});