how to enable Firebase Cloud Messaging in an apk published in the play store - firebase

I have developed an application using android studio. It is already published in the google play store.
This application uses the Firebase FCM service for push notifications.
During the development stage, this worked perfectly. But since the publication in the play store, the SendMessageNotification function is not executed in the firebase backend (Firebase functions).
I have entered the api key in the console, as shown:
.
However, the service continues without running.
Have I skipped a step?

Have you gone through the firebase launch checklist?
Specifically, have you remembered to add the production certificate for your app as well as the development certificate? From the above page "Add a release SHA1 fingerprint for Android apps in the Firebase console (for OAuth client IDs)."
I don't know if this affects client messaging or not.

Related

FirebaseAuthentication Plugin not updating local FireBase.Auth JS with signed in user

Background
I have an almost finished webapp already working with the following stack
Firebase
React/TypeScript
Context
I'm adding Capacitor to my WebApp so I have a native app where I can send push notifications, and have presence in App Store, Google Play Store. The application already works on its web version, so there is no rule (Real Time Database, FireStore, etc) problem, no credentials problems at all on its web version, all well tested.
Problem
I've added Authentication to my application via Firebase Authentication, which works well, and I have also connected the Native iOS version to it, as it's described in the documentation
Auth flows works fine, User/Password & Google sign up are working fine and actually triggering the methods like onIdTokenChange and OnAuthStateChange from the official Firebase Auth library, in both cases, iOS and WebApp, and also the OnAuthStateChange from the Capacitor plugin (in both clients too).
The problem is that the Firebase JS library remains somehow in a unauthenticated state, where any call to FireStore, Database, or Storage, ends up in "Permissions Denied" error (Only on iOS). Once the Token ID has changed, I can see that currentUser is NULL, and the "signed in user" is not propagating to the Firebase official library from the Capacitor Plugin.
Once I have connected the Capacitor Firebase Authentication plugin, I was expecting that the Firebase official JS library was going to be updated, I've also used Firebase Authentication with IndexedDB local persistence as follows (when being in Native) as follows:
export const Authentication = Capacitor.isNativePlatform() ? initializeAuth(FirebaseApp, {
persistence: indexedDBLocalPersistence
}) : getAuth(FirebaseApp);

Enabling Crashlytics with Firebase Management API

We are developing large number of customized Android and iOS applications for our customers. We have used Fabric to manage the crashes and Google Cloud Messaging to send push messages for the applications. We have now migrated all those applications to Google Firebase.
We are using Firebase Management REST API to create the applications into Firebase enabled projects from our PHP backend. For Android apps we use methods projects.androidApps.create and projects.androidApps.getConfig to get access to the application google-services.json. We include that to the build, which passes without errors and the push messages work without a problem. However, the Crashlytics side does not get enabled. In Firebase console there is only a wizard to set up a new Firebase app. When running it, it gives impression that Craslytics will get enabled, when the app starts using Firebase, but it is not.
Is there an API to enable the Crashlytics for an app? We can use REST or PHP based API in the backend. Also, if there is a client side API to awaken Crashlytics, we can use that too.
This is currently not possible, though with the new Crashlytics SDKs we are looking at ways of changing this behavior. In the future, as soon as we receive a crash event we will enable the Crashlytics dashboard. The timeline for this though, is unknown.

Firebase Phone Auth is not working in flutter app neither in iOS simulator nor in a real device

I have been trying and searching various methods to make Firebase Phone Auth to work in my flutter application. (There is an open issue talking about conflicts between Firebase Cloud Messaging & Firebase Phone Auth, but I am unsure if my issue is related to that. I do use Firebase Cloud Messaging which works perfectly fine.).
In iOS simulator, whenever I call FirebaseAuth.instance.verifyPhoneNumber, my app opens a web page for reCAPTCHA workflow, and returns back to the app. Then I see the error logs like below in verificationFailed callback. (It is expected to follow reCAPTCHA flow for iOS Simulator according to Firebase Phone Auth Doc)
flutter: Instance of 'AuthException'
flutter: {"error":{"code":403,"message":"Requests from this ios client application <empty> are blocked.","errors":[{"message":"Requests from this ios client application <empty> are blocked.","domain":"global","reason":"forbidden"}],"status":"PERMISSION_DENIED"}}
It is suspicious that error message is using <empty> as my application name, instead of my real app name (or default firebase app name which is __FIRAPP_DEFAULT), but I am unsure why that is happening.
In real iOS device, whenever I call FirebaseAuth.instance.verifyPhoneNumber, the app invokes verificationFailed callback again and I get the error with verifyPhoneNumberError as code and Token mismatch as error message. This is happening in both debug build as well as in release build.
I am using following SDK & library versions.
Flutter SDK = 1.12.13+hotfix.5
firebase_core = 0.4.3
firebase_auth = 0.15.4
firebase_messaging = 6.0.9
Has anyone been able to get Firebase Auth Phone auth working in iOS? I am stuck in this limbo state because I cannot seem to search any info online related to this. I have setup iOS APN, GoogleService-info.plist, Google Cloud Credentials multiple times so far with no luck. (Given that Firebase Cloud Messaging works perfectly fine, I doubt it is an issue with credentials or APN setup.)
Answering my own question since I figured out the root cause.
In Google Cloud Project that is connected to Firebase, I was able to find a set of API Keys that were created by Firebase.
https://console.cloud.google.com/apis/credentials
For each App you define and create in Firebase, a new API key will be auto-created in the API key section. In my case, there was one for 'iOS key (auto created by Firebase)' and another for 'Android key (auto created by Firebase)'.
Well, by default, they do not impose any restrictions and you see a yellow triangle next to the key. So I added restrictions to those keys so that they can only be useable in my app. This is done by setting Application restrictions with corresponding bundle id for iOS and another app id for Android within each API key detail page.
This restriction was actually the reason that Phone Auth has not been working in my apps. Once I reverted the change back to None, I no longer encountered Token mismatch or AuthException.
Ideally, I should restrict these API keys to my app only, but it seems like my Flutter app is unable to prove its identity/appId/bundleId to google services, and Google had been rejecting requests from my App. This must be why I was seeing Requests from this ios client application <empty> are blocked. error message.
For now, everything is working because there is no restriction, but I will need to figure out why my app and its id association is not working as expected sooner than later, so that I can add restriction back.

GCM to FCM migration ionic v1

I have an ionic v1 app. I've read and re-read the information about GCM to FCM migration, but I am still not 100% certain that my (unmigrated) app will still receive push notifications after April 11. I have migrated the server to FCM. I believe that the app should still work, but need it verified for certain.
Based from this link, you need to update your client code and migrate to FCM.
Existing deployed client-side apps receiving notifications will continue to work for the foreseeable future. But from mid-april, you:
won't be able to compile code using the old client-side APIs on a newer SDK/Google Play Services anymore
won't be able to call the GCM REST API to send messages anymore
To compile against the new SDK/Google Play Services, you will need to make changes to your client app to migrate to Firebase Cloud Messaging from GCM. This involves changes to the build.gradle, to AndroidManifest.xml and to your code, as described in Migrate a GCM Client App for Android to Firebase Cloud Messaging.
But aside from those changes, you don't need to get new tokens for all users. The existing tokens from GCM will continue to work.

Are Cloud Messaging Topics Shared Across Firebase Projects?

I have 2 Firebase projects, one for development and one for production.
If I send a message to a topic in one environment, will it send notifications to devices registered to both projects?
e.g. I have one device with the production app installed and subscribed to the topic broadcast, I also have another device with the development app install and subscribed to the topic broadcast.
If I then send a message to the topic broadcast using the development Firebase project notification composer, will only the device with the development app installed receive it?
It can be due to the reason that you have registered app in both project with same application id.
Try adding suffix in build.gradle file to the development version like .dev
And register the app in the firebase development project with this id i.e. your_app_id.dev
The app id will now help firebase identify you dev and production app

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