I know I can do a zoom animation in CSS, when hovering a button for example.
But I was wondering if I could make the zoom animation based on a specific timer.
Like a short zoom in and zoom out animation during 0.5s, which comes back every 5 seconds.
Something like the button on this URL https://www.laboutiquetrend.com/collections/produits/products/epilateur-corporel-2-0 (scroll a bit to make it appear)
Again, it would help if this is only CSS, since I apply custom CSS on the elements of a theme.
Let me know thanks :)
I made some modifications, it's now pure CSS however it's a bit poor.
* {
margin: 0;
padding: 0;
}
div {
background-color: #ccc333;
width: 300px;
height: 90px;
margin: 20px auto;
animation-name: pulse;
/*animation-fill-mode: both;*/
animation-duration: 2s;
animation-iteration-count: infinite;
}
#-webkit-keyframes pulse {
0% {
-webkit-transform: scaleX(1);
transform: scaleX(1)
}
15% {
-webkit-transform: scaleX(1);
transform: scaleX(1)
}
30% {
-webkit-transform: scaleX(1);
transform: scaleX(1)
}
50% {
-webkit-transform: scale3d(1.05, 1.05, 1.05);
transform: scale3d(1.05, 1.05, 1.05)
}
to {
-webkit-transform: scaleX(1);
transform: scaleX(1)
}
}
#keyframes pulse {
0% {
-webkit-transform: scaleX(1);
transform: scaleX(1)
}
15% {
-webkit-transform: scaleX(1);
transform: scaleX(1)
}
30% {
-webkit-transform: scaleX(1);
transform: scaleX(1)
}
50% {
-webkit-transform: scale3d(1.05, 1.05, 1.05);
transform: scale3d(1.05, 1.05, 1.05)
}
to {
-webkit-transform: scaleX(1);
transform: scaleX(1)
}
}
<div></div>
Related
I need an arrow to slightly move (bounce) to the bottom right corner on hover, using CSS. I've used the code below and I like what it does however this only moves the arrow left/right. How do I amend it so that it moves slightly to the bottom as well? I've tried using 'translateY' but couldn't workout the exact pixel amount for the animation to be smooth.
I've tried using 'bounce' but actually 'swing' seems to look better.
What I'm looking for is the kind on animation of this page:
http://ianlunn.github.io/Hover/ (called 'Wobble to Bottom Right')
.arrow:hover{
-webkit-animation: swing 1s ease;
animation: swing 1s ease;
-webkit-animation-iteration-count: 1;
animation-iteration-count: 1;
}
#-webkit-keyframes swing
{
15%
{
-webkit-transform: translateX(5px);
transform: translateX(5px);
}
30%
{
-webkit-transform: translateX(-5px);
transform: translateX(-5px);
}
50%
{
-webkit-transform: translateX(3px);
transform: translateX(3px);
}
65%
{
-webkit-transform: translateX(-3px);
transform: translateX(-3px);
}
80%
{
-webkit-transform: translateX(2px);
transform: translateX(2px);
}
100%
{
-webkit-transform: translateX(0);
transform: translateX(0);
}
}
#keyframes swing
{
15%
{
-webkit-transform: translateX(5px);
transform: translateX(5px);
}
30%
{
-webkit-transform: translateX(-5px);
transform: translateX(-5px);
}
50%
{
-webkit-transform: translateX(3px);
transform: translateX(3px);
}
65%
{
-webkit-transform: translateX(-3px);
transform: translateX(-3px);
}
80%
{
-webkit-transform: translateX(2px);
transform: translateX(2px);
}
100%
{
-webkit-transform: translateX(0);
transform: translateX(0);
}
}
You have to use translate(x,y) instead of translateX(x) for 2d transformation as #fen1x mentioned in the comment above
Try this:
#keyframes hvr-wobble-to-bottom-right {
16.65% {
-webkit-transform: translate(8px, 8px);
transform: translate(8px, 8px);
}
33.3% {
-webkit-transform: translate(-6px, -6px);
transform: translate(-6px, -6px);
}
49.95% {
-webkit-transform: translate(4px, 4px);
transform: translate(4px, 4px);
}
66.6% {
-webkit-transform: translate(-2px, -2px);
transform: translate(-2px, -2px);
}
83.25% {
-webkit-transform: translate(1px, 1px);
transform: translate(1px, 1px);
}
100% {
-webkit-transform: translate(0, 0);
transform: translate(0, 0);
}
}
I have a row of four icons I want to animate from right to left but I want the animation to pause at some point so the each icon will be visible one after the other in a circled mask.
I just can't figure how to pause in a middle of a keyframe. I want to know if it's possible and if it's possible without any Javascript
Thanks a lot
here is what I have now:
#keyframes move {
0% {
opacity: 0;
-webkit-transform: translateX(200%);
-moz-transform: translateX(200%);
-ms-transform: translateX(200%);
-o-transform: translateX(200%);
transform: translateX(200%);
}
25% {
opacity: 1;
}
50% {
-webkit-transform: translateX(0%);
-moz-transform: translateX(0%);
-ms-transform: translateX(0%);
-o-transform: translateX(0%);
transform: translateX(0%);
}
75% {
-webkit-transform: translateX(0%);
-moz-transform: translateX(0%);
-ms-transform: translateX(0%);
-o-transform: translateX(0%);
transform: translateX(0%);
}
.icons {
-webkit-animation: move 4s ease-in 2;
-moz-animation: move 4s ease-in 2;
animation: move 4s ease-in 2;
}
100% {
-webkit-transform: translateX(-200%);
-moz-transform: translateX(-200%);
-ms-transform: translateX(-200%);
-o-transform: translateX(-200%);
transform: translateX(-200%);
}
}
thanks in advance for your help
If you could provide your HTML and clarify a little more it may be easier to understand exactly what it is you're trying to achieve.
But if you're looking to just stagger your icons you can use :nth-child pseudo selector to put a unique delay on the different icons, and then adjust your animation %'s to keep the icons positioned for your desired time.
.icons:nth-child(2) {
animation-delay: 1s;
}
.icons:nth-child(3) {
animation-delay: 2s;
}
.icons:last-child {
animation-delay: 3s;
}
Here is a working example of staggering your animation using nth-child.
I have tried to make an animated arrow like like the one in this site. A demo of my code attempt is available here. But the animation is not working in-line with the animation in the site.
My Code :
.animated-arrow-1 {
-webkit-animation: arrow1 3s infinite ease-out;
animation: arrow1 3s infinite ease-out;
filter: progid:DXImageTransform.Microsoft.Alpha(Opacity=0);
opacity: 0
}
.animated-arrow-2 {
-webkit-animation: arrow2 3s infinite ease-in;
animation: arrow2 3s infinite ease-in;
filter: progid:DXImageTransform.Microsoft.Alpha(Opacity=100);
opacity: 1
}
#-webkit-keyframes arrow1 {
0% {
opacity: 0;
-webkit-transform: translate(0,0);
transform: translate(0,0)
}
90% {
opacity: 0;
-webkit-transform: translate(0,0);
transform: translate(0,0)
}
100% {
opacity: 1;
-webkit-transform: translate(0,36px);
transform: translate(0,36px)
}
}
#keyframes arrow1 {
0% {
opacity: 0;
-webkit-transform: translate(0,0);
-ms-transform: translate(0,0);
transform: translate(0,0)
}
90% {
opacity: 0;
-webkit-transform: translate(0,0);
-ms-transform: translate(0,0);
transform: translate(0,0)
}
100% {
opacity: 1;
-webkit-transform: translate(0,36px);
-ms-transform: translate(0,36px);
transform: translate(0,36px)
}
}
#-webkit-keyframes arrow2 {
0% {
opacity: 1;
-webkit-transform: translate(0,0);
transform: translate(0,0)
}
90% {
opacity: 1;
-webkit-transform: translate(0,0);
transform: translate(0,0)
}
100% {
opacity: 0;
-webkit-transform: translate(0,36px);
transform: translate(0,36px)
}
}
#keyframes arrow2 {
0% {
opacity: 1;
-webkit-transform: translate(0,0);
-ms-transform: translate(0,0);
transform: translate(0,0)
}
90% {
opacity: 1;
-webkit-transform: translate(0,0);
-ms-transform: translate(0,0);
transform: translate(0,0)
}
100% {
opacity: 0;
-webkit-transform: translate(0,36px);
-ms-transform: translate(0,36px);
transform: translate(0,36px)
}
}
Could you please anybody tell me what I missed here?
You were reasonably close to achieving the required animation. In your code, there was only one movement from 0px to 36px for both the arrows but what was actually needed is a two stage animation with different keyframe settings for the two arrows. One arrow should start invisible at 0px, fade-in to 50px, stay there and then fade-out to 100px whereas the other arrow should start visible at 50px, fade-out to 100px, immediately go to 0px and then fade-in at 50px.
.icon {
position: relative;
}
.icon img {
position: absolute;
margin: auto;
display: block;
}
.animated-arrow-1 {
animation: arrow1 3s infinite linear;
opacity: 0
}
.animated-arrow-2 {
animation: arrow2 3s infinite linear;
opacity: 1;
}
#keyframes arrow1 {
0%, 10% {
opacity: 0;
transform: translate(0, 0px);
}
50%,
60% {
opacity: 1;
transform: translate(0, 50px)
}
100% {
opacity: 0;
transform: translate(0, 100px)
}
}
#keyframes arrow2 {
0%, 10% {
opacity: 1;
transform: translate(0, 50px);
}
50%,
60% {
opacity: 0;
transform: translate(0, 100px)
}
61% {
opacity: 0;
transform: translate(0, 0);
}
100% {
opacity: 1;
transform: translate(0, 50px)
}
}
body {
background: #000;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/prefixfree/1.0.7/prefixfree.min.js"></script>
<div class="icon">
<img src="http://s12.postimg.org/ibsmfp6w9/Down_Arrow.png" class="animated-arrow-1" />
<img src="http://s12.postimg.org/ibsmfp6w9/Down_Arrow.png" class="animated-arrow-2" />
</div>
I tried and wrote this code but it have a problem, first issue is text inside div will be fuzzy (fluffy)! and second scale animation not play softly, all i want is play animation softly, scale once then rotate infinite on hover.
#-webkit-keyframes socialspin {
from {
-webkit-transform: scale(2) rotate(0deg);
-moz-transform: scale(2)rotate(0deg);
-ms-transform: scale(2) rotate(0deg);
-o-transform: scale(2) rotate(0deg);
transform: scale(2) rotate(0deg);
}
to {
-webkit-transform: scale(2) rotateY(90deg);
-moz-transform: scale(2) rotateY(90deg);
-ms-transform: scale(2) rotateY(90deg);
-o-transform: scale(2) rotateY(90deg);
transform: scale(2) rotateY(90deg);
}
}
Here is JSFiddle Demo
The best way to have a smooth result is not to have a zoom in (scale=2) but a zoom out (scale=0.5), but of course in the opposite state.
And I don't believe that what you want can be achieved with a single animation. I have used 2 elements, and one handles the rotation and the other the scale
#container {
width: 400px;
height: 400px;
}
#container:hover {
-webkit-animation: socialspin 5s linear 0s infinite alternate;
}
#-webkit-keyframes socialspin {
from { -webkit-transform: rotate(0deg); }
to { -webkit-transform: rotateY(90deg); }
}
#keyframes socialspin {
from { transform: rotate(0deg); }
to { transform: rotateY(90deg); }
}
#base {
width: 400px;
height: 400px;
background: yellow;
transform: scale(0.5);
transition: transform 5s;
transform-origin: top left;
font-size: 200%;
}
#container:hover #base {
transform: scale(1);
}
<div id="container">
<div id="base">
<br>
<br>
<br>
HELLLLOOOO!!!
</div>
</div>
We cannot, as of yet, completely make the font clear. This is because you are using an animation. If there was no spinning, the text would not be fuzzy. However, we can try using several font smoothing properties to try and combat this. None of them are very good but they do improve legibility slightly.
Regardless, here is the fix for the second part:
I found a hack. This will remove the blur during the rotation but not during the scaling up.
.square {
width:100px;
height: 100px;
background-color:black;
margin: 50px;
}
p {
-webkit-font-smoothing: antialiased;
color:white;
text-align: center;
padding-top: 35px;
}
.square:hover {
-webkit-animation: scale 1s linear 0s 1, spin 1s linear 1s infinite alternate;
}
.square:hover p{
-webkit-animation: scaletext 1s linear 0s 1;
}
#-webkit-keyframes scale {
from {transform: scale(1); }
to{transform: scale(2);}
}
#-webkit-keyframes scaletext {
from {transform: scale(1); }
to{transform: scale(1);}
}
#-webkit-keyframes spin {
from {transform: rotateY(0deg) scale(2) ;}
to {transform: rotateY(90deg) scale(2);}
}
<div class="square">
<p>Some text</p>
</div>
(I removed the prefixes to condense the answer)
here is the example and the point is first to describe all features in the main div as defaults because animation uses main elements rules to calculate time etc.
and second point here you used 90 degrees to turn but a complete turning back can be done by 180 degrees which is the angle of a line
here is the code
--update--
here is the exxample you can see scale animates the problem was in your animation scaling started from 2 and ended by 2 so there was no animation for that
--update--
here we go if you run transition first and by the time while transition is running make animation wait by delay time of animation it works fine you can see here
div {
width: 200px;
height: 200px;
background: yellow;
-webkit-transform:scale(1) rotate(0);
transform:scale(1) rotate(0);
margin-left:200px;
margin-top:50px;
transition:-webkit-transform .5s linear;
transition:transform .5s linear;
}
div:hover {
-webkit-transform:scale(2) rotate(0);
transform:scale(2) rotate(0);
-webkit-animation: socialspin 5s linear .5s infinite alternate;
-moz-animation: socialspin 5s linear .5s infinite alternate;
}
#-webkit-keyframes socialspin {
from {
-webkit-transform: scale(2) rotate(0deg);
transform:scale(2) rotate(0deg);
}
to {
-webkit-transform: scale(2) rotateY(180deg);
transform: scale(2) rotateY(180deg);
}
}
I could really use some help. On this site http://medicalaid.org I've been trying to fix it after another developer left. The last problem I've got is I can't get half of the webkit animations to load in IE10, all other browsers work fine and virtually all content divs have them. I've tried rewriting the css for example:
#-webkit-keyframes bounceIn {
0% {
opacity: 0;
-webkit-transform: scale(.3);
-moz-transform: scale(.3);
-o-transform: scale(.3);
-ms-transform: scale(.3);
}
50% {
opacity: 1;
-webkit-transform: scale(1.05);
-moz-transform: scale(1.05);
-o-transform: scale(1.05);
-ms-transform: scale(1.05);
}
70% {
-webkit-transform: scale(.9);
-moz-transform: scale(.9);
-o-transform: scale(.9);
-ms-transform: scale(.9);
}
100% {
-webkit-transform: scale(1);
-moz-transform: scale(1);
-o-transform: scale(1);
-ms-transform: scale(1);
}
}
#keyframes bounceIn {
0% {
opacity: 0;
transform: scale(.3);
}
50% {
opacity: 1;
transform: scale(1.05);
}
70% {
transform: scale(.9);
}
100% {
transform: scale(1);
}
}
.bounceIn.go {
-webkit-animation-name: bounceIn;
-moz-animation-name: bounceIn;
-o-animation-name: bounceIn;
-ms-animation-name: bounceIn;
animation-name: bounceIn;
}
And I can't get anything to work, would be great if someone could take a look and help me out
Try to remove the unprefixed versions of your css:
#keyframes bounceIn {
0% {
opacity: 0;
transform: scale(.3);
}
50% {
opacity: 1;
transform: scale(1.05);
}
70% {
transform: scale(.9);
}
100% {
transform: scale(1);
}
}
You need to define more than just the animation-name; you'll also need to provide duration. Without this information the browser doesn't know how long the animation is to last. Below I'm stating that the entire animation should last 2 seconds:
.bounceIn.go {
animation: bounceIn 2s;
}
The resulting animation is presumably along the lines of what you were desiring. I defined styles for .go that would make it green, and rounded.