JavaFX HBox layout binding as Circle - javafx

I'm having a problem positioning JavaFX's HBox in a similar manner to Circle.
If using a circle shape it is possible to manually position it such that it is bound to a different node. This is what I've done until now, by having a Pane as the point of reference:
Pane node; //can be dragged around/resized
//...
Circle terminal = new Circle(10);
terminal.setStroke(Color.GREEN);
terminal.setFill(Color.GREEN);
terminal.centerXProperty().bind( node.layoutXProperty() );
terminal.centerYProperty().bind( node.layoutYProperty() );
The pane (node) functions as a graph node and can be dragged around and resized. The circle functions as a port/terminal for edge connections in the graph. Seeing that the node should have more than one the idea is to put the circles into an HBox that is attached/bound to the pane like the circle has until now. This makes it so that manual layout calculations are unnecessary when adding or removing ports, resizing the node, etc. So the code then used was:
Pane node; //can be dragged around/resized
//...
HBox terminalContainer = new HBox();
terminalContainer.layoutXProperty().bind( node.layoutXProperty() );
terminalContainer.layoutYProperty().bind( node.layoutYProperty() );
//... adding circles into HBox as scenegraph children
The only difference is swapping out the HBox for the Circle and using the layoutXProperty() as there is no centerXProperty(). But of course this fails, and the ports appear glued on to the top part of the containing frame, acting strangely. Is there a fix for this? I tried changing the parenting Pane to an anchorPane, this allowed to manually anchor down the HBox in the correct place, but caused issues with the resizing/dragging code.
Minimal example:
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.layout.AnchorPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.scene.shape.Rectangle;
import javafx.stage.Stage;
public class Main2 extends Application {
private AnchorPane component;
#Override
public void start(Stage primaryStage) {
component = new AnchorPane();
Scene scene = new Scene(component, 1024, 768);
scene.getStylesheets().add(getClass().getResource("application.css").toExternalForm());
primaryStage.setScene(scene);
primaryStage.show();
//This works, but is hard to maintain
Cell c1 = new Cell();
Cell c2 = new Cell();
Port p1 = new Port(c1);
Port p2 = new Port(c2);
component.getChildren().addAll(c1, c2, p1, p2);
c1.relocate(150, 150);
c2.relocate(550, 550);
//This does not work, even if unbinding circles, but is simpler
HBox pc1 = new HBox();
HBox pc2 = new HBox();
pc1.layoutXProperty().bind( c1.layoutXProperty() );
pc1.layoutYProperty().bind( c1.layoutYProperty() );
pc2.layoutXProperty().bind( c2.layoutXProperty() );
pc2.layoutYProperty().bind( c2.layoutYProperty() );
Port p3 = new Port(c1);
Port p4 = new Port(c2);
pc1.getChildren().add(p3);
pc2.getChildren().add(p4);
component.getChildren().addAll(pc1, pc2);
}
class Cell extends Pane {
public Cell() {
Rectangle view = new Rectangle(50,50);
view.setStroke(Color.DODGERBLUE);
view.setFill(Color.DODGERBLUE);
getChildren().add(view);
}
}
class Port extends Pane {
public Port(Cell owner) {
Circle view = new Circle(10);
view.setStroke(Color.GREEN);
view.setFill(Color.GREEN);
view.centerXProperty().bind( owner.layoutXProperty() );
view.centerYProperty().bind( owner.layoutYProperty() );
getChildren().add(view);
}
}
public static void main(String[] args) {
launch(args);
}
}

Got it to work, was a typo in the code binding the layoutXProperty twice instead of the layoutYProperty facepalm

Related

How do I set fxyz3d shape materials so they work?

How do I specify a material for an fxyz3d shape? When I add to a JavaFX Group of 3D objects the fxyz3d node
Cone cone = new Cone(coneFacets, coneRadius, coneHeight);
cone.setMaterial(Materials.redMaterial());
it turns every shape in that group solid black, not just the cone, regardless of what any of the specified materials are. If I comment out the above two lines and the one that adds the cone to the group, all the displays of the other shapes return to their specified appearances.
I am using javafx-sdk-17.0.1, fxyz3d-0.5.4.jar, JavaSE-16, Windows 10. Is Javadoc available for fxyz3d anywhere? Or is it necessary to download source and build it locally?
The redMaterial is defined as
final PhongMaterial material = new PhongMaterial();
material.setDiffuseColor(Color.INDIANRED);
material.setSpecularColor(Color.RED);
The following code will reproduce this. As is, both cone and cylinder display black. Comment out the four lines that create and add the Cone, and the cylinder will display red as specified by the material. (Don't otherwise use this as a starting-point example, as there are also issues with automatic scaling as the user adjusts the stage window size yet to be addressed.)
package org.javafxtests;
import org.fxyz3d.shapes.Cone;
import javafx.application.Application;
import javafx.scene.Group;
import javafx.scene.PerspectiveCamera;
import javafx.scene.Scene;
import javafx.scene.SubScene;
import javafx.scene.control.Label;
import javafx.scene.control.TreeItem;
import javafx.scene.control.TreeView;
import javafx.scene.layout.AnchorPane;
import javafx.scene.layout.FlowPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.Priority;
import javafx.scene.layout.VBox;
import javafx.scene.paint.Color;
import javafx.scene.paint.PhongMaterial;
import javafx.scene.shape.Cylinder;
import javafx.stage.Stage;
public class JxyzConeMaterials extends Application {
// https://www.tutorialspoint.com/javafx/index.htm
// https://www.javatpoint.com/javafx-tutorial
// https://openjfx.io/javadoc/11/
/**
* The application initialization method.
*/
#Override
public void init() throws Exception {
super.init();
}
/**
* Main entry point for all JavaFX applications. The start method is called
* after the init method has returned and the JavaFX framework and hosting
* system are ready to start the application.
*/
#Override
public void start(Stage primaryStage) throws Exception {
primaryStage.setTitle("Test JXzy Cone materials");
double sceneWidth = 750.0d;
double sceneHeight = 500.0d;
// The scene structure is constructed from the inside-out (bottom-up).
// A tool bar goes along the top
final FlowPane toolbar = new FlowPane();
toolbar.setPrefWidth(Double.MAX_VALUE);
toolbar.getChildren().addAll(new Label("Files"));
// A TreeView goes down the left side
final TreeView<String> treeView = new TreeView<String>();
treeView.setPrefHeight(Double.MAX_VALUE);
TreeItem<String> treeRoot = new TreeItem<String>("<empty>");
treeView.setRoot(treeRoot);
// A SubScene for viewing 3D objects goes to the right of the TreeView
final SubScene canvasScene = new SubScene(new AnchorPane(), 0, 0);
final AnchorPane canvasRootPane = (AnchorPane) canvasScene.getRoot();
canvasRootPane.setPrefWidth(Double.MAX_VALUE);
canvasRootPane.setPrefHeight(Double.MAX_VALUE);
canvasScene.setWidth(0.75 * sceneWidth); // No setPref methods
canvasScene.setHeight(sceneHeight);
// Create a controllable camera for the 3D SubScene
final PerspectiveCamera canvasCamera = new PerspectiveCamera(true);
final Group cameraTruck = new Group();
final Group cameraGimbal = new Group();
canvasCamera.setFarClip(6000);
canvasCamera.setNearClip(0.01);
cameraGimbal.getChildren().add(canvasCamera);
cameraTruck.getChildren().add(cameraGimbal);
cameraTruck.setTranslateZ(-500.0d);
canvasScene.setCamera(canvasCamera);
canvasRootPane.getChildren().add(cameraTruck);
// Create an HBox at the bottom of the scene,
// TreeView on the left and 3D canvas on the right.
HBox treeAnd3dViews = new HBox(treeView, canvasScene);
treeAnd3dViews.setFillHeight(true);
HBox.setHgrow(canvasScene, Priority.ALWAYS);
treeAnd3dViews.setMaxHeight(Double.MAX_VALUE);
treeAnd3dViews.setMaxWidth(Double.MAX_VALUE);
// Create a VBox to stack the tool bar over the above.
VBox toolbarOverViews = new VBox(toolbar, treeAnd3dViews);
toolbarOverViews.setMaxWidth(Double.MAX_VALUE);
toolbarOverViews.setMaxHeight(Double.MAX_VALUE);
VBox.setVgrow(treeAnd3dViews, Priority.ALWAYS);
AnchorPane.setTopAnchor(toolbarOverViews, 0.0);
AnchorPane.setBottomAnchor(toolbarOverViews, 0.0);
AnchorPane.setLeftAnchor(toolbarOverViews, 0.0);
AnchorPane.setRightAnchor(toolbarOverViews, 0.0);
final Scene scene = new Scene(new AnchorPane(), sceneWidth, sceneHeight);
final AnchorPane sceneRootPane = (AnchorPane) scene.getRoot();
sceneRootPane.getChildren().add(toolbarOverViews);
// Draw an arrow consisting of a cylinder with a cone on top.
double lineRadius = 1.0d;
double lineLength = 25.0d;
int coneFacets = 6;
double coneRadius = 3.0d;
double coneHeight = 6.0d;
final PhongMaterial material = new PhongMaterial();
material.setDiffuseColor(Color.INDIANRED);
material.setSpecularColor(Color.RED);
Cylinder cylinder = new Cylinder(lineRadius, lineLength);
cylinder.setMaterial(material);
Cone cone = new Cone(coneFacets, coneRadius, coneHeight);
cone.setMaterial(material);
// The cone points in the negative Y direction
cone.setTranslateY(-(lineLength / 2.0d) - coneHeight );
canvasRootPane.getChildren().add(cylinder);
canvasRootPane.getChildren().add(cone);
// Show
primaryStage.setScene(scene);
primaryStage.show();
}
#Override
public void stop() throws Exception {
super.stop();
}
/**
* Main method to launch the application with parameters if needed.
* This may or may not be called, depending on how this application
* is launched.
*
* #param args specifies arguments to {#linkplain Application#launch)}.
*/
public static void main(String[] args) {
launch(args);
}
}

JavaFX - Overlapping panes

I'm trying to find a solution where a layer can overlap an other layer without pushing it to any direction. Similar like this: https://docs.oracle.com/javase/7/docs/api/javax/swing/JLayeredPane.html but in JavaFX.
It's seems like a very basic feature, but I can't really find a solution.
What I would like to achieve is something like the following:
I would like a root Node, let's say a BorderPane, which in its left there is a (settings) pane and in its center the main content. When the user clicks on a button in the center, the left pane is showing up without pushing the center pane to the right. And that is the problem, because the desired behavior would be to be OVER the centered content not next to it.
toFront and toBack functions at first glance seemed like a possible solution, but it only changes rendering order.
Unfortunately, I don't think the problem can be done with a BorderPane as it can't manage overlapping. But let's hope I'm wrong here. It's not mandatory to achieve this with a BorderPane. It's enough if it works similar that I mentioned in the above section.
Maybe it can be achieved with a SubScene, but I can't really know how.
SubScene documentation: https://docs.oracle.com/javase/8/javafx/api/javafx/scene/SubScene.html
Any help is much appreciated.
Update: Example image
Same as #Nand & #LBald suggestion, I too think a StackPane could be a good choice in this case. Below is a quick demo to show the overlay node with a little fade effect.
import javafx.animation.FadeTransition;
import javafx.application.Application;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.Node;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.HBox;
import javafx.scene.layout.StackPane;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
import javafx.util.Duration;
import java.util.stream.Stream;
public class OverlayLayout_Demo extends Application {
#Override
public void start(Stage primaryStage) throws Exception {
StackPane root = new StackPane();
Scene scene = new Scene(root, 500, 500);
primaryStage.setScene(scene);
primaryStage.setTitle("Node Overlay Demo");
primaryStage.show();
HBox hBox = new HBox(new Button("One"), new Button("Two"));
hBox.setPadding(new Insets(10));
hBox.setSpacing(10);
StackPane hPane = new StackPane(hBox);
hPane.setMaxHeight(100);
hPane.setVisible(false);
hPane.setStyle("-fx-background-color:#55555550");
VBox vBox = new VBox(new Button("One"), new Button("Two"));
vBox.setPadding(new Insets(10));
vBox.setSpacing(10);
StackPane vPane = new StackPane(vBox);
vPane.setMaxWidth(100);
vPane.setVisible(false);
vPane.setStyle("-fx-background-color:#55555550");
Button left = new Button("Left");
Button top = new Button("Top");
Button right = new Button("Right");
Button bottom = new Button("Bottom");
VBox buttons = new VBox(left, top, right, bottom);
buttons.setStyle("-fx-border-width:2px;-fx-border-color:black;");
buttons.setSpacing(10);
buttons.setAlignment(Pos.CENTER);
StackPane.setMargin(buttons, new Insets(15));
StackPane content = new StackPane(buttons);
content.setOnMouseClicked(e -> {
Node node = vPane.isVisible() ? vPane : hPane;
FadeTransition ft = new FadeTransition(Duration.millis(300), node);
ft.setOnFinished(e1 -> node.setVisible(false));
ft.setFromValue(1.0);
ft.setToValue(0.0);
ft.play();
});
root.getChildren().addAll(content, hPane, vPane);
Stream.of(left, top, right, bottom).forEach(button -> {
button.setOnAction(e -> {
vPane.setVisible(false);
hPane.setVisible(false);
Node node;
switch (button.getText()) {
case "Left":
case "Right":
node = vPane;
StackPane.setAlignment(vPane, button.getText().equals("Left") ? Pos.CENTER_LEFT : Pos.CENTER_RIGHT);
break;
default:
node = hPane;
StackPane.setAlignment(hPane, button.getText().equals("Top") ? Pos.TOP_CENTER : Pos.BOTTOM_CENTER);
}
node.setVisible(true);
FadeTransition ft = new FadeTransition(Duration.millis(300), node);
ft.setFromValue(0.0);
ft.setToValue(1.0);
ft.play();
});
});
}
public static void main(String... args) {
Application.launch(args);
}
}
You could use a simple Pane to take care of the main content and the config overlapping pane, and then adds a listener in the main content that changes the visibility of the config pane.
Pane container = new Pane();
Pane mainContent = ... ;
// you main content pane stuff
Pane config = ... ;
// your config pane stuff
container.getChildren().addAll(mainContent, config); // in this order
mainContent.setOnMouseClicked(e -> config.setVisible( ! config.isVisible()) );

JavaFx Overlapping mouse events

I’m trying to build a board game interface where the user can switch between multiple eras, each one with its own board. To do so, I’m creating 4 different board, each within its own pane, and I’m toggling the nodes Visibility and disabling the nodes that aren’t being used. The problem I have is the mouse event handlers I’m using to see where the user is clicking only work on the top layer, the last one that was rendered. The event Handlers underneath don’t work even if they are enabled.
Here’s what I wrote:
static EventHandler<MouseEvent> eventMouseClickRoad = new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent e) {
final Shape innerShape = (Shape) (e.getTarget());
System.out.println("click");
Color color = (Color) innerShape.getFill();
if(color.getOpacity() != 1)
{
innerShape.setFill(Color.RED);
//and do the data treatment
}
}
};
public void boardControler(Vector2DList sideList,PointList hexEdge,Pane groupPane,float scaleX, float scaleY, float buttonSize)
{
//set road button
for(Vector2D v : sideList.getVectorList()){
Path mypath = new Path(new MoveTo(v.getP1().getX(),v.getP1().getY()),new LineTo(v.getP2().getX(),v.getP2().getY()));
groupPane.getChildren().add(mypath);
}
for(Vector2D v : sideList.getVectorList()){
float midX=(v.getP1().getX()+v.getP2().getX())/2;
float diffY=v.getP1().getY()-v.getP2().getY();
float diffX=v.getP1().getX()-v.getP2().getX();
Rectangle rectangle = new Rectangle(midX-buttonSize/2,midY-Math.abs(diffY)+buttonSize+(Math.abs(diffY)-scaleY/4),buttonSize,(scaleY/2)-(buttonSize*2));
rectangle.setRotate(Math.toDegrees(Math.atan(diffY/diffX))+90);
rectangle.setFill(Color.TRANSPARENT);
rectangle.addEventFilter(MouseEvent.MOUSE_ENTERED, Event.eventMouseEntered);
rectangle.addEventFilter(MouseEvent.MOUSE_EXITED, Event.eventMouseExit);
rectangle.addEventFilter(MouseEvent.MOUSE_CLICKED, Event.eventMouseClickRoad);
groupPane.getChildren().add(rectangle);
}
}
And this is what i use to toggle the board that's being used:
to disable
for(Node n : groupPane2.getChildren())
{
n.setDisable(true);
n.setManaged(false);
n.setVisible(false);
}
to enable
for(Node n : groupPane2.getChildren())
{
n.setDisable(false);
n.setManaged(true);
n.setVisible(true);
}
Perhaps using a StackPane would be the solution here. Your question doesn't include much code to show all of your context, but the MCVE below may help to demonstrate the idea.
Basically, we create a StackPane as our root display container for all of your boards. Your "boards" can be anything, a Pane, another StackPane, or a VBox like in my example. This should allow you to continue using whatever layout system you currently are.
One thing to note, it appears that each board will need to have a background set, or the lower boards will show through and may accept mouse events.
import javafx.application.Application;
import javafx.geometry.Insets;
import javafx.geometry.Orientation;
import javafx.geometry.Pos;
import javafx.scene.Node;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.control.Separator;
import javafx.scene.layout.HBox;
import javafx.scene.layout.Priority;
import javafx.scene.layout.StackPane;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
public class StackPaneSample extends Application {
public static void main(String[] args) {
launch(args);
}
private static StackPane stackPane = new StackPane();
#Override
public void start(Stage primaryStage) {
// Simple interface
VBox root = new VBox(5);
root.setPadding(new Insets(10));
root.setAlignment(Pos.CENTER);
// Create our StackPane
stackPane.setStyle("-fx-border-color: black");
VBox.setVgrow(stackPane, Priority.ALWAYS);
// Let's create 3 "boards" for our StackPane. A background color seems necessary to hide layers below the top one
VBox board1 = new VBox() {{
setStyle("-fx-background-color: whitesmoke");
setAlignment(Pos.CENTER);
setUserData("Board #1");
getChildren().add(new Label((String) getUserData()));
}};
VBox board2 = new VBox() {{
setStyle("-fx-background-color: whitesmoke");
setAlignment(Pos.CENTER);
setUserData("Board #2");
getChildren().add(new Label((String) getUserData()));
}};
VBox board3 = new VBox() {{
setStyle("-fx-background-color: whitesmoke");
setAlignment(Pos.CENTER);
setUserData("Board #3");
getChildren().add(new Label((String) getUserData()));
}};
stackPane.getChildren().add(board1);
stackPane.getChildren().add(board2);
stackPane.getChildren().add(board3);
// Create three buttons that will switch between the boards
Button btnBoard1 = new Button("Board #1");
Button btnBoard2 = new Button("Board #2");
Button btnBoard3 = new Button("Board #3");
HBox hbButtons = new HBox(20) {{
setAlignment(Pos.CENTER);
setPadding(new Insets(5));
getChildren().addAll(btnBoard1, btnBoard2, btnBoard3);
}};
// Finish out layout
root.getChildren().addAll(
stackPane,
new Separator(Orientation.HORIZONTAL),
hbButtons
);
// ** Now let's add our functionality **
// Print out which board has been clicked upon
// We need to first cast our List to VBox
for (Node vbox : stackPane.getChildren()) {
vbox.setOnMouseClicked(event -> System.out.println("Clicked on " + vbox.getUserData()));
}
// Set the buttons to set the top board
btnBoard1.setOnAction(event -> selectBoard(board1));
btnBoard2.setOnAction(event -> selectBoard(board2));
btnBoard3.setOnAction(event -> selectBoard(board3));
// Show the Stage
primaryStage.setWidth(400);
primaryStage.setHeight(300);
primaryStage.setScene(new Scene(root));
primaryStage.show();
}
// Method to remove the board and readd it, placing it on top of all others.
private static void selectBoard(VBox board) {
stackPane.getChildren().remove(board);
stackPane.getChildren().add(board);
}
}
The Result:
I am, admittedly, not familiar with the Cartesian coordinates you mention in your comment, so perhaps this won't work for you. Adding more code/context to your question might help us narrow down the issue better.

Using javafx using circle.setCenterX and circle.setCenterY not working

I am working through some coursework and am running into an odd issue. I'm working with javafx learning how to build shapes and work with alignment. Anyway my circle object will not respond to setCenterX or setCenterY commands (the radius definition statement does work) in the original definition statements nor in the commands issued by my event handlers which should be redefining these set x and set y values. I cannot figure out why. Please see my code below. When working correctly my code would allow me to move the circle object around the screen with the buttons and event handlers I've created. If I can figure out why the setCenterX and setCenterY don't work, I'm sure I can get the rest. Thanks for your help in advance.
package bravo15;
import javafx.application.Application;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.HBox;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.scene.layout.BorderPane;
import javafx.stage.Stage;
import javafx.scene.Scene;
public class FifteenDotThreeVersionThree extends Application {
#Override // Override the start method in the Application class
public void start(Stage primaryStage) {
Circle circle = new Circle();
circle.setCenterX(300);
circle.setCenterY(300);
circle.setRadius(50);
// Hold four buttons in an HBox
// Define hbox
HBox hBox = new HBox();
hBox.setSpacing(10);
hBox.setAlignment(Pos.CENTER);
// define buttons
Button btLeft = new Button("Left");
Button btRight = new Button("Right");
Button btUp = new Button("Up");
Button btDown = new Button("Down");
// add defined buttons into the hbox
hBox.getChildren().add(btLeft);
hBox.getChildren().add(btRight);
hBox.getChildren().add(btUp);
hBox.getChildren().add(btDown);
// Create and register the handlers for the four buttons
btLeft.setOnAction(e -> circle.setCenterX(circle.getCenterX() - 10));
btRight.setOnAction(e -> circle.setCenterX(circle.getCenterX() + 10));
btUp.setOnAction(e -> circle.setCenterY(circle.getCenterY() + 10));
btDown.setOnAction(e -> circle.setCenterY(circle.getCenterY() - 10));
BorderPane borderPane = new BorderPane();
borderPane.setTop(circle);
borderPane.setBottom(hBox);
BorderPane.setAlignment(hBox, Pos.CENTER);
// Create a scene and place it in the stage
Scene scene = new Scene(borderPane, 200, 200);
primaryStage.setTitle("ControlCircle Version 3"); // Set the stage title
primaryStage.setScene(scene); // Place the scene in the stage
primaryStage.show(); // Display the stage
}
/**
* The main method is only needed for the IDE with limited
* JavaFX support. Not needed for running from the command line.
*/
public static void main(String[] args) {
launch(args);
}
}
A BorderPane manages the layout of its components, so it positions the circle for you by setting its layoutX and layoutY properties so that it appears at the top left.
Wrap it in a Pane, which performs no layout, and place the Pane in the top of the border pane:
borderPane.setTop(new Pane(circle));
Note that you have things set up so that it is initially off-screen. You probably want to increase the size of the scene:
Scene scene = new Scene(borderPane, 600, 600);
You can do it this way to shift the circle:
btLeft.setOnAction(e -> circle.setTranslateX(circle.getTranslateX() - 10));
btRight.setOnAction(e -> circle.setTranslateX(circle.getTranslateX() + 10));
btUp.setOnAction(e -> circle.setTranslateY(circle.getTranslateY() - 10));
btDown.setOnAction(e -> circle.setTranslateY(circle.getTranslateY() + 10));
setTranslateX():
Defines the x coordinate of the translation that is added to this
Node's transform. The node's final translation will be computed as
layoutX + translateX, where layoutX establishes the node's stable
position and translateX optionally makes dynamic adjustments to that
position. This variable can be used to alter the location of a node
without disturbing its layoutBounds, which makes it useful for
animating a node's location.
And it looks better with borderPane.setCenter(circle); than borderPane.setTop(circle);.
I have also removed the following lines:
circle.setCenterX(300);
circle.setCenterY(300);

JavaFX Fill empty space when component is not visible?

i use Linux Suse 12.3, JDK 1.7.0-45, JavaFX 2.2.
my Question is: why the following Code not working and how to implement a toggleShow/hide functionality?
here is my Test Code:
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.ToolBar;
import javafx.scene.layout.AnchorPane;
import javafx.scene.layout.BorderPane;
import javafx.scene.web.HTMLEditor;
import javafx.stage.Stage;
public class Test extends Application {
public static void main(String[] args) {
launch(args);
}
#Override
public void start(final Stage stage) {
AnchorPane root = new AnchorPane();
BorderPane inner = new BorderPane();
AnchorPane.setTopAnchor(inner, 0.0);
AnchorPane.setRightAnchor(inner, 0.0);
AnchorPane.setBottomAnchor(inner, 0.0);
AnchorPane.setLeftAnchor(inner, 0.0);
final HTMLEditor center = new HTMLEditor();
final ToolBar top = new ToolBar();
final Button button = new Button("hide");
button.setOnAction(new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent t) {
top.setVisible(false);
//center.setPrefSize(Double.MAX_VALUE, Double.MAX_VALUE);
}
});
center.setManaged(false);
top.getItems().add(button);
//top.managedProperty().bind(top.visibleProperty());
top.setManaged(false);
inner.setTop(top);
inner.setCenter(center);
root.getChildren().add(inner);
Scene scene = new Scene(root,600,400);
stage.setScene(scene);
stage.show();
}
}
what i want is the same effect as the Solution of Sergey to this Question but without changing width/height!:
How to solve the overlapping of the controls each other belonging to two different panes
as i said its just a Test Code. i tried using another Layouts as BorderPane but still not working. i don't want to recalculate the size's manually ...etc. Removing the node and adding it again is not an option for me.
whats wrong in my Code? any idea is welcomed!
thanks
Filling the empty space with the usage of BorderPane seems to be not an option, due to the prompt in its javadoc:
BorderPane lays out each child set in the five positions regardless of
the child's visible property value; unmanaged children are ignored.
Additionally, using AnchorPane just for resizable content as:
AnchorPane.setTopAnchor(inner, 0.0);
AnchorPane.setRightAnchor(inner, 0.0);
AnchorPane.setBottomAnchor(inner, 0.0);
AnchorPane.setLeftAnchor(inner, 0.0);
seems to be an overusing. Just using the VBox will be more suitable for your layout case.
Rewritten test code:
#Override
public void start(final Stage stage) {
final HTMLEditor center = new HTMLEditor();
final ToolBar top = new ToolBar();
final Button button = new Button("hide");
button.setOnAction(new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent t) {
top.setVisible(false);
top.setManaged(false);
}
});
top.getItems().add(button);
VBox inner = new VBox();
inner.getChildren().addAll(top, center);
Scene scene = new Scene(inner, 600, 400);
stage.setScene(scene);
stage.show();
}
Now the question is;
How are you going to implement the "show" part of your "show/hide" toggle bar? Since there is no clue about it in your question.
Try to remove the top.setManaged(false); line and then put the toolbar into a Group object like this:
Group g = new Group();
Region spacer = new Region();
spacer.setPrefWidth(10000);
spacer.setMinWidth(100);
top.getItems().add(spacer);
g.getChildren().add(top); //Toolbar here...
inner.setTop(g); //set Group into Borderpane instead of the toolbar
After clicking the button the free space is consumed entirely by the HTML-Editor.

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