I recently started using Atom IDE on Linux and I really like it. But I have come to small annoyance while developing a web2py application. I have installed linter and have tried several python extensions for linter (linter-python, pylint, etc.) but I can't seem to configure any of the linters to ignore the global web2py identifiers, which is really annyoing because they are used a lot. E.g. the "response" and "request" names are always shown as errors.
In my research I found a solution for the sublime-text IDE which I don't own: https://gist.github.com/maribo/4086469
Does anybody know if there is a similar solution in Atom or if there is any other package I can use?
Thanks in advance
If you cannot get the linter configured as desired, you might also try adding the following line to your files:
from gluon import *
That imports all the web2py API globals, including creating some dummy objects.
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I am trying to debug a Twig template in my Drupal 9 site. I am using VSCode as my IDE and using Xdebug for debugging. I have setup/configured the installation based on the instructions outlined here -
https://www.drupal.org/docs/develop/development-tools/configuring-visual-studio-code
I am able to set breakpoints in PHP files (step thru and watch variables successfully) however I just can't seem to do the same for Twig template files (just so I can see what variables I have access to in that template). What I mean by when I say I am unable to add the breakpoint is that clicking on the gutters of a Twig file within VSCode does not result in addition of any breakpoint.
I'd like to take advantage of Xdebug instead of using debugging functions like breakpoint() and dump() offered by the Devel and Twig_xdebug modules within Drupal. I am pretty sure I am doing something wrong or have missed a step but I can't seem to figure out what it is.
Some more details on my env:
a local Drupal 9 setup on a Mac OS that uses PHP 7.4 and nginx as its webserver.
Xdebug (v3.1.1) is installed and enabled (verified via phpinfo() output)
VSCode (1.63.0) installed with all of the supporting Drupal and PHP extensions outlined in the above article (specifically php-debug) have been installed.
I am using the default launch configuration to Run my debug session in VSCode.
I'd appreciate any pointers on what I am doing wrong and/or what I can try. Also, I hope I provided enough info on my use case.
Twig compiles the template files into PHP files. You need to set breakpoints in these Twig generated PHP files in order to debug them.
On this page, I also see that there is caching involved, which you will need to disable. That documentation seems to be quite comprehensive.
Came here looking for an answer to this very question.
You may be interested to know that there are a couple of ways to achieve this. You can either use a built-in feature of the devel.module (see: https://www.drupal.org/node/2788089) or there is also a contrib module called twig_xdebug, which lives here: https://www.drupal.org/project/twig_xdebug
I think the mechanism behind both of these is probably very similar, to be honest. The latter of those links provides further links to several guides on the subject matter. HTH! :)
I'm trying to install Basscss CSS framework in my webpack/react app, I'm fairly new to this workflow.
When I run 'npm i basscss' I'm able to add:
require('basscss/css/basscss.css');
To my app entrypoint. However, I now need to add basscss-addons for further styling - so is the correct approach to add a require line for every single file in basscss-addons? Each addon is a separate file, and each addon's folder structure seems to be different.
It seems like there must be an easier way.
There is a method in this article that works, but it relies on cssnext and it throws warnings saying it's deprecated and that you need to upgrade to postcss instead.
So you would need to use postcss, postcss-basscss and postcss-import, I guess, but I couldn't make it work efficiently. I'd love to hear from someone who has a valid implementation with postcss...
Recently I moved from NetBeans to GitHub Atom editor. How can I access properties and functions of classes in the editor?
I use a mix with the symbol gen and symbols view packages. First one very good about generating ctag file for your project and second one for inspect code and jump to the definitions of tags. Also, it supports Show all symbols in current file future. It have to show for you the members and properties of your classes.
In short: after installation open a work directory with your project and try alt + cmd + g, wait several seconds, ctags file generating now for you and after that cmd + r and just start typing any part of a method or property in the input.
In addition to all the previous answers, I would recommend you to check Atom's package goto-definition, with its optional "performance mode" (which requires you to install ripgrep).
goto-definition will allow you to find and access properties and
functions/classes definitions even if they are not written in the same file. In combination with ripgrep, goto-definition is extremely fast, and you will not have to wait for file indexing within your project.
If you are referring to the members of a Java class (which I assume, since you've used NetBeans before), then this is currently not supported in Atom.
Atom is a (fairly simple) editor that allows you to edit text files, while full-blown IDEs (Integrated Development Environments) like Eclipse, NetBeans or IntelliJ IDEA have full language support including running, debugging and browsing Java class information. It might be better to stick with one of the IDEs I mentioned if you are looking for this kind of functionality.
Having said that, there's the https://atom.io/packages/atom-ctags package, which supposedly can show some meta information about classes you're working on. It's primarily for C++, although it might work for Java as well (I haven't tried).
I am writing an application that generates .xcodeproj files. It's generated a .pbxproj file, however when opening it in Xcode, I get an error message, "cannot be opened because the project file cannot be parsed." and nothing more.
Is there a reliable application for syntax parsing old-style plists?
If it requires me to use low-level Cocoa APIs, I'm fine with that, but some pointers at least?
You should take a look at Xcodeproj.
It's not a linter, but it may help you to understand why your project isn't being opened correctly.
You have a few options:
Try to parse your project with Xcodeproj to see if it gives you more useful errors.
You don't mention what language you're writing in, but if it's ruby, you could simply use the gem directly.
See if you can call the CF calls directly. You'll note that the part of Xcodeproj that actually writes to the file calls this c extension which simply uses CFPropertyListWriteToStream.
This all assumes that your problem is one that could actually be solved by a linter. If your formatting is correct but you're writing values that somehow confuse Xcode then these suggestions may not apply, although I do think reading through the Xcodeproj source would help you.
I just started looking into TideSdk and noticed that when I "compile" (or package) a project (in Win-7), I get all of these dependecies which is actually the un-compiled source code for the app.
Is there any way to:
Have Tide SDK package a file to one executable
Not have the source code visible in any way, shape, or form in the final executable?
If none of those are possible, is there an alternative that can to these things?
We are working on a solution. There are a few possibilities. The only thing that is possible currently is to obfuscate your code using google closure library through a tidebuilder option.
I found this on google when trying to do something similar. It is annoying but seems to work.
http://coffeecone.com/post/36127491095/howto-single-exe-for-tidesdk
I use the application virtualization app Cameyo for this purpose. http://www.cameyo.com/