Closing window when object reaches bottom - python-3.6

I want to display a message, and close the window when the user clicks. This should happen when the circle reaches the bottom of the window. I'm not sure how to go about this, everything works fine until the circle passes the bottom of the window, the closing message doesn't pop up and the window doesnt close on click. I'm using the graphics.py graphics library from Zelle for Python. I'm a beginner in Python so my knowledge is very limited right now. My code is as follows:
from graphics import *
def q2a():
win = GraphWin("window",400,400)
win.setCoords(0,0,400,400)
win.setBackground("light grey")
#drawing circle
circle = Circle(Point(200,100),30)
circle.setFill("red")
circle.draw(win)
#text
message = Text(Point(200,200),"Click Anywhere to Begin")
message.draw(win)
#clicking
while True:
click = win.checkMouse()
if click:
message.undraw()
while circle.getCenter().getY() < 170:
dy=1
dx = 0
dy *=-.01
circle.move(dx,dy)
if circle.getCenter()== 0:
circle.undraw()
gameover = Text(Point(200,200),"Game Over - Click to Close")
gameover.draw(win)
win.checkMouse()
win.close()
q2a()

I believe the problem is simpler than you're making it. One problem is that this is an infinite loop:
while circle.getCenter().getY() < 170:
dy=1
dx = 0
dy *=-.01
circle.move(dx,dy)
As circle's Y center starts at 100 and decreases, so it's always less than 170 so this loop never finishes and any code beyond this point is never executed. Let's use the circle's radius, 30, instead so the circle stops when it sits on the bottom of the window.
Another issue is that I believe you're using checkMouse() when you really want getMouse(). Read the documentation about the difference between these two commands.
Here's my rework of your code (with some style tweaks.) I changed the -0.01 increment to -0.1 as I've no patience!
from graphics import *
RADIUS = 30
HEIGHT, WIDTH = 400, 400
CENTER = Point(HEIGHT / 2, WIDTH / 2)
def q2a():
win = GraphWin("window", HEIGHT, WIDTH)
win.setCoords(0, 0, HEIGHT, WIDTH)
win.setBackground("light grey")
# drawing circle
circle = Circle(Point(WIDTH / 2, 100), RADIUS)
circle.setFill("red")
circle.draw(win)
# text
message = Text(CENTER, "Click Anywhere to Begin")
message.draw(win)
# moving
win.getMouse()
message.undraw()
while circle.getCenter().getY() > RADIUS:
circle.move(0, -0.1)
# end game
circle.undraw()
gameover = Text(CENTER, "Game Over - Click to Close")
gameover.draw(win)
win.getMouse()
win.close()
q2a()

Related

GDI - Unexpected result for the OffsetRgn() function

I'm using Embarcadero RAD Studio C++ builder XE7.
For a drawing function using the Windows GDI, I need to add a clip region to the device context of a canvas.
By testing my code, I noticed that sometimes the clipping region was smaller than the expected size. I searched why and I found a strange behavior of the OffsetRgn() function which lets me a little puzzled.
To apply the clip region, I use a code similar to the following:
std::unique_ptr<TBitmap> pBitmap(new TBitmap());
pBitmap->PixelFormat = pf32bit;
pBitmap->AlphaFormat = afDefined;
pBitmap->SetSize(60, 7);
TCanvas* pCanvas = pBitmap->Canvas;
::SelectClipRgn(pCanvas->Handle, NULL);
const TRect sourceRect = pCanvas->ClipRect;
HRGN pClipRegion = ::CreateRectRgn(50, -2, 60, 8);
::SelectClipRgn(pCanvas->Handle, pClipRegion);
const TRect intermediateRect = pCanvas->ClipRect;
const int deltaX = pCanvas->ClipRect.Left - 50;
const int deltaY = pCanvas->ClipRect.Top - (-2);
::OffsetRgn(pClipRegion, -deltaX, -deltaY);
::SelectClipRgn(pCanvas->Handle, pClipRegion);
const TRect finalRect = pCanvas->ClipRect;
NOTE written like this and out of his context, the above code does not really make sense, and I know it's illogical. Please do not judge its quality, this is not the purpose of my question. I gathered several excerpts that I grouped into an executable code putting the problem forward.
The hardcoded values are an example of values I get in my application when the problem occurs. If I execute the above code, I measure:
left = 0, top = 0, right = 60, bottom = 7 in sourceRect value
left = 50, top = 0, right = 60, bottom = 7 in intermediateRect value
left = 50, top = 0, right = 60, bottom = 6 in finalRect
I however expected that the bottom value should also be equals to 7 in finalRect, which is the canvas limit, as I only moved the region and nothing else. So why it's value become suddenly smaller than expected?
So I finally found the substance of the case. Based on this post:
Why does calling GetRgnBox on the result of GetClipRgn return a very different rect than GetClipRect?
The clip region is applied in logical units relatively to the canvas origin, whereas the clipping rectangle I tried to apply was measured in pixels from a [0, 0] origin.
As I incorrectly thought in my code that the origin was always [0, 0] for the both systems, the resulting region could be incorrect in several special cases, causing this strange shifting I sometimes noticed between the clipping really applied and which I expected.
Measuring the canvas origin with the GetWindowOrgEx() function highlighted the issue.
However for the above shown case, issue came because the clip region was moved by an offset of -2, taking so the value of -4 on top and 6 on bottom, which is then clipped to fit the canvas bounds while the clip region is applied, resulting to a clipping with value of 0 on top and 6 on bottom.

How do I mouse-drag-zoom a QGraphicsView anchored to the mouse drag starting position?

I'm trying to click and drag to zoom in and out of a QGraphicsView like you see in graphics applications like Maya and Nuke. There is a lot of information about using the mouse wheel but I haven't found anything related to dragging to zoom.
Is there an easy way to do this or do I need to roll my own implementation of the "anchor" effect?
The following will work but the view follows the mouse around as I drag the zoom rather than appearing to zoom in and out of a fixed point in space (the point where the mouse was clicked to start the drag-zoom.
(This is a bunch of copy and paste from my more complex source code. It is intended to be illustrative though it should run)
def mousePressEvent(self, event):
self.press_mouse_pos = event.pos()
transform = self.transform()
self.press_translate = [transform.m31(), transform.m32()]
self.press_scale = transform.m11()
if event.button() == QtCore.Qt.RightButton and \
event.modifiers() == QtCore.Qt.AltModifier:
self.scaling = True
event.accept()
else:
super(GraphView, self).mousePressEvent(event)
def mouseMoveEvent(self, event):
if self.scaling:
delta_pos = event.pos() - self.press_mouse_pos
amount = delta_pos.x() + delta_pos.y()
speed = 0.001
scl = self.press_scale - (amount * speed)
scl = min(1.0, max(scl, 0.1)) # Clamp so we don't go to far in or out
transform = QtGui.QTransform(
scl, 0, 0,
0, scl, 0,
self.press_translate[0], self.press_translate[1], 1
)
# If interactive is True then some double calculations are triggered
prev_interactive_state = self.isInteractive()
prev_anchor_mode = self.transformationAnchor()
self.setInteractive(False)
self.setTransformationAnchor(QtGui.QGraphicsView.AnchorUnderMouse)
self.setTransform(transform)
self.setInteractive(prev_interactive_state)
self.setTransformationAnchor(prev_anchor_mode)
else:
super(GraphView, self).mouseMoveEvent(event)
def mouseReleaseEvent(self, event):
self.scaling = False
super(GraphView, self).mouseReleaseEvent(event)
Change this:
self.setTransformationAnchor(QtGui.QGraphicsView.AnchorUnderMouse)
to that:
self.setTransformationAnchor(QtGui.QGraphicsView.NoAnchor)
setTransformation() is a subject to transformation anchor; AnchorUnderMouse makes sure that a scene point corresponding the current (at the moment when transform is applied) mouse position remains untranslated.

PdfSharp: Why do I need to multiply positions and sizes by 1.25 to get the right result?

I am evaluating PdfSharp to create PDF documents. While comparing it with MigraDoc I figured that I had to multiply each position (x, y) or size by 1.25 to get the intended result. For example if I set the page margins to 2 cm without the correction, I get margins of roughly 1.6 cm.
page.TrimMargins = new TrimMargins
{
All = XUnit.FromCentimeter(2)
};
When I multiply 2 with 1.25 I get the intended 2 cm margins:
page.TrimMargins = new TrimMargins
{
All = XUnit.FromCentimeter(2 * 1.25)
};
Same is with font sizes. I have to multiply the size by 1.25 to get the same size as MigraDoc or even Word would print.
My system does not have a custom scaling or a text size other than 100% by the way (my guess was this could be the cause).
Can someone explain what's going on here?
Edit:
With the help of TomasH I found out that when printing without auto scaling the sizing was perfect. PdfSharp obviously creates PDF documents too large. When doing the same with MigraDoc the PDF is also a bit too large as I found out, but only on a much smaller scale. The question that remains is why the document is too large and what MigraDoc does to correct the PDF size.
Here is my complete test code that only gives the correct positioning and sizing with the correction factor:
using (PdfDocument document = new PdfDocument())
{
// Create an empty page size A4 with defined margins
PdfPage page = CreatePage(document);
using (XGraphics graphics = XGraphics.FromPdfPage(page))
{
const double sizeCorrectionFactor = 1.25;
// Define the page margins. They must be multiplied by 1.25 to be correct!?
page.TrimMargins = new TrimMargins
{
All = XUnit.FromCentimeter(2 * sizeCorrectionFactor)
};
// Draw a string. The font size needs to be multiplied by 1.25 to be correct!?
double x = 0;
double y = 0;
graphics.DrawRectangle(XPens.Black, XBrushes.White, 0, 0, page.Width, page.Height);
graphics.DrawString("PdfSharp Measure Demo", new XFont("Verdana", 20 * sizeCorrectionFactor), XBrushes.Navy, x, y, XStringFormats.TopLeft);
// Draw a rectangle. Position and size must be multiplied by 1.25 to be correct!?
x = XUnit.FromCentimeter(2 * sizeCorrectionFactor);
y = XUnit.FromCentimeter(2 * sizeCorrectionFactor);
double width = XUnit.FromCentimeter(5 * sizeCorrectionFactor);
double height = XUnit.FromCentimeter(5 * sizeCorrectionFactor);
graphics.DrawRectangle(XPens.Red, XBrushes.Silver, x, y, width, height);
}
string pdfFilePath = Path.GetTempFileName() + ".pdf";
document.Save(pdfFilePath);
Process.Start(pdfFilePath);
}
I found the answer: I got the meaning of the (not well documented) TrimMargins property wrong. Setting the trim margins obviously adds the size of the margins to the width or height of the page. This means if trim margins are set, the page size is too large and usually gets scaled down when displaying or printing it. I set 2 cm for the trim margins, making the page obviously 1.25 times too large. The solution is to let all trim margins be 0 and account for any desired page margins in the printing code instead.

JavaFx can not continually zoom out

I encountered some strange problem with JavaFX.
The use case is: I want to zoom out a swatch.
I implemented a Scroll event handler, like this:
private void handleSwatchScrollAction(ScrollEvent se){
if(se.getEventType().equals(ScrollEvent.SCROLL)){
System.out.println("Enter into handleSwatchScrollAction ");
//The following two lines just want to calculate a ration to scale
double diff = (se.getDeltaY() / 40) * 2;
double diffFactor = diff / 2 / this.fxDial.getRadius() + 1;
System.out.println("diffFactor is: " + diffFactor);
//The following lines is to set scale
this.fxSwatch.setScaleX(diffFactor);
this.fxSwatch.setScaleY(diffFactor);
}
System.out.println("finish handleDialScrollAction");
}
Problem is, when I use scroll to zoom out, the first time zoom out operation works well.
But from the second time, from the view there is no change.
The log looks right, but just no change to display, everything the same as before.
for example, the log is always like this when I continually do zoom out operation(scroll up), no matter the first time or after that:
Enter into handleSwatchScrollAction
(deltaX, deltaY) = (0.0, 40.0)
diffFactor is: 1.005
finish handleSwatchScrollAction
So, why from the view there is no change from the second time to do zoom out(scroll up) operation?
Thank you so much in advance!
You are just setting the scale values to the same value (1.005) every time you scroll. The first time, you will see a zoom of 0.5% or so; but on subsequent scroll events you are not changing the value.
You need something like:
double diffFactor = ... // as before
double scale = this.fxSwatch.getScaleX() * diffFactor ;
this.fxSwatch.setScaleX(scale);
this.fxSwatch.setScaleY(scale);

dicom window center, window width

I'm trying to implement the dicom veiwer. And i thought i'm almost done. But some CT images different with MATLAB. So i checked tags. Then i found something.
These images have two value of window center and window width.
window center = [2000], window width = [8000]
Then i calculate yMin, yMax.
yMin = (winCenter - 0.5 * winWidth)
yMax = (winCenter + 0.5 * winWidth)
if(inPixel <= yMin)
outpixel = 0;
else if (inPixel > yMax)
outPixel = 255;
else
outPixel = (((i - (winCenter - 0.5)) / (winWidth - 1)) + 0.5) * 255;
But the problem is this case.
window center = [-600;40], window width = [400;1200]
How can i calculate this values?
Anyone know how i can implement this.
It's not uncommon for CT images to be viewed using multiple window settings in order to see different features of the image. For example, you would use one window setting to look at bones and another to look at soft tissue. This is likely the reason that the modality equipment sent the window center (0028, 1050) and window width (0028, 1051) with a value multiplicity greater than one. So, your window setting in this case (center, width) is (-600, 400) or (40, 1200) and you can display using either setting.

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