I would like to make an animation when I hover a button but if I use CSS, there is no transitions, the properties change instantly. I tried to extend the button class and set the onMouseEntered property but if I do that, I can't open the FXML file with SceneBuilder anymore because it doesn't know my subclass extends the Button class. So what can I do to have all of the buttons have a transition on hover or click ?
There are several ways you can accomplish this, and even let it work on Scene Builder.
I'd start by subclassing the button skin, where you can add the event handlers with your animations. In this case let's have a fade in/fade out animation:
MyButtonSkin.java
public class MyButtonSkin extends ButtonSkin {
public MyButtonSkin(Button control) {
super(control);
final FadeTransition fadeIn = new FadeTransition(Duration.millis(100));
fadeIn.setNode(control);
fadeIn.setToValue(1);
control.setOnMouseEntered(e -> fadeIn.playFromStart());
final FadeTransition fadeOut = new FadeTransition(Duration.millis(100));
fadeOut.setNode(control);
fadeOut.setToValue(0.5);
control.setOnMouseExited(e -> fadeOut.playFromStart());
control.setOpacity(0.5);
}
}
Now you can apply this custom skin to a regular JavaFX Button:
One way, by code:
MyApplication.java
#Override
public void start(Stage primaryStage) throws IOException {
Button btn = new Button("Button");
btn.setSkin(new MyButtonSkin(btn));
StackPane root = new StackPane(btn);
Scene scene = new Scene(root, 300, 250);
primaryStage.setScene(scene);
primaryStage.show();
}
Another option is via css, let's add a style.css file:
style.css
.button {
-fx-skin: 'your.package.name.MyButtonSkin';
}
and now:
MyApplication.java
#Override
public void start(Stage primaryStage) throws IOException {
Button btn = new Button("Button");
StackPane root = new StackPane(btn);
Scene scene = new Scene(root, 300, 250);
scene.getStylesheets().add(getClass().getResource("style.css").toExternalForm());
primaryStage.setScene(scene);
primaryStage.show();
}
In both cases, you will have the button animations working when you run your application:
Scene Builder
If you add now a regular JavaFX Button to an FXML file:
FXML.fxml
<AnchorPane id="AnchorPane" prefWidth="300" prefHeight="250" stylesheets="#style.css" xmlns:fx="http://javafx.com/fxml/1" xmlns="http://javafx.com/javafx/8" fx:controller="your.package.name.FXMLController">
<children>
<Button layoutX="100" layoutY="100" text="Button" />
</children>
</AnchorPane>
Scene Builder won't know about the custom skin (whether it was applied by code or via css), and it won't display or preview it.
In this case, this solution is good enough, since after all Scene Builder is just a designer tool, and the animation will work when you run your application.
But if you really want to preview the animation from Scene Builder, you still can do it, but for this you need to:
Subclass Button, and
Import this class (jar) into Scene Builder
So let's create MyButton class:
MyButton.java
public class MyButton extends Button {
public MyButton() {
super();
}
public MyButton(String text) {
super(text);
}
#Override
protected Skin<?> createDefaultSkin() {
return new MyButtonSkin(this);
}
}
Now build your project. At least should contain MyButton and MyButtonSkin), but it can contain a demo application class to test it:
#Override
public void start(Stage primaryStage) throws IOException {
MyButton btn = new MyButton("Button");
StackPane root = new StackPane(btn);
Scene scene = new Scene(root, 300, 250);
primaryStage.setScene(scene);
primaryStage.show();
}
Import the project into Scene Builder:
Open Scene Builder, and select JAR/FXML Manager -> Add Library/FXML from file system. Locate your jar, and click Import Component:
Now you'll be able to drag a MyButton control from the Custom panel to the top left.
FXML.fxml
<?import javafx.scene.layout.AnchorPane?>
<?import your.package.name.MyButton?>
<AnchorPane prefHeight="250.0" prefWidth="300.0" xmlns="http://javafx.com/javafx/8" xmlns:fx="http://javafx.com/fxml/1">
<children>
<MyButton layoutX="100" layoutY="100" text="Button" />
</children>
</AnchorPane>
Finally, when you click Preview -> Show Preview in Window, you will be able to see the animation.
Related
This simple example creates an area with 2 rectangle areas marked in red.
I want to push the right area by n pixels towards the right using the VBox margin method but nothing happens. Why is margin not working in this example ? It works in scene builder though..
public class LayoutContainerTest extends Application {
#Override
public void start(Stage primaryStage) {
VBox areaLeft = new VBox();
areaLeft.setStyle("-fx-background-color: red;");
areaLeft.setPrefSize(100, 200);
VBox areaMiddle = new VBox();
areaMiddle.setStyle("-fx-background-color: red;");
areaMiddle.setPrefSize(100, 200);
VBox areaRight = new VBox();
areaRight.setStyle("-fx-background-color: red;");
areaRight.setPrefSize(100, 200);
VBox.setMargin(areaRight, new Insets(0,0,0,50));
HBox root = new HBox(areaLeft,areaMiddle,areaRight);
root.setSpacing(30);
Scene scene = new Scene(root, 600, 250);
primaryStage.setTitle("Hello World!");
primaryStage.setScene(scene);
primaryStage.show();
}
/**
* #param args the command line arguments
*/
public static void main(String[] args) {
launch(args);
}
}
You are using VBox.setMargin() but should be using the HBox method instead:
HBox.setMargin(areaRight, new Insets(0, 0, 0, 50));
The reason being, you are setting the margins for the children of a VBox, while areaRight is the child of a HBox. If you were to use your code and then place areaRight into a VBox, you would be seeing the margin as expected.
You mention that it works in SceneBuilder, but if you inspect the actual FXML code, you'll see that SceneBuilder is correctly using HBox:
<VBox fx:id="areaRight" prefHeight="200.0" prefWidth="100.0" style="-fx-background-color: red;">
<HBox.margin>
<Insets left="50.0" />
</HBox.margin>
</VBox>
I've searched the entire web (metaphorically) to find an explanation on how to create the jar file that can then be imported by the scene builder to add extra, custom components. Currently, I am trying to create a slider with a textField that displays it's value, with a biDirectional link using a NumberStringConverter. I have the classes all setup, but now I need to bundle them in a jar file, and that's the part that doesn't work for me. These are the classes:
FXML:
<fx:root type="javafx.scene.layout.HBox" xmlns="http://javafx.com/javafx"
xmlns:fx="http://javafx.com/fxml" fx:controller="main.java.valueSlider">
<Slider fx:id="slider" HBox.hgrow="ALWAYS"/>
<Label fx:id="label" text="value"/>
</fx:root>
Now I can just import this FXML file and use it as a shortcut to create a slider with a label, but I want there to be a controller involved for the biDirectional link. This is the controller class:
public class valueSlider extends HBox {
#FXML
private TextField value;
#FXML
private Slider slider;
private DoubleProperty sliderPos = new SimpleDoubleProperty();
private DoubleProperty
sliderMin = new SimpleDoubleProperty(),
sliderMax = new SimpleDoubleProperty();
public valueSlider() {
try {
FXMLLoader l = new FXMLLoader(getClass().getResource("valueSlider.fxml"));
l.setController(this);
l.setRoot(this);
l.load();
}
catch (IOException e) {
e.printStackTrace();
}
}
#FXML
private void initialize() {
slider.minProperty().bindBidirectional(sliderMin);
slider.maxProperty().bindBidirectional(sliderMax);
slider.valueProperty().bindBidirectional(sliderPos);
value.textProperty().bindBidirectional(sliderPos, new NumberStringConverter());
}
public double getSliderPos() {
return sliderPos.get();
}
public DoubleProperty sliderPosProperty() {
return sliderPos;
}
public void setSliderPos(double sliderPos) {
this.sliderPos.set(sliderPos);
}
}
So the question now is: how do I export these two classes in a jar file and so that I can load it into the scene builder?
Quick question: I made a new FXML file in the same package and tried to use the component like so:
<AnchorPane xmlns:fx="http://javafx.com/fxml/1" xmlns="http://javafx.com/javafx/8.0.121" fx:controller="main.java.controller">
<children>
<valueSlider sliderPos="75"/>
</children>
</AnchorPane>
But when I tried to open the scene builder in the IDE (intelliJ IDEA) it said:
Failed to open the file in the Scene Builder
java.lang.ClassNotFoundException: Unresolved import
javafx.fxml.LoadException:
/G:/GitHub/customParts/src/main/resources/test.fxml
But it doesn't provide any more information, but when I remove the valueSlider component it works perfectly fine.
Please let me know if you know how to solve this problem.
Thanks in advance,
Lenardjee
I cant convert this code into scene builder...
The problem is in event handler....
I am not getting how to use the confirmCloseEventHandler event handeler in java
fx scene builder...
thanks in advance.
mainly i cant use those event handlers... in fxml controllers...
public class Javafxpopupmessage extends Application {
private Stage mainStage;
#Override
public void start(Stage stage) throws Exception {
this.mainStage = stage;
stage.setOnCloseRequest(confirmCloseEventHandler);
Button closeButton = new Button("Close Application");
closeButton.setOnAction(event ->
stage.fireEvent(
new WindowEvent(
stage,
WindowEvent.WINDOW_CLOSE_REQUEST
)
)
);
StackPane layout = new StackPane(closeButton);
layout.setPadding(new Insets(100));
stage.setScene(new Scene(layout));
stage.show();
}
private EventHandler<WindowEvent> confirmCloseEventHandler = event -> {
Alert closeConfirmation = new Alert(
Alert.AlertType.CONFIRMATION,
"Are you sure you want to exit?"
);
Button exitButton = (Button)
closeConfirmation.getDialogPane().lookupButton(
ButtonType.OK
);
exitButton.setText("Exit");
closeConfirmation.setHeaderText("Confirm Exit");
closeConfirmation.initModality(Modality.APPLICATION_MODAL);
closeConfirmation.initOwner(mainStage);
// normally, you would just use the default alert positioning,
// but for this simple sample the main stage is small,
// so explicitly position the alert so that the main window can still be
seen.
// closeConfirmation.setX(mainStage.getX());
//closeConfirmation.setY(mainStage.getY() + mainStage.getHeight());
Optional<ButtonType> closeResponse = closeConfirmation.showAndWait();
if (!ButtonType.OK.equals(closeResponse.get())) {
event.consume();
}
};
public static void main(String[] args) {
launch(args);
}
}
Registering some handler for the primary stage via fxml could only be done with a bad hack, since FXMLLoader only has access to objects it creates itself.
You could add a listener to the Node.scene property of some node in your scene and add a listener to the window property of that scene as soon as it's set and access the window as soon as it's assigned, which is quite complex for something that could be done using much simpler code in the start method.
Other than that hack you won't get around registering that event handler in the start method (or passing the Stage to the controller resulting in more complex code than the one posted).
As for the close button onAction event: You can use a method of your controller as handler:
fxml
<StackPane xmlns:fx="http://javafx.com/fxml" fx:controller="mypackage.MyController">
<children>
<Button text="Close Application" onAction="#close"/>
</children>
<padding>
<Insets topRightBottomLeft="100"/>
</padding>
</StackPane>
controller
package mypackage;
...
public class MyController {
#FXML
private void close(ActionEvent event) {
Node source = (Node) event.getSource();
Window window = source.getScene().getWindow();
window.fireEvent(new WindowEvent(
window,
WindowEvent.WINDOW_CLOSE_REQUEST));
}
}
I'm working on a project that requires a "tabled" representation of VBoxes. My hierarchical layout of the application is GridPane -> VBox (in one of the Cells) -> VBoxes (that display different datasets on top of each other) -> Data. I have two Scenes.
Data is displayed on Scene 1. The user can add data through a form and by clicking a button on Scene 2. Then, the added data should be displayed below the existing data as a VBox within the parent-VBox on Scene 1 again.
Here is the code that will make it clear:
My Scene 1 .fxml file looks the following (Simplified):
<GridPane fx:id="grid" fx:controller="application.Controller">
[here: ColumnConstraints]
<children>
<VBox fx:id="parentBox" GridPane.columnIndex="0" GridPane.rowIndex="1"/>
<Button fx:id="goToScene2" text="+" onAction="#goToScene2"/>
</children>
</GridPane>
Scene 2 just has a button and a TextField:
<GridPane fx:id="grid" fx:controller="application.AddDataController">
[here: ColumnConstraints]
<children>
<Button fx:id="addData" text="add" onAction="#bAddData"/>
<TextField fx:id="data"/>
</children>
</GridPane>
My Scene 1 controller (controller) looks like this:
public class Controller implements Initializable {
#FXML Button goToScene2;
#FXML VBox parentBox;
#Override
public void initialize(URL location, ResourceBundle resources) {
}
public void addData(String s) {
Label lbl = new Label(s);
VBox dataBox = new VBox();
dataBox.setPadding(new Insets(15, 5, 15, 5));
dataBox.setSpacing(5);
dataBox.setMaxHeight(80);
dataBox.getChildren().add(lbl);
parentBox.getChildren().add(dataBox);
}
}
This is designed as it is because the dataBox contains more elements than the label, but that doesn't seem relevant to me in this context.
My Scene 2 controller (addDataController) looks like this:
#FXML Button addData;
#FXML TextField data;
#FXML protected void bAddData(){
String content = data.getText();
FXMLLoader fxmlLoader = new FXMLLoader();
Pane p = fxmlLoader.load(getClass().getResource("scn1.fxml").openStream());
Controller cont = (Controller) fxmlLoader.getController();
cont.addData(content);
}
So, when one clicks on the Add-Data-Button in Scene 2, the triggered method passes the entered data to the Controller of Scene 1. This is because the new data should be displayed in Scene 1 now.
I feel like the logic does not work (edited here), because when I ask for
System.out.println(parentBox.getChildren().size();
before and after the data was added, it always has one single Child, even though it should have one more...
If I artificially fill a String-Array and move everything from addData to(String s) to Initialize(...), it does work and the data shows up as VBoxes in the parent-VBox.
I didn't post the main class, because loading Controllers and Scene change is not an issue.
Thank you all very very much for your help! :)
Just to provide more detailed information, together with an idea, that I don't know how to implement.
This is my main class:
#Override
public void start(Stage primaryStage) {
currentStage = primaryStage;
Parent root = FXMLLoader.load(getClass().getResource("Scene1.fxml"));
scene1 = new Scene(root);
}
Could I load the controller at this point and make a getter that passes the Controller? So I'd only have one single instance of it throughout the program.
I tried inserting:
FXMLLoader fxmlLoader = new FXMLLoader();
fxmlLoader.load(getClass().getResource("Scene1.fxml").openStream());
Controller controller = (Controller) fxmlLoader.getController();
after the
Parent root ...
line. But that's loading the .xml file twice. How can I nicely connect both parts?
Thanks so much for you patience!
EDIT:::::::::
The following code worked for me:
#Override
public void start(Stage primaryStage) {
currentStage = primaryStage;
FXMLLoader fxmlLoader = new FXMLLoader(getClass().getResource("Scene1.fxml"));
Parent root =(Parent) fxmlLoader.load();
controller = (Controller) fxmlLoader.getController();
}
Now, I can ask the main class for controller and it always passes that single instance.
Thank you for pointing me to the right direction! :)
I would like some guidelines on how to implement a slide in transition for a pane when user presses a button, just like Material Design does it for sliding menus.
This is a video link that illustrates my need.
I tried ScaleTransition, TranslateTransition, but they didn't do the trick.
The way I'm trying to implement it is not efficient.
// swipeMenuPane is builded in SceneBuilder and it is hidden,
// opacity = 0.0 and setX() = -getPrefWidth();
#FXML AnchorPane swipeMenuPane;
#FXML Button menuButton;
menuButton.setOnMouseClicked(e-> {
swipeMenuPane.setOpacity(1.0);
swipeTransition.play()
});
TranslateTransition swipeTransition = new TranslateTransition();
swipeTransition.setNode(swipeMenuPane);
swipeTransition.setDuration(Duration.millis(500));
swipeTransition.setToX(swipeMenuPane.getPrefWidth());
--- UPDATE ---
Here is the sample Gluon Application downloaded from here. It's a gradle project and I modified it to display a button instead of the default label.
I want to shrink the AnchorPane when user clicks the button.
What am I missing?
package com.helloworld;
import com.gluonhq.charm.glisten.animation.ShrinkExpandAnimation;
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.AnchorPane;
import javafx.scene.layout.StackPane;
import javafx.stage.Stage;
public class HelloWorld extends Application {
ShrinkExpandAnimation anim;
#Override
public void start(Stage stage) {
Button btn = new Button("Click Me!");
btn.setOnMouseClicked(e-> {
System.out.println("swiping...");
anim.play();
});
AnchorPane pane = new AnchorPane();
pane.setStyle("-fx-background-color: coral");
pane.getChildren().add(btn);
// false to shrink or true to expand
anim = new ShrinkExpandAnimation(pane, false);
Scene scene = new Scene(new StackPane(pane), 640, 480);
stage.setScene(scene);
stage.show();
}
}
--- UPDATE 2 ---
I managed to implement something similar to what I want using native JavaFX API and no external libraries.
Although, I ran into some issues.
Shrinking an AnchorPane does NOT shrink/move ANY of its children nodes, because they stay in their layout positions.
Shrinking any other Pane except AnchorPane DOES shrink/move its children nodes except from ImageView nodes.
The next two images illustrate the 1st issue I ran into.
This is an AnchorPane (with coral color at its full width; expanded) inside an AnchorPane (root pane with grey color).
And this is what happens when you click Menu button to shrink/hide it. As you can see the coral-colored pane got shrinked/hidden, but NOT its nodes (Label, ImageView)
I post the whole code to reproduce the issue yourself:
public class SwipeMenuDemo extends Application {
AnchorPane swapPane;
Button btnMenu;
boolean isExpanded = true;
#Override
public void start(Stage stage) {
Label swapPaneLabel = new Label("Expandable Pane");
swapPaneLabel.setMinWidth(0);
ImageView swapPaneImage = new ImageView("http://vignette1.wikia.nocookie.net/jfx/images/5/5a/JavaFXIsland600x300.png");
swapPaneImage.setLayoutY(100);
Label rootPaneLabel = new Label("Root Pane");
rootPaneLabel.setStyle("-fx-font-size: 60;");
rootPaneLabel.setLayoutX(180);
rootPaneLabel.setLayoutY(180);
swapPane = new AnchorPane();
swapPane.setPrefSize(640, 440);
swapPane.setMinWidth(0);
swapPane.setLayoutY(40);
swapPane.setStyle("-fx-background-color: coral; -fx-font-size: 52;");
swapPane.getChildren().addAll(swapPaneImage, swapPaneLabel);
btnMenu = new Button("Menu");
btnMenu.setLayoutX(5);
btnMenu.setLayoutY(5);
btnMenu.setOnMouseClicked(e -> {
if (isExpanded) hideSwapPane().play();
else showSwapPane().play();
});
Button btnClose = new Button("Close");
btnClose.setLayoutX(590);
btnClose.setLayoutY(5);
btnClose.setOnMouseClicked(e -> Platform.exit());
AnchorPane rootPane = new AnchorPane();
rootPane.setStyle("-fx-background-color: grey;");
rootPane.getChildren().addAll(btnMenu, btnClose, rootPaneLabel, swapPane);
Scene scene = new Scene(rootPane, 640, 480);
stage.setScene(scene);
stage.initStyle(StageStyle.UNDECORATED);
stage.show();
}
private Animation hideSwapPane() {
btnMenu.setMouseTransparent(true);
Animation collapsePanel = new Transition() {
{
setCycleDuration(Duration.millis(2500));
}
#Override
protected void interpolate(double fraction) {
swapPane.setPrefWidth(640 * (1.0 - fraction));
}
};
collapsePanel.setOnFinished(e-> {
isExpanded = false;
btnMenu.setMouseTransparent(false);
});
return collapsePanel;
}
private Animation showSwapPane() {
btnMenu.setMouseTransparent(true);
final Animation expandPanel = new Transition() {
{
setCycleDuration(Duration.millis(2500));
}
#Override
protected void interpolate(double fraction) {
swapPane.setPrefWidth(640 * fraction);
}
};
expandPanel.setOnFinished(e-> {
isExpanded = true;
btnMenu.setMouseTransparent(false);
});
return expandPanel;
}
}
--- UPDATE 3 ---
I modified the code Felipe Guizar Diaz provide me, according to my needs, since I want a dropshadow effect on my transparent stage window.
When I click the menu button to show the left pane it shows up in front of the shadow. Even though in SceneBuilder I've placed the StackPane with the dropshadow effect in front of all nodes.
This is the "artifact" when I press to show the menu and starts playing the open transition...
How can I fix it?
I am the author of the example video. I'll repeat the response that I did in the video comments:
"you should think of it as a navigation drawer in android, the navigation drawer in JavaFX would be an AnchorPane with 2 children, first a StackPane that is equivalent to a FrameLayout working as our main content, where transitions of pane are made depending of the chosen item from the left side menu, and ultimately a ListView as our left side menu with a negative translateX that equals to the Listview width. Then when the user presses a button you must play an animation that sest the value of translateX to 0."
You shouldn't use prefWidth() in the interpolate method of the two animations (collapse Panel, expand Pane), because the children don't resize, the margin arrangement is the only constraint that the AnchorPane has.
Check out this example that I did.
https://github.com/marconideveloper/leftsidemenuexample
public class FXMLDocumentController implements Initializable {
#FXML
private Button menu;
#FXML
private AnchorPane navList;
#Override
public void initialize(URL url, ResourceBundle rb) {
//navList.setItems(FXCollections.observableArrayList("Red","Yellow","Blue"));
prepareSlideMenuAnimation();
}
private void prepareSlideMenuAnimation() {
TranslateTransition openNav=new TranslateTransition(new Duration(350), navList);
openNav.setToX(0);
TranslateTransition closeNav=new TranslateTransition(new Duration(350), navList);
menu.setOnAction((ActionEvent evt)->{
if(navList.getTranslateX()!=0){
openNav.play();
}else{
closeNav.setToX(-(navList.getWidth()));
closeNav.play();
}
});
}
}
Here is the fxml:
<AnchorPane xmlns:fx="http://javafx.com/fxml/1" id="AnchorPane" prefWidth="500" prefHeight="500" fx:controller="leftslidemenusample.FXMLDocumentController">
<children>
<ToolBar AnchorPane.topAnchor="0.0" AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0" minHeight="56.0" >
<Button text="menu" fx:id="menu" />
</ToolBar>
<StackPane fx:id="mainContent" style="-fx-background-color:rgba(0,0,0,0.30)" AnchorPane.bottomAnchor="0.0" AnchorPane.topAnchor="56.0" AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0" >
<children>
</children>
</StackPane>
<AnchorPane fx:id="navList" style="-fx-background-color:white" AnchorPane.topAnchor="56.0" AnchorPane.bottomAnchor="0.0" prefWidth="180.0" translateX="-180" >
<children>
<Label text="left side menu"/>
</children>
</AnchorPane>
</children>
</AnchorPane>
Finally, I get it done.
They key features are:
Set the shadow effect on the root pane using a custom pane that drows a shadow outside its layout bounds and crops its inside content, so it has a transparent content.
The root pane can be anything else than AnchorPane.
Clip the pane that holds the main content to its inside bounds.
Below is a snippet of the source code that controls these effects:
#Override
public void initialize(URL url, ResourceBundle rb) {
...
Rectangle clip = new Rectangle(rootPaneWidth, rootPaneHeight);
rootPane.setClip(clip);
rootPane.getChildren().add(setupShadowPane());
}
private Pane setupShadowPane() {
Pane shadowPane = new Pane();
shadowPane.setStyle(
"-fx-background-color: white;" +
"-fx-effect: dropshadow(gaussian, black, " + shadowSize + ", 0, 0, 0);" +
"-fx-background-insets: " + shadowSize + ";"
);
Rectangle innerBounds = new Rectangle();
Rectangle outerBounds = new Rectangle();
shadowPane.layoutBoundsProperty().addListener((observable, oldBounds, newBounds) -> {
innerBounds.relocate(newBounds.getMinX() + shadowSize, newBounds.getMinY() + shadowSize);
innerBounds.setWidth(newBounds.getWidth() - shadowSize * 2);
innerBounds.setHeight(newBounds.getHeight() - shadowSize * 2);
outerBounds.setWidth(newBounds.getWidth());
outerBounds.setHeight(newBounds.getHeight());
Shape clip = Shape.subtract(outerBounds, innerBounds);
shadowPane.setClip(clip);
});
return shadowPane;
}
Slide Menu semi opened
Slide Menu fully opened
Slide Menu closed