Qualtrics task is working slow - qualtrics

I use codes in qualtrics in order to have a task.
The task is working very slow. I have been told this is because I use the same code in every slide.. Is there any option to use the code once?
Thank you
This are the codes I use every page:
Qualtrics.SurveyEngine.addOnload(function()
{
$('NextButton').hide();
this.hideNextButton();
var that = this;
Event.observe(document, 'keydown', function keydownCallback(e) {
var choiceID = null;
switch (e.keyCode) {
case 90: // z' was pressed
choiceID = 1;
break;
case 77: // 'm' was pressed
choiceID = 2;
break;
}
if (choiceID) {
Event.stopObserving(document, 'keydown', keydownCallback);
that.setChoiceValue(choiceID, true);
that.clickNextButton();
}
});
});

You could put it in the survey header or footer, but it wouldn't speed it up. It would still load and run exactly the same way.
The first two lines of your script are redundant. Remove the first line. Also, you should use addOnReady instead of addOnload whenever you are referencing the PreviousButton or NextButton.

Related

Meteor minimongo dynamic cursor

In my client UI I have a form with differents search criterias, and I'd like to reactively update the results list. The search query is transformed into a classical minimongo selector, saved in a Session variable, and then I have observers to do things with the results:
// Think of a AirBnb-like application
// The session variable `search-query` is updated via a form
// example: Session.set('search-query', {price: {$lt: 100}});
Offers = new Meteor.Collection('offers');
Session.setDefault('search-query', {});
resultsCursor = Offers.find(Session.get('search-query'));
// I want to add and remove pins on a map
resultCursor.observe({
added: Map.addPin,
removed: Map.removePin
});
Deps.autorun(function() {
// I want to modify the cursor selector and keep the observers
// so that I would only have the diff between the old search and
// the new one
// This `modifySelector` method doesn't exist
resultsCursor.modifySelector(Session.get('search-query'));
});
How could I implement this modifySelector method on the cursor object?
Basically I think this method needs to update the compiled version of the cursor, ie the selector_f attribute, and then rerun observers (without losing the cache of the previous results). Or is there any better solution?
Edit: Some of you have misunderstood what I'm trying to do. Let me provide a complete example:
Offers = new Meteor.Collection('offers');
if (Meteor.isServer && Offers.find().count() === 0) {
for (var i = 1; i < 4; i++) {
// Inserting documents {price: 1}, {price: 2} and {price: 3}
Offers.insert({price:i})
}
}
if (Meteor.isClient) {
Session.setDefault('search-query', {price:1});
resultsCursor = Offers.find(Session.get('search-query'));
resultsCursor.observe({
added: function (doc) {
// First, this added observer is fired once with the document
// matching the default query {price: 1}
console.log('added:', doc);
}
});
setTimeout(function() {
console.log('new search query');
// Then one second later, I'd like to have my "added observer" fired
// twice with docs {price: 2} and {price: 3}.
Session.set('search-query', {});
}, 1000);
}
This doesn't solve the problem in the way you seem to be wanting to, but I think the result is still the same. If this is a solution you explicitly don't want, let me know and I can remove the answer. I just didn't want to put code in a comment.
Offers = new Meteor.Collection('offers');
Session.setDefault('search-query', {});
Template.map.pins = function() {
return Offers.find(Session.get('search-query'));
}
Template.map.placepins = function(pins) {
// use d3 or whatever to clear the map and then place all pins on the map
}
Assuming your template is something like this:
<template name="map">
{{placepins pins}}
</template>
One solution is to manually diff the old and the new cursors:
# Every time the query change, do a diff to add, move and remove pins on the screen
# Assuming that the pins order are always the same, this use a single loop of complexity
# o(n) rather than the naive loop in loop of complexity o(n^2)
Deps.autorun =>
old_pins = #pins
new_pins = []
position = 0
old_pin = undefined # This variable needs to be in the Deps.autorun scope
# This is a simple algo to implement a kind of "reactive cursor"
# Sorting is done on the server, it's important to keep the order
collection.find(Session.get('search-query'), sort: [['mark', 'desc']]).forEach (product) =>
if not old_pin?
old_pin = old_pins.shift()
while old_pin?.mark > product.mark
#removePin(old_pin)
old_pin = old_pins.shift()
if old_pin?._id == product._id
#movePin(old_pin, position++)
new_pins.push(old_pin)
old_pin = old_pins.shift()
else
newPin = #render(product, position++)
new_pins.push(newPin)
# Finish the job
if old_pin?
#removePin(old_pin)
for old_pin in old_pins
#removePin(old_pin)
#pins = new_pins
But it's a bit hacky and not so efficient. Moreover the diff logic is already implemented in minimongo so it's better to reuse it.
Perhaps an acceptable solution would be to keep track of old pins in a local collection? Something like this:
Session.setDefault('search-query', {});
var Offers = new Meteor.Collection('offers');
var OldOffers = new Meteor.Collection(null);
var addNewPin = function(offer) {
// Add a pin only if it's a new offer, and then mark it as an old offer
if (!OldOffers.findOne({_id: offer._id})) {
Map.addPin(offer);
OldOffers.insert(offer);
}
};
var removePinsExcept = function(ids) {
// Clean out the pins that no longer exist in the updated query,
// and remove them from the OldOffers collection
OldOffers.find({_id: {$nin: ids}}).forEach(function(offer) {
Map.removePin(offer);
OldOffers.remove({_id: offer._id});
});
};
Deps.autorun(function() {
var offers = Offers.find(Session.get('search-query'));
removePinsExcept(offers.map(function(offer) {
return offer._id;
}));
offers.observe({
added: addNewPin,
removed: Map.removePin
});
});
I'm not sure how much faster this is than your array answer, though I think it's much more readable. The thing you need to consider is whether diffing the results as the query changes is really much faster than removing all the pins and redrawing them each time. I would suspect that this might be a case of premature optimization. How often do you expect a user to change the search query, such that there will be a significant amount of overlap between the results of the old and new queries?
I have the same problem in my own hobby Meteor project.
There is filter session var where selector is storing. Triggering any checkbox or button changes filter and all UI rerender.
That solution have some cons and the main - you can't share app state with other users.
So i realized that better way is storing app state in URL.
May be it is also better in your case?
Clicking button now change URL and UI rendering based on it. I realize it with FlowRouter.
Helpful reading: Keeping App State on the URL

How to get a published collection's total count, regardless of a specified limit, on the client?

I'm using the meteor-paginated-subscription package in my app. On the server, my publication looks like this:
Meteor.publish("posts", function(limit) {
return Posts.find({}, {
limit: limit
});
});
And on the client:
this.subscriptionHandle = Meteor.subscribeWithPagination("posts", 10);
Template.post_list.events = {
'click #load_more': function(event, template) {
template.subscriptionHandle.loadNextPage();
}
};
This works well, but I'd like to hide the #load_more button if all the data is loaded on the client, using a helper like this:
Template.post_list.allPostsLoaded = function () {
allPostsLoaded = Posts.find().count() <= this.subscriptionHandle.loaded();
Session.set('allPostsLoaded', allPostsLoaded);
return allPostsLoaded;
};
The problem is that Posts.find().count() is returning the number of documents loaded on the client, not the number available on the server.
I've looked through the Telescope project, which also uses the meteor-paginated-subscription package, and I see code that does what I want to do:
allPostsLoaded: function(){
allPostsLoaded = this.fetch().length < this.loaded();
Session.set('allPostsLoaded', allPostsLoaded);
return allPostsLoaded;
}
But I'm not sure if it's actually working. Porting their code into mine does not work.
Finally, it does look like Mongo supports what I want to do. The docs say that, by default, cursor.count() ignores the effects of limit.
Seems like all the pieces are there, but I'm having trouble putting them together.
None of the answers do what you really want becase none provide solution that is reactive.
This package does exactly what you want and also reactive.
publish-counts
I think you can see the demo: counts-by-room in meteor doc
It can help you publish the counts of your posts at server and get it at client
You can simply write this:
// server: publish the current size of your post collection
Meteor.publish("counts-by-room", function () {
var self = this;
var count = 0;
var initializing = true;
var handle = Posts.find().observeChanges({
added: function (id) {
count++;
if (!initializing)
self.changed("counts", 'postCounts', {count: count});
},
removed: function (id) {
count--;
self.changed("counts", postCounts, {count: count});
}
});
initializing = false;
self.added("counts", 'postCounts', {count: count});
self.ready();
self.onStop(function () {
handle.stop();
});
});
// client: declare collection to hold count object
Counts = new Mongo.Collection("counts");
// client: subscribe to the count for posts
Tracker.autorun(function () {
Meteor.subscribe("postCounts");
});
// client: simply use findOne, you can get the count object
Counts.findOne()
The idea of sub.loaded() is to help you with exactly this problem.
Posts.count() isn't going to return the right thing because, as you've guessed, on the client, Meteor has no way of knowing the real number of posts that live on the server. But what the client knows is how many posts it's tried to load. That's what that .loaded() tells you, and is why the line this.fetch().length < this.loaded() will tell you if there are more posts on the server or not.
What I would do is write a Meteor server side method that retrieves the count like so:
Meteor.methods({
getPostsCount: function () {
return Posts.find().count();
}
});
Then call it on the client, in observe to make it reactive:
function updatePostCount() {
Meteor.call('getPostsCount', function (err, count) {
Session.set('postCount', count);
});
}
Posts.find().observe({
added: updatePostCount,
removed: updatePostCount
});
Although this question is old, I thought I would provide an answer that ended up working for me. I did not create the solution, I found the basis for it here (so credit where credit is due): Discover Meteor
Anyway, in my case I was trying to get "size" of the database from client side, so I can determine when to hide the "load more" -button. I was using template level subscriptions. Oh and for this solution to work, you need to add reactive-var -package. Here is my (in short):
/*on the server we define the method which returns
the number of posts in total in the database*/
if(Meteor.isServer){
Meteor.methods({
postsTotal: function() {
return PostsCollection.find().count();
}
});
}
/*In the client side we first create the reactive variable*/
if(Meteor.isClient){
Template.Posts.onCreated(function() {
var self = this;
self.totalPosts = new ReactiveVar();
});
/*then in my case, when the user clicks the load more -button,
we call the postsTotal-method and set the returned value as
the value of the totalPosts-reactive variable*/
Template.Posts.events({
'click .load-more': function (event, instance){
Meteor.call('postsTotal', function(error, result){
instance.totalPosts.set(result);
});
}
});
}
Hope this helps someone (I recommend checking the link first). For template level subscriptions, I used this as my guide Discover Meteor - template level subscriptions. This was my first stacked-post and I am just learning Meteor, so please have mercy...:D
Ouch this post is old, anyway maybe it will help someone.
I had exactly the same issue. I managed to solve it with 2 simple lines...
Remember the :
handle = Meteor.subscribeWithPagination('posts', 10);
Well I used in client handle.loaded() and Posts.find().count(). Because when they are different it means that all the posts are loaded. So here is my code :
"click #nextPosts":function(event){
event.preventDefault();
handle.loadNextPage();
if(handle.loaded()!=Posts.find().count()){
$("#nextPosts").fadeOut();
}
}
I had the same problem, and using the publish-counts package didn't work with the subs-manager package. I created a package that can set a reactive server-to-client session, and keep the document count in this session. You can find an example here:
https://github.com/auweb/server-session/#getting-document-count-on-the-client-before-limit-is-applied
I'm doing something like this:
On cliente
Template.postCount.posts = function() {
return Posts.find();
};
Then you create a template:
<template name="postCount">
{{posts.count}}
</template>
Then, whatever you want to show the counter: {{> postCount}}
Much easier than any solution i have seen.

Custom data filter on FuelUX datagrid not updating data display with results

I am trying to implement a filter on my custom datasource for a FuelUX datagrid.
It filters the data properly but leaves it paginated as though it was not filtered. I.E. I have to either increase the results per page or go to the next page to see the results.
How do I get the grid to update to display the filtered results properly?
Here is my custom filter function:
if (options.filter) {
data = data.filter(function (item) {
switch( options.filter.value )
{
case "all":
return true;
break;
default:
return item.contentID == options.filter.value;
break;
}
});
}
Good catch! I have entered an issue for this at https://github.com/ExactTarget/fuelux/issues/143
In the meantime, just add this logic after you load Fuel UX but before you initialize your datagrid.
$.fn.datagrid.Constructor.prototype.filterChanged = function (e, filter) {
this.options.dataOptions.filter = filter;
this.options.dataOptions.pageIndex = 0;
this.renderData();
};
Thank you for the report.

Firebase transaction()-like functionality when adding to a list?

This is a rather involved question, but I'll try to explain it as simply & concisely as I can...
I am using Firebase to build a multi-user, web-based game. I am keeping a list of every round in the game. At the end of a round, every user is presented with a "Start" button that they click when they are ready to begin the next round. The round begins when at least 50% of users have clicked "Start".
I have a Firebase reference gameRef for the game, a reference roundListRef that represents the list of rounds, and a reference roundRef that represents the current round.
I have attached a child_added callback to roundListRef so that when a new round is added, it becomes everyone's current round:
roundListRef.on('child_added', function(childSnapshot, prevChildName) {
roundRef = childSnapshot.ref();
});
I can track newRoundVotes and activePlayers, and calculate 50% easily from there. If 50% is reached, a new round is added, which triggers everyone's child_added event and the new round will begin from there...
gameRef.child('newRoundVotes').on('value', function(snapshot) {
var newRoundVotes = snapshot.val();
gameRef.child('activePlayers').once('value', function(snapshot) {
var activePlayers = snapshot.val();
if (newDriveVotes / activePlayers >= 0.5)
addNewRound();
});
});
My questions is, how do I ensure that only one new round is added, and that everyone is on the same round?
For example, say there are 10 players and 4 have already voted to start the next round. If the 6th player votes before his child_added event is triggered from the 5th player, then a round will also be added for the 6th player.
The problem is similar to .set() vs .transaction(), but no quite the same (from my understanding).
Does anyone have a solution?
I think you can likely solve this with a transaction if the round names are known ahead of time. E.g. if you just use /round/0, /round/1, /round/2, etc.
Then you could have some code like:
function addNewRound() {
var currentRound = Number(roundRef.name());
var nextRound = currentRound + 1;
// Use a transaction to try to create the next round.
roundRefList.child(nextRound).transaction(function(newRoundValue) {
if (newRoundValue == null) {
// create new round.
return { /* whatever should be stored for the round. */ };
} else {
// somebody else already created it. Do nothing.
}
});
}
Does this work for your scenario?
You could modify your thinking slightly and use a round counter as a place to track concurrency.
currentRound = 0;
currentRoundRef.on('value', function(snapshot) {
currentRound = snapshot.val();
roundRef = roundListRef.child(currentRound);
});
function addNewRound() {
currentRoundRef.transaction( function(current_value) {
if( current_value !== currentRound ) {
// the round timer has been updated by someone else
return;
}
else {
return currentRound + 1;
}
}, function(success) {
// called after our transaction succeeds or fails
if( success ) {
roundListRef.child(currentRound+1).set(...);
}
});
}

Sporadic behaviour with Session variables in Meteor

I've been scratching my head as to why this code will work some of the time, but not all (or at least most of the time). I've found that it actually does run displaying the correct content in the browser some of the time, but strangely there will be days when I'll come back to the same code, run the server (as per normal) and upon loading the page will receive an error in the console: TypeError: 'undefined' is not an object (evaluating 'Session.get('x').html')
(When I receive that error there will be times where the next line in the console will read Error - referring to the err object, and other times when it will read Object - referring the data object!?).
I'm obviously missing something about Session variables in Meteor and must be misusing them? I'm hoping someone with experience can point me in the right direction.
Thanks, in advance for any help!
Here's my dummy code:
/client/del.html
<head>
<title>del</title>
</head>
<body>
{{> hello}}
</body>
<template name="hello">
Hello World!
<div class="helloButton">{{{greeting}}}</div>
</template>
My client-side javascript file is:
/client/del.js
Meteor.call('foo', 300, function(err, data) {
err ? console.log(err) : console.log(data);
Session.set('x', data);
});
Template.hello.events = {
'click div.helloButton' : function(evt) {
if ( Session.get('x').answer.toString() === evt.target.innerHTML ) {
console.log('yay!');
}
}
};
Template.hello.greeting = function() {
return Session.get('x').html;
};
And my server-side javascript is:
/server/svr.js
Meteor.methods({
doubled: function(num) {
return num * 2;
},
foo: function(lmt) {
var count = lmt,
result = {};
for ( var i = 0; i < lmt; i++ ) {
count++;
}
count = Meteor.call('doubled', count);
result.html = "<em>" + count + "</em>";
result.answer = count;
return result;
}
});
I think it's just that the session variable won't be set yet when the client first starts up. So Session.get('x') will return undefined until your method call (foo) returns, which almost certainly won't happen before the template first draws.
However after that it will be in the session, so things will probably behave right once you refresh.
The answer is to just check if it's undefined before trying to access the variable. For example:
Template.hello.greeting = function() {
if (Session.get('x')) return Session.get('x').html;
};
One of the seven principles of Meteor is:
Latency Compensation. On the client, use prefetching and model simulation to make it look like you have a zero-latency connection to the database.
Because there is latency, your client will first attempt to draw the lay-out according to the data it has at the moment your client connects. Then it will do the call and then it will update according to the call. Sometimes the call might be able to respond fast enough to be drawn at the same time.
As now there is a chance for the variable to not be set, it would throw an exception in that occasion and thus break down execution (as the functions in the call stack will not continue to run).
There are two possible solutions to this:
Check that the variable is set when using it.
return Session.get('x') ? Session.get('x').html : '';
Make sure the variable has an initial value by setting it at the top of the script.
Session.set('x', { html = '', answer = ''});
Another approach would be to add the templates once the call responds.
Meteor.call('foo', 300, function(err, data) {
Session.set('x', data);
$('#page').html(Meteor.ui.render(function() {
return Template.someName();
}));
});

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