Programmatically initialize number of buttons - r

I have a parameter b that depends on the program execution and I need to create b buttons (gbutton). However, I don't know how to do that.

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JavaFX - How to use multiple same type of event handlers on a single node

I've got 2 ListViews (A and B) of the same base type. What I need to implement is:
- user drags items from A, drops them into B
- user drags items from B, drops them into B(rearrangement).
The changes has to be saved in an sqlite table. 2 different sql query runs, so the drag and drops must have a different outcome.
If I do 2X B.setOnDragDropped, can I differentiate the 2 depending on where did the drag start?
Thanks for your help, much apprich folks
If you call setOnDragDropped(...) twice on the same node, the second handler will replace the first one (it is a set method, and works the same way as any other set method: it sets the value of a property).
You need something along the lines of
listViewB.addEventHandler(DragEvent.DRAG_DROPPED, e -> {
// handler code here...
});
You can determine the source of the drag inside the handler with
e.getGestureSource()
and see which node it matches to determine the course of action.

QT Creator: Trigger a Slot with Code?

I may have worked myself into a corner but this sounded to me like a good idea at the time.
I have been developing an interface that permits a user to modify settings of a robotic device, i.e. speed, directions, force, etc. with a very large series of options in the form of ComboBoxes. The problem is that there are about a thousand of these things, in sub categories. e.g. Speed category x1, x2, x3, Y1, y2, etc. So rather than create a thousand comboboxes in QT, I thought the good idea was to create one set of 50 (ish) and then provide a few button to switch between categories. So when the user selects speed QT, populates the comboboxes with the appropriate options, sets the style sheets and text for the labels etc. So it appears as though a dedicated page exists. Then if the user selects Direction, QT Writes the current index of each box to a dedicated array and then repopulates the boxes, labels etc with the appropriate content. I then do this over and over for the various needs of the system.
All of that seems to work fine. However I am now in a bind where the options provided to navigate to each page have grown. For instance I have forward / backward buttons (like you woudl expect in a set-up wizard), as well as action menus at the top to jump to a page. So now the code is becoming very repetitious. If you select the next button, I write the current values to array, then repopulate. If you jump to the page from anywhere, I look to see where I am, write it to array, and populate the boxes. Thus if I need to change anything I have to make the change in numerous places in the code.
I know that this is not optimal. What I woudl like to do is run a continuous loop as I woudl normally do with Micros in C. So the program can look at a variable in each pass and if it is then it does. I am not however skilled enough to figure this loop out in QT. So my new thought was...
Is it possible to trigger an action or slot with a variable. For example, if the user presses the Next button it triggers a slot for a button that does not exist, so that QT will execute a particular line of Code? Then I can have 1 dedicated section focused on reading and writing boxes, with a bunch of actions that will take me there.
You can make a signal that is triggered with an emit call in your code, so you'd hook up the next button signal of clicked to a slot that does some work and moves on, or directly calls another signal that you've created that triggers a slot elsewhere, or do some work in a lambda triggered by the button press.
I would first load all the ComboBoxes options in a QStringList array (or maybe an array of QList<QLatin1String> lists - for memory saving and code efficiency).
Then I would keep an array of a 1000 integers for current ComboBox indexes.
When the user changes a value in some ComboBox, the currentIndexChanged signal will trigger the corresponding slot (a single slot for all the ComboBoxes would be enough - sender()->objectName() to get the name of the ComboBox which had sent the signal):
void WindowWidget::on_ComboBox_currentIndexChanged(int index)
{
name = sender()->objectName();
/* here change the corresponding integer in the current
indexes array */
}
On Next/Back button push repopulate the ComboBoxes. Also, provide some 'Save' button for saving the ComboBoxes indexes (or trigger the Save slot on some action, i.e. on window close either even on a timer signal).

QFileDialog component signals

I am subclassing QFileDialog to try to get some custom behavior. I would like to connect to signals emitted by components of the dialog, e.g. the textEdited signal when the file name line edit is manually edited. I understand that QFileDialog emits some signals itself, but these do not cover the cases I would like to respond to.
I have two ways about this I can think of, but don't know how to implement. One is to somehow attain a reference to the component to connect to it's signal. The other would be something with event filters, but the event source is the dialog itself, so I don't know how to determine where mouse clicks or key presses occur.
Are either of these methods feasible? Or another way?
Here is one option (your first suggestion):
dialog = QFileDialog()
layout = dialog.layout()
# for i in range(layout.rowCount()):
# for j in range(layout.columnCount()):
# try:
# print i,j
# print layout.itemAtPosition(i,j).widget()
# except:
# pass
line_edit = layout.itemAtPosition(2,1).widget()
line_edit.setText('Hello Stack Overflow')
dialog.exec_()
This gives you access to the QLineEdit in the dialog, which has a bunch of signals you can connect to.
I've also included the code I used to find this widget. I just iterated over the widgets in the layout of the dialog and found the indices of the one I was after. So if you need access to anything else in the dialog, you should be able to find it pretty easily!
Downside to this method: If the layout changes in a future version of Qt, this will break. I suppose you could make the algorithm more robust by looking for widgets that are instances of QLineEdit, but there are always risks with hacky approaches like this!

Conditional commands

I have three main views in my application: A, B and C. Each of these views contain a view called X. Clicking a button in the X view dispatches a FooEvent to the event pool.
I would like to map multiple commands to the FooEvent and execute one of them depending on which main view (A, B or C) is currentry visible. I would have to add an if clause to every command mapped to FooEvent checking if the correct view is visible and I don't like this. Distributing logic across commands makes them hard to manage.
What is the best way to conditionally call commands in the context my application?
Inside X mediator you can create a listener for a FooEvent.
and then based on X parent you dispatch new Event.
Or inside A,B and C you listen for FooEvent, and when you catch it you mediate it from A,B or C mediator to specific command.
The goal is to keep view events inside views, and to mediate new communication further
You can also use Signals

RGTK2 block user input while processing

I have written a GUI in R with RGTK2 and Tcltk that does a lot of fairly heavy calculations and aggregations on big data sets.
I would like to find a way to stop the user interface from accepting user inputs while it is processing a large data set, and ideally, change the interface color, popup a dialogue, or change the mouse pointer to an hourglass/spinner to indicate to users that the application is active.
The implementation that I want would look something like:
gSignalConnect(bigRedButton,"clicked",
f=function(widget)
{
something$start() # object with method that blocks further user input
# and pops up loading bar or "Processing" dialogue
# (or possibly spins the mouse)
# Code that does a very big set of calculations
something$stop() # unblocks user inputs and removes visual impedance
}
)
I have tried using gtkDialogue to solve the problem, but this seems to stop execution of the whole program until one closes the dialogue, which rather defeats the purpose.
Any help would be greatly appreciated.
So the magic method is gtkWidgetSetSensitive:
gSignalConnect(bigRedButton,"clicked",
f=function(widget)
{
gtkWidgetSetSensitive(Window,FALSE)
# Code that does a very big set of calculations
gtkWidgetSetSensitive(Window,TRUE)
}
)
This method turns the targeted widget (which can be an individual button, textEntry, comboBox, etc...) gray and blocks input.

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