How do I add a border to a rounded QPixmap? - qt

I'm trying to show a rounded avatar QPixMap with a white border around it. However, I have no clue as to how I could add the border... Is it even possible?
This is the function I have to draw the avatar image.
void AccountDropDownMenu::setAvatar(
const QByteArray& bytes)
{
QPixmap new_avatar;
new_avatar.loadFromData(bytes);
new_avatar = new_avatar.scaledToHeight(40, Qt::SmoothTransformation);
QBitmap map(new_avatar.size());
map.fill(Qt::color0);
QPainter painter(&map);
painter.setRenderHint(QPainter::Antialiasing);
painter.setBrush(Qt::color1);
painter.setPen(QPen(Qt::white, 10));
painter.drawRoundedRect(
m_avatar_label->x(),
m_avatar_label->y(),
new_avatar.width(),
new_avatar.height(),
45,
45);
new_avatar.setMask(map);
avatar_label->setPixmap(new_avatar);
}
Update
Thanks to dtech I was able to get the desired output using the following updated function.... Although it's a bit pixly (the border).
void AccountDropDownMenu::setAvatar(
const QByteArray& bytes)
{
QPixmap new_avatar;
new_avatar.loadFromData(bytes);
new_avatar = new_avatar.scaledToHeight(40, Qt::SmoothTransformation);
QBitmap map(new_avatar.size());
map.fill(Qt::color0);
QPainter painter(&map);
painter.setRenderHint(QPainter::Antialiasing);
painter.setBrush(Qt::color1);
painter.drawRoundedRect(
QRectF(
avatar_label->x(),
avatar_label->y(),
new_avatar.width(),
new_avatar.height()),
40,
40);
new_avatar.setMask(map);
QPainter painter2(&new_avatar);
painter2.setRenderHint(QPainter::Antialiasing);
painter2.setPen(QPen(Qt::white, 1));
painter2.drawRoundedRect(
QRectF(
avatar_label->x(),
avatar_label->y(),
new_avatar.width(),
new_avatar.height()),
40,
40);
avatar_label->setPixmap(new_avatar);
}

In Qt you draw fills with a brush, but outlines are drawn with a QPen.
I haven't used QPainter in a long time, but IIRC, the default pen is zero width, which would explain why you aren't getting anything - you are not setting a pen.
Also, you don't need "another" rounded rectangle, you can apply fill and outline to the same geometry, as demonstrated in this answer.
Update:
Your updated code sets a mask, which sets an alpha channel. That cuts away from what you already have, it could not possibly add anything. You have to paint on the pixmap. Simply use new_avatar as the paint device - QPainter painter(&new_avatar); and get rid of the rest.

Related

Storing the results of QPainter rendering into a QPixmap instance

I want to apply blur effect to a gradient generated by GRadialGradient and rendered by QPainter.Looks like for such graphical effects I have to provide a pixmap and a QGraphicsScene and then call the ->render() method but I couldn't find any ways to add a QPainter directly into any subclass of QGraphicsItem.
So is there any way to do that?
I think converting the QPainter render results to QPixmap can solve the problem.But I don't know how.And I don't know how the performance of converting then applying the blur effect in real-time would be.
Here's an excerpt from what I've written so far:
void MainWindow::paintEvent(QPaintEvent *event){
Q_UNUSED(event);
QRadialGradient grad(QPoint(this->width()/2,this->height()/2) , 50);
grad.setSpread(QGradient::RepeatSpread);
grad.setColorAt(0 , QColor(0,0,0));
grad.setColorAt(1 , QColor(100,100,100));
QPainter paint(this);
paint.setRenderHint(QPainter::Antialiasing , true);
QRectF r1(0,0,this->width(),this->height());
paint.drawRect(r1);
QBrush brush(grad);
paint.fillRect(r1 , brush);
...
...
}
And here's the results:
Thanks.
Your question is clearly an XY problem, instead of asking about the underlying problem: How to display a QGraphicsItem that shows the circular gradient + blur effect, questions about an attempted solution: convert to QPixmap.
In this case, the simplest thing is to use a QGraphicsRectItem where you set the gradient as brush and the effect is applied to that item:
QGraphicsBlurEffect *effect = new QGraphicsBlurEffect(this);
effect->setBlurRadius(100);
QRadialGradient grad(QPoint(50, 50), 50);
grad.setSpread(QGradient::RepeatSpread);
grad.setColorAt(0 , QColor(0, 0, 0));
grad.setColorAt(1 , QColor(100, 100, 100));
QGraphicsRectItem *item = new QGraphicsRectItem(0, 0, 100, 100);
item->setBrush(QBrush(grad));
item->setGraphicsEffect(effect);

How can I show/hide background drawing on QGraphicsScene or QGraphicsView?

I would like to have certain things drawn on QGraphicsScene, but not be QGraphicsItem (it would interfere with the processing of the QGraphicsItem collection).
Example: a scene bounding rectangle, a grid
I am overriding the drawBackground(QPainter *painter, const QRectF &rect) for that purpose. (I should subclass the scene... )
void MyView::showHideBounds()
{
m_showBackgroundBounds = !m_showBackgroundBounds;
// can't triger an update ???
update(); // neither does anything
viewport()->update();
}
void MyView::drawBackground(QPainter *painter, const QRectF &rect)
{
QPen pen;
if(m_showBackgroundBounds)
pen = QPen(QColor(0, 0, 0), 10, Qt::PenStyle(Qt::SolidLine));
else
pen = QPen(QColor(255, 255, 255), 10, Qt::PenStyle(Qt::SolidLine));
painter->setPen(pen);
painter->drawRect(QRect(QPoint(-scene()->sceneRect().size().toSize().width()/2,
-scene()->sceneRect().size().toSize().height()/2),
scene()->sceneRect().size().toSize()));
}
I would like the option to show/hide either the bounding rectangle or the grid.
The only thing I can think of is paint over them with the color of the background brush ? Is there any other option ?
As I have written it above, it works - except I need user action on items (or a zoom or some other scene changing action) to trigger refresh, or call an update... (the function showHideBounds doesn't - not sure how to make it force a refresh)
I would call the drawBackground from the showHideBounds function - but I don't know how to get the painter
[Also, the drawBackground seems to be drawn automatically... how can I give it the rect argument it needs ? (it seems if I draw the rect it does draw the scene rectangle but I only see the right and bottom edges)]
In order to redraw a particular section of scene, you can call
QGraphicsScene->invalidate(rect_to_redraw, Backgroundlayer)
Note that if drawBackground(*painter, rect) paints over area outside rect, it will not update automatically. In that case invalidate has to be called with appropriate rect parameters.

Preventing font scale in QGraphicsItem

I am using QGraphicsTextItem to paint the text on the scene. Text is painted along the path (QGraphicsPathItem), wich is parent of my QGraphicsTextItem - so the text rotation is changed to be along the path element and is sticked to it while zooming the view. But the font size of QGraphicsTextItem is also changing while zooming the view - this is what I am trying to avoid. Of I set QGraphicsItem::ItemIgnoresTransformations flag to the QGraphicsTextItem it stops rotating while it's parent (QGraphicsPathItem) does.
I do understand that I have to re-implement QGraphicsTextItem::paint function, but I am stuck with the coordination system. Here is the code (Label class inherits public QGraphicsTextItem):
void Label::paint( QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget )
{
// Store current position and rotation
QPointF position = pos();
qreal angle = rotation();
// Store current transformation matrix
QTransform transform = painter->worldTransform();
// Reset painter transformation
painter->setTransform( QTransform() );
// Rotate painter to the stored angle
painter->rotate( angle );
// Draw the text
painter->drawText( mapToScene( position ), toPlainText() );
// Restore transformation matrix
painter->setTransform( transform );
}
The position (and rotation) of my text on the screen is unpredictable :(
What am I doing wrong? Thank you very much in advance.
I solved a problem this way - for drawing a line/circle/rectangle/path, which I want to be transformed, I use an appropriate QGraphicsLine/Ellipse/Rect/PathItem. For drawing the text (which I do NOT want to be transformed) I use QGraphicsSimpleTextItem. I set text's flag to ignore transormations and set it's parent to Line/Ellipse/Rect/Path item. The Line/Ellipse/Rect/Path item transforms, but text does not - this is what I wanted. I can also rotate text and set it's position.
Thank you very much for answers.
The following solution worked perfectly for me:
void MyDerivedQGraphicsItem::paint(QPainter *painter, const StyleOptionGraphicsItem *option, QWidget *widget)
{
double scaleValue = scale()/painter->transform().m11();
painter->save();
painter->scale(scaleValue, scaleValue);
painter->drawText(...);
painter->restore();
...
}
We can also multiply the scaleValue by other mesures we want to keep its size constant outside the save/restore environment.
QPointF ref(500, 500);
QPointF vector = scaleValue * QPointF(100, 100);
painter->drawLine(ref+vector, ref-vector);
I had this issue once. Instead of ignoring transformations, you need to scale down the items you don't want to be zoomed in in your zoom-in function.
When you zoom in, if you change the scale by ds for example, scale the items by 1.0 / ds
You might need to change their positions though.
I hope this helps.
Edit: I hope I understood the question right.

QLinearGradient doesn't work properly with QBrush

I want to draw 1 digit on the screen by the graphic framework classes. I want the fill approach of '1' to be something like
(source: qt-project.org)
but the brush of my drawn '1' is just like a yellow SolidBrush by the below code (an ugly bold yellow '1'). Can you help me what's wrong with it?
QGraphicsSimpleTextItem digit_1 = new QGraphicsSimpleTextItem;
digit_1->setText(QString::number(1));
digit_1->setPen(QPen(QColor("black")));
QLinearGradient gradient(digit_1->boundingRect().topLeft(),
digit_1->boundingRect().bottomRight());
gradient.setColorAt(0, Qt::white);
gradient.setColorAt(1, Qt::yellow); // yellow is for example
QBrush brush(gradient);
brush.setStyle(Qt::BrushStyle::LinearGradientPattern);
digit_1->setBrush(brush);
digit_1->setFont(QFont("courier", 35, QFont::Black));
Thanks in advanced.
Your issue most likely comes from the fact that you're basing your gradient's "area" on the bounding rect of your item before you set the font size to something much larger than the default.
The bounding rect you're getting is thus much smaller than your actual bounding rect. Since the default spread method is padding, you're seeing most likely just one color (or not enough of the gradient for it to be actually visible).
So move your setFont call to the top, before you create the gradient. You can drop the setStyle on your brush, that's determined automatically from the gradient. (In fact, you can drop that brush entirely and use the gradient in setBrush.)
With the way you set up the gradient, you'll get a "diagonal" gradient. If you want it from top to bottom, use the top left and bottom left points instead.
Demo
#include <QtGui>
class W: public QGraphicsView
{
Q_OBJECT
public:
W(QWidget *parent = 0)
: QGraphicsView(parent)
{
QGraphicsSimpleTextItem *item = new QGraphicsSimpleTextItem;
item->setText("Stack Overflow");
item->setPen(QPen(Qt::red));
item->setFont(QFont("courier", 60, QFont::Bold));
QLinearGradient lgrad(item->boundingRect().topLeft(),
item->boundingRect().bottomLeft());
lgrad.setColorAt(0.0, Qt::red);
lgrad.setColorAt(1.0, Qt::yellow);
item->setBrush(lgrad);
QGraphicsScene *scene = new QGraphicsScene;
scene->setBackgroundBrush(QBrush(Qt::black));
scene->addItem(item);
setScene(scene);
}
};

Draw a multi-colored line in Qt

What I'm trying to achieve is the following: I have a QGraphicsScene with a QGraphicsPixmapItem shown in it. The pixmap has multiple colors and I need to draw a line across the pixmap that must be visible and recognizable in every single point.
My idea is to draw a line where every pixel has the negative (complementary) color of the pixmap's relative pixel. So I thought about subclassing QGraphicsItem and reimplement the paint() method to draw a multi-colored line.
However I'm stuck because I don't know how I can retrieve the pixel information of the pixmap from the paint function, and even if I found out, I can't think of a way to draw the line in this way.
Could you give me some advice on how to proceed?
You can use QPainter's compositionMode property to do something like this pretty easily, without having to read the source pixel colors.
Simple sample QWidget with a custom paintEvent implementation, which you should be able to adapt to your item's paint method:
#include <QtGui>
class W: public QWidget {
Q_OBJECT
public:
W(QWidget *parent = 0): QWidget(parent) {};
protected:
void paintEvent(QPaintEvent *) {
QPainter p(this);
// Draw boring background
p.setPen(Qt::NoPen);
p.setBrush(QColor(0,255,0));
p.drawRect(0, 0, 30, 90);
p.setBrush(QColor(255,0,0));
p.drawRect(30, 0, 30, 90);
p.setBrush(QColor(0,0,255));
p.drawRect(60, 0, 30, 90);
// This is the important part you'll want to play with
p.setCompositionMode(QPainter::RasterOp_SourceAndNotDestination);
QPen inverter(Qt::white);
inverter.setWidth(10);
p.setPen(inverter);
p.drawLine(0, 0, 90, 90);
}
};
This will output something like the following image:
Experiment with the other composition modes to get more interesting effects.

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