Window forms - using timer to shrink rectangle vertically starting from bottom - windows-forms-designer

I'm trying to figure how to use the timer to shrink the rectangle i draw on the window forms and shrink it from the bottom without changing the width of the rectangle, specifically i want to reduce its height from the bottom of the rectangle to the top of the rectangle. So far i can only increase its size, so im stuck with decreasing its size from the bottom up.
static int size = 195;
private void timer_Tick(object sender, EventArgs e)
{
g = this.CreateGraphics();
//This is the rectangle i want to reduce its height from bottom up
g.FillRectangle(brush, new Rectangle(115, 205, 20, size));
//the height decreasing one by one as the timer is started
size--:
}

Related

Change polygon size on window resize

In my QML application I am drawing a triangle manually using "Canvas" object. The problem is I cannot figure out how to change the drawn object size each time I resize the main window.
Preferably, it would be convenient If I could simply redraw the triangle each time a window resize occurs. But I don't know how could this be done in QML. In bare QT, I guess I would subscribe to window size changed signal. What is the proper way of doing this in QML?
Edit: The program is described here: Change polygon color dynamically
In my main window there is a rectangle called rectMain. It is always the same size as the window. Then inside that rectangle there is another one, called rectTemp. In that rectangle I draw the canvas.
Edit 2: So far I have figure out how to react manually on window size changes:
property int lastWindowWidth: 0
property int lastWindowHeight: 0
function windowSizeChanged()
{
if ((lastWindowWidth == width) && (lastWindowHeight == height))
return;
console.log("New height: ", height, " New width: ", width);
lastWindowWidth = width
lastWindowHeight = height
}
onHeightChanged: windowSizeChanged();
onWidthChanged: windowSizeChanged();

Resizing ImageViews

I have a GridPane (4x5), all it's cells have as child an AnchorPane which cointains an ImageView. I need to resize the image so it fully cover the cell as soon as the gridPane (and thus it's cells) change size.
I managed to resize the image correctly when the size of the cell grows, but when the cell gets tinier the image doesn't resize back.
This leads into partially covering images of the confinant cells.
Can anyone explain what i'm doing wrong or give me the instruction to implement a proper resize?
This is my code:
ImageView image = new ImageView("/dice/" + draftList.get(i) + ".png");
AnchorPane pane = ((AnchorPane)(gridpane.getChildren().get(i)));
pane.getChildren().add(image);
fitToParent(image,pane);
//method in the same class
private void fitToParent(ImageView image, AnchorPane pane) {
image.fitWidthProperty().bind(pane.widthProperty());
image.fitHeightProperty().bind(pane.heightProperty());
}
You can try to use the setPreserveRatio(boolean) function of the ImageView class to true. This will allow you to keep the aspect ratio constant.
Eg:
ImageView iv = new ImageView(/*file path*/);
iv.setPreserveRatio(true);
Src: https://docs.oracle.com/javase/8/javafx/api/javafx/scene/image/ImageView.html
Other than this you can also try to limit the resizable property to false or set the min width and height so that the image is not partially covered
Src: https://docs.oracle.com/javase/8/javafx/api/javafx/scene/layout/Region.html#resize-double-double-

JavaFX binding only applied after resizing the window

When I run the following code in the start method of my Main (JavaFX) class I get weird results. The window gets displayed but pane (with a green border) has a width of 0. It is supposed to have the same width as the container's height since I binded prefWidth to the height property.
Then, when I resize the window, the binding comes into effect and the pane becomes a square. Notice that if I maximize the window it also doesn't apply the bindings.
Thank you!
//Create a pane with a min width of 10 and a green border to be able to see it
Pane pane = new Pane();
pane.setStyle("-fx-border-color: green; -fx-border-width: 2");
//Bind the pane's preferred width to the pane's height
pane.prefWidthProperty().bind(pane.heightProperty());
//Put the pane in a vbox that does not fill the stage's width and make the pane grow in the vbox
VBox container = new VBox(pane);
container.setFillWidth(false);
VBox.setVgrow(pane, Priority.SOMETIMES);
//Show the vbox
primaryStage.setScene(new Scene(container, 600, 400));
primaryStage.show();
The problem you are running into here is that when the container is laid out, it has no reasonable information as to the order in which it should compute the width and the height of the pane. So essentially what happens is it computes the width, which (since it's empty), is zero; then computes the height (which fills the container, since you told the VBox to do that). After that, the prefWidth property is changed, but by then the actual width has already been set, so it's essentially too late. The next time a layout pass occurs, the new pref width is taken into account.
I haven't checked the actual layout code, but (since the default content bias is null) most likely the layout code for the vbox is going to do something equivalent to the following pseudocode:
protected void layoutChildren() {
// content bias is null:
double prefWidth = pane.prefWidth(-1);
double prefHeight = pane.prefHeight(-1);
// no fill width:
double paneWidth = Math.max(this.getWidth(), prefWidth);
// vgrow, so ignore preferred height and size to height of the vbox:
double paneHeight = this.getHeight();
pane.resizeRelocate(0, 0, paneWidth, paneHeight);
}
The last call actually causes the height of the pane to change, which then causes the prefWidth to change via the binding. Of course, that's too late for the current layout pass, which has already set the width based on the previous preferred width calculation.
Basically, relying on bindings to manage layout like this is not a reliable way of doing things, because you are changing properties (such as prefWidth in this example) during the layout pass, when it may be already too late to resize the component.
The reliable way to manage layout for a pane like this is to override the appropriate layout methods, which are invoked by the layout pass in order to size the component.
For this example, since the width depends on the height, you should return VERTICAL for the contentBias, and you should override computePrefWidth(double height) to return the height (so the width is set to the height):
#Override
public void start(Stage primaryStage) {
Pane pane = new Pane() {
#Override
public Orientation getContentBias() {
return Orientation.VERTICAL ;
}
#Override
public double computePrefWidth(double height) {
return height ;
}
};
pane.setStyle("-fx-border-color: green; -fx-border-width: 2");
//Bind the pane's preferred width to the pane's height
// pane.prefWidthProperty().bind(pane.heightProperty());
//Put the pane in a vbox that does not fill the stage's width and make the pane grow in the vbox
VBox container = new VBox(pane);
container.setFillWidth(false);
VBox.setVgrow(pane, Priority.SOMETIMES);
//Show the vbox
primaryStage.setScene(new Scene(container, 600, 400));
primaryStage.show();
}

JavaFX get minimum width/height/size of a Pane before it starts clipping

FFor the sake of simplicity it is better to show you the problem and then describe it
I plan to set the minimum width of the window to the minimum size possible before the pane (groupPane in this example) starts being clipped
how can i calculate that width beforehand.
the fxml section :
the current calculation method:
public void setupMinStageSizeInStandardMode(Stage primaryStage, Scene scene)
{
// the thickness of the border of the window
ObjectBinding<Insets> insets = Bindings.createObjectBinding(() ->
new Insets(scene.getY(),
primaryStage.getWidth()-scene.getWidth() - scene.getX(),
primaryStage.getHeight()-scene.getHeight() - scene.getY(),
scene.getX()),
scene.xProperty(),
scene.yProperty(),
scene.widthProperty(),
scene.heightProperty(),
primaryStage.widthProperty(),
primaryStage.heightProperty()
);
//i am trying to get the grid to the smallest size here
controlsGrid.setMaxWidth(0);
controlsGrid.setPrefWidth(0);
// then i am trying to calculate the wanted size
double minStageWidth = controlsGrid.getWidth() +insets.get().getLeft() + insets.get().getRight();
double minStageHeight = controlsGrid.getHeight() +insets.get().getTop() + insets.get().getBottom();
System.out.println(minStageWidth);
System.out.println(minStageHeight);
//then return the grid to it's intended size
controlsGrid.setMaxWidth(Region.USE_PREF_SIZE);
controlsGrid.setPrefWidth(Region.USE_PREF_SIZE);
primaryStage.setMinHeight(minStageHeight);
primaryStage.setMinWidth(minStageWidth);
}
Please help. i am losing sleep over this...

Absolute position in pixmap

I am looking to get the absolute position from the mouse into the Pixmap.
My pixmap is far bigger than the window so I have put a scrollbar.
But if I want to get the absolute position from my mouse into the pixmap the position is false (it is in comparison to the window frame).
void ImageViewer::ImageViewer(){
imageLabel->setPixmap(QPixmap()); //QLabel
imageLabel->setFixedWidth(imageLabel->width()*2);
imageLabel->setFixedHeight(imageLabel->height()*2);
scrollArea = new QScrollArea;
scrollArea->setBackgroundRole(QPalette::Dark);
scrollArea->setWidget(imageLabel);
setCentralWidget(scrollArea);
}
void ImageViewer:: mouseMoveEvent(QMouseEvent *event){
//How to get position into the Pixmap?
}

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