Dears,
I create my UWP app packages by right click the uwp project -> store -> create app packages option. Go through the steps and
Then I copy the arm_appxbundle file from AppPackages folder to my windows phone(8.1). After tapping on that file showing a message like following:
Can't install company app. There's a problem with this company app. Contact your company's support person for help.
In my phone's settings, there is no update and security option for enabling the developer mode.
This app is working fine on my lap, which is windows 10
Is it possible to install uwp app on windows 8.1?
Thanks in advance...
UWP can only run on Windows 10 (and newer).
If you want to target 8.1, you have to build a 8.1.
8.1 should run on Windows 10 without any problems.
Related
hi I have been created an app at Xamarin form and I want to publish them to the apps store
on the google play store that was very easy
the problem of how to publish the app on apple store if I have just windows
I know that I have to use Xcode and just on mac
I think there is some way to do that from windows
Well in fact you could do it without a Mac, installing a Virtual machine as shown in this video, after that, you should be able to download the last version of Xcode through the App store within the Virtual machine. Then, within Visual Studio in your Windows, connect with your just created Catalina VM.
After that, you colud use Testflight instead of publishing the app directly on the App store in order to build beta tests.
Regards.
With Xamarin.Forms I'm developing a mobile app. In Android I get this succesfully running on a device. I succeeded to create an app package from the UWP project and install it on my own Windows 10 PC. This is also my developing machine, so it's in Developer Mode by default. So it runs here without any problems.
My purpose is to get it running on Windows 8.1 Pro (tablet size). It just needs to consume the app. When installing the app by using the script, it's throwing the error that no developers license is found. On this device I didn't found anything to put it in Developers Mode, but it seems me that this is not needed, because it only consuming the app and no developing will take place on it.
It's is an internal app, so no need to place it on the Windows Store.
So my exact question: how can I install this app on this device without setting everything up for a Developer?
The answer would be no. Windows 10 has more new API and concepts that are not available on Windows 8.1. UWP app will not backward compatible to Windows 8.1. But WRT app will be Upward compatible to windows 10. It means that the windows 8 store app could run in windows 10. for more please refer Move from Windows Runtime 8.x to UWP.
I have implemented push notification using UrbanAirship. I am not getting notification. I have google for it and it says I need to install certificates. I got 2 certificates.
1- appidentifier.p12
2- appidentifierIOS.mobileprovision
I am using Windows 10 with Visual Studio 2017(Enterprise Edition). I connect simulator of Mac System remotely. Now I know appidentifier.p12 will be installed in Mac System. But I don't know where and how to install appidentifierIOS.mobileprovision. I think I need to install in Visual Studio but don't know how to install.
Specification:
Windows 10
Visual Studio 2017(Enterprise Edition)
Xamarin.Forms
Can anybody please guide me?
Tutorial : Production Provisioning Profile ,refer to step 6.
Drag it into the Xcode Organizer or double-click it to install. The profile will then appear in the Xcode Organizer
and than config it as below
I have cordova 5.3.3 and my app is already working very well for Android. Now I'm trying to build it for Windows Phone 8 and Windows Phone 8.1.
The problem is that I found out that some .css files are not loaded (I'm running the app with both emulator and device with Visual Studio 2013 on Windows 8.1 x64).
How can I debug the app to find what files are not loaded during app running?
I tried to use ripple-emulator (https://github.com/apache/incubator-ripple) but I think it does not work with Internet Explorer on Windows or maybe I can't make it work (I already use it on Linux with Chromium and the Android platform and it works).
I also tried to use Visual Studio 2013: I have opened the .sln file in /platforms/wp8 and ran the app, so I have whatched the output console, but I think that it does not help me because I could not find the informations I need about the .css files that are not loaded.
Any help please?
Thanks
If you run the app in the vs debugger the f12 tools will attach and you can view the Dom from visual studio. Just press f5 in vs to build, deploy and run with the debugger attached.
We just started creating cross platform mobile apps using "Visual Studio Tools for Apache Cordova".
I followed the procedures described in Install Tools to Build for iOS and To run your app on an iOS device. Everything works nicely, the app gets deployed on my USB attached iPhone and runs as expected.
I then tried to upload the app to iTunes, to provide the app via TestFlight to testers and to generally see how app-submitting works:
Build the iOS app as "Release" in VS: it builds and deploys to the iPhone nicely
On the Mac: Start Application Loader, click on "Deliver your App" and navigate to "...remote-builds/builds/"xxx-buildnmb"/cordovaApp/plattforms/iOS/build/device/APPNAME.ipa"
Several checks run OK ("verifying assets, etc.), but it then stops with the error
ERROR ITMS-90161: "Invalid Provisioning Profile. The provisioning profile included in the bundle xxx.yyyyyy.zzzz [Payload/xxx.yyyyyy.zzzz.app] is invalid. [Missing code-signing certificate.] For more information, visit the iOS Developer Portal."
I then discovered the Xcode Project in ".taco_home/remote-builds/taco-remote/builds/<build-number>/cordovaApp/platforms/ios/" and used Xcode to define the code signing identities in "Build Settings" and the Team information in "General", created the archive via Product-->Archive and submitted it in the Organizer - Archives. And voila it worked!
My questions:
Do I have to use Xcode to submit?
If not, what might I be missing in a) regard to building and signing apps with vs-mda-remote, and b) submitting it with Application Loader?
What are Microsoft's plans in regard to providing access the build settings from within Visual Studio (similar to the ones in Xcode)?
Thanks a lot for any pointers in the right direction.
Thomas
You need to use distribution provisioning profile to sign the package and apps are published to the App Store by using the iTunes Connect website along with the Xcode Archive Tool, which is included with the iOS SDK.