I have read the QIODevice doc, but still don't know how to archive that.
What I want to do is to create a KeyBoard class deriving from QIODevice. which opens /dev/input/eventX. I hope that my code can use the readyRead() signal of KeyBoard. (QFile does not emit readyRead() signal)
class KeyBoard : public QIODevice {
public:
KeyBoard();
~KeyBoard();
protected:
qint64 readData(char *data, qint64 size);
qint64 writeData(const char *data, qint64 size);
};
What do I need to do in readData() and writeData()?
And how does my code use this class? (I just use the QCoreApplication, no gui)
Use QSocketNotifier on the open file handle. You can read from the device using QFile,or abuse QSerialPort, i.e. QSerialPort m_port{"input/eventX"}. See this answer for an example of using QSocketNotifier with stdin; /dev/input/eventX requires a similar approach.
Here's an example that works on /dev/stdio, but would work identically on /dev/input/eventX.
// https://github.com/KubaO/stackoverflown/tree/master/questions/dev-notifier-49402735
#include <QtCore>
#include <fcntl.h>
#include <boost/optional.hpp>
class DeviceFile : public QFile {
Q_OBJECT
boost::optional<QSocketNotifier> m_notifier;
public:
DeviceFile() {}
DeviceFile(const QString &name) : QFile(name) {}
DeviceFile(QObject * parent = {}) : QFile(parent) {}
DeviceFile(const QString &name, QObject *parent) : QFile(name, parent) {}
bool open(OpenMode flags) override {
return
QFile::isOpen()
|| QFile::open(flags)
&& fcntl(handle(), F_SETFL, O_NONBLOCK) != -1
&& (m_notifier.emplace(this->handle(), QSocketNotifier::Read, this), true)
&& m_notifier->isEnabled()
&& connect(&*m_notifier, &QSocketNotifier::activated, this, &QIODevice::readyRead)
|| (close(), false);
}
void close() override {
m_notifier.reset();
QFile::close();
}
};
int main(int argc, char **argv) {
QCoreApplication app{argc, argv};
DeviceFile dev("/dev/stdin");
QObject::connect(&dev, &QIODevice::readyRead, [&]{
qDebug() << "*";
if (dev.readAll().contains('q'))
app.quit();
});
if (dev.open(QIODevice::ReadOnly))
return app.exec();
}
#include "main.moc"
Related
disclaimer, i only just downloaded Qt today and have NO experience with it. so i'm sorry if this is a bit stupid. gotta start somewhere :).
i'll use [thing1] and [thing2], 1 being a qpolygon in a GraphicsWidget , 2 being a Widget.
[thing1] = scene->addPolygon([pathname],Pen,Brush)
ui->[thing2]->hide();
connect([thing1],SIGNAL(hovered()),ui->[thing2],SLOT(show()));
i'm trying to hide/show on a mouseover event, but i get the error
D:\Documents\Test\GUI\mainwindow.cpp:61: error: no matching function for call to 'MainWindow::connect(QGraphicsPolygonItem*&, const char*, MainWindow*, QTextEdit*&, const char*)'
connect([thing1],SIGNAL(hovered()),this,ui->[thing2],SLOT(show()));
^
NO!!
FYI:Signals and slots can be used by any qt objects, which a QPolygon is!
bool QObject::connect(const QObject * sender, const char * signal, const QObject * receiver, const char * method, Qt::ConnectionType type = Qt::AutoConnection)
the connect we use is actually QObject::connect(const QObject* sender_object, const char* signal, const QObject receiver_object, const char ), so it works on every QObject whether it is sending and receiving.
And in your case, as mentioned in the comments by hayt, QPolygon doesnt have hovered() signal, that's why it won't work.
You should go to QPolygon documentation in qt official site and read it.
As far as i know there's no signal for QPolygon so it cannot be used in signals and slots :)
Not always. In Qt 5 you can certainly connect a signal to "anything", e.g. a method on a non-qobject, or to a functor. But you can't connect a non-signal to anything, and there's no hovered signal on a QGraphicsPolygonItem because it's not a QObject, so it can't have any signals.
Instead, you need to create a filter object that will convert QGraphicsSceneEvent to a signal. E.g.:
// https://github.com/KubaO/stackoverflown/tree/master/questions/polygon-sigslot-39528030
#include <QtWidgets>
class HoverFilter : public QGraphicsObject {
Q_OBJECT
bool sceneEventFilter(QGraphicsItem * watched, QEvent *event) override {
if (event->type() == QEvent::GraphicsSceneHoverEnter)
emit hoverEnter(watched);
else if (event->type() == QEvent::GraphicsSceneHoverLeave)
emit hoverLeave(watched);
return false;
}
QRectF boundingRect() const override { return QRectF{}; }
void paint(QPainter *, const QStyleOptionGraphicsItem *, QWidget *) override {}
public:
Q_SIGNAL void hoverEnter(QGraphicsItem *);
Q_SIGNAL void hoverLeave(QGraphicsItem *);
};
QPolygonF equilateralTriangle(qreal size) {
return QPolygonF{{{0.,0.}, {size/2., -size*sqrt(3.)/2.}, {size,0.}, {0.,0.}}};
}
int main(int argc, char ** argv) {
QApplication app{argc, argv};
QWidget ui;
QVBoxLayout layout{&ui};
QGraphicsView view;
QLabel label{"Hovering"};
layout.addWidget(&view);
layout.addWidget(&label);
label.hide();
ui.show();
QGraphicsScene scene;
view.setScene(&scene);
HoverFilter filter;
QGraphicsPolygonItem triangle{equilateralTriangle(100.)};
scene.addItem(&filter);
scene.addItem(&triangle);
triangle.setAcceptHoverEvents(true);
triangle.installSceneEventFilter(&filter);
QObject::connect(&filter, &HoverFilter::hoverEnter, [&](QGraphicsItem * item) {
if (item == &triangle) label.show();
});
QObject::connect(&filter, &HoverFilter::hoverLeave, [&](QGraphicsItem * item) {
if (item == &triangle) label.hide();
});
return app.exec();
}
#include "main.moc"
I'm trying to do a simple GET request (with modified User-Agent), return response to QML and do a JSON parsing.
Actually it only returns page content when loading is complete but it doesn't return it to QML.
Sorry for the noob question. I'm new to this language and I'm trying to learn it :)
Here's my code:
Home.qml
function getRequest() {
[...]
console.log('Request...')
var jsonResult = JSON.parse(connectNet.connectUrl("http://myURL.com/index.php").toString())
lbOutput.text = jsonResult.predictions[0].description.toString()
}
}
connectnet.cpp
#include "connectnet.h"
#include "stdio.h"
#include <QDebug>
#include <QNetworkRequest>
#include <QNetworkReply>
#include <QNetworkAccessManager>
#include <QUrl>
connectNet::connectNet(QObject *parent) : QObject(parent)
{
}
void connectNet::connectUrl(QString url)
{
QNetworkAccessManager *manager = new QNetworkAccessManager();
QNetworkRequest request;
QNetworkReply *reply = NULL;
request.setUrl(QUrl(url));
request.setRawHeader( "User-Agent" , "FAKE USER AGENT HERE" );
reply = manager->get(request);
connect(manager, SIGNAL(finished(QNetworkReply*)), this,
SLOT(replyFinished(QNetworkReply*)));
}
QString connectNet::replyFinished(QNetworkReply *reply)
{
return reply->readAll();
}
appname.cpp
#ifdef QT_QML_DEBUG
#include <QtQuick>
#endif
#include <sailfishapp.h>
#include "connectnet.h"
int main(int argc, char *argv[])
{
//INIT SETTINGS
QGuiApplication *app = SailfishApp::application(argc, argv);
QQuickView *view = SailfishApp::createView();
connectNet ConnectNet;
view->rootContext()->setContextProperty("connectNet", &ConnectNet);
view->setSource(SailfishApp::pathTo("qml/APPNAME.qml"));
view->showFullScreen();
app->exec();
}
Hope I've well explained what I'm looking for. Thanks for your help.
====================================================
EDIT 20/08/2015: added updated connectnet.h
#ifndef CONNECTNET_H
#define CONNECTNET_H
#include <QObject>
#include <QNetworkReply>
#include <QDebug>
#include <QNetworkRequest>
#include <QNetworkReply>
#include <QNetworkAccessManager>
#include <QUrl>
class ConnectNet : public QObject
{
Q_OBJECT
QNetworkAccessManager m_manager;
public:
ConnectNet(QObject * parent = 0) : QObject(parent) {
connect(&m_manager, &QNetworkAccessManager::finished,
[this](QNetworkReply * reply) {
if (reply->error() == QNetworkReply::NoError)
emit replyAvailable(QString::fromUtf8(reply->readAll()));
});
}
signals:
void replyAvailable(const QString & reply);
public slots:
void sendRequest(const QString url) {
QNetworkRequest request;
request.setUrl(QUrl(url));
request.setRawHeader("User-Agent", "MyLittleAgent");
m_manager.get(request);
}
};
#endif // CONNECTNET_H
this part of code gives a lot of errors :( (screenshot below)
connect(&m_manager, &QNetworkAccessManager::finished,
[this](QNetworkReply * reply) {
if (reply->error() == QNetworkReply::NoError)
emit replyAvailable(QString::fromUtf8(reply->readAll()));
});
compiling erros: http://i.stack.imgur.com/30vWn.jpg
Your problem is that you think synchronously. The connectUrl cannot return a value (and it doesn't), since when it runs the result is not available. What you must do, instead, is for the ConnectNet class to emit a signal when the data is available.
It'd be a horrible idea if you tried to make a synchronous wrapper that did return the value: the QML engine would be stuck as long as it took for the result to be received. You could freeze your application by pulling the network cable at the right moment, or if the server was down. Users hate that, and it's a horrible antipattern that must be expediently eliminated and discouraged.
Here's how your ConnectNet (please, not connectNet, lowercase names are for members!) class could look. Note that the QNetworkAccessManager instance doesn't need to be a pointer.
class ConnectNet : public QObject {
Q_OBJECT
QNetworkAccessManager m_manager;
public:
ConnectNet(QObject * parent = 0) : QObject(parent) {
connect(&m_manager, &QNetworkAccessManager::finished,
[this](QNetworkReply * reply) {
if (reply->error() == QNetworkReply::NoError)
emit replyAvailable(QString::fromUtf8(reply->readAll()));
});
}
Q_SLOT void sendRequest(const QString & url) {
auto request = QNetworkRequest(QUrl(url));
request.setRawHeader("User-Agent", "MyLittleAgent");
m_manager.get(request);
}
Q_SIGNAL void replyAvailable(const QString & reply);
};
Since connectNet instance instance is exposed as a property in the global QML context, you can connect to its signals as follows:
function getRequest() {
connectNet.sendRequest("http://myURL.com/index.php")
}
function resultHandler(result) {
var jsonResult = JSON.parse(result.toString())
lbOutput.text = jsonResult.predictions[0].description.toString()
}
Rectangle { // or any other item
Component.onCompleted: {
connectNet.replyAvailable.connect(resultHandler)
}
...
}
i am playing with Exposing Attributes of C++ Types to QML in Qt5 based on this tutor http://qt-project.org/doc/qt-5.0/qtqml/qtqml-cppintegration-exposecppattributes.html. when i run it i got this error on my issues pane error: variable 'QQmlComponent component' has initializer but incomplete type not only i have this error i have also this error the signal i have created using Q_PROPERTY is not detected
C:\Users\Tekme\Documents\QtStuf\quick\QmlCpp\message.h:15: error: 'authorChanged' was not declared in this scope
emit authorChanged();
^
my code is
#ifndef MESSAGE_H
#define MESSAGE_H
#include <QObject>
class Message : public QObject
{
Q_OBJECT
Q_PROPERTY(QString author READ author WRITE setAuthor NOTIFY authorChanged)
public:
void setAuthor(const QString &a) {
if (a != m_author) {
m_author = a;
emit authorChanged();
}
}
QString author() const {
return m_author;
}
private:
QString m_author;
};
#endif
and in my main.cpp
#include "message.h"
#include <QApplication>
#include <QQmlEngine>
#include <QQmlContext>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
QQmlEngine engine;
Message msg;
engine.rootContext()->setContextProperty("msg",&msg);
QQmlComponent component(&engine, QUrl::fromLocalFile("main.qml"));
component.create();
return a.exec();
}
You are not including QQmlComponent header in your main.cpp:
#include <QQmlComponent>
You are also trying to emit a signal that you haven't declared yet. You should declare it in your message.h like this:
signals:
void authorChanged();
Check this example.
I believe you need to add:
signals:
void authorChanged();
to your class like this:
class Message : public QObject
{
Q_OBJECT
Q_PROPERTY(QString author READ author WRITE setAuthor NOTIFY authorChanged)
public:
void setAuthor(const QString &a) {
if (a != m_author) {
m_author = a;
emit authorChanged();
}
}
QString author() const {
return m_author;
}
signals:
void authorChanged();
private:
QString m_author;
};
I'm using Qt and QProcess to read some data from other tools and printing them on my app. Think of it being a "terminal", for example.
I'm processing data using QProcess::canReadLine() and QProcess:readLine(), and that's wonderful. But some tools use \r to print progress bars on screen, and that's screwing with my parser. Since there is never some line to be read, my app just wait until the process finishes to print the last line: many lines glued together with \r instead of \n.
Anyways, is there someway to tell QProcess to use \r as linebreak also? I thought of implementing my QIODevice subclass, but I'd need to reimplement QProcess too, so that seems to be not the optimal approach.
I thought of using a middle buffer, and use this buffer to signal "hasLine" to my main program. I'd use QProcess::readyRead to populate the buffer, and then the buffer to populate my main app, but I'd like to just tell Qt that a \r is also OK as a linebreak. Is that possible?
I don't think it's possible to directly tell Qt to use '\r' as a linebreak. I thought that QTextStream could do that, but looking at its sources right now it seems to me that I was wrong.
One funny way of doing it would be to implement a custom QIODevice subclass that reads from another QIODevice and just replaces all '\r's with '\n's, delegating all other methods excep read() varieties to the original device. Then readLine() and QTextStream would work on the resulting stream just fine, I think. You'd have to deal somehow with the possible '\r\n' sequence, though. The upside is that you don't have to do any buffering in that class.
Something along these lines:
class CRFilter: public QIODevice {
Q_OBJECT
public:
CRFilter(QIODevice *device);
protected:
virtual qint64 readData(char *data, qint64 maxSize);
virtual qint64 writeData(const char *data, qint64 maxSize);
private:
QIODevice *device;
};
CRFilter::CRFilter(QIODevice *device):
device(device)
{
// delegate the readyRead() signal to this object
connect(device, SIGNAL(readyRead()), SIGNAL(readyRead()));
// and maybe other signals like bytesWritten() too...
}
qint64 CRFilter::readData(char *data, qint64 maxSize)
{
qint64 res = device->read(data, maxSize);
for (qint64 i = 0; i < res; i++) {
if (data[i] == '\r')
data[i] = '\n';
}
return res;
}
qint64 CRFilter::writeData(const char *data, qint64 maxSize)
{
return device->write(data, maxSize);
}
Then you just do this:
QProcess process; // use QProcess methods on this
CRFilter reader(&p); // use QIODevice methods on this
reader.open(QIODevice::ReadWrite); // need this to convince read()/write() methods to work
I hadn't actually tested it, so it probably needs some debugging to get it right. I also think it's a bit ugly, but can't think of any really elegant solution.
Since I'm not using polymorphism with this, no problem inheriting publicly and overriding some methods and signals:
QCLIProcess.h
#ifndef QCLIPROCESS_H
#define QCLIPROCESS_H
#include <QProcess>
class QCLIProcess : public QProcess
{
Q_OBJECT
public:
explicit QCLIProcess(QObject *parent = 0);
bool canReadLine() const;
QString readLine();
signals:
void readyRead();
private slots:
void processLine();
private:
QByteArray buffer;
QStringList lines;
};
#endif // QCLIPROCESS_H
QCLIProcess.cpp
#include "QCLIProcess.h"
#include <QtCore>
QCLIProcess::QCLIProcess(QObject *parent) :
QProcess(parent)
{
setReadChannelMode(QProcess::MergedChannels);
connect((QProcess *)this, SIGNAL(readyRead()), this, SLOT(processLine()));
}
void QCLIProcess::processLine(){
buffer.append(readAll());
int last = 0;
for(int i=0; i<buffer.size(); i++){
if (buffer.at(i) == '\n' || buffer.at(i) == '\r'){
QString line(buffer.mid(last, i-last));
line.append('\n');
if (!line.isEmpty()) lines << line;
last = i+1;
}
}
buffer.remove(0, last);
emit readyRead();
}
bool QCLIProcess::canReadLine() const {
return !lines.isEmpty();
}
QString QCLIProcess::readLine(){
QString line;
if (!lines.isEmpty()){
line = lines.at(0);
lines.removeFirst();
}
return line;
}
UPDATE:
I ended encapsulating the QProcess in a new class, rather than deriving it. This way I could control which signals and which slots I want to expose.
QLineBufferedCRFilteredProcess.h
#ifndef QCLIPROCESS_H
#define QCLIPROCESS_H
#include <QProcess>
class QLineBufferedCRFilteredProcess : public QObject
{
Q_OBJECT
public:
explicit QLineBufferedCRFilteredProcess(QObject *parent = 0);
bool canReadLine() const;
QString readLine();
void start(const QString &program, const QStringList &arguments);
void close();
signals:
void readyRead();
void finished(int exitCode, QProcess::ExitStatus exitStatus);
private slots:
void processLine();
private:
QProcess process;
QByteArray buffer;
QStringList lines;
};
#endif // QCLIPROCESS_H
QLineBufferedCRFilteredProcess.cpp
#include "QLineBufferedCRFilteredProcess.h"
#include
QLineBufferedCRFilteredProcess::QLineBufferedCRFilteredProcess(QObject *parent) :
QObject(parent)
{
process.setReadChannelMode(QProcess::MergedChannels);
connect(&process, SIGNAL(readyRead()), SLOT(processLine()));
connect(&process, SIGNAL(finished(int,QProcess::ExitStatus)), SIGNAL(finished(int,QProcess::ExitStatus)));
}
void QLineBufferedCRFilteredProcess::processLine()
{
buffer.append(process.readAll());
int last = 0;
for(int i=0; i<buffer.size(); i++){
if (buffer.at(i) == '\n' || buffer.at(i) == '\r'){
QString line(buffer.mid(last, i-last));
line.append('\n');
if (!line.isEmpty()) lines << line;
last = i+1;
}
}
buffer.remove(0, last);
emit readyRead();
}
bool QLineBufferedCRFilteredProcess::canReadLine() const
{
return !lines.isEmpty();
}
QString QLineBufferedCRFilteredProcess::readLine()
{
QString line;
if (!lines.isEmpty()){
line = lines.at(0);
lines.removeFirst();
}
return line;
}
void QLineBufferedCRFilteredProcess::start(const QString &program, const QStringList &arguments)
{
process.start(program, arguments);
}
void QLineBufferedCRFilteredProcess::close()
{
process.close();
}
I am working on building a GUI around a console application. I would like to be able to click a button to run the console app and show the console output inside of the GUI itself. How might I accomplish this? I am working in Linux.
You could also try QProcess. It provides a Qt interface to launching external processes, reading their I/O and waiting, or not, on their completion.
For your purpose, it sounds like you want the process to run asynchronously, so code might look like :
myprocessstarter.h :
#include <QObject>
#include <QProcess>
#include <QDebug>
class MyProcessStarter : public QObject
{
Q_OBJECT
public:
MyProcessStarter() : QObject() {};
void StartProcess();
private slots:
void readStandardOutput();
private:
QProcess *myProcess;
};
main.cpp:
#include "myprocessstarter.h"
void MyProcessStarter::StartProcess()
{
QString program = "dir";
QStringList arguments;
// Add any arguments you want to be passed
myProcess = new QProcess(this);
connect(myProcess, SIGNAL(readyReadStandardOutput()), this, SLOT(readStandardOutput()));
myProcess->start(program, arguments);
}
void MyProcessStarter::readStandardOutput()
{
QByteArray processOutput;
processOutput = myProcess->readAllStandardOutput();
qDebug() << "Output was " << QString(processOutput);
}
void main(int argc, char** argv)
{
MyProcessStarter s;
s.StartProcess();
}
I wanted to do something similar in one of my applications. I redirected all output from the standard stream (cout) to my console window. To periodically read out the stream contents I use a timer loop. Works fine for me.
StdRedirector.cpp
#include "StdRedirector.h"
QMutex coutMutex;
void outcallback(const char* ptr, std::streamsize count, void* bufferString)
{
string *b = (string *) bufferString;
string t;
for (int i=0; i < count; i++)
{
if (ptr[i] == '\n')
{
t = t + "\n";
} else {
t = t + ptr[i];
}
}
coutMutex.lock();
*b = *b + t;
coutMutex.unlock();
}
void ConsoleWindow::updateTimer(void)
{
coutMutex.lock();
if (bufferString.size() > 0)
{
consoleBox->insertPlainText(QString(bufferString.c_str()));
bufferString.clear();
QScrollBar *sb = consoleBox->verticalScrollBar();
sb->setValue(sb->maximum());
}
coutMutex.unlock();
}
ConsoleWindow::ConsoleWindow(QWidget *parent) : QWidget(parent)
{
consoleBox = new QTextEdit(this);
consoleBox->setReadOnly(true);
stdRedirector = new StdRedirector<>(std::cout, outcallback, &bufferString);
QVBoxLayout *vb = new QVBoxLayout();
vb->addWidget(consoleBox);
vb->setMargin(0);
vb->setSpacing(0);
setLayout(vb);
QTimer *timer = new QTimer(this);
connect(timer, SIGNAL(timeout()), this, SLOT(updateTimer()));
timer->start(100);
}
ConsoleWindow::~ConsoleWindow()
{
delete stdRedirector;
}
StdRedirector.h
#ifndef STD_REDIRECTOR
#define STD_REDIRECTOR
#include <QWidget>
#include <QTextEdit>
#include <QString>
#include <QVBoxLayout>
#include <QTimer.h>
#include <QMutex>
#include <QScrollBar>
#include <iostream>
#include <string>
using namespace std;
template<class Elem = char, class Tr = std::char_traits<Elem>>
class StdRedirector : public std::basic_streambuf<Elem, Tr>
{
typedef void (*pfncb) ( const Elem*, std::streamsize _Count, void* pUsrData );
public:
StdRedirector(std::ostream& a_Stream, pfncb a_Cb, void* a_pUsrData) :
m_Stream(a_Stream),
m_pCbFunc(a_Cb),
m_pUserData(a_pUsrData)
{
m_pBuf = m_Stream.rdbuf(this);
}
~StdRedirector()
{
m_Stream.rdbuf(m_pBuf);
}
std::streamsize xsputn(const Elem* _Ptr, std::streamsize _Count)
{
m_pCbFunc(_Ptr, _Count, m_pUserData);
return _Count;
}
typename Tr::int_type overflow(typename Tr::int_type v)
{
Elem ch = Tr::to_char_type(v);
m_pCbFunc(&ch, 1, m_pUserData);
return Tr::not_eof(v);
}
protected:
std::basic_ostream<Elem, Tr>& m_Stream;
std::streambuf* m_pBuf;
pfncb m_pCbFunc;
void* m_pUserData;
};
class ConsoleWindow : public QWidget
{
Q_OBJECT
public:
ConsoleWindow(QWidget *parent = 0);
~ConsoleWindow();
public slots:
void updateTimer(void);
public:
QTextEdit *consoleBox;
StdRedirector<> *stdRedirector;
string bufferString;
};
#endif
The StdRedirector class is based on code from this forum post: http://www.qtforum.org/article/24554/displaying-std-cout-in-a-text-box.html
Take a look at the popen() function, it might do what you need.
Then you could pass the FILE * to a QTextStream and work in Qt style with it.
I suggest, rather than showing stdout in GUI, having own console output, which essentially means all messages you want to show to users you are sending to your own output.
This way you can have debug messages and such still available from console, wtih potential errors with connections and whatever that can happen and have fully controlled console output in GUI application. Of course this output can also be outputted to stdout so it is visible in console, but it also allows you to append a prefixs like WARNING LOG NOTICE NO_THIS_WENT_WRONG or whatever you want to show to users as your console entry.