How to get data from Tab in Tabpane JavaFX - javafx

I want get data from Tab in Tabpane JavaFX
I have 2 Tab in Tabpane, And each Tab I have a TextArea, I want click Button will get data from 2 tab
Here's my code:
btnThem.setOnAction(new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent event) {
try {
i++;
FXMLLoader fxmlLoader = new FXMLLoader(
getClass().getResource("/fxml/tab.fxml"));
Parent parent = (Parent) fxmlLoader.load();
Tab tab = new Tab("Điểm " + i);
tab.setContent(parent);
tab.setClosable(true);
tabPane.getTabs().add(tab);
controllerTab = (ControllerTab) fxmlLoader.getController();
} catch (IOException ex) {
Exceptions.printStackTrace(ex);
}
}
});

Your question is ambiguous but it seems you want to get data from each textArea in tab.To do this you should get nodes (children) from each tab and by using lookup() we confirm and we parse node to textArea.I tried to figure your scene and made this example to help you :
public class example extends Application {
TextArea textArea = new TextArea();
TextArea textArea1 = new TextArea();
Button button = new Button("button");
#Override
public void start(Stage primaryStage) {
Tab tab1 = new Tab("tab1");
Tab tab2 = new Tab("tab2");
tab1.setContent(textArea);
tab2.setContent(textArea1);
TabPane pane = new TabPane();
pane.getTabs().addAll(tab1, tab2);
Node node1 = tab1.getContent();
Node node2 = tab2.getContent();
button.setOnAction((ActionEvent event) -> {
if (node1.lookup("TextArea") != null && node2.lookup("TextArea") != null) {
TextArea area1 = (TextArea) node1.lookup("TextArea");
TextArea area2 = (TextArea) node2.lookup("TextArea");
System.out.println(area1.getText() + " " + area2.getText());
}
});
VBox root = new VBox();
root.setAlignment(Pos.TOP_RIGHT);
root.getChildren().add(pane);
root.getChildren().add(button);
Scene scene = new Scene(root, 300, 250);
primaryStage.setTitle("Hello World!");
primaryStage.setScene(scene);
primaryStage.show();
}
/**
* #param args the command line arguments
*/
public static void main(String[] args) {
launch(args);
}
}
And you can see the result :
Hello ,tab1 Hello ,tab2
Deleting directory C:\Users\Electron\Documents\NetBeansProjects\Buttono\dist\run341573612
jfxsa-run:
BUILD SUCCESSFUL (total time: 22 seconds)

Related

JavaFX: Mouse Hover event for a PopOver (ControlsFX)

I am having the following code to display a PopOver
#Override
public void start(Stage primaryStage) {
try {
Label lblName = new Label("Tetsing name");
Label lblStreet = new Label("Some street name");
Label lblCityStateZip = new Label("Some city, 111111");
VBox vBox = new VBox(lblName, lblStreet, lblCityStateZip);
PopOver popOver = new PopOver(vBox);
Label label = new Label("Mouse mouse over me");
label.setOnMouseEntered(mouseEvent -> {
popOver.show(label, -3);
});
label.setOnMouseExited(mouseEvent -> {
if (popOver.isShowing()) {
popOver.hide();
}
});
StackPane root = new StackPane();
root.getChildren().add(label);
Scene scene = new Scene(root, 300, 250);
primaryStage.setTitle("Hello World!");
primaryStage.setScene(scene);
primaryStage.setOnCloseRequest((WindowEvent event) -> {
System.exit(0);
});
primaryStage.show();
} catch (Exception e) {
e.printStackTrace();
}
}
/**
* #param args the command line arguments
*/
public static void main(String[] args) {
launch(args);
}
The problem is ,
I want the pop-up to be displayed when mouse entered the Label - works fine.
I want the pop-up to be hidden when user exits mouse from Label but not if he enters mouse in to the pop-up window.
I have added MouseEntered and MouseExited actions on Label but how can i handle the another scenario where i don't want to hide the pop-up if user enters mouse in to pop-up.

How to corectly obtain the outer bounds of a node in JavaFX

I am trying to manually align nodes on a JavaFX Pane, but can't seem to be able to get the actual outer bounds of the nodes.
I don't know how better to explain the problem than by showing the following example I created to demonstrate it:
This window is generated by the following code:
public class JavaFXMWE extends Application {
private Pane root;
#Override
public void start(Stage primaryStage) {
root = new Pane();
normal();
bold();
inStackPane();
inStackPaneWithInsets();
Scene scene = new Scene(root, 300, 250);
primaryStage.setTitle("MWE");
primaryStage.setScene(scene);
primaryStage.show();
}
private void normal() {
Text text1 = new Text("Some Text");
Text text2 = new Text("Some other Text");
text1.relocate(20, 20);
text2.relocate(text1.getBoundsInParent().getMaxX(), 20);
root.getChildren().addAll(text1, text2);
}
private void bold() {
Text text1 = new Text("Some Text");
Text text2 = new Text("Some other Text");
text1.setStyle("-fx-font-weight: bold");
text2.setStyle("-fx-font-weight: bold");
text1.relocate(20, 40);
text2.relocate(text1.getBoundsInParent().getMaxX(), 40);
root.getChildren().addAll(text1, text2);
}
private void inStackPane() {
Text text1 = new Text("Some Text");
Text text2 = new Text("Some other Text");
StackPane pane1 = new StackPane(text1);
StackPane pane2 = new StackPane(text2);
setBorder(pane1);
setBorder(pane2);
pane1.relocate(20, 60);
pane2.relocate(pane1.getBoundsInParent().getMaxX(), 60);
root.getChildren().addAll(pane1, pane2);
}
private void inStackPaneWithInsets() {
Text text1 = new Text("Some Text");
Text text2 = new Text("Some other Text");
StackPane pane1 = new StackPane(text1);
StackPane pane2 = new StackPane(text2);
setBorderAndInsets(pane1);
setBorderAndInsets(pane2);
pane1.relocate(20, 85);
pane2.relocate(pane1.getBoundsInParent().getMaxX(), 85);
root.getChildren().addAll(pane1, pane2);
}
private static void setBorder(Region node) {
node.setBorder(new Border(new BorderStroke(Color.BLACK,
BorderStrokeStyle.SOLID, CornerRadii.EMPTY, BorderWidths.DEFAULT)));
}
private static void setBorderAndInsets(Region node) {
setBorder(node);
node.setPadding(new Insets(5));
}
/**
* #param args the command line arguments
*/
public static void main(String[] args) {
launch(args);
}
}
How do I obtain the actual outer bounds of the nodes?
The CSS style is applied just before the first layout pass. The style property has no effect on the node until this happens. For this reason positioning children yourself is best done by overriding the layoutChildren method; this method is invoked during the layout pass. Alternatively you could add a listener to the boundsInParent property.
#Override
public void start(Stage primaryStage) throws Exception {
Text text1 = new Text("Some Text");
Text text2 = new Text("Some other Text");
text1.setStyle("-fx-font-weight: bold");
text2.setStyle("-fx-font-weight: bold");
Pane root = new Pane(text1, text2) {
#Override
protected void layoutChildren() {
text1.relocate(20, 40);
text2.relocate(text1.getLayoutX() + text1.prefWidth(-1), 40); // using text1.boundsInParent would work too, usually the size constraints returned by the minWidth, prefWidth and maxWidth methods should be used
}
};
Scene scene = new Scene(root, 300, 300);
primaryStage.setScene(scene);
primaryStage.show();
}

I'm trying to implemenet GUI on some kind of Doubly Linked list

I've so far done this, it's adding labels on the stage but removing thing is working but not as intended...
How can I store data of labels in an array or something so I can compare the remove.getText(); with that and delete that typed value if previous added as a label on stage.
public class Main extends Application {
Group root;
Label label1,label;
int count=1,count1=1;
public static void main(String[] args) {launch(args);}
public void start(Stage stage) throws Exception {
stage.setTitle("LinkedList GUI");
stage.setResizable(false);
root = new Group();
LinkedList<Integer> Linked =new LinkedList<Integer>();
Button Addfirst = new Button("AddFirst");
Addfirst.setTranslateX(40);
Addfirst.setTranslateY(350);
TextField first=new TextField();
first.setPrefWidth(60);
first.setTranslateX(120);
first.setTranslateY(350);
Addfirst.setOnAction(new EventHandler<ActionEvent>() {
#Override public void handle(ActionEvent e) {
int a = Integer.parseInt(first.getText());
Linked.addFirst(a);
label1=new Label(" "+first.getText());
label1.setFont(Font.font("Buxton Sketch",FontWeight.BOLD,FontPosture.ITALIC,12));
label1.setPrefWidth(25);
label1.setPrefHeight(25);
label1.setTranslateY(60);
label1.setTextFill(Color.GREEN );
label1.setStyle("-fx-border-color: Blue;");
root.getChildren().addAll(label1);
label1.setTranslateX(250-(20*count++));
count++;
}
});
Button Addlast = new Button("AddLast");
Addlast.setTranslateX(200);
Addlast.setTranslateY(350);
TextField last=new TextField();
last.setPrefWidth(60);
last.setTranslateX(270);
last.setTranslateY(350);
Addlast.setOnAction(new EventHandler<ActionEvent>() {
#Override public void handle(ActionEvent e) {
int b= Integer.parseInt(last.getText());
Linked.addLast(b);
label=new Label(" "+last.getText());
label.setFont(Font.font("Buxton Sketch",FontWeight.BOLD,FontPosture.ITALIC,12));
label.setPrefWidth(25);
label.setPrefHeight(25);
label.setTranslateY(60);
label.setTextFill(Color.GREEN );
label.setStyle("-fx-border-color: Blue;");
root.getChildren().add(label);
label.setTranslateX(250+(20*count1++));
count1++;
}
});
Button delete = new Button("Delete");
delete.setTranslateX(350);
delete.setTranslateY(350);
TextField remove=new TextField();
remove.setPrefWidth(60);
remove.setTranslateX(420);
remove.setTranslateY(350);
delete.setOnAction(new EventHandler<ActionEvent>() {
#Override public void handle(ActionEvent e) {
if(remove.getText().equals(first.getText())) {
Linked.remove(first.getText());
root.getChildren().remove(label1);
}
else if(remove.getText().equals(last.getText())) {
Linked.remove(last.getText());
root.getChildren().remove(label);
}
else {
Alert alert = new Alert(AlertType.ERROR);
alert.setTitle("Error");
alert.setContentText("Not in List");
alert.showAndWait();
}
}
});
Text text =new Text("Doubly LinkedList GUI");
text.setStyle("-fx-border-color: Blak;");
text.setFont(Font.font("Buxton Sketch",FontWeight.BOLD,FontPosture.ITALIC,16));
text.setTranslateX(150);
text.setTranslateY(30);
root.getChildren().addAll(text,Addfirst,first,Addlast,last,delete,remove);
Scene scene = new Scene(root,500,400);
stage.setScene(scene);
stage.show();
}
}
I recommend using a layout that positions the children for you instead of positioning them yourself. E.g. using a HBox as parent for the labels allows you to simply add/remove the child at the same index as the one added/removed in the list:
#Override
public void start(Stage stage) throws Exception {
HBox container = new HBox(20);
container.setPrefHeight(40);
Button addFirst = new Button("add head");
Button addLast = new Button("add tail");
Button remove = new Button("remove");
TextField textField = new TextField();
HBox buttonContainer = new HBox(10, textField, addFirst, addLast, remove);
final LinkedList<Integer> list = new LinkedList<>();
addFirst.setOnAction(evt -> {
String text = textField.getText();
Integer value = Integer.parseInt(text);
list.addFirst(value);
container.getChildren().add(0, new Label(text));
});
addLast.setOnAction(evt -> {
String text = textField.getText();
Integer value = Integer.parseInt(text);
list.addLast(value);
container.getChildren().add(new Label(text));
});
remove.setOnAction(evt -> {
String text = textField.getText();
int value = Integer.parseInt(text);
ListIterator<Integer> iterator = list.listIterator();
while (iterator.hasNext()) {
Integer element = iterator.next();
if (element == value) {
container.getChildren().remove(iterator.nextIndex() - 1);
iterator.remove();
break;
}
}
});
VBox root = new VBox(container, buttonContainer);
Scene scene = new Scene(root, 500, 400);
stage.setScene(scene);
stage.show();
}

Set image on left side of dialog

I created this very simple example for JavaFX alert dialog for JavaFX8u40.
public class MainApp extends Application
{
public static void main(String[] args)
{
Application.launch(args);
}
private Stage stage;
#Override
public void start(Stage primaryStage) throws Exception
{
Button create = new Button("Create Alert");
create.setTooltip(new Tooltip("Create an Alert Dialog"));
create.setOnAction(e ->
{
createAlert();
});
primaryStage.setScene(new Scene(create));
primaryStage.show();
stage = primaryStage;
}
protected Alert createAlert()
{
Alert alert = new Alert(AlertType.WARNING);
Image image1 = new Image("http://www.mcaprojecttraining.com/images/java-big-icon.png");
ImageView imageView = new ImageView(image1);
alert.setGraphic(imageView);
alert.initModality(Modality.APPLICATION_MODAL);
alert.initOwner(stage);
alert.getDialogPane().setContentText("Some text");
alert.showAndWait()
.filter(response -> response == ButtonType.OK)
.ifPresent(response -> System.out.println("The alert was approved"));
return alert;
}
}
I'm interested how I can set the image on the left side of the dialog.
Did someone manage to change the side of the image?
If you have a look at how the header is constructed, you'll find a GridPane node to layout a Label on the left and a StackPane for the icon.
If you want to reverse the cells order by code, you can do it, but it will be overriden every time updateHeaderArea() is called.
My suggestion is using this public API:
dialogPane.setHeader(Node header);
dialogPane.setGraphic(Node graphic);
providing a header with an icon on the left and a label, and a null graphic.
Using the same approach as DialogPane, we could add another GridPane as header:
protected Alert createAlert(){
Alert alert = new Alert(AlertType.WARNING);
alert.initModality(Modality.APPLICATION_MODAL);
alert.initOwner(stage);
alert.getDialogPane().setContentText("Some text");
DialogPane dialogPane = alert.getDialogPane();
GridPane grid = new GridPane();
ColumnConstraints graphicColumn = new ColumnConstraints();
graphicColumn.setFillWidth(false);
graphicColumn.setHgrow(Priority.NEVER);
ColumnConstraints textColumn = new ColumnConstraints();
textColumn.setFillWidth(true);
textColumn.setHgrow(Priority.ALWAYS);
grid.getColumnConstraints().setAll(graphicColumn, textColumn);
grid.setPadding(new Insets(5));
Image image1 = new Image("http://www.mcaprojecttraining.com/images/java-big-icon.png");
ImageView imageView = new ImageView(image1);
imageView.setFitWidth(64);
imageView.setFitHeight(64);
StackPane stackPane = new StackPane(imageView);
stackPane.setAlignment(Pos.CENTER);
grid.add(stackPane, 0, 0);
Label headerLabel = new Label("Warning");
headerLabel.setWrapText(true);
headerLabel.setAlignment(Pos.CENTER_RIGHT);
headerLabel.setMaxWidth(Double.MAX_VALUE);
headerLabel.setMaxHeight(Double.MAX_VALUE);
grid.add(headerLabel, 1, 0);
dialogPane.setHeader(grid);
dialogPane.setGraphic(null);
alert.showAndWait()
.filter(response -> response == ButtonType.OK)
.ifPresent(response -> System.out.println("The alert was approved"));
return alert;
}
And this is what you will see:

Swing component in JavaFx swing node WRONG mouse events

I have a small test a JButton in a SwingNode in a Stage, using Java 8.
Problem: right click is not triggered, the middle click is interpreted as right click ...
Here is the code:
Platform.runLater(new Runnable() {
#Override
public void run() {
HBox hb = new HBox();
SwingNode n = new SwingNode();
JButton b = new JButton("CLICK ME!!!");
b.addMouseListener(new MouseAdapter() {
public final void mousePressed(MouseEvent e) {
boolean isLeftClick = SwingUtilities.isLeftMouseButton(e);
boolean isRightClick = SwingUtilities.isRightMouseButton(e);
if (isLeftClick)
System.out.println("Left");
if (isRightClick)
System.out.println("Right");
}
});
n.setContent(b);
hb.getChildren().add(n);
Stage stage = new Stage();
Scene appScene = new Scene(hb,100, 100);
stage.setScene(appScene);
stage.show();
}
});

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