In the program, I am trying to create a image player using QT. When I click a button in the UI, the program will create a image slideshow with a 2s pause. I tried to use the QTimer to such things, but failed to do so. Hence, I want to ask how to achieve my purpose by using QTimer.
Let me describe the flow of my program. When the user click a button in the main window, the sub-window showpic will be opened and then start showing each image for a pause of 2s in its qgraphsview. The images filepath are stored in the "QStringlist filenames".
mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QFileSystemModel>
#include "showpic.h"
#include <QBasicTimer>
#include <QTimer>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
void display(const QString & , ShowPic* );
private slots:
void tick();
void on_pushButton_clicked();
private:
Ui::MainWindow *ui;
QFileSystemModel *model;
QString filesPath;
ShowPic *showpic;
QStringList filenames;
QStringList::const_iterator m_imageIt;
QTimer m_timer;
};
#endif // MAINWINDOW_H
showpic.h
#ifndef SHOWPIC_H
#define SHOWPIC_H
#include <QWidget>
namespace Ui {
class ShowPic;
}
class ShowPic : public QWidget
{
Q_OBJECT
public:
explicit ShowPic(QWidget *parent = 0);
~ShowPic();
private:
Ui::ShowPic *ui;
public:
void addPixmap(const QPixmap &pixmap);
};
#endif // SHOWPIC_H
main.cpp
#include "mainwindow.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
w.show();
return a.exec();
}
mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include<QFileDialog>
#include<QFileSystemModel>
#include<QStringList>
#include <QTreeView>
#include <QGraphicsScene>
#include <QTime>
#include <QThread>
#include <QDebug>
#include <iostream>
#include <QTimer>
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
filenames.append("C:\\test\\image.jpg");
filenames.append("C:\\test\\apple.jpg");
filenames.append("C:\\test\\orange.jpg");
filenames.append("C:\\test\\lemon.jpg");
filenames.append("C:\\test\\grape.jpg");
m_imageIt = filenames.begin();
m_timer.setInterval(5000);
connect(&m_timer, SIGNAL(timeout()), this, SLOT(tick()));
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::display(const QString & filename, ShowPic* showpic) {
showpic->addPixmap(filename);
}
void MainWindow::tick(){
showpic = new ShowPic();
showpic->show();
display(*m_imageIt, showpic);
m_imageIt ++;
}
/*
void timerEvent(QTimerEvent * ev) {
if (ev->timerId() == m_timer.timerId()) tick();
}*/
void MainWindow::on_pushButton_clicked()
{
/*showpic = new ShowPic();
QPixmap pixmap("C:\\test\\image.jpg");
showpic->addPixmap(pixmap);
showpic->show();*/
m_timer.start();
}
showpic.cpp
#include "showpic.h"
#include "ui_showpic.h"
#include <QThread>
ShowPic::ShowPic(QWidget *parent) :
QWidget(parent),
ui(new Ui::ShowPic)
{
ui->setupUi(this);
ui->graphicsView->setScene(new QGraphicsScene);
}
ShowPic::~ShowPic()
{
delete ui;
}
void ShowPic::addPixmap(const QPixmap &pixmap){
ui->graphicsView->scene()->addPixmap(pixmap);
}
The compiling message error:
The error has nothing to do with the timer, it is because you forgot to declare display(), tick(), and timerEvent() as part of the MainWindow:: class, so they cannot access MainWindow members.
The timer should be even easier to use than your code. First I recommend you use a QTimer instead of QBasicTimer. Then you can simply connect to its timeout() signal.
mainwindow.h
#include <QTimer>
QTimer m_timer;
mainwindow.cpp
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
...
m_imageIt = filenames.begin();
m_timer.setInterval(5000);
connect(&m_timer, SIGNAL(timeout()), this, SLOT(tick()));
}
void MainWindow::on_pushButton_clicked()
{
m_timer.start();
}
You do not need timerEvent() function at all.
Related
Env: Win10+Qt5.12.3(msvc)
code:
pro:
QT += core gui
greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
TARGET = test
TEMPLATE = app
SOURCES += \
dialog.cpp \
main.cpp \
mainwindow.cpp
HEADERS += \
dialog.h \
mainwindow.h
FORMS += \
dialog.ui \
mainwindow.ui
mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QDialog>
#include "dialog.h"
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = nullptr);
~MainWindow();
private slots:
void slot_btn_clicked();
private:
Ui::MainWindow *ui;
Dialog *dialog;
};
#endif // MAINWINDOW_H
mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include "dialog.h"
#include <QDebug>
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent), ui(new Ui::MainWindow)
{
ui->setupUi(this);
dialog = new Dialog(this);
connect(ui->pushButton, SIGNAL(clicked()), this, SLOT(slot_btn_clicked()));
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::slot_btn_clicked()
{
dialog->exec();
}
dialog.h
#ifndef DIALOG_H
#define DIALOG_H
#include <QDialog>
#include <QCloseEvent>
#include <QShowEvent>
namespace Ui {
class Dialog;
}
class Dialog : public QDialog
{
Q_OBJECT
protected:
void closeEvent(QCloseEvent *e);
public:
explicit Dialog(QWidget *parent = nullptr);
~Dialog();
private:
Ui::Dialog *ui;
};
#endif // DIALOG_H
dialog.cpp
#include "dialog.h"
#include "ui_dialog.h"
#include <QDebug>
#include <QVBoxLayout>
#include <QLabel>
#include <QPushButton>
Dialog::Dialog(QWidget *parent)
: QDialog(parent), ui(new Ui::Dialog)
{
ui->setupUi(this);
QVBoxLayout *layout = new QVBoxLayout(this);
QLabel *label = new QLabel(this);
label->setText("this is a label");
layout->addWidget(label);
QPushButton *btnaccept= new QPushButton(this);
btnaccept->setText("accept");
connect(btnaccept, &QPushButton::clicked, this, [=](){accept();});
layout->addWidget(btnaccept);
QPushButton *btnclose= new QPushButton(this);
btnclose->setText("close");
connect(btnclose, &QPushButton::clicked, this, [=](){close();});
layout->addWidget(btnclose);
}
Dialog::~Dialog()
{
delete ui;
}
void Dialog::closeEvent(QCloseEvent *e)
{
qDebug() << __FUNCTION__;
QDialog::closeEvent(e);
//e->ignore(); // if ignored close event, working well.
//accept();
}
demo code pack
Video presentation
I found that a method of closing QDialog will cause this situation: close button in title bar(top-right corner of the dialog), if closing it by reject(), accept(), close() everything is working correctly.
There is another question which is similar with mine, but I think the answer (resize the dialog manually) is not perfect, is there any another solution?
I overload dragEnterEvent() and dropEvent() in my MainWindow class, and call setAcceptDrops() in the constructor. While the running, I drag a .txt file in to the texteditor, but it's not showing the content of that .txt. Instead, it's show the path of that .txt. Please somebody help where I did wrong. Thanks.
//Header
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
protected:
void dragEnterEvent(QDragEnterEvent *event);
void dropEvent(QDropEvent *event);
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
private:
Ui::MainWindow *ui;
};
#endif // MAINWINDOW_H
Blockquote
//Source
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QDragEnterEvent>
#include <QUrl>
#include <QFile>
#include <QTextStream>
#include <QMimeData>
#include <QList>
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
setAcceptDrops(true);
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::dragEnterEvent(QDragEnterEvent *event){
if(event->mimeData()->hasUrls())
event->acceptProposedAction();
else event->ignore();
}
void MainWindow::dropEvent(QDropEvent *event){
const QMimeData *mimeData = event->mimeData();
if(mimeData->hasUrls()){
QList<QUrl> urlList = mimeData->urls();
QString fileName = urlList.at(0).toLocalFile();
if(! fileName.isEmpty()){
QFile file(fileName);
if(!file.open(QIODevice::ReadOnly))return;
QTextStream in(&file);
ui->textEdit->setText(in.readAll());
}
}
}
You see this behavior because dropping is enabled on QTextEdit and the event is consumed there. (By default TextEdit drop copies filename into text area.)
In your constructor disable dropping on TextEdit by using
ui->textEdit->setAcceptDrops(false)
and then the event will be handled by the dropEvent method in MainWindow
i was experimenting with QThread the other day and i wanted to create an infinite loop by using signals only and not for, foreach or while but then my code would crash after emitting the signal and executing the slot for a number of times here's my code:
//mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include "worker.h"
#include <QThread>
#include <QDebug>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
void startthreads();
private:
Ui::MainWindow *ui;
QThread thread;
worker *work;
};
#endif // MAINWINDOW_H
//worker.h
#ifndef WORKER_H
#define WORKER_H
#include <QObject>
#include <QDebug>
#include <QMutex>
#include "insiderobject.h"
class worker : public QObject
{
Q_OBJECT
public:
explicit worker(QObject *parent = 0);
signals:
void doagain();
void okidid();
void finished();
public slots:
void printing();
};
#endif // WORKER_H
//mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
startthreads();
}
MainWindow::~MainWindow()
{
thread.wait();
delete ui;
delete work;
}
void MainWindow::startthreads()
{
work = new worker;
work->moveToThread(&thread);
connect(&thread, SIGNAL(started()), work, SLOT(printing()));
connect(work, SIGNAL(finished()), &thread, SLOT(quit()));
thread.start();
}
//worker.cpp
#include "worker.h"
worker::worker(QObject *parent) :
QObject(parent)
{
connect(this, SIGNAL(okidid()), this, SLOT(printing()));
}
void worker::printing()
{
qDebug() << "printing";
emit okidid();
}
//main.cpp
#include "mainwindow.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
w.show();
return a.exec();
}
i have read the entire documentation for signal/slots and threads and queued connections or whatever i could get my hands on but i could not understand the reason for this crash... also i tried chatting with people and developers at Qt irc chat room but no one could tell me the reason.
What you are doing is an infinite recursion. emit okidid(); is actually a direct call to worker::printing(). That will cause a stack overflow.
You can fix this by using a queued signal connection:
connect(this, SIGNAL(okidid()), this, SLOT(printing()), Qt::QueuedConnection);
Now the emit okidid(); is not a direct function call anymore. The worker::printing() function will be called in the Qt's event loop.
mainwindow.h:
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
private slots:
void disableStartButton();
private:
Ui::MainWindow *ui;
};
#endif // MAINWINDOW_H
myobject.h
#ifndef MYOBJECT_H
#define MYOBJECT_H
#include <QtCore>
class MyObject : public QObject
{
Q_OBJECT
public:
explicit MyObject(QObject *parent = 0);
void doSetup(QThread &cThread);
signals:
void disableStartButton();
public slots:
void doWork();
};
#endif // MYOBJECT_H
main.cpp:
#include "mainwindow.h"
#include "myobject.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
w.show();
QThread cThread;
MyObject cObject;
cObject.doSetup(cThread);
cObject.moveToThread(&cThread);
return a.exec();
}
mainwindow.cpp:
#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::disableStartButton() {
ui->pushButton->setEnabled(false);
}
myobject.h:
#include "myobject.h"
#include <QDebug>
MyObject::MyObject(QObject *parent) :
QObject(parent)
{
}
void MyObject::doSetup(QThread &cThread)
{
connect(&cThread, SIGNAL(started()), this, SLOT(doWork()));
connect(ui->pushButton, SIGNAL(clicked()), &cThread, SLOT(start())); // (1)
connect(this, SIGNAL(disableStartButton()), ui, SLOT(disableStartButton())); // (2)
}
void MyObject::doWork()
{
emit disableStartButton();
qDebug() << "1";
}
I'm trying to do two things.
(1): As soon pushButton is clicked, I want cThread to start.
(2): As soon as cThread starts, it does: emit disableStartButton();. I want to connect disableStartButton() to disableStartButton() in mainwindow.cpp.
For (1), I get this error:
myobject.cpp:12: error: C2065: 'ui' : undeclared identifier
Of course, there ui is undefined. You try to connect ui->pushButton
connect(ui->pushButton, SIGNAL(clicked()), &cThread, SLOT(start())); // (1)
in file myobject.cpp, when your ui declared only in mainwindow.cpp
You have to connect pushbutton to your thread within mainwindow.cpp file, hope that helps
By the way, you should create your objects NOT in main.cpp but, in your case, in mainwindow.cpp, move lines
QThread cThread;
MyObject cObject;
cObject.doSetup(cThread);
cObject.moveToThread(&cThread);
to file mainwindow.cpp in constructor, for example
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
}
right after ui->setupUi(this);
I have two windows, one parent and one child. In parent window, I have a Next button, which onClick()'ed, opens up child window, but in my case two child windows are opening, what is the mistake am doing!?
Here are my codes:
.h files
mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <info.h>
#include <QtGui>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow {
Q_OBJECT
public:
MainWindow(QWidget *parent = 0);
~MainWindow();
protected:
void changeEvent(QEvent *e);
private:
Ui::MainWindow *ui;
void setSignals();
private slots:
void process();
};
#endif // MAINWINDOW_H
info.h
#ifndef INFO_H
#define INFO_H
#include <QMainWindow>
namespace Ui {
class info;
}
class info : public QMainWindow {
Q_OBJECT
public:
info(QWidget *parent = 0);
~info();
protected:
void changeEvent(QEvent *e);
private:
Ui::info *ui;
};
#endif // INFO_H
.cpp files
mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QtGui/QApplication>
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
setSignals();
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::changeEvent(QEvent *e)
{
QMainWindow::changeEvent(e);
switch (e->type()) {
case QEvent::LanguageChange:
ui->retranslateUi(this);
break;
default:
break;
}
}
void MainWindow::setSignals(){
connect(ui->pushButton,SIGNAL(clicked()),this,SLOT(process()));
connect(ui->pushButton_2,SIGNAL(clicked()),this,SLOT(close()));
}
void MainWindow::process(){
info *i;
i = new info;
this -> hide();
i -> show();
}
info.cpp
#include "info.h"
#include "ui_info.h"
info::info(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::info)
{
ui->setupUi(this);
}
info::~info()
{
delete ui;
}
void info::changeEvent(QEvent *e)
{
QMainWindow::changeEvent(e);
switch (e->type()) {
case QEvent::LanguageChange:
ui->retranslateUi(this);
break;
default:
break;
}
}
main.cpp
#include <QtGui/QApplication>
#include "mainwindow.h"
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
w.show();
return a.exec();
}
I solved it, here was the problem:
In designer header file i.e., in ui_mainwindow.h, I have:
QObject::connect(pushButton, SIGNAL(clicked()), MainWindow, SLOT(process()));
QObject::connect(pushButton_2, SIGNAL(clicked()), MainWindow, SLOT(close()));
and in the source file i.e., mainwindow.cpp in setSignals(), I have again stated:
void MainWindow::setSignals()
{
connect(ui->pushButton,SIGNAL(clicked()),this,SLOT(process()));
connect(ui->pushButton_2,SIGNAL(clicked()),this,SLOT(close()));
}
So with the two connects, we get two calls to process() , we have to comment anyone to show only one child window. That's it :-)