Firebase cloud functions stop observer from another function - firebase

First function observe any process. However, if first function will not send any response, i want to stop observer manually according to second function.When i call second function, observer does not stop in first function. How can i handle this situation ?
exports.startObserverFunc = functions.https.onRequest((req,res) => {
var userFirebaseID = req.query.firebaseID;
var ref = admin.database().ref("Quickplay");
let callback = ref.child(userFirebaseID).on("value",function(snapshot){
if (snapshot.exists()){
// Some Codes
ref.child(userFirebaseID).off("value", callback);
res.status(200).send({
resultName: "ok"
});
}
});
});
exports.stopObserverFunc = functions.https.onRequest((req,res) => {
var userFirebaseID = req.query.firebaseID;
var ref = admin.database().ref("Quickplay");
ref.child(userFirebaseID).off("value");
res.status(200).send({
resultName: "ok"
});
});

You should avoid using observers/listeners like this in Cloud Functions. It will likely not do what you want, given that your code could be running on any number of server instances, based on the load on your functions. Also, two function invocations are definitely not going to be running on the same server instances, so they have no knowledge of each other.
It's almost certainly the case that you just want to use once() to query for a single object just one time, and use that in your response. This is what all the official samples do.

Related

Asynchronous execution of a function App Script

I've been digging around, and I'm not able to find references or documentation on how I can use Asynchronous Functions in Google App Script, I found that people mention It's possible, but not mention how...
Could someone point me in the right direction or provide me with an example?
Promises, Callbacks, or something, that can help me with this.
I have this function lets call it foo that takes a while to execute (long enough that It could time out an HTTP call).
What I'm trying to do Is to refactor it, in a way that it works like this:
function doPost(e) {
// parsing and getting values from e
var returnable = foo(par1, par2, par3);
return ContentService
.createTextOutput(JSON.stringify(returnable))
.setMimeType(ContentService.MimeType.JSON);
}
function foo(par1, par2, par3) {
var returnable = something(par1, par2, par3); // get the value I need to return;
// continue in an Async way, or schedule execution for something else
// and allow the function to continue its flow
/* async bar(); */
return returnable;
}
Now I want to realize that bit in foo because It takes to long and I don't want to risk for a time out, also the logic that occurs there it's totally client Independent, so It doesn't matter, I just need the return value, that I'll be getting before.
Also, I think It's worth mentioning that this is deployed in Google Drive as a web app.
It's been long since this, but adding some context, at that moment I wanted to scheduled several things to happen on Google Drive, and It was timing out the execution, so I was looking for a way to safely schedule a job.
You want to execute functions by the asynchronous processing using Google Apps Script.
You want to run the functions with the asynchronous processing using time trigger.
If my understanding is correct, unfortunately, there are no methods and the official document for directly achieving it. But as a workaround, that can be achieved by using both Google Apps Script API and the fetchAll method which can work by asynchronous processing.
The flow of this workaround is as follows.
Deploy API executable, enable Google Apps Script API.
Using fetchAll, request the endpoint of Google Apps Script API for running function.
When several functions are requested once, those work with the asynchronous processing by fetchAll.
Note:
I think that Web Apps can be also used instead of Google Apps Script API.
In order to simply use this workaround, I have created a GAS library. I think that you can also use it.
In this workaround, you can also run the functions with the asynchronous processing using time trigger.
References:
fetchAll
Deploy the script as an API executable
scripts.run of Google Apps Script API
Benchmark: fetchAll method in UrlFetch service for Google Apps Script
GAS library for running the asynchronous processing
If I misunderstand your question, I'm sorry.
There is another way to accomplish this.
You can use time-based one-off triggers to run functions asynchronously, they take a bit of time to queue up (30-60 seconds) but it is ideal for slow-running tasks that you want to remove from the main execution of your script.
// Creates a trigger that will run a second later
ScriptApp.newTrigger("myFunction")
.timeBased()
.after(1)
.create();
There is handy script that I put together called Async.gs that will help remove the boilerplate out of this technique. You can even use it to pass arguments via the CacheService.
Here is the link:
https://gist.github.com/sdesalas/2972f8647897d5481fd8e01f03122805
// Define async function
function runSlowTask(user_id, is_active) {
console.log('runSlowTask()', { user_id: user_id, is_active: is_active });
Utilities.sleep(5000);
console.log('runSlowTask() - FINISHED!')
}
// Run function asynchronously
Async.call('runSlowTask');
// Run function asynchronously with one argument
Async.call('runSlowTask', 51291);
// Run function asynchronously with multiple argument
Async.call('runSlowTask', 51291, true);
// Run function asynchronously with an array of arguments
Async.apply('runSlowTask', [51291, true]);
// Run function in library asynchronously with one argument
Async.call('MyLibrary.runSlowTask', 51291);
// Run function in library asynchronously with an array of arguments
Async.apply('MyLibrary.runSlowTask', [51291, true]);
With the new V8 runtime, it is now possible to write async functions and use promises in your app script.
Even triggers can be declared async! For example (typescript):
async function onOpen(e: GoogleAppsScript.Events.SheetsOnOpen) {
console.log("I am inside a promise");
// do your await stuff here or make more async calls
}
To start using the new runtime, just follow this guide. In short, it all boils down to adding the following line to your appsscript.json file:
{
...
"runtimeVersion": "V8"
}
Based on Tanaike's answer, I created another version of it. My goals were:
Easy to maintain
Easy to call (simple call convention)
tasks.gs
class TasksNamespace {
constructor() {
this.webAppDevUrl = 'https://script.google.com/macros/s/<your web app's dev id>/dev';
this.accessToken = ScriptApp.getOAuthToken();
}
// send all requests
all(requests) {
return requests
.map(r => ({
muteHttpExceptions: true,
url: this.webAppDevUrl,
method: 'POST',
contentType: 'application/json',
payload: {
functionName: r.first(),
arguments: r.removeFirst()
}.toJson(),
headers: {
Authorization: 'Bearer ' + this.accessToken
}
}), this)
.fetchAll()
.map(r => r.getContentText().toObject())
}
// send all responses
process(request) {
return ContentService
.createTextOutput(
request
.postData
.contents
.toObject()
.using(This => ({
...This,
result: (() => {
try {
return eval(This.functionName).apply(eval(This.functionName.splitOffLast()), This.arguments) // this could cause an error
}
catch(error) {
return error;
}
})()
}))
.toJson()
)
.setMimeType(ContentService.MimeType.JSON)
}
}
helpers.gs
// array prototype
Array.prototype.fetchAll = function() {
return UrlFetchApp.fetchAll(this);
}
Array.prototype.first = function() {
return this[0];
}
Array.prototype.removeFirst = function() {
this.shift();
return this;
}
Array.prototype.removeLast = function() {
this.pop();
return this;
}
// string prototype
String.prototype.blankToUndefined = function(search) {
return this.isBlank() ? undefined : this;
};
String.prototype.isBlank = function() {
return this.trim().length == 0;
}
String.prototype.splitOffLast = function(delimiter = '.') {
return this.split(delimiter).removeLast().join(delimiter).blankToUndefined();
}
// To Object - if string is Json
String.prototype.toObject = function() {
if(this.isBlank())
return {};
return JSON.parse(this, App.Strings.parseDate);
}
// object prototype
Object.prototype.toJson = function() {
return JSON.stringify(this);
}
Object.prototype.using = function(func) {
return func.call(this, this);
}
http.handler.gs
function doPost(request) {
return new TasksNamespace.process(request);
}
calling convention
Just make arrays with the full function name and the rest are the function's arguments. It will return when everything is done, so it's like Promise.all()
var a = new TasksNamespace.all([
["App.Data.Firebase.Properties.getById",'T006DB4'],
["App.Data.External.CISC.Properties.getById",'T00A21F', true, 12],
["App.Maps.geoCode",'T022D62', false]
])
return preview
[ { functionName: 'App.Data.Firebase.Properties.getById',
arguments: [ 'T006DB4' ],
result:
{ Id: '',
Listings: [Object],
Pages: [Object],
TempId: 'T006DB4',
Workflow: [Object] } },
...
]
Notes
it can handle any static method, any method off a root object's tree, or any root (global) function.
it can handle 0 or more (any number) of arguments of any kind
it handles errors by returning the error from any post
// First create a trigger which will run after some time
ScriptApp.newTrigger("createAsyncJob").timeBased().after(6000).create();
/* The trigger will execute and first delete trigger itself using deleteTrigger method and trigger unique id. (Reason: There are limits on trigger which you can create therefore it safe bet to delete it.)
Then it will call the function which you want to execute.
*/
function createAsyncJob(e) {
deleteTrigger(e.triggerUid);
createJobsTrigger();
}
/* This function will get all trigger from project and search the specific trigger UID and delete it.
*/
function deleteTrigger(triggerUid) {
let triggers = ScriptApp.getProjectTriggers();
triggers.forEach(trigger => {
if (trigger.getUniqueId() == triggerUid) {
ScriptApp.deleteTrigger(trigger);
}
});
}
While this isn't quite an answer to your question, this could lead to an answer if implemented.
I have submitted a feature request to Google to modify the implementation of doGet() and doPost() to instead accept a completion block in the functions' parameters that we would call with our response object, allowing additional slow-running logic to be executed after the response has been "returned".
If you'd like this functionality, please star the issue here: https://issuetracker.google.com/issues/231411987?pli=1

MeteorJS ReactiveVar with database data

Clearly, I am doing something wrong with ReactiveVar because I cannot get it to work as I expect it should.
I am trying to set the value of an ReactiveVar by calling a Meteor.call method which returns the list of usernames. But it does not update when the usernames get changed in another part of the app.
I tried both:
Template.qastatistics.created = function () {
this.trackUsernames = new ReactiveVar(false);
var instance = Template.instance();
Meteor.call('trackUsernames', function (err, data) {
instance.trackUsernames.set(data);
});
};
and:
Template.qastatistics.helpers({
users: function () {
var usernames,
instance = Template.instance();
if (instance.trackUsernames.get() === false) {
Meteor.call('trackUsernames', function (err, data) {
instance.trackUsernames.set(data);
});
}
usernames = instance.trackUsernames.get();
...
But neither updates the list of usernames when these change in the database.
Is this even possible with ReactiveVars or have I completely misunderstood them?
EDIT: The usernames I mention are not from Meteor.users collection, but rather a distinct call from another collection that has usernames in it.
Fist of all I would use the onCreated function instead of defining created. That's a little more extendable and it's the new API. created is just kept around for backwards compatibility.
About your problem. You are right, you seem to have misunderstood what ReactiveVars do. They are a reactive data source. That means that when you call myReactiveVar.get in some Tracker.autorun (aka. reactive computation), the computation will rerun whenever myReactiveVar.set is called.
You got the first part right. Spacebars helpers always run inside their own computation. What you got wrong is thinking that a method call is a reactive action. That means, that you could call trackUsernames and set the trackUsernames ReativeVar again and the value in your template would update itself. But a method is only run once. It doesn't do anything fancy with reactivity.
A method call only transfers data once. When you publish a set of documents (like all users) on the other hand, they will be updated dynamically. Whenever a change happens inside that set of published documents, it will be synced to the client. So in general, it's a better idea to use publications and subscriptions to sync data reactively. If you'd want to use a method for the same thing you'd need to do some kind of polling (so your back in the stone-age again).
The easiest way to implement what you are trying to do is to use Meteor.users.find().fetch(). As it says in the docs fetch registers dependencies for all the documents you are fetching if it's being called from within a reactive computation.
First you'll need to properly set up your publications, so that users can see other users usernames. I'll leave that to you. Then you need to reimplement your helper
Template.qastatistics.helpers({
users: function () {
var usernames = _.pluck(Meteor.users.find().fetch(), 'username');
...
Thanks to suggestions from #kyll, I managed to get what I wanted by publishing the data I need:
server:
cope.publish.usernamesID = Random.id();
Meteor.publish("itemsusernames", function () {
self = this;
var initializing = true;
var handle = Items.find().observeChanges({
added: function (id) {
!initializing && self.changed(
"itemsusernames",
cope.publish.usernamesID,
Items.distinct("p4User"));
},
changed: function (id) {
!initializing && self.changed(
"itemsusernames",
cope.publish.usernamesID,
Items.distinct("p4User"));
},
removed: function (id) {
!initializing && self.changed(
"itemsusernames",
cope.publish.usernamesID,
Items.distinct("p4User"));
}
});
initializing = false;
self.added("itemsusernames", cope.publish.usernamesID, Items.distinct("p4User"));
self.ready();
self.onStop(function () {
handle.stop();
});
});
client:
users: function () {
var usernames = [],
oUsernames = ItemsUsernames.find().fetch();
if (!oUsernames[0]) return [];
usernames = $.map(oUsernames[0], function (value, index) {
if (!isNaN(index)) {
return [value];
}
});
...
And ofcourse: ItemsUsernames = new Mongo.Collection("itemsusernames");

Meteor How to block a method call before the first one is finished?

I have the following scenario:
Client side has a button clicking it will execute Meteor.call method on the server-side which will call API and fetch products, During this time I wan't to disable this button + block this method from executing again basically nothing stops you from clicking the button 100x times and server will keep on executing same method again and again.
Few ideas I had in my mind: Use sessions to disable button (Problem: can still using the console Meteor.call and abuse it)
I also looked at Meteor.apply in the docs with wait:true didn't seems to stop from method execution. I honestly not sure how this kind of thing is handled with no hacks.
Client-side:
'click .button-products': function(e){
Meteor.call('getActiveProducts', function(error, results){
if (error)
return Alerts.add(error.reason, 'danger', {autoHide: 5000});
if (results.success)
return Alerts.add('Finished Importing Products Successfully', 'success', {autoHide: 5000});
})
}
Server-side
Meteor.methods({
getActiveProducts: function(){
var user = Meteor.user();
var api = api.forUser(user);
importProducts = function(items){
nextPage = items.pagination.next_page;
items.results.forEach(function(product){
var sameproduct = apiProducts.findOne({listing_id: product.listing_id});
if (sameproduct) {
return;
}
var productExtend = _.extend(product, {userId: Meteor.userId()});
apiProducts.insert(productExtend);
});
};
var products = api.ProductsActive('GET', {includes: 'Images', limit: 1});
importProducts(products);
while (nextPage !== null) {
products = api.ProductsActive('GET', {includes: 'Images', page: nextPage, limit: 1});
importProducts(products);
}
return {success: true};
}
});
From the Meteor docs:
On the server, methods from a given client run one at a time. The N+1th invocation from a client won't start until the Nth invocation returns. However, you can change this by calling this.unblock. This will allow the N+1th invocation to start running in a new fiber.
What this means is that subsequent calls to the method won't actually know that they were made while the first call was still running, because the first call will have already finished running. But you could do something like this:
Meteor.methods({
getActiveProducts: function() {
var currentUser = Meteor.users.findOne(this.userId);
if (currentUser && !currentUser.gettingProducts) {
Meteor.users.update(this.userId, {$set: {gettingProducts: true}});
// let the other calls run, but now they won't get past the if block
this.unblock();
// do your actual method stuff here
Meteor.users.update(this.userId, {$set: {gettingProducts: false}});
}
}
});
Now subsequent calls may run while the first is still running, but they won't run anything inside the if block. Theoretically, if the user sends enough calls, the first call could finish before all of the others have started. But this should at least significantly limit the number of etsy calls that can be initiated by a user. You could adapt this technique to be more robust, such as storing the last time a successful call was initiated and making sure X seconds have passed, or storing the number of times the method has been called in the last hour and limiting that number, etc.
A package I wrote a while back might come in handy for you. Essentially it exposes the Session api on the server side (hence the name), meaning you can do something like ServerSession.set('doingSomethingImportant', true) within the call, and then check this session's value in subsequent calls. The session can only be set on the server, and expires upon connection close (so they could spam calls, but only as fast as they can refresh the page).
In the event of error, you can just reset the session. There shouldn't be any issues related to unexpected errors either because the session will just expire upon connection close. Let me know what you think :)

Meteor reactivity in functions, return session.get('variable'), runs everytime session.set('variable') is run?

Ok, let's say I have a client side function that returns a Session variable, eg:
Template.hello.random = function() {
return Session.get('variable');
};
Somewhere else let's say I have a button that does
Session.set('variable', random_number);
Everytime I hit that button, will my Template.hello.random function run? I find it hard to wrap my head around that..
All the Meteor "Magic" comes from Deps.Dependency and Deps.Computation (http://docs.meteor.com/#deps_dependency)
eg
var weather = "sunny";
var weatherDep = new Deps.Dependency;
var getWeather = function () {
weatherDep.depend()
return weather;
};
var setWeather = function (w) {
weather = w;
// (could add logic here to only call changed()
// if the new value is different from the old)
weatherDep.changed();
};
Session mirror's this pattern, but as a key/value store instead of just one value. (Actually Session is just an instance of the ReactiveDict class)
When you have a computation that calls getWeather() the .depend() call links it to the computation - and the .changed() call invalidates that computation.
eg, getting a computation via Deps.autorun()
computaton = Deps.autorun(function(){
var localWeather = getWeather();
console.log("local weather", localWeather);
});
computation.onInvalidate(function(){
console.log("a dependency of this computation changed");
});
console.log("setting weather");
setWeather("abc");
With this infrastructure - we find out that Template helpers are run in a computation - and when the dependencies of the computation are .changed(), it queues up the template to re-render.

Angularjs multiple $http.get request

I need to do two $http.get call and I need to send returned response data to my service for doing further calculation.
I want to do something like below:
function productCalculationCtrl($scope, $http, MyService){
$scope.calculate = function(query){
$http.get('FIRSTRESTURL', {cache: false}).success(function(data){
$scope.product_list_1 = data;
});
$http.get('SECONDRESTURL', {'cache': false}).success(function(data){
$scope.product_list_2 = data;
});
$scope.results = MyService.doCalculation($scope.product_list_1, $scope.product_list_2);
}
}
In my markup I am calling it like
<button class="btn" ng-click="calculate(query)">Calculate</button>
As $http.get is asynchronous, I am not getting the data when passing in doCalculation method.
Any idea how can I implement multiple $http.get request and work like above implementation to pass both the response data into service?
What you need is $q.all.
Add $q to controller's dependencies, then try:
$scope.product_list_1 = $http.get('FIRSTRESTURL', {cache: false});
$scope.product_list_2 = $http.get('SECONDRESTURL', {'cache': false});
$q.all([$scope.product_list_1, $scope.product_list_2]).then(function(values) {
$scope.results = MyService.doCalculation(values[0], values[1]);
});
There's a simple and hacky way: Call the calculation in both callbacks. The first invocation (whichever comes first) sees incomplete data. It should do nothing but quickly exit. The second invocation sees both product lists and does the job.
I had a similar problem recently so I'm going to post my answer also:
In your case you only have two calculations and it seems to be the case this number is not mutable.
But hey, this could be any case with two or more requests being triggered at once.
So, considering two or more cases, this is how I would implement:
var requests = [];
requests.push($http.get('FIRSTRESTURL', {'cache': false}));
requests.push($http.get('SECONDRESTURL', {'cache': false}));
$q.all(requests).then(function (responses) {
var values = [];
for (var x in responses) {
responses[x].success(function(data){
values.push(data);
});
}
$scope.results = MyService.doCalculation(values);
});
Which, in this case, would force doCalculation to accept an array instead.

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