grpc - Invert Request/Response flow: server requests, clients responds - networking

As explained in the grpc overview, the default flow is that a client connects to the server and sends requests, to which the server responds adequately (well, hopefully).
I'm interested in using grpc for a new project, but the flow must be inverted. I want the client to answer questions. But it can't be the server since it'll be hidden behind firewalls and may not listen on ports.
The flow I need is:
Server is listening as usual
Client connects to the server as usual
From then on, the server asks questions (sends requests), and the client answers them, and not the other way around as is usual.
Is there a way to do that with grpc? It can involve network configuration on the server side, but none is possible on the client side.

gRPC natively supports bi-directional streaming. And what you need can be achieved by that.
Client connects to server, wait to read server message (questions)
Server asks questions (sends messages to client)
Client replies (sends messages to server)

Related

What is the mechanism of grpc server side pushing?

While I'm writing a service with grpc, I'm trying to compare http/2 with websocket by server side pushing mechanism.
I know for websocket, the client will send a request with Upgrade: WebSocket and Connection: Upgrade headers to server and establish the long-lived connection. Then server will send the data freely after the connection is established.
But for grpc, as it is routed upon http/2, from the wiki page, https://en.wikipedia.org/wiki/HTTP/2_Server_Push, it says the server would need to predict the potential requests the client would send, and send a PUSH_PROMISE frame as early as possible.
Here are my two questions:
Does it mean that the server would also need to receive a corresponding response(request) from client in response to this PUSH_PROMISE header to decide if client wants to receive or decline the certain push?
In Grpc, if I have a sever side streaming, say send a message every 1 second from server. Does it mean the server need to send a PUSH_PROMISE to client every 1 second or at least before every data frame that server pushes to client?
gRPC does not currently support/use PUSH_PROMISE.
Streaming RPCs in gRPC use HTTP/2 streams; the entire RPC is contained in a request/response in HTTP. The main difference is that HTTP/2 implementations generally allow such streams to be streaming and bidirectional (the client can send more in the request after reading part of the response), while in HTTP/1 that was hit-or-miss.
In gRPC the client will always initiate the RPC. But for server-streaming the server can then reply with multiple messages over time via the stream. This would be similar to the scenario you described with websockets.

How asp.net websites work in terms of network models?

My understanding regarding network model communication:
Application layer:
1. HTTP(Not Persistent or stateless): For exchanging messages like get, post, put etc. Here connection is made to webserver and disconnected after sending response. So server will not keep track of the previous requests.
2. Websockets(Persistent or statefull): For creating a communication channel that will be open to exchange data. Here we can keep track of the previous requests. Like we can know how many users are currently connected to our server.
Transport layer:
TCP(Persistant and Statefull): Will let the server know to which application to connect using port number. Both HTTP and web sockets will work upon this layer.
Considering working with HTTP and TCP:
I make a HTTP request from browser(application layer):
Connects to web server sends all files requested and also makes a TCP connection with the application(transport layer).
After sending response it's disconnected.
My confusion:
I got totally confused when I heard, read that TCP is Statefull and Persistant connection.
Q1. Now after step three is browser still connected to webserver because of TCP?
Q2. Is the context object we get in server side in c# code is the complete request packet with HTTP info, TCP info, function to invoke or controller to invoke in MVC etc?
Q3. If client and server are still connected with TCP. Then on next HTTP request does it will use the available TCP connection or will create new TCP and HTTP connection? Why can't it use previous TCP to communicate? Or TCP will be destroyed after HTTP? Or what's happening?

Websockets situation - on port 80 or 443, websocket message doesn't go through

i'm having a problem with my app, on a certain situation.
We have a java server with jetty webserver embedded, and an air app on the client side.
It is working properly but on a single situation of a certain customer.
They have a private network that is not administrated by them (and has little chances of being changed as request). So, the only port they allow are 80 and 443.
The communications between the server and the client are through websockets and http.
The "online" check is made through http and, then, we use websockets to notify the client in order to start communication between them.
The thing is, in this situation, the "online" state works properly and any communication send by the client (forced), as it goes through http, gets to the server but, when the server communicates with the client, using websockets, it doesn't work.
We are using wireshark to check the communications: On a working setup, when the client app starts, a websocket is shown on wireshark, on the server side (registering the client on the server). And, after that, websockets that are only used from server to the client, don't show also.
What can be the problem? The port 80? (the same happens with 443 on that network).
Can it be a proxy/firewall that are blocking ws:// messages?
I've read somewhere that wss:// (encripted websockets) would work?
Thanks for your help.
Edit, so, I tried with https and wss communication and the same thing happens.. no websocket is set between the client and server (registering the client on the server).
This situation is happening for http on the customer network. On my test network, it works on http/ws but not with https/wss..
There are many firewalls and gateways out "in the wild" that do not understand the whole WebSocket HTTP/1.1 GET -> UPGRADE -> WebSocket mechanism.
There are several broken firewall implementations will attempt to interpret the WebSocket framing as improper content for HTTP/1.1 (which is a bad reading of the HTTP/1.1 spec) and start to muck with it.
The types of firewalls that inspect/filter/analyze the request/response contents are the ones that seem most susceptible.
I would check that the hardware (or software) that they are using to firewall their network is both compliant and upgraded to support WebSocket RFC-6455.

HTTP client acting as a pseudo-server

Let's say I am going to deploy a server application that's likely to be placed behind a NAT/firewall and I don't want to ask users to tweak their NAT port mapping. In other words, connections to the server are impossible, but my app is a server application by nature, i.e. it sends back objects per URI.
Now, I'm thinking about initiating connections from the server periodically to see what requests are there to be responded to. I'm going to use HTTP via port 80 as something that would likely be working through NAT/firewall from virtually anywhere.
The question is, are there any standard considerations and common practices of implementing a client that can act as a server at the application level, specifically using HTTP? Any special HTTP headers? Design patterns?
E.g. I am thinking about the following scheme:
The client (which is my logical server) sends a dummy HTTP request to the server
The server responds back with non-standard headers X-Request-URI:, X-Host:, X-If-Modified-Since: etc, in other words, request headers wrapped into X-xxx as they are not standard in this situation; also requests to keep the connection alive
The client responds with a POST request that sends the requested object; again, uses wrapped headers (e.g. X-Status:, etc)
Unless there is a more "standard" way of doing something like this, do you think my approach is plausible?
Edit: an interesting discussion took place on reddit here
I've done something similar. This is very common. Client initiate the connection to the Server and keep the connection ALIVE. If the session is shut-down, client would re-initiate. When the session is up, Server can push anything to the client since it's client initiated.

Can I reuse my existing TCP-Server?

At the moment I have an existing application which basically consists of a desktop GUI and a TCP server. The client connects to the server, and the server notifies the client if something interesting happens.
Now I'm supposed to replace the desktop GUI by a web GUI, and I'm wondering if I have to rewrite the server to send http packets instead of tcp packets or if I can somehow use some sort of proxy to grab the tcp packets and forward them to the web client?
Do I need some sort of comet server?
If you can make your client ask something like "Whats new pal?" to your server from time to time you can start implementing HTTP server emulator over TCP - its fun and easy process. And you could have any web based GUI.
You can just add to your TCP responds Http headers - itll probably do=)
So I mean HTTP is just a TCP with some headers like shown in here.
You should probably install fiddler and monitor some http requests/ responses you normally do on the web and you'll get how to turn your TCP server into http emulator=)
If you want keep sockets based approche use flash (there is some socket api) or silverlight (there is socket API and you can go for NetTcpBinding or Duplexbinding something like that - it would provide you with ability to receive messages from server when server wants you to receive them (server pushes messages))
So probably you should tall us which back end you plan to use so we could recomend to you something more usefull.

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