MasterDetail + Right-to-Left in Xamarin.Forms v3 - xamarin.forms

I'm using new forms feature Right-to-Left, it works well except MasterDetail hamburger menu icon. It stays on the left side and I need to move it to right whem localization is changed. Any ideas or could somebody help me with custom renderer?

well not impossible but some dirty coding is needed:
please check the solution here
as recap:
To force the layout RTL and LTR on IOS:
1- Create this class/service
using System;
using System.IO;
using Xamarin.Forms;
using yourproject.iOS;
using yourproject.database;
using ObjCRuntime;
using System.Runtime.InteropServices;
using UIKit;
using System.Diagnostics;
[assembly: Dependency(typeof(PathManager_IOS))]
namespace yourproject.iOS
{
public class PathManager_IOS : IPathManager
{
[DllImport(ObjCRuntime.Constants.ObjectiveCLibrary, EntryPoint = "objc_msgSend")]
internal extern static IntPtr IntPtr_objc_msgSend(IntPtr receiver, IntPtr selector, UISemanticContentAttribute arg1);
public PathManager_IOS()
{
}
public void SetLayoutRTL()
{
try
{
Selector selector = new Selector("setSemanticContentAttribute:");
IntPtr_objc_msgSend(UIView.Appearance.Handle, selector.Handle, UISemanticContentAttribute.ForceRightToLeft);
}
catch (Exception s)
{
Debug.WriteLine("failed to set layout...."+s.Message.ToString());
}
}
public void SetLayoutLTR()
{
try
{
Selector selector = new Selector("setSemanticContentAttribute:");
IntPtr_objc_msgSend(UIView.Appearance.Handle, selector.Handle, UISemanticContentAttribute.ForceLeftToRight);
}
catch (Exception s)
{
Debug.WriteLine("failed to set layout...." + s.Message.ToString());
}
}
}
}
ps: please change "yourproject" to your project name...
To Call this on startup
in AppDelegate.cs
PathManager_IOS pathManager = new PathManager_IOS();
if (lang == 3)
{
pathManager.SetLayoutRTL();/* RTL */
}
if (lang == 1||lang == 2)
{
pathManager.SetLayoutLTR();/* LTR */
}
LoadApplication(new App(m, lang));
TO call this from the PCL shared pages or project
/* arabic */
DependencyService.Get<IPathManager>().SetLayoutRTL();
/* English */
DependencyService.Get<IPathManager>().SetLayoutLTR();
Don't forget to set the flow direction on language change
if(lang==3)
{//arabic
this.FlowDirection = FlowDirection.RightToLeft;
this.Master.FlowDirection= FlowDirection.RightToLeft;
this.Detail.FlowDirection= FlowDirection.RightToLeft;
}
hope this helps! all this for that hamburger icon !!!
Cheers,
Rabih

To force Android navigation Bar to be RTL use masterDetailPage renderer on Android project something like this:
public class MyMasterDetailPageRenderer : MasterDetailPageRenderer
{
public MyMasterDetailPageRenderer(Context context) : base(context)
{
}
protected override void OnLayout(bool changed, int l, int t, int r, int b)
{
base.OnLayout(changed, l, t, r, b);
var toolbar = FindViewById<Android.Support.V7.Widget.Toolbar>(Resource.Id.toolbar);
toolbar.LayoutDirection = LayoutDirection.Rtl;
}
}

the first step is to set master direction flow
<MasterDetailPage xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
x:Class="APPNAME.MainPage"
FlowDirection="RightToLeft">
and for Android you need to add android:supportsRtl="true" to AndroidManifest.xml like
<application android:label="APPNAME.Android" android:theme="#style/MainTheme" android:supportsRtl="true"></application>
and then your master page is rtl as well as the action bar.

Related

xamarin forms background color of top status bar android

I'am using XamarinForms and I wanna know if I can set the backgroundColor using the configuration of the app.xaml, I'm using styles and themes that can be change at runtime, it is possible?
I'm using styles and themes that can be change at runtime, it is possible?
If you want to change status bar background at runtime, I suggest you can use DependencyService to change status bar background in Android platform.
Add this code to your Xamarin.Forms project(shared code project)
public interface IStatusBarPlatformSpecific
{
void SetStatusBarColor(Xamarin.Forms.Color color);
}
Implement the interface on Android platform. don't forget to register the platform implementations.
[assembly: Dependency(typeof(ChangeStatusbar))]
namespace FormsSample.Droid
{
public class ChangeStatusbar : IStatusBarPlatformSpecific
{
public void SetStatusBarColor(Xamarin.Forms.Color color)
{
// The SetStatusBarcolor is new since API 21
if (Build.VERSION.SdkInt >= BuildVersionCodes.Lollipop)
{
var androidColor = color.AddLuminosity(-0.1).ToAndroid();
//Just use the plugin
Xamarin.Essentials.Platform.CurrentActivity.Window.SetStatusBarColor(androidColor);
}
else
{
// Here you will just have to set your
// color in styles.xml file as shown below.
}
}
}
}
Now, you can change status bar background by calling the Get method to resolve the IStatusBarPlatformSpecific interface
private void btn1_Clicked(object sender, EventArgs e)
{
var statusbar = DependencyService.Get<IStatusBarPlatformSpecific>();
statusbar.SetStatusBarColor(Color.Green);
}
The screenshot:
The status bar should go the same colour as the navigation bar. You can set that to anything you like. I use styles to set this in a ContentPage as follows.
protected override void OnAppearing()
{
(this.Parent as NavigationPage).Style = (Style)Application.Current.Resources["NavBarColour"];
base.OnAppearing();
}
];
For Android modify Resources/Values/Styles.xml file as
<style name="MainTheme" parent="MainTheme.Base">
<item name="android:statusBarColor">#ffffff</item>
<item name="android:navigationBarColor">#ffffff</item>
</style>

Change loading indicator Offset in Xamarin.Forms RefreshView

On Xamarin.Forms (iOS Android), I need to change the loading-indicator position on the RefreshView. I need to add offset, so the indicator is visible if you have a bar overlapping the ScrollView-RefreshView combo and trigger pullOnRefresh.
Loading-indicator in the top edge
EDIT: thanks to Junior Jiang - MSFT- Android solution
I also implement a solution for xamarin.iOS
[assembly: ExportRenderer(typeof(RefreshView), typeof(CustomRefreshViewRenderer))]
namespace CustomRefresh.iOS {
public class CustomRefreshViewRenderer : RefreshViewRenderer
{
protected override void OnElementChanged(ElementChangedEventArgs<RefreshView> e)
{
base.OnElementChanged(e);
foreach (var nativeView in Subviews)
updateRefreshSettings(nativeView);
}
void updateRefreshSettings(UIView view) {
if (view is UIScrollView)
{
var scrollView = view as UIScrollView;
if (scrollView.RefreshControl != null)
{
var bounds = scrollView.RefreshControl.Bounds;
scrollView.RefreshControl.Bounds = new CGRect(bounds.X, -(100), bounds.Width, bounds.Height);
}
}
//add more scrollable view types
}
}
}
You can custom a RefreshViewRenderer to achieve that .
In Android , there is a MOriginalOffsetTop to modify the offset of loading indicator . In addition , also can use SetProgressViewOffset to set the start and end position of indicator .
Code as follow :
using Android.Content;
using RefreshViewDemo.Droid;
using Xamarin.Forms;
using Xamarin.Forms.Platform.Android;
[assembly: ExportRenderer(typeof(RefreshView), typeof(CustomRefreshViewRenderer))]
namespace RefreshViewDemo.Droid
{
public class CustomRefreshViewRenderer : RefreshViewRenderer
{
public CustomRefreshViewRenderer(Context context) : base(context)
{
MOriginalOffsetTop = 100;
// SetProgressViewOffset(true, 100, 101);
}
}
}
In iOS , the loading indicator belong to UIRefreshControl of UIScrollView , there is no direct way to change it's offset . Unless override all content view in Renderer then can achieve that . You can refer this Xamarin.Forms/Xamarin.Forms.Platform.iOS/Renderers/RefreshViewRenderer.cs to know what the RefreshView is made of .
====================Update=====================
Shared code is based on this official sample :https://learn.microsoft.com/en-us/samples/xamarin/xamarin-forms-samples/userinterface-refreshviewdemo/
For Android , just need to create a CustomRefreshViewRenderer class in android solution .
The effect of SetProgressViewOffset(true, 100, 101) , it seems like the indicator not moving :

Rounded corner for Entry - Xamarin forms UWP

Is there anything possible to customize the radius of Entry to having a slightly rounded corner?
You can use Custom Renderer in xamarin.forms
in iOS
//...
using App11;
using App11.iOS;
using Xamarin.Forms;
using Xamarin.Forms.Platform.iOS;
[assembly: ExportRenderer(typeof(MyEntry), typeof(MyiOSEntry))]
namespace App11.iOS
{
public class MyiOSEntry:EntryRenderer
{
protected override void OnElementChanged(ElementChangedEventArgs<Entry> e)
{
base.OnElementChanged(e);
if (Control != null)
{
Control.Layer.MasksToBounds = true;
Control.Layer.CornerRadius = 10; //set the rounded corner
Control.Layer.BorderColor = UIColor.Red.CGColor;
Control.Layer.BorderWidth = 3;
}
}
}
}
in Android
creat a xml file in the folder Resource->drawable edit_text_style.xml
<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item>
<shape
android:shape="rectangle">
<solid
android:color="#ffffff" />
<corners
android:radius="10dp" />
<stroke
android:width="2dp"
android:color="#3bbdfa" />
</shape>
</item>
in Custom Renderer
using Android.Support.V4.Content.Res;
using App11;
using App11.Droid;
using Xamarin.Forms;
using Xamarin.Forms.Platform.Android;
[assembly: ExportRenderer(typeof(MyEntry), typeof(MyAndriodEntry))]
namespace App11.Droid
{
public class MyAndriodEntry:EntryRenderer
{
public MyAndriodEntry(Context context):base(context)
{
}
protected override void OnElementChanged(ElementChangedEventArgs<Entry> e)
{
base.OnElementChanged(e);
if(Control!=null)
{
Control.SetBackground(ResourcesCompat.GetDrawable(Resources, Resource.Drawable.edit_text_style, null) );
}
}
}
}
in UWP
create a folder named Styles and add a new item as type Resource Dictionary and name it Dictionary1.xaml
in Dictionary1.xaml put this code for a rounded Textbox .
in Custom Renderer
using App11;
using App11.UWP;
using Windows.UI.Xaml.Controls;
using Xamarin.Forms;
using Xamarin.Forms.Platform.UWP;
[assembly: ExportRenderer(typeof(MyEntry), typeof(MyUWPEntry))]
namespace App11.UWP
{
public class MyUWPEntry:EntryRenderer
{
protected override void OnElementChanged(ElementChangedEventArgs<Entry> e)
{
base.OnElementChanged(e);
if(Control!=null)
{
Control.Style = (Windows.UI.Xaml.Style)App11.UWP.App.Current.Resources["StyleRoundedTextBox"];
}
}
}
}
how do I changed this style and how do I create this code ?
It's simple , in msdn.com search for "objectName" default style in uwp then you will find default style for the object you need . change it in the way you want and add it to application resources directly or link it (like what I did here) then load your style in CustomRenderer
for more detail about UWP yo can refer here
in Forms
using System;
using System.Collections.Generic;
using System.Text;
using Xamarin.Forms;
namespace App11
{
public class MyEntry : Entry
{
public MyEntry()
{
}
}
}
in xxx.cs file
Content = new StackLayout
{
Children = {
new MyEntry {Text = "In Shared Code",}
},
VerticalOptions = LayoutOptions.CenterAndExpand,
HorizontalOptions = LayoutOptions.CenterAndExpand,
};
For Windows app you can customize an entry using a renderer.
public class CustomEntryRenderer : ViewRenderer<CustomEntry, TextBox>
{
protected override void OnElementChanged(ElementChangedEventArgs<CustomEntry> e)
{
base.OnElementChanged(e);
var textBox = new TextBox();
textBox.BorderThickness = new Windows.UI.Xaml.Thickness(1);
textBox.BorderBrush = new SolidColorBrush(GetSolidColorBrush("#444444").Color);
textBox.CornerRadius = new Windows.UI.Xaml.CornerRadius(10);
this.SetNativeControl(textBox);
}
public SolidColorBrush GetSolidColorBrush(string hex)
{
hex = hex.Replace("#", string.Empty);
byte r = (byte)(Convert.ToUInt32(hex.Substring(0, 2), 16));
byte g = (byte)(Convert.ToUInt32(hex.Substring(2, 2), 16));
byte b = (byte)(Convert.ToUInt32(hex.Substring(4, 2), 16));
SolidColorBrush myBrush = new SolidColorBrush(Windows.UI.Color.FromArgb(255, r, g, b));
return myBrush;
}
}
Holy shmoley it's not that hard.
Unless I'm missing something, just wrap it in a Frame that has IsClippedToBounds set to true and then put a corner radius on the frame.
Maybe there's some reason that's not a good solution, I guess, but it's one I use a lot.

How to add a SearchBar to the top of page like toolbaritems icon with Xamarin.Forms

I am using masterdetail page within this page i am using tabbed page now i want to show toolbar icon and search bar on the top of page.i am able to place toolbar icon but struggling with search bar.how to place it at the top its behavior should match with the search bar in whatsapp app and in youtube app
The WhatsApp search bar is just that, a SearchBar control which you can add to your XAML layout as follows:
<StackLayout>
<SearchBar Placeholder="Search" Text="{Binding Filter}" />
<ListView ItemSource="{Binding Items}">
...
</ListView>
</StackLayout>
Ensure you have a backing property for the filter. You can use the setter of this property to intercept people filtering the data and filter the Items property accordingly.
The YouTube search behaves a bit differently. The toolbar item pops a new screen modally where the search is handled similar to a UISearchController (on iOS). There is no Xamarin Forms drop-in control (that I'm aware of) that does this for you so you'll probably have to roll your own.
We can create a custom renderer on both Xamarin.iOS and Xamarin.Android to accomplish it.
Here's a sample application for reference:
https://github.com/brminnick/GitTrends
And here's a blog post that shows how to add a search bar to a Xamarin.Forms app for both Xamarin.iOS & Xamarin.Android: https://www.codetraveler.io/2019/08/10/adding-a-search-bar-to-xamarin-forms-navigationpage/
App.cs
Use a Xamarin.Forms Platform-Specific to use LargeTitles on the Xamarin.iOS app.
using Xamarin.Forms.PlatformConfiguration;
using Xamarin.Forms.PlatformConfiguration.iOSSpecific;
public class App : Xamarin.Forms.Application
{
public App()
{
var navigationPage = new Xamarin.Forms.NavigationPage(new MyContentPage());
navigationPage.On<iOS>().SetPrefersLargeTitles(true);
MainPage = navigationPage;
}
}
ISearchPage Interface
Create an Interface that can be used across the Xamarin.Forms, Xamarin.Android and Xamarin.iOS projects.
public interface ISearchPage
{
void OnSearchBarTextChanged(in string text);
event EventHandler<string> SearchBarTextChanged;
}
Xamarin.Forms Page
public class MyContentPage : ContentPage, ISearchPage
{
public MyContentPage()
{
SearchBarTextChanged += HandleSearchBarTextChanged
}
public event EventHandler<string> SearchBarTextChanged;
public void OnSearchBarTextChanged(in string text) => SearchBarTextChanged?.Invoke(this, text);
void HandleSearchBarTextChanged(object sender, string searchBarText)
{
//Logic to handle updated search bar text
}
}
iOS Custom Renderer
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UIKit;
using MyNamespace;
using MyNamespace.iOS;
using Xamarin.Forms;
using Xamarin.Forms.Platform.iOS;
[assembly: ExportRenderer(typeof(MyContentPage), typeof(SearchPageRenderer))]
namespace MyNamespace.iOS
{
public class SearchPageRenderer : PageRenderer, IUISearchResultsUpdating
{
readonly UISearchController _searchController;
public SearchPageRenderer()
{
_searchController = new UISearchController(searchResultsController: null)
{
SearchResultsUpdater = this,
DimsBackgroundDuringPresentation = false,
HidesNavigationBarDuringPresentation = false,
HidesBottomBarWhenPushed = true
};
_searchController.SearchBar.Placeholder = string.Empty;
}
public override void ViewDidAppear(bool animated)
{
base.ViewDidAppear(animated);
if (ParentViewController.NavigationItem.SearchController is null)
{
ParentViewController.NavigationItem.SearchController = _searchController;
DefinesPresentationContext = true;
//Work-around to ensure the SearchController appears when the page first appears https://stackoverflow.com/a/46313164/5953643
ParentViewController.NavigationItem.SearchController.Active = true;
ParentViewController.NavigationItem.SearchController.Active = false;
}
}
public override void ViewWillDisappear(bool animated)
{
base.ViewWillDisappear(animated);
ParentViewController.NavigationItem.SearchController = null;
}
public void UpdateSearchResultsForSearchController(UISearchController searchController)
{
if (Element is ISearchPage searchPage)
searchPage.OnSearchBarTextChanged(searchController.SearchBar.Text);
}
}
}
Xamarin.Android Menu XML
In the Xamarin.Android project, in the Resources folder, create a new folder called menu (if one doesn't already exist).
Note: the folder, menu, has a lowercase 'm'
In the Resources > menu folder, create a new file called MainMenu.xml.
Open Resources > menu > MainMenu.xml
In MainMenu.xml add the following code:
<?xml version="1.0" encoding="utf-8" ?>
<menu xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto">
<item android:id="#+id/ActionSearch"
android:title="Filter"
android:icon="#android:drawable/ic_menu_search"
app:showAsAction="always|collapseActionView"
app:actionViewClass="android.support.v7.widget.SearchView"/>
</menu>
Xamarin.Android CustomRenderer
Uses the Plugin.CurrentActivity NuGet Package.
using Android.Content;
using Android.Runtime;
using Android.Support.V7.Widget;
using Android.Text;
using Android.Views.InputMethods;
using Plugin.CurrentActivity;
using MyNamespace;
using MyNamespace.Droid;
using Xamarin.Forms;
using Xamarin.Forms.Platform.Android;
[assembly: ExportRenderer(typeof(MyContentPage), typeof(SearchPageRenderer))]
namespace MyNamespace.Droid
{
public class SearchPageRenderer : PageRenderer
{
public SearchPageRenderer(Context context) : base(context)
{
}
protected override void OnAttachedToWindow()
{
base.OnAttachedToWindow();
if (Element is ISearchPage && Element is Page page && page.Parent is NavigationPage navigationPage)
{
//Workaround to re-add the SearchView when navigating back to an ISearchPage, because Xamarin.Forms automatically removes it
navigationPage.Popped += HandleNavigationPagePopped;
navigationPage.PoppedToRoot += HandleNavigationPagePopped;
}
}
//Adding the SearchBar in OnSizeChanged ensures the SearchBar is re-added after the device is rotated, because Xamarin.Forms automatically removes it
protected override void OnSizeChanged(int w, int h, int oldw, int oldh)
{
base.OnSizeChanged(w, h, oldw, oldh);
if (Element is ISearchPage && Element is Page page && page.Parent is NavigationPage navigationPage && navigationPage.CurrentPage is ISearchPage)
{
AddSearchToToolbar(page.Title);
}
}
protected override void Dispose(bool disposing)
{
if (GetToolbar() is Toolbar toolBar)
toolBar.Menu?.RemoveItem(Resource.Menu.MainMenu);
base.Dispose(disposing);
}
//Workaround to re-add the SearchView when navigating back to an ISearchPage, because Xamarin.Forms automatically removes it
void HandleNavigationPagePopped(object sender, NavigationEventArgs e)
{
if (sender is NavigationPage navigationPage
&& navigationPage.CurrentPage is ISearchPage)
{
AddSearchToToolbar(navigationPage.CurrentPage.Title);
}
}
void AddSearchToToolbar(string pageTitle)
{
if (GetToolbar() is Toolbar toolBar
&& toolBar.Menu?.FindItem(Resource.Id.ActionSearch)?.ActionView?.JavaCast<SearchView>().GetType() != typeof(SearchView))
{
toolBar.Title = pageTitle;
toolBar.InflateMenu(Resource.Menu.MainMenu);
if (toolBar.Menu?.FindItem(Resource.Id.ActionSearch)?.ActionView?.JavaCast<SearchView>() is SearchView searchView)
{
searchView.QueryTextChange += HandleQueryTextChange;
searchView.ImeOptions = (int)ImeAction.Search;
searchView.InputType = (int)InputTypes.TextVariationFilter;
searchView.MaxWidth = int.MaxValue; //Set to full width - http://stackoverflow.com/questions/31456102/searchview-doesnt-expand-full-width
}
}
}
void HandleQueryTextChange(object sender, SearchView.QueryTextChangeEventArgs e)
{
if (Element is ISearchPage searchPage)
searchPage.OnSearchBarTextChanged(e.NewText);
}
Toolbar GetToolbar() => CrossCurrentActivity.Current.Activity.FindViewById<Toolbar>(Resource.Id.toolbar);
}
}
Sample App
Here's a sample app for reference:
https://github.com/brminnick/GitTrends
And a blog post that shows how to add a search bar for both Xamarin.iOS and Xamarin.Android: https://www.codetraveler.io/2019/08/10/adding-a-search-bar-to-xamarin-forms-navigationpage/
Used User Control for Navbar. and hide Navigarionbar using
NavigationPage.SetHasNavigationBar (this, false);
Check following link may be it's help you. and i think it's for your requirement.
http://blog.xhackers.co/xamarin-forms-contentpage-with-searchbar-in-the-navigation-bar/
Placing a SearchBar in the top/navigation bar
How to include view in NavigationBar of Xamarin Forms?
install or update Android support repository, google play service and Google USB driver
if you'r using shell app you can use Shell.TitleView instead of Navigation.TitleView as the following :
<Shell.TitleView>
<SearchBar x:Name="search" Margin="10,10,10,10"
HorizontalOptions="FillAndExpand"/>
</Shell.TitleView>

Defining a custom UINavigationBar through subclassing removes navigation items

I'm trying to follow the standard approach to creating a custom UINavigationBar in order to change its background image, but have found an issue in the subclassing process. If I subclass UINavigationController, with the intent of overriding the virtual NavigationBar property to provide my own implementation, all navigation items (any left or right buttons, and the title view) disappear. At first I thought it was due to the background being rendered over top of the navigation items, but I can reproduce the problem with a no-op subclass.
It's reproducible with the following code:
[Register("NavigationBar")]
public class NavigationBar : UINavigationBar
{
public NavigationBar () : base()
{
}
public NavigationBar (NSCoder coder) : base(coder)
{
}
public NavigationBar (IntPtr ptr) : base(ptr)
{
}
public NavigationBar (NSObjectFlag t) : base(t)
{
}
public NavigationBar (RectangleF frame) : base(frame)
{
}
}
[Register("NavigationController")]
public class NavigationController : UINavigationController
{
private UINavigationBar _navBar;
public NavigationController () : base()
{
}
public NavigationController (NSCoder coder) : base(coder)
{
}
public NavigationController (IntPtr ptr) : base(ptr)
{
}
public NavigationController (NSObjectFlag t) : base(t)
{
}
public override UINavigationBar NavigationBar
{
get
{
if(_navBar == null)
{
return base.NavigationBar;
}
return _navBar;
}
}
public void SetNavigationBar(UINavigationBar navigationBar)
{
_navBar = (UINavigationBar)navigationBar;
}
}
Now, all you need to do to lose your navigation items is to use the custom classes instead of the default ones:
var navigationBar = new NavigationBar();
navigationBar.BarStyle = UIBarStyle.Black;
navigationBar.TintColor = HeaderColor;
var navigationController = new NavigationController();
navigationController.SetNavigationBar(navigationBar);
// ...
Well, your SetNavigationBar() method doesn't pass that down to the native base class and since you don't do any explicit drawing yourself, how is the native drawing code ever supposed to be invoked for your custom NavigationBar class?
In your example code, that NavigationBar is just floating around in space and never gets told to draw.
In order to subclass UINavigationBar, you must define the IntPtr constructor in your derived class and instantiate the UINavigationController using the public UINavigationController(Type navigationBarType, Type toolbarType) constructor. Example:
public class MyNavigationBar: UINavigationBar
{
public MyNavigationBar(IntPtr h) : base(h)
{
}
// Do something.
}
....
var navController = new UINavigationController(typeof(MyNavigationBar), typeof(UIToolbar));
Took me a while to figure it out. More information on this page: http://developer.xamarin.com/guides/ios/platform_features/introduction_to_ios_6/ in section Subclassing UINavigationBar.
Can you create a sample project where you're adding NavigationItems directly to a UINavigationController and then using the sub-classed UINavigationController/UINavigationBar causes these buttons to disappear?
Thanks,
ChrisNTR
After a lot of research and back and forth with Xamarin, the answer to this problem is that you must use an IB stub file that is essentially no-op, but exists to shuttle the desired base type for your navigation elements. There is a working example on my OSS project: http://github.com/danielcrenna/artapp

Resources