Trying to open my app settings , so the user can see the permissions my app is required.
cant find anything with a similar example.
*
if (item.Name == "Privacy preferences")
{
switch (Device.RuntimePlatform)
{
case Device.iOS:
Device.OpenUri(
new Uri(FORGOT WHAT TO PUT IN HERE .. APP/SETTINGS?);
break;
case Device.Android:
Device.OpenUri(
new Uri();
break;
}
*
Fairly simple, you will have to create platform specific implementations.
The Interface
public interface ISettingsHelper
{
void OpenAppSettings();
}
iOS
public void OpenAppSettings()
{
var url = new NSUrl($"app-settings:{app_bundle_id}");
UIApplication.SharedApplication.OpenUrl(url);
}
Android
public void OpenAppSettings()
{
var intent = new Intent(Android.Provider.Settings.ActionApplicationDetailsSettings);
intent.AddFlags(ActivityFlags.NewTask);
var uri = Android.Net.Uri.FromParts("package", package_name, null);
intent.SetData(uri);
Application.Context.StartActivity(intent);
}
From Xamarin.Forms project you could simple call OpenAppSettings();.
P.S.: Please keep in mind that this solution requires tweaking if you would like it to work on older devices.
Try Device.OpenUri(new Uri("app-settings:"));
If this doesn't work (I think it has a while ago), you probably have to do this in your platform specific parts and use e.g. the dependency service. For IOS then use UIApplication.SharedApplication.OpenUrl(new NSUrl("app-settings:"));
Edit: #EvZ's answer is the one with platform specific code and the abstraction, if you also need UWP you can call
await Windows.System.Launcher.LaunchUriAsync(new Uri("ms-settings:privacy-location"));
Related
I created a cross platform application using Xamarin. I need to call native functions of iOS and Android platform in my project. Here is the code:
private static Func<IDownloadFile, string> _downloadPath = new Func<IDownloadFile, string>(file =>
{
if (Device.RuntimePlatform == Device.iOS)
{
string fileName = (new NSUrl(file.Url, false)).LastPathComponent;
return Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments), fileName);
}
else if (Device.RuntimePlatform == Device.Android)
{
string fileName = Android.Net.Uri.Parse(file.Url).Path.Split('/').Last();
return Path.Combine(Android.App.Application.Context.GetExternalFilesDir(Android.OS.Environment.DirectoryDownloads).AbsolutePath, fileName);
}
return Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments), "");
});
This is the code from notification plugin https://github.com/thudugala/Plugin.LocalNotification.
The problem is when I use that code the Mono.Android and Xamarin.iOS references are being added to my shared project in Dependencies/Assemblies and then when I try to run application in the release mode there is a reference error - I noticed that in my Android project in bin/Release there is Xamarin.iOS reference but there is no reference in Android project. When I remove that reference from Dependencies/Assemblies and comment native calls in my code everything compiles correctly. I am confused because of this. Is my above code correctly or I need to call native functions in another way?
When using .net Standard the approach taken is using an interface that defines the functionality you want to expose then implement in each platform.
In Shared:
public interface IMyInterface
{
string GetUrlPath(string fileUrl);
}
iOS Implementation:
public class MyClass : IMyInterface
{
public string GetUrlPath(string fileUrl)
{
string fileName = (new NSUrl(file.Url, false)).LastPathComponent;
return Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments), fileName);
}
}
Android Implementation:
public class MyClass : IMyInterface
{
public string GetUrlPath(string fileUrl)
{
string fileName = (new NSUrl(file.Url, false)).LastPathComponent;
return Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments), fileName);
}
}
Then using either Xamarin.Forms DependencyService or any other IoC container you can match the Interface with the correct implementation.
In your shared code you will use the Interface and the implementation picked will be transparent.
This post shows a very complete example of how to do it.
This is a question about the project https://github.com/DiUS/pact-jvm.
Problem
When I am validating pacts I need to be able to use client side authentication, as the providers actually require client side authentication. I'll prefix what I am saying with a declaration that I am not very familiar with groovy: I mostly program in scala, java or javascript. Having looked at the code I think that client side authentication is not currently supported, so I'd like to make a pull request with that support in it.
What I've done so far
I have managed to get Https working with a truststore: I copied the HttpTarget and created a HttpsTarget, and in the HttpsTarget specified the truststore in the providerinfo. Unfortunately looking at the code there doesn't seem to be a way of specifying the client certificate, so I need to change the providerinfo class to be able to specify where it is (in the same way the the truststore is provided).
My problem is that I've got the code compiling using the advice in the 'for contributors', but when I publish locally, I am only publishing for scala version 2_12. Because of version issues and binary incompatibilities between scala versions, I need to publish to scala 2_11. My skills with gradle are even less than my skills with groovy. I've done a search for all the references to scalaVersion, and found that there is quite a lot of logic around it, but I've not managed to track down where it is specified.
Question
If I can use client side authentication with the current pact validator could you let me know. If not, could you tell me how to publish the project with support for scala 2_11?
Thanks
In the end I made my own Http Target. My need is to run from Junit, not the general case, and this is good enough:
public class HttpsTarget extends HttpTarget {
public HttpsTarget(final int port) {
super("https", "localhost", port, "/", false);
}
static class HttpsClientFactory implements IHttpClientFactory {
#NotNull
#Override
public CloseableHttpClient newClient(Object o) {
SSLContext sslContext = // put here code to make ssl context
CloseableHttpClient httpClient = HttpClients
.custom()
.setSSLContext(sslContext)
.build();
return httpClient;
}
}
#Override
public void testInteraction(final String consumerName, final Interaction interaction, PactSource source) {
ProviderInfo provider = getProviderInfo(source);
ConsumerInfo consumer = new ConsumerInfo(consumerName);
ProviderVerifier verifier = setupVerifier(interaction, provider, consumer);
Map<String, Object> failures = new HashMap<>();
ProviderClient client = new ProviderClient(provider, new HttpsClientFactory());
verifier.verifyResponseFromProvider(provider, interaction, interaction.getDescription(), failures, client);
reportTestResult(failures.isEmpty(), verifier);
try {
if (!failures.isEmpty()) {
verifier.displayFailures(failures);
throw getAssertionError(failures);
}
} finally {
verifier.finialiseReports();
}
}
}
I am using a portable project so do not have direct access to native code.
I have an interface in my project that allows me to access native objects in the Android/iOS projects. We use this primarily for playing audio.
Android, for example, has things like
Window w = new Window();
w.SetFlags(WindowManagerFlags.Fullscreen, WindowManagerFlags.KeepScreenOn);
However the main issue would be accessing a Window object. I could pass a Xamarin.Forms.Page object to the native code, but there would be no way (I don't think) to cast it to a native Android Window object to access the flags.
Is there a way to do this with a portable project?
You can't do this without platform specific services or renderers. A portable project will have to call platform specific code in order to achieve this.
From that platform specific code, either as a DependencyService or Renderer, you can access the Window object through the Forms.Context. The Forms.Context is your Android Activity, through which you can reach the Window object.
On Android it works like this:
Android.Views.Window window = (Forms.Context as Activity).Window;
window.SetFlags(WindowManagerFlags.KeepScreenOn);
On iOS you can try this (Apple docs):
UIApplication.SharedApplication.IdleTimerDisabled = true;
Now there is a plugin doing exactly what Tim wrote
https://learn.microsoft.com/en-us/xamarin/essentials/screen-lock
simple source code is here
https://github.com/xamarin/Essentials/blob/main/Samples/Samples/ViewModel/KeepScreenOnViewModel.cs
using System.Windows.Input;
using Xamarin.Essentials;
using Xamarin.Forms;
namespace Samples.ViewModel
{
public class KeepScreenOnViewModel : BaseViewModel
{
public KeepScreenOnViewModel()
{
RequestActiveCommand = new Command(OnRequestActive);
RequestReleaseCommand = new Command(OnRequestRelease);
}
public bool IsActive => DeviceDisplay.KeepScreenOn;
public ICommand RequestActiveCommand { get; }
public ICommand RequestReleaseCommand { get; }
void OnRequestActive()
{
DeviceDisplay.KeepScreenOn = true;
OnPropertyChanged(nameof(IsActive));
}
void OnRequestRelease()
{
DeviceDisplay.KeepScreenOn = false;
OnPropertyChanged(nameof(IsActive));
}
}
}
For Xamarin Forms Android.
Renders file I included below code
Window window = (Forms.Context as Activity).Window;
window.AddFlags(WindowManagerFlags.KeepScreenOn);
Now I am using Gluon plugin and it is very helpful to start working with JavaFXPorts. I have my application ready and I can use it on computers and phones. I tested on phone with system android. Application is working good but only with my server.
I take care of the different resolutions and I think that it is good for now.
I want to have Turn-based Multiplayer Application but I have still big problem with using Google Play Service. Tutorial which show how to use this services for turn-based multiplayer application is written in pure android and use Activity. My question is maybe very simple but If I have my application view from "fxml" how to use it as an tutorial Activity?
I want to do auto-matching for my application and next I want override method takeTurn() to suit it to my application.
For example, how can I change thing like that (code below) to application in JavaFX?
I must use google services from my JavaFX(src/main/java folder) class in addition AndroidPlatformProvider.java and all methods must be in src/android/java folder. I know that I must use PlatformService and PlatformProvider. I did it as in the examples: HelloPlatform and SMSTracker .
I use methods from my interface PlatformProvider but application still crashes. :(
I only use Provider from my code of JavaFX and I don't have android Activity. I don't know how to use these method without Activity or View:
- public void onActivityResult(int request, int response, Intent data)
- public void playTurn(View view)
Can I call from google service methods to methods from my controller for view (fxml).
I don't know how these methods should working with JavaFX.
public class TbmpGameActivity extends Activity {
...
#Override
public void onActivityResult(int request, int response, Intent data) {
super.onActivityResult(request, response, data);
...
if (request == RC_SELECT_PLAYERS) {
if (response != Activity.RESULT_OK) {
// user canceled
return;
}
// Get the invitee list.
final ArrayList<String> invitees =
data.getStringArrayListExtra(Games.EXTRA_PLAYER_IDS);
// Get auto-match criteria.
Bundle autoMatchCriteria = null;
int minAutoMatchPlayers = data.getIntExtra(
Multiplayer.EXTRA_MIN_AUTOMATCH_PLAYERS, 0);
int maxAutoMatchPlayers = data.getIntExtra(
Multiplayer.EXTRA_MAX_AUTOMATCH_PLAYERS, 0);
if (minAutoMatchPlayers > 0) {
autoMatchCriteria = RoomConfig.createAutoMatchCriteria(
minAutoMatchPlayers, maxAutoMatchPlayers, 0);
} else {
autoMatchCriteria = null;
}
TurnBasedMatchConfig tbmc = TurnBasedMatchConfig.builder()
.addInvitedPlayers(invitees)
.setAutoMatchCriteria(autoMatchCriteria)
.build();
// Create and start the match.
Games.TurnBasedMultiplayer
.createMatch(mGoogleApiClient, tbmc)
.setResultCallback(new MatchInitiatedCallback());
}
}
}
or something like that:
// Call this method when a player has completed his turn and wants to
// go onto the next player, which may be himself.
public void playTurn(View view) {
// Get the next participant in the game-defined way, possibly round-robin.
String nextParticipantId = getNextParticipantId();
// Get the updated state. In this example, we simply retrieve a
// text string from the view. In your game, there may be more
// complicated state.
mTurnData = mDataView.getText().toString();
// At this point, you might want to show a waiting dialog so that
// the current player does not try to submit turn actions twice.
showSpinner();
// Invoke the next turn. We are converting our data to a byte array.
Games.TurnBasedMultiplayer
.takeTurn(mGoogleApiClient, mMatch.getMatchId(),
mTurnData.getBytes(Charset.forName("UTF-16")),
nextParticipantId)
.setResultCallback(this);
}
Latest version of the jfxmobile plugin (1.0.3) includes recent changes in Dalvik SDK that contains the port of JavaFX 8 to android.
In FXActivity class, it has been added a very convenient method to listen to results of intents: setOnActivityResultHandler().
This means you shouldn't add new activities to your app, and only use FXActivity. You should add an Intent to it, and set a proper result handler to the FXActivity.
Have a look at this recent post at Gluon's site. It explains how to access native services, based on the case of taking a picture with the device's camera, and waiting to get the result of it to resume the app.
Basically, this is what it is required in this case:
public void takePicture() {
// create intent
Intent intent = new Intent(MediaStore.ACTION_IMAGE_CAPTURE);
...
// Add result handler
FXActivity.getInstance().setOnActivityResultHandler((requestCode, resultCode, data) -> {
if (requestCode == TAKE_PICTURE && resultCode == RESULT_OK) {
...
}
});
// launch activity
FXActivity.getInstance().startActivityForResult(intent, TAKE_PICTURE);
}
Try this approach with your app.
I have seen some of the questions/answers related to this topic here, however still I am not getting the suggestion which I want. So I am posting my question again here, and I would be thankful for your valuable time and answers.
I would like to create “Component, Page, SG, Publication, Folders “ via programmatically in SDL Tridion Content Manager, and later on, I would like to add programmatically created components in Page and attach CT,PT for that page, and finally would like to publish the page programmatically.
I have done these all the activities in SDL Tridion 2009 using TOM API (Interop DLL's), and I tried these activities in SDL Tridion 2011 using TOM.Net API. It was not working and later on I came to know that, TOM.Net API will not support these kinds of works and it is specifically only for Templates and Event System. And finally I came to know I have to go for Core services to do these kinds of stuffs.
My Questions:
When I create console application to create component programmatically using core service, what are the DLL’s I have to add as reference?
Earlier, I have created the exe and ran in the TCM server, the exe created all the stuffs, can I used the same approach using core services too? Will it work?
Is BC still available or Core Service replaced BC? (BC-Business Connector)
Can anyone send some code snippet to create Component/Page (complete class file will be helpful to understand better)
You will only need to reference Tridion.ContentManager.CoreService.Client.dll. You may want to reference Tridion.Common.dll to get access to some helpful classes such as TcmUri, but it is not needed.
You client program will make an explicit connection with the core service on a machine that you specify. If done properly, you can run the client both on the same machine as the Tridion Content Manager or on a different machine.
The Business Connector is still available, but has been superseded by the Core Service.
Have a look at these links:
Updating Components using the Core Service in SDL Tridion 2011
In SDL Tridion 2011, how can I process metadata on an item using the Core Service?
And the standard documentation on the topic connecting to the Core Service from .NET.
If you need more help with the code, I suggest you show us the code you've already written and explain what isn't working.
I will try to answer your questions:
You have to reference Tridion.ContentManager.CoreService.Client and add some stuff to app.config. It's described here
It will work from CM server, as well as from any other machine, provided it can access CoreService
CoreService is replacement for BC. BC is deprecated and will be dropped soon
You will get all the basic info from here.
This should be enough for you to start. If you will have specific problems - post them as a seperate questions.
From How can i use engine object in my console application
From a console application you should use the Core Service. I wrote a small example using the Core Service to search for items in the content manager.
Console.WriteLine("FullTextQuery:");
var fullTextQuery = Console.ReadLine();
if (String.IsNullOrWhiteSpace(fullTextQuery) || fullTextQuery.Equals(":q", StringComparison.OrdinalIgnoreCase))
{
break;
}
Console.WriteLine("SearchIn IdRef:");
var searchInIdRef = Console.ReadLine();
var queryData = new SearchQueryData
{
FullTextQuery = fullTextQuery,
SearchIn = new LinkToIdentifiableObjectData
{
IdRef = searchInIdRef
}
};
var results = coreServiceClient.GetSearchResults(queryData);
results.ToList().ForEach(result => Console.WriteLine("{0} ({1})", result.Title, result.Id));
Add a reference to Tridion.ContentManager.CoreService.Client to your Visual Studio Project.
Code of the Core Service Client Provider:
public interface ICoreServiceProvider
{
CoreServiceClient GetCoreServiceClient();
}
public class CoreServiceDefaultProvider : ICoreServiceProvider
{
private CoreServiceClient _client;
public CoreServiceClient GetCoreServiceClient()
{
return _client ?? (_client = new CoreServiceClient());
}
}
And the client itself:
public class CoreServiceClient : IDisposable
{
public SessionAwareCoreServiceClient ProxyClient;
private const string DefaultEndpointName = "netTcp_2011";
public CoreServiceClient(string endPointName)
{
if(string.IsNullOrWhiteSpace(endPointName))
{
throw new ArgumentNullException("endPointName", "EndPointName is not specified.");
}
ProxyClient = new SessionAwareCoreServiceClient(endPointName);
}
public CoreServiceClient() : this(DefaultEndpointName) { }
public string GetApiVersionNumber()
{
return ProxyClient.GetApiVersion();
}
public IdentifiableObjectData[] GetSearchResults(SearchQueryData filter)
{
return ProxyClient.GetSearchResults(filter);
}
public IdentifiableObjectData Read(string id)
{
return ProxyClient.Read(id, new ReadOptions());
}
public ApplicationData ReadApplicationData(string subjectId, string applicationId)
{
return ProxyClient.ReadApplicationData(subjectId, applicationId);
}
public void Dispose()
{
if (ProxyClient.State == CommunicationState.Faulted)
{
ProxyClient.Abort();
}
else
{
ProxyClient.Close();
}
}
}
When you want to perform CRUD actions through the core service you can implement the following methods in the client:
public IdentifiableObjectData CreateItem(IdentifiableObjectData data)
{
data = ProxyClient.Create(data, new ReadOptions());
return data;
}
public IdentifiableObjectData UpdateItem(IdentifiableObjectData data)
{
data = ProxyClient.Update(data, new ReadOptions());
return data;
}
public IdentifiableObjectData ReadItem(string id)
{
return ProxyClient.Read(id, new ReadOptions());
}
To construct a data object of e.g. a Component you can implement a Component Builder class that implements a create method that does this for you:
public ComponentData Create(string folderUri, string title, string content)
{
var data = new ComponentData()
{
Id = "tcm:0-0-0",
Title = title,
Content = content,
LocationInfo = new LocationInfo()
};
data.LocationInfo.OrganizationalItem = new LinkToOrganizationalItemData
{
IdRef = folderUri
};
using (CoreServiceClient client = provider.GetCoreServiceClient())
{
data = (ComponentData)client.CreateItem(data);
}
return data;
}
Hope this gets you started.