Difference between closures and endomorphisms - functional-programming

To my understanding, closures and endomorphism are both properties of functions that have the same input and return type. What makes these concepts different? Are these definitions incorrect? If so, how?

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Changing method dispatch in Common Lisp

I'm trying to simulate something akin to Haskell's typeclasses with Common Lisp's CLOS. That is, I'd like to be able to dispatch a method on an object's "typeclasses" instead of its superclasses.
I have a metaclass defined for classes which have and implement typeclasses(which are just other classes). Those classes(those that implement typeclasses) have a slot containing the list of the typeclasses they implement.
I'd like to be able to define methods for a typeclass, and then be able to dispatch that method on objects whose class implement that typeclass. And I'd like to be able to add and remove typeclasses dynamically.
I figure I could probably do this by changing the method dispatch algorithm, though that doesn't seem too simple.
Anybody is comfortable enough with CLOS and the MOP to give me some suggestions?
Thanks.
Edit: My question might be specified as, how do I implement compute-applicable-methods-using-classes and compute-applicable-methods for a "custom" generic-function class such that if some of the specializers of a generic function method are typeclasses(classes whose metaclass is the 'typeclass' class), then the corresponding argument's class must implement the typeclass(which simply means having the typeclass stored in a slot of the argument's class) for the method to be applicable?
From what I understand from documentation, when a generic function is called, compute-discriminating-functionis first called, which will first attempt to obtain applicable methods through compute-applicable-methods-using-classes, and if unsuccessful, will try the same with compute-applicable-methods.
While my definition of compute-applicable-methods-using-classes seems to work, the generic function fails to dispatch an applicable function. So the problem must be in compute-discriminating-function or compute-effective-method.
See code.
This is not easily achievable in Common Lisp.
In Common Lisp, operations (generic functions) are separate from types (classes), i.e. they're not "owned" by types. Their dispatch is done at runtime, with the possibility of adding, modifying and removing methods at runtime as well.
Usually, errors from missing methods are signaled only at runtime. The compiler has no way to know if a generic function is being "well" used or not.
The idiomatic way in Common Lisp is to use generic functions and describe its requirements, or in other words, the closest to an interface in Common Lisp is a set of generic functions and a marker mixin class. But most usually, only a protocol is specified, and its dependencies on other protocols. See, for instance, the CLIM specification.
As for type classes, it's a key feature that keeps the language not only fully type-safe, but also makes it very extensible in that aspect. Otherwise, either the type system would be too strict, or the lack of expressiveness would lead to type-unsafe situations, at least from the compiler's point of view. Note that Haskell doesn't keep, or doesn't have to keep, object types at runtime, it takes every type inference at compile-time, much in contrast with idiomatic Common Lisp.
To have something similar to type classes in Common Lisp at runtime, you have a few choices
Should you choose to support type classes with its rules, I suggest you use the meta-object protocol:
Define a new generic function meta-class (i.e. one which inherits from standard-generic-function)
Specialize compute-applicable-methods-using-classes to return false as a second value, because classes in Common Lisp are represented solely by their name, they're not "parameterizable" or "constrainable"
Specialize compute-applicable-methods to inspect the argument's meta-classes for types or rules, dispatch accordingly and possibly memoize results
Should you choose to only have parameterizable types (e.g. templates, generics), an existing option is the Lisp Interface Library, where you pass around an object that implements a particular strategy using a protocol. However, I see this mostly as an implementation of the strategy pattern, or an explicit inversion of control, rather than actual parameterizable types.
For actual parameterizable types, you could define abstract unparameterized classes from which you'd intern concrete instances with funny names, e.g. lib1:collection<lib2:object>, where collection is the abstract class defined in the lib1 package, and the lib2:object is actually part of the name as is for a concrete class.
The benefit of this last approach is that you could use these classes and names anywhere in CLOS.
The main disadvantage is that you must still generate concrete classes, so you'd probably have your own defmethod-like macro that would expand into code that uses a find-class-like function which knows how to do this. Thus breaking a significant part of the benefit I just mentioned, or otherwise you should follow the discipline of defining every concrete class in your own library before using them as specializers.
Another disadvantage is that without further non-trivial plumbing, this is too static, not really generic, as it doesn't take into account that e.g. lib1:collection<lib2:subobject> could be a subclass of lib1:collection<lib2:object> or vice-versa. Generically, it doesn't take into account what is known in computer science as covariance and contravariance.
But you could implement it: lib:collection<in out> could represent the abstract class with one contravariant argument and one covariant argument. The hard part would be generating and maintaining the relationships between concrete classes, if at all possible.
In general, a compile-time approach would be more appropriate at the Lisp implementation level. Such Lisp would most probably not be a Common Lisp. One thing you could do is to have a Lisp-like syntax for Haskell. The full meta-circle of it would be to make it totally type-safe at the macro-expansion level, e.g. generating compile-time type errors for macros themselves instead of only for the code they generate.
EDIT: After your question's edit, I must say that compute-applicable-methods-using-classes must return nil as a second value whenever there is a type class specializer in a method. You can call-next-method otherwise.
This is different than there being a type class specializer in an applicable method. Remember that CLOS doesn't know anything about type classes, so by returning something from c-a-m-u-c with a true second value, you're saying it's OK to memoize (cache) given the class alone.
You must really specialize compute-applicable-methods for proper type class dispatching. If there is opportunity for memoization (caching), you must do so yourself here.
I believe you'll need to override compute-applicable-methods and/or compute-applicable-methods-using-classes which compute the list of methods that will be needed to implement a generic function call. You'll then likely need to override compute-effective-method which combines that list and a few other things into a function which can be called at runtime to perform the method call.
I really recommend reading The Art of the Metaobject Protocol (as was already mentioned) which goes into great detail about this. To summarize, however, assume you have a method foo defined on some classes (the classes need not be related in any way). Evaluating the lisp code (foo obj) calls the function returned by compute-effective-method which examines the arguments in order to determine which methods to call, and then calls them. The purpose of compute-effective-method is to eliminate as much of the run-time cost of this as is possible, by compiling the type tests into a case statement or other conditional. The Lisp runtime thus does not have to query for the list of all methods each time you make a method call, but only when you add, remove or change a method implementation. Usually all of that is done once at load time and then saved into your lisp image for even better performance while still allowing you to change these things without stopping the system.

Is there any difference between closure in Scheme and usual closure in other languages?

I'm studying SICP right now. And I found the definition of closure in SICP is (maybe) different from closure definition in other languages.
Here's what SICP says:
The ability to create pairs whose elements are pairs is the essence of list structure's importance as a representational tool. We refer to this ability as the closure property of cons. In general, an operation for combining data objects satisfies the closure property if the results of combining things with that operation can themselves be combined using the same operation.
Here closure is more close to closure in Mathematics I think, not what I have seen in JavaScript, which means the ability of a function to access enclosed environment variables.
Am I wrong?
You're right; this text is not referring to "closures"--an implementation strategy to ensure that functions-as-values refer correctly to lexical bindings--but more generally to the mathematical notion of "closure", as for instance in the statement "the integers are closed under the addition operation". That is: applying the operation to any two elements of the set produces a result that is still a member of the set.
There is a difference in the use of "closure" in SICP from the way it is typically used in computing. From SICP Chapter 2, footnote 6:
The use of the word 'closure' here comes from abstract algebra,
where a set of elements is said to be closed under an operation if
applying the operation to elements in the set produces an element that
is again an element of the set. The Lisp community also
(unfortunately) uses the word 'closure' to describe a totally
unrelated concept: A closure is an implementation technique for
representing procedures with free variables. We do not use the word
'closure' in this second sense in this book.
On the other hand, Schemer's use "closure" to refer to lexical closures just like programmers using other languages with lexical closures.

Is Elixir's Module.register_attribute mutability?

Is it a way to create mutable state with modules? How can using this be a good idea? Wouldn't that kind of break the immutability idea from functional programming?
No because it's used at compile-time. It's kind of #define in C.
You can see example https://gist.github.com/mprymek/8379066 where attribute "sensors" is used to accumulate functions defined with macro "sensor". When you have all these functions accumulated, you can automatically generate function "run_all" which runs all of them. Of course all of this must be done at compile-time.

Passing several primitive type members vs passing the outer mutable object - does functional programming express any preference?

Functional programming attempts to ensure freedom from side-effects when invoking functions. Passing a mutable object as a parameter that is NOT returned gives a developer the ability to modify a non-returned object. In other words, side-effects are possible. If you pass primitive or immutable types, you are free from this extra layer of complexity when reasoning about a program. So does good Functional Programming practice dictate anything when you have the choice between passing a mutable object vs passing primitive types?
I am aware of the following properties of PURE functional programming:
If all your types are immutable, it doesn't matter whether they are object types
The mutable object cannot exist outside the scope where it is expected to be mutated
but in reality when you are dealing with huge code bases that have existed prior to Functional Programming gaining a newfound respect, you will often be dealing with data structures that have no corresponding immutable representation, and code will be a mixture of functional and imperative styles.
(Background - I am exposing C++ logic via Java Native Interface and am wondering when to avoid passing objects, but I'm not looking for an answer that directly applies to this use case. I just want some help applying good programming practice in a situation such as this)
I think the only thing that functional programming has to say about this matter is that you should ideally wrap all impure stuff that you expose, in a monad, such as the famous IO monad.
But this is probably too radical for your users.

Defining point of functional programming

I can enumerate many features of functional programming, but when my friend asked me Could you define functional programming for me? I couldn't.
I would say that the defining point of pure functional programming is that all computation is done in functions with no side effects. That is, functions take inputs and return values, but do not change any hidden state, In this paradigm, functions more closely model their mathematical cousins.
This was nailed down for me when I started playing with Erlang, a language with a write-once stack. However, it should be clarified that there is a difference between a programming paradigm, and a programming language. Languages that are generally referred to as functional provide a number of features that encourage or enforce the functional paradigm (e.g., Erlang with it's write-once stack, higher order functions, closures, etc.). However the functional programming paradigm can be applied in many languages (with varying degrees of pain).
A lot of the definitions so far have emphasized purity, but there are many languages that are considered functional that are not at all pure (e.g., ML, Scheme). I think the key properties that make a language "functional" are:
Higher-order functions. Functions are a built-in datatype no different from integers and booleans. Anonymous functions are easy to create and idiomatic (e.g., lambdas).
Everything is an expression. In imperative languages, a distinction is made between statements, which mutate state and affect control flow, and expressions, which yield values. In functional languages (even impure functional languages), expression evaluation is the fundamental unit of execution.
Given these two properties, you naturally get the behavior we think of as functional (e.g., expressing computations in terms of folds and maps). Eliminating mutable state is a way to make things even more functional.
From wikipedia:
In computer science, functional programming is a programming paradigm that treats computation as the evaluation of mathematical functions and avoids state and mutable data. It emphasizes the application of functions, in contrast with the imperative programming style that emphasizes changes in state.
Using a functional approach gives the following benefits:
Concurrent programming is much easier in functional languages.
Functions in FP can never cause side effects - this makes unit testing much easier.
Hot Code Deployment in production environments is much easier.
Functional languages can be reasoned about mathematically.
Lazy evaluation provides potential for performance optimizations.
More expressive - closures, pattern matching, advanced type systems etc. allow programmers to 'say what they mean' more readily.
Brevity - for some classes of program a functional solution is significantly more concise.
There is a great article with more detail here.
Being able to enumerate the features is more useful than trying to define the term itself, as people will use the term "functional programming" in a variety of contexts with many shades of meaning across a continuum, whereas the individual features have individually crisper definitions that are more universally agreed upon.
Below are the features that come to mind. Most people use the term "functional programming" to refer to some subset of those features (the most common/important ones being "purity" and "higher-order functions").
FP features:
Purity (a.k.a. immutability, eschewing side-effects, referential transparency)
Higher-order functions (e.g. pass a function as a parameter, return it as a result, define anonymous function on the fly as a lambda expression)
Laziness (a.k.a. non-strict evaluation, most useful/usable when coupled with purity)
Algebraic data types and pattern matching
Closures
Currying / partial application
Parametric polymorphism (a.k.a. generics)
Recursion (more prominent as a result of purity)
Programming with expressions rather than statements (again, from purity)
...
The more features from the above list you are using, the more likely someone will label what you are doing "functional programming" (and the first two features--purity and higher-order functions--are probably worth the most extra bonus points towards your "FP score").
I have to add that functional programming tends to also abstract control structures of your program as well as the domain - e.g., you no longer do a 'for loop' on some list of things, but you 'map' it with some function to produce the output.
i think functional programming is a state of mind as well as the definition given above.
There are two separate definitions:
The older definition (first-class functions) has been given by Chris Conway.
The newer definition (avoiding side effects like mutation) has been given by John Stauffer. This is more generally known as purely functional programming.
This is a source of much confusion...
It's like drawing a picture by using vectors instead of bitmaps - tell the painter how to change the picture instead of what the picture looks like at each step.
It's application of functions as opposed to changing the state.
I think John Stauffer mostly has the definition. I would also add that you need to be able to pass functions around. Essentially you need high order functions, meaning you can pass functions around easily (although passing blocks is good enough).
For example a very popular functional call is map. It is basically equivalent to
list is some list of items
OutList is some empty list
foreach item in list
OutList.append(function(item))
return OutList
so that code is expressed as map(function, list). The revolutionary concept is that function is a function. Javascript is a great example of a language with high order functions. Basically functions can be treated like a variable and passed into functions or returned from functions. C++ and C have function pointers which can be used similarly. .NET delegates can also be used similarly.
then you can think of all sorts of cool abstractions...
Do you have a function AddItemsInList, MultiplyItemsInList, etc..?
Each function takes (List) and returns a single result
You could create (note, many languages do not allow you to pass + around as a function but it seems the clearest way to express the concept)....
AggregateItemsInList(List, combinefunction, StepFunction)
Increment functions work on indexes...better would be to make them work on list using list operations like next and for incTwo next next if it exists....
function incNormal(x) {
return x + 1
}
function incTwo(x) {
return x + 2
}
AggregateItemsInList(List, +, incNormal)
Want to do every other item?
AggegateItemsInList(List, +, incTwo)
Want to multiply?
AggregateItemsInList(List, *, incNormal)
Want to add exam scores together?
function AddScores (studenta, studentb) {
return studenta.score + studentb.score
}
AggregateItemsInList(ListOfStudents, AddScores, incOne)
High order functions are a very powerful abstraction. Instead of having to write custom methods for numbers, strings, students, etc.. you have one aggregate method that loops through a list of anything and you just have to create the addition operation for each data type.

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