I'm using Firebase Crash Reporting with Xamarin.Forms. I successfully implemented Firebase Crash on my Android app, but most exceptions end up grouped based on android.runtime.JavaProxyThrowable.
How can I fix this?
Firebase Crash Reporting does not support apps that are not built using native code and tools. It doesn't understand frameworks like Xamarin, so you can expect that it may not be very useful in those environments. On Android, it only really knows how to deal with native Java stack traces from native code running the app.
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I am developing a .NET MAUI app for use on iOS, Android, and Windows devices.
In general, I have found that the documentation on Firebase to be lacking when integrating within any .NET application. In particular, given the quick rise of .NET Maui's popularity, I don't see any advice with regard to allowing my MAUI app to add Firebase authentication via Login with Google or Facebook. Maybe the documentation hasn't caught up yet?
Here is a screenshot the the project settings in my Firebase project.
Do I need to configure an Android app and then an iOS here for Google login?
If there is anyone who has accomplished this for .NET MAUI and could provide some guidance, I'd be all ears.
I am currently following a Xamarin tutorial here: https://www.youtube.com/watch?v=NYMCrD9klA0
I am creating an iOS application using Xamarin Forms which is a copy of an Android application written in Kotlin.
There is a section that lists all the applications installed in the current device by the user. I want to implement the same functionality in the iOS application too.
Is it possible to get the applications list in iOS through Xamarin Forms?
This is impossible on iOS and it is not possible on Android either if you target latest API levels, so in some future when those API levels become required on Google Play you won't be able to do this.
This is a huge privacy issue, as having the list of apps may reveal something very personal and private and as soon as the app has it there is nothing that prevents it to send the info to the 3rd party server.
There is a mess of services converting your existing web application into a native iOS and/or Android app.
For push notifications they all support OneSignal.
But I couldn't find any supporting Pusher.com.
Did anybody know a service like GoNative which support Pusher?
Thanks.
While I am not familiar with app conversion tools you mentioned, you should be able to use Pusher Beams SDKs for Android and iOS directly.
You can find the SDKs here:
iOS: https://github.com/pusher/push-notifications-swif
Android: https://github.com/pusher/push-notifications-android
And there are several tutorials published on Pusher Tutorials site, just search for the Beams tag:
https://pusher.com/tutorials?tag=Beams
Recently I saw the documentation of using Firebase in Unity (It's still in beta or experimental, the documentation) and it says that as requirement I need xCode (Mac OS) so this documentation is for Mac, but I wonder if there is a library or Firebase SDK for Unity in Windows.
Thanks in advance
at the moment iOS and Android are the only platforms officially supported by the Firebase Unity SDK
https://firebase.google.com/docs/unity/setup
but one can use Firebase Realtime Database in the Windows Unity Editor
https://firebase.google.com/docs/database/unity/start
if only we could use Authentication as well...
i can't be the only dev who'd love a multi-platform social login solution
especially one that doesn't require extra SDKs for each login provider,
and i just use Application.OpenURL to magically get a providers access_token somehow
I'm just getting started on a new project, and I'm trying to determine the technologies that I will need. Does the new tvOS framework support some kind of realtime updating when something happens on a remote server, like SignalR does?
I'm trying to find something that will work on the AppleTV as a kind of dashboard that reflects changes happening on an Azure Website. Thanks.