Calculate Normals from Heightmap - vector

I am trying to convert an heightmap into a matrix of normals using central differencing which will later correspond to the steepness of a giving point.
I found several links with correct results but without explaining the math behind.
T
L O R
B
From this link I realised I can just do:
Vec3 normal = Vec3(2*(R-L), 2*(B-T), -4).Normalize();
The thing is that I don't know where the 2* and -4 comes from.
In this explanation of central differencing I see that we should divide that value by 2, but I still don't know how to connect all of this.
What I really want to know is the linear algebra definition behind this.
I have an heightmap, I want to measure the central differences and I want to obtain the normal vector to use later to measure the steepness.
PS: the Z-axis is the height.

From vector calculus, the normal of a surface is given by the gradient operator:
A height map h(x, y) is a special form of the function f:
For a discretized height map, assuming that the grid size is 1, the first-order approximations to the two derivative terms above are given by:
Since the x step from L to R is 2, and same for y. The above is exactly the formula you had, divided through by 4. When this vector is normalized, the factor of 4 is canceled.
(No linear algebra was harmed in the writing of this answer)

Related

Mathematical representation of a set of points in N dimensional space?

Given some x data points in an N dimensional space, I am trying to find a fixed length representation that could describe any subset s of those x points? For example the mean of the s subset could describe that subset, but it is not unique for that subset only, that is to say, other points in the space could yield the same mean therefore mean is not a unique identifier. Could anyone tell me of a unique measure that could describe the points without being number of points dependent?
In short - it is impossible (as you would achieve infinite noiseless compression). You have to either have varied length representation (or fixed length with length being proportional to maximum number of points) or dealing with "collisions" (as your mapping will not be injective). In the first scenario you simply can store coordinates of each point. In the second one you approximate your point clouds with more and more complex descriptors to balance collisions and memory usage, some posibilities are:
storing mean and covariance (so basically perofming maximum likelihood estimation over Gaussian families)
performing some fixed-complexity density estimation like Gaussian Mixture Model or training a generative Neural Network
use set of simple geometrical/algebraical properties such as:
number of points
mean, max, min, median distance between each pair of points
etc.
Any subset can be identified by a bit mask of length ceiling(lg(x)), where bit i is 1 if the corresponding element belongs to the subset. There is no fixed-length representation that is not a function of x.
EDIT
I was wrong. PCA is a good way to perform dimensionality reduction for this problem, but it won't work for some sets.
However, you can almost do it. Where "almost" is formally defined by the Johnson-Lindenstrauss Lemma, which states that for a given large dimension N, there exists a much lower dimension n, and a linear transformation that maps each point from N to n, while keeping the Euclidean distance between every pair of points of the set within some error ε from the original. Such linear transformation is called the JL Transform.
In other words, your problem is only solvable for sets of points where each pair of points are separated by at least ε. For this case, the JL Transform gives you one possible solution. Moreover, there exists a relationship between N, n and ε (see the lemma), such that, for example, if N=100, the JL Transform can map each point to a point in 5D (n=5), an uniquely identify each subset, if and only if, the minimum distance between any pair of points in the original set is at least ~2.8 (i.e. the points are sufficiently different).
Note that n depends only on N and the minimum distance between any pair of points in the original set. It does not depend on the number of points x, so it is a solution to your problem, albeit some constraints.

Apply a transformation matrix over time

I have an initial frame and a bounding box around some information. I have a transformation matrix T, for which I want to use to transform this bounding box.
I could easily apply the transformation and draw it in the output frame, but I would like to apply the transformation over a sequence of x frames, can anyone suggest a way to do this?
Aly
Building on #egor-n comment, you could compute R = T^{1/x} and compute your bounding box on frame i+1 from the one at frame i by
B_{i+1} = R * B_{i}
with B_{0} your initial bounding box. Depending on the precise form of T, we could discuss how to compute R.
There are methods for affine transforms - to make decomposition of affine transform matrix to product of translation, rotation, scaling and shear matrices, and linear interpolation of parameters of every matrix (for example, rotation angle for R and so on). Example
But for homography matrix there is no single solution, as described here, so one can find some "good" approximation (look at complex math in that article). Probably, some limitations for possible transforms could simplify the problem.
Here's something a little different you could try. Let M be the matrix representing the final transformation. You could try interpolating between I (the identity matrix, with 1's on the diagonal and 0's elsewhere) using the formula
M(t) = exp(t * ln(M))
where t is time from 0 to 1, M(0) = I, M(1) = M, exp is the exponential function for matrices given by the usual infinite series, and ln is the similar natural logarithm function for matrices given by the usual infinite series.
The correctness of the formula depends on the type of transformation represented by M and the type of transformations allowed in intermediate steps. The formula should work for rigid motions. For other types of transformations, various bad things might happen, including divergence of the logarithm series. Other formulas can be used in other cases; let me know if you're using transformations other than rigid motions and I can give some other formulas.
The exponential and logarithm functions may be available in a matrix library. If not, they can be easily implemented as partial sums of infinite series.
The above method should give the same result as some quaternion methods in the case of rotations. The quaternion methods are probably faster when they're available.
UPDATE
I see you mention elsewhere that your transformation is a homography (perspectivity), so the method I suggested above for rigid motions won't work. Instead you could use a different, but related method outlined in ftp://ftp.cs.huji.ac.il/users/aristo/papers/SYGRAPH2005/sig05.pdf. It goes as follows: represent your transformation by a matrix in one higher dimension. Scale the matrix so that its determinant is equal to 1. Call the resulting matrix G. You want to interpolate from the identity matrix I to G, going through perspectivities.
In what follows, let M^T be the transpose of M. Let the function expp be defined by
expp(M) = exp(-M^T) * exp(M+M^T)
You need to find the inverse of that function at G; in other words you need to solve the equation
expp(M) = G
where G is your transformation matrix with determinant 1. Call the result M = logp(G). That equation can be solved by standard numerical techniques, or you can use Matlab or other math software. It's somewhat time-consuming and complicated to do, but you only have to do it once.
Then you calculate the series of transformations by
G(t) = expp(t * logp(G))
where t varies from 0 to 1 in steps of 1/k, where k is the number of frames you want.
You could parameterize the transform over some number of frames by adding a variable with a domain greater than zero but less than 1.
Let t be the frame number
Let T be the total number of frames
Let P be the original location and orientation of the object
Let theta be the total rotation angle
and translation be the vector [x,y]'
The transform in 2D becomes:
T(P|t) = R(t)*P +(t*[x,y]')/T
where R(t) = {{Cos((theta*t)/T),-Sin((theta*t)/T)},{Sin((theta*t)/T),Cos((theta*t)/T)}}
So that at frame t_n you apply the transform T(t) to the position of the object at time t_0 = 0 (which is equivalent to no transform)

How to make sure if a polynomial curve is monotonic under interval [a,b]?

If I got a polynomial curve, and I want to find all monotonic curve segments and corresponding intervals by programming.
What's the best way to do this...
I want to avoid solving equation like f'(x) = 0;
Using some nice numerical ways to do this,like bi-section, is preferred.
f'(x) expression is available.
Thanks.
Add additional details. For example, I get a curve in 2d space, and its polynomial is
x: f(t)
y: g(t)
t is [0,1]
So, if I want to get its monotonic curve segment, I must know the position of t where its tangent vector is (1,0).
One direct way to resolve this is to setup an equation "f'(x) = 0".
But I want to use the most efficient way to do this.
For example, I try to use recursive ways to find this.
Divide the range [0,1] to four parts, and check whether the four tangents projection on vector (1,0) are in same direction, and two points are close enough. If not, continue to divide the range into 4 parts, until they are in same direction in (1,0) and (0,1), and close enough.
I think you will have to find the roots of f'(x) using a numerical method (feel free to implement any root-seeking algorithm you want, Wikipedia has a list). The roots will be those points where the gradient reaches zero; say x1, x2, x3.
You then have a set of intervals (-inf, x1) (x1, x2) etc, continuity of a polynomial ensures that the gradient will be always positive or always negative between a particular pair of points.
So evaluating the gradient sign at a point within each interval will tell you whether that interval is monotically increasing or not. If you don't care for a "strictly" increasing section, you could patch together adjacent intervals which have positive gradient (as a point of inflection will show up as one of the f'(x)=0 roots).
As an alternative to computing the roots of f', you can also use Sturm Sequences.
They allow counting the number of roots (here, the roots of f') in an interval.
The monotic curve segments are delimited by the roots of f'(x). You can find the roots by using an iterative algorithm like Newton's method.

Decompose complex matrix transformation into a series of simple transformations?

I wonder if it is possible (and if it is then how) to re-present an arbitrary M3 matrix transformation as a sequence of simpler transformations (such as translate, scale, skew, rotate)
In other words: how to calculate MTranslate, MScale, MRotate, MSkew matrices from the MComplex so that the following equation would be true:
MComplex = MTranslate * MScale * MRotate * MSkew (or in an other order)
Singular Value Decomposition (see also this blog and this PDF). It turns an arbitrary matrix into a composition of 3 matrices: orthogonal + diagonal + orthogonal. The orthogonal matrices are rotation matrices; the diagonal matrix represents skewing along the primary axes = scaling.
The translation throws a monkey wrench into the game, but what you should do is take out the translation part of the matrix so you have a 3x3 matrix, run SVD on that to give you the rotation+skewing, then add the translation part back in. That way you'll have a rotation + scale + rotation + translate composition of 4 matrices. It's probably possible to do this in 3 matrices (rotation + scaling along some set of axes + translation) but I'm not sure exactly how... maybe a QR decomposition (Q = orthogonal = rotation, but I'm not sure if the R is skew-only or has a rotational part.)
Yes, but the solution will not be unique. Also you should rather put translation at the end (the order of the rest doesn't matter)
For any given square matrix A there exists infinitely many matrices B and C so that A = B*C. Choose any invertible matrix B (which means that B^-1 exists or det(B) != 0) and now C = B^-1*A.
So for your solution first decompose MC into MT and MS*MR*MSk*I, choosing MT to be some invertible transposition matrix. Then decompose the rest into MS and MR*MSk*I so that MS is arbitrary scaling matrix. And so on...
Now if at the end of the fun I is an identity matrix (with 1 on diagonal, 0 elsewhere) you're good. If it is not, start over, but choose different matrices ;-)
In fact, using the method above symbolically you can create set of equations that will yield you a parametrized formulas for all of these matrices.
How useful these decompositions would be for you, well - that's another story.
If you type this into Mathematica or Maxima they'll compute this for you in no time.

approximation methods

I attached image:
(source: piccy.info)
So in this image there is a diagram of the function, which is defined on the given points.
For example on points x=1..N.
Another diagram, which was drawn as a semitransparent curve,
That is what I want to get from the original diagram,
i.e. I want to approximate the original function so that it becomes smooth.
Are there any methods for doing that?
I heard about least squares method, which can be used to approximate a function by straight line or by parabolic function. But I do not need to approximate by parabolic function.
I probably need to approximate it by trigonometric function.
So are there any methods for doing that?
And one idea, is it possible to use the Least squares method for this problem, if we can deduce it for trigonometric functions?
One more question!
If I use the discrete Fourier transform and think about the function as a sum of waves, so may be noise has special features by which we can define it and then we can set to zero the corresponding frequency and then perform inverse Fourier transform.
So if you think that it is possible, then what can you suggest in order to identify the frequency of noise?
Unfortunately many solutions here presented don't solve the problem and/or they are plain wrong.
There are many approaches and they are specifically built to solve conditions and requirements you must be aware of !
a) Approximation theory: If you have a very sharp defined function without errors (given by either definition or data) and you want to trace it exactly as possible, you are using
polynominal or rational approximation by Chebyshev or Legendre polynoms, meaning that you
approach the function by a polynom or, if periodical, by Fourier series.
b) Interpolation: If you have a function where some points (but not the whole curve!) are given and you need a function to get through this points, you can use several methods:
Newton-Gregory, Newton with divided differences, Lagrange, Hermite, Spline
c) Curve fitting: You have a function with given points and you want to draw a curve with a given (!) function which approximates the curve as closely as possible. There are linear
and nonlinear algorithms for this case.
Your drawing implicates:
It is not remotely like a mathematical function.
It is not sharply defined by data or function
You need to fit the curve, not some points.
What do you want and need is
d) Smoothing: Given a curve or datapoints with noise or rapidly changing elements, you only want to see the slow changes over time.
You can do that with LOESS as Jacob suggested (but I find that overkill, especially because
choosing a reasonable span needs some experience). For your problem, I simply recommend
the running average as suggested by Jim C.
http://en.wikipedia.org/wiki/Running_average
Sorry, cdonner and Orendorff, your proposals are well-minded, but completely wrong because you are using the right tools for the wrong solution.
These guys used a sixth polynominal to fit climate data and embarassed themselves completely.
http://scienceblogs.com/deltoid/2009/01/the_australians_war_on_science_32.php
http://network.nationalpost.com/np/blogs/fullcomment/archive/2008/10/20/lorne-gunter-thirty-years-of-warmer-temperatures-go-poof.aspx
Use loess in R (free).
E.g. here the loess function approximates a noisy sine curve.
(source: stowers-institute.org)
As you can see you can tweak the smoothness of your curve with span
Here's some sample R code from here:
Step-by-Step Procedure
Let's take a sine curve, add some
"noise" to it, and then see how the
loess "span" parameter affects the
look of the smoothed curve.
Create a sine curve and add some noise:
period <- 120 x <- 1:120 y <-
sin(2*pi*x/period) +
runif(length(x),-1,1)
Plot the points on this noisy sine curve:
plot(x,y, main="Sine Curve +
'Uniform' Noise") mtext("showing
loess smoothing (local regression
smoothing)")
Apply loess smoothing using the default span value of 0.75:
y.loess <- loess(y ~ x, span=0.75,
data.frame(x=x, y=y))
Compute loess smoothed values for all points along the curve:
y.predict <- predict(y.loess,
data.frame(x=x))
Plot the loess smoothed curve along with the points that were already
plotted:
lines(x,y.predict)
You could use a digital filter like a FIR filter. The simplest FIR filter is just a running average. For more sophisticated treatment look a something like a FFT.
This is called curve fitting. The best way to do this is to find a numeric library that can do it for you. Here is a page showing how to do this using scipy. The picture on that page shows what the code does:
(source: scipy.org)
Now it's only 4 lines of code, but the author doesn't explain it at all. I'll try to explain briefly here.
First you have to decide what form you want the answer to be. In this example the author wants a curve of the form
f(x) = p0 cos (2π/p1 x + p2) + p3 x
You might instead want the sum of several curves. That's OK; the formula is an input to the solver.
The goal of the example, then, is to find the constants p0 through p3 to complete the formula. scipy can find this array of four constants. All you need is an error function that scipy can use to see how close its guesses are to the actual sampled data points.
fitfunc = lambda p, x: p[0]*cos(2*pi/p[1]*x+p[2]) + p[3]*x # Target function
errfunc = lambda p: fitfunc(p, Tx) - tX # Distance to the target function
errfunc takes just one parameter: an array of length 4. It plugs those constants into the formula and calculates an array of values on the candidate curve, then subtracts the array of sampled data points tX. The result is an array of error values; presumably scipy will take the sum of the squares of these values.
Then just put some initial guesses in and scipy.optimize.leastsq crunches the numbers, trying to find a set of parameters p where the error is minimized.
p0 = [-15., 0.8, 0., -1.] # Initial guess for the parameters
p1, success = optimize.leastsq(errfunc, p0[:])
The result p1 is an array containing the four constants. success is 1, 2, 3, or 4 if ths solver actually found a solution. (If the errfunc is sufficiently crazy, the solver can fail.)
This looks like a polynomial approximation. You can play with polynoms in Excel ("Add Trendline" to a chart, select Polynomial, then increase the order to the level of approximation that you need). It shouldn't be too hard to find an algorithm/code for that.
Excel can show the equation that it came up with for the approximation, too.

Resources