I am experienced writing automation tests for web apps using Selenium.
However I now have to automate a Windows Desktop app which I'm new to.
I'm using QTP 11 (old version) and I can get QTP to login type username/password to the desktop app. However when the app loads there are icons like a Windows desktop. I tried using ObjectSpy on the Actions folder icon but it can't find the object ID and it thinks the icon is a WinObject("COMPOSITE")
Also tried using QTP Record feature but the code that it generates uses hardcoded x and y values. I don't want to use x,y values as if the Actions icon moves 3cms left or right in future the test will fail.
e.g.
Window("Loan IQ").WinObject("COMPOSITE").Click 369,33
Need help finding the object ID in a Win32 app. Thanks
First of all you should make sure that UFT is configured to test your application. In the Record and Run Settings dialog, make sure that either _any windows application__ is selected or your app is explicitly listed.
If this doesn't improve the situation you can try using image based testing (aka Insight).
WIN32 Apps can be a nightmare to automate especially with QTP 11, as it is a kinda outdated version. If you want to get stable automation I propose the following:
Upgrade to a newer version of UFT (14+)
This will most probably not help you indentify the objects but will have a lot of new technologies supported that may help you as described in the following steps
Use Image Based Recognition
Even if your screen resolution changes UFT is still able to identify pictures.IT does not use absolute vectors to compare bitmaps but a different technology which I won't go in detailed (long story short, screen resolution changes are okay)
Provide support for your Widgets
Microsoft has 2 frameworks that can be used to provide UI Automation capabilities (initially for people with accessibility needs, but now is used for RPA and GUI Testing). UFT supports the MSAA and UIA frameworks of Microsoft so if your company is ready to implement support for the UI widgets via one of these Technologies, you are on your way for a smooth Test Automation Experience. Please note: This is mostly a huge investment, so if the tool is something internal and not planned for longer term usage, go with the image based Recognition
Related
Background Information: I'm building a small cross-desktop application using Qt5. I want to limit this application to only one specific task. Anything else should be delegated to other applications installed on the user's system. More concretely:
I want my application to be opened by other applications, such as image viewers, and be suggested in context menus (e.g. "Open with..").
I want my application to present the user with a list of applications he or she can use to continue working with the result. (e.g. image viewers' "open with" menu option).
As far as I can tell, input integration can not be implemented in a desktop agnostic way; i.e. I must install .desktop application files in XDG desktops or define appropriate keys under HKEY_CLASSES_ROOT\Applications in the windows registry before the desktop can suggest the applications to users.
Question: Since my application will be responsible for providing the user with a list of applications to open the output, does Qt offer anything I can use to limit the amount of platform-specific code I need to write and test?
I have already found many ways to get this information in a desktop-specific way (e.g. Gnome, KDE, or even processing XDG directories or relevant windows registry entries directly) but my hope here is to limit the the amount of time I need to spend on each desktop.
Thank you for your time and apologies for the poor English.
I have to automate a Flex based rich internet application. We have tried out a few options like Ranorex and RIA Test. While the GUI based automation tools (both open source and commercial) do a decent job, the test scripts are hard to maintain and often result in flaky reports. PhantomJS has worked for me in previous projects very well but I am not sure if it works with Flex. Can anyone suggest if PhantomJS works at all with Flex?
I don't know anything about flex, but the tag excerpt suggests that it extensively uses Adobe Flash and Adobe Air. PhantomJS doesn't support Flash or other plugins (anymore). There are forks which enable flash, but they are a little behind with the versions.
Honestly i think this might have as much to do with how you build the automation tests that makes them hard to maintain. For instance with Ranorex instead of building 5 different recordings to test 5 different things build 15 tiny recordings that do only one thing, that can be pieced together in 5 different ways, then to maintain your scripts you just need to maintain those 15 recordings, and if all the scripts break at the same place the maintenance simply becomes ok why did that one tiny recording fail rather than ok let me maintain this suite of 5 recordings it's let me fix this one recording, and that will fix the larger recordings.
Try and use Testcomplete identifies most of the complex Flex controls not need for any compilation of helpers with your application libraries and if you have a team of dedicated automation engineers they should easily be able to create a reusable and maintainable GUI based automation pack around Testcomplete (vbscript)
I am writing an application which requires access to the microphone of a device to determine instantaneous volume levels. The app will have a web version, iOS version, and Android version, and must be compatible with as many devices as possible, since the particular user base our application targets may not be able to switch browsers easily.
At first, I looked into using HTML5 for my application. However, it does not seem to be viable for my purposes, because I can't find any cross-platform way to get instantaneous microphone input and many users may be using an out-of-date version of their browser, which would not support HTML5. Is there any tool which alleviates these challenges and would allow me to use HTML5?
As a replacement, I began looking into Apache Flex. It seems to have all of the features I seek: It is cross-platform, allows me to access microphone volume levels, and will work even on very old devices, as long as they have Flash installed. However, many people predict the imminent death of Flex and strongly argue against using it, opting rather for HTML5. For my purposes, is Flex an appropriate tool, or would it still not be recommended?
You can achieve it by using PhoneGap or similar backend app which can host a webview and allow you to access native api through JavaScript or JSObject.
For front end, you can use HTML and keep your UI standard across all devices/platforms.
PhoneGap is little bulky but on Android and iOS, you can create a minimal app by hosting WebView and customize it to create JavaScript bridge and write your own native api.
Can a Flex application that was designed for use on a PC be run on an iPad, iPhone, or Android-based mobile device?
Seems like a simple enough question. Visiting http://www.adobe.com/products/flex.html yields a picture of a dude running a (presumably) Flex application on an Android. So at first glance, the answer would appear to be "yes." End of story.
but yet…
There is so much (mis)information out there on various tech sites that suggest Flash-based technologies simply won't run on iOS or other mobile platforms. Why is this? Perhaps they mean to say that Flex won't run "out of the box" and requires a plugin? Or do they mean it won't run at all?
Every time I think I've reached a definitive conclusion, some post on SlashDot or CNET directly contradicts it. So what's the scoop? Can one take an existing Flex application and run it on iOS/Android? (I realize there are screen size issues to consider so the app might not run effectively. I just want to know if the runtimes are available on the mobile devices to allow the Flex app to launch at all.)
Sorry for the noob question. My background is WPF / HTML5. Adobe technologies are completely foreign to me.
I wrote a lot below if you'd like to read it enjoy, if not sorry for taking your valuable bytes :) I directly answered the questions up here first:
Why is this?
It's a confusing matter read below for the why details.
Perhaps they mean to say that Flex won't run "out of the box" and requires a plugin?
Or do they mean it won't run at all?
Using the flash builder tools (the bin folder in the SDK) you can compile for native desktop application, desktop web browsers, native iOS application, native Android application. Android with FlashPlayer plugin installed will show Flash content within the web browser, iOS will only run the ones compiled with AIR, not in the the web browser but as a native app.
Every time I think I've reached a definitive conclusion, some post on SlashDot or CNET directly contradicts it. So what's the scoop? Can one take an existing Flex application and run it on iOS/Android?
Yes, if using AIR and run as a native app on all three platforms (the desktop Flex API is for the most part a superset of the web Flex API), your other points about performance and form factor are valid and should be considered though. The nice thing is you can write your model/controller code in a common library in AS3 then write separate presentation layer interfaces that all share the library.
Here's the very long version:
Using the flash compiler results in "bytecode" in the form of a file with a swf extension using the swf format, you can read a ton more about that here:
http://www.adobe.com/devnet/swf.html
To interpret the file you need some sort of run-time similar to some degree to running WPF/XAML/C# within a .NET framework context (either desktop or using silverlight on the web). In the case of adobe technologies (rough equivalence):
AS3 = C#
MXML = XAML
Flex = WPF+WCF (client side RPC not server side)
Flash Player = Silverlight
AIR (Adobe integrated runtime) = .NET
Framework Redistributable .dll(s)/.so(s) for desktop OSes
(Read this list very loosely please, I know XAML is preserved in the MSIL or whatever which is different because MXML is compiled to AS3 and only if a debug flag is set on the compiler does it include the debugging symbols, there's certainly tons of differences but I think this is an easy and correct enough model to use)
On iOS the browser does not allow for plugins in the traditional sense of netscape browser plugins or ActiveX plugins. For this reason you'll not be able to execute a plugin ie flashplayer or silverlight in the browser. Since Adobe did release a flashplayer for Android devices that does run in the browser it will work on those devices in the browser, however they have essentially thrown in the towel for supporting this long term, as they have to support the majority mobile device platform, iOS, in order to remain relevant (this was I think more a collective throwing in of the towel by Google, device manufacturers, carriers, Microsoft, all just following suit and trying to make the best business decision, WebKit and V8 or SpiderMonkey can probably do 99% of what Flash can do and better in some cases and WebKit will hopefully not splinter and will remain open source... frameworks and the browsers just need to get fleshed out and stabilized).
If the user installs AIR (or the runtime is packaged with the app) then a Flex/Flash (that is stuff coded in AS3 and/or MXML and compiled to a swf) can be transcoded/packaged to be interpreted by the run-time for that device correctly (be it iOS or Android or whatever RIM did, I don't think they have AIR for Windows Phone 7 and Win8 on ARM won't support browser plugins either). Part of the confusion is possibly from the fact that Apple denied the distribution of Apps that were "cross-compiled" which kept AIR out of the list of options for iOS for a good year, just after Adobe started announcing it was usable for that purpose (kicking Adobe while their down). Another part of the confusion probably comes from real vids of people who have 1 hacked their device or 2 were able to get open source alternatives to the flash player run-time to work on their iOS device (gnash was one I'm aware of from some occasional Linux tinkering, also possibly FAKE vids).
You can run Flex applications on mobile devices, but you cannot simply run any Flex project.
In Flash Builder ( Flex Ide) or in Flash Professional you can create mobile projects. These projects generate native applications for iOS and Android.
Last time I tried, the result and the available components where less than what I expected. So, if you can, I'll much recommend you go for something like Appcelerator.com or similar, which turns HTML5/Js code into native apps. I tried them, worked a lot better than Flex.
Short answer: No
Long answer: You can use Adobe's tools to compile your Flash/Flex app for use as a native iOS app. So you won't be able to embed the app in a web page like you normally could with Flex, but you can build it as a native app. Note you have to have Flash Builder 4.5 to do this.
It won't run on iPhone as a .swf file, but it will run on Android based devices that have adobe flash installed. It will also run on the BB playbook, which also has flash.
Flex is a framework.( Anyway it is very beutiful one which even sometime looks like complete different language ).
As soon as you are building AIR application it can run on various platforms like : Windows, iOS, Android, upcomming TV's, PlayBook, even .. into the future ( maybe/hopefuly ) on Windows Phone, plus Linux ( which AIR future is not very clear anyway ( but hopefuly Adobe will reconsider ) ).
So - application created with Flash Builder 4.5+ would probably run everywhere as soon as it is AIR application.
The compilation methoods is really simple, and you almost simultaneously compiling for everything you wanna to.
And one of the most important things here - your applications will run, work, look and feel the same way you were designed on one device. Flex is the thing which is responsible for everything to looks beutiful on each platform it is running.
For instance i am compiling currently for Android, and without even test i can clearly say that it will looks and feel the same way under iOS and Windows, and it will.
We are currently exploring technologies for our new cross-platform GUI;
So far, the strong options on the table are QT and Java, and lately, HTML-5 was put on the table as well.
Our application description (in short):
It's a client-server; it's internal (only employees use it), we have a vpn, so no wqorries regarding security in terms of web-app
The server side is written in C++, and runs on variable possible platforms (Windows, Linux, Unix)
The (GUI) client side should also run on all the above platforms, it's a different process and it communicates with the server via tcp-ip
GUI requirements (in high level):
The GUI client should support drop down menus, buttons, data grids;
The GUI should be dynamic: Widgets' data should be able to change, or be affected by the choosing of options in other widgets; Also, we will need an auto-complete for search boxes, in which the data should be retrieved from the server side or other data source in our control.
So far, we are thinking of writing the new GUI in QT, but we'd like to know if we should seriously consider HTML-5 instead, and make the GUI a web app;
In light of the GUI requirement presented above:
What's the Pros? Cons? Risks?
Thanks,
Gal
Qt comes with QWebView which provides support for HTML5, you can create the basics(login/help etc) in Qt and create the rest of the code in HTML5 displayed via webview avoiding using a browser to do so.
You can even try and explore about JavaFX, its relatively new but has great GUI effects and controls. The dynamic data features will be easy to implement in Java based APIs.