How run in background a blocking call in F#? - asynchronous

I need to call in the background a API that call a webservice. I don't wish to turn the (very complex) method to async, just say "do all this on the background".
But I'm lost in how do this with F#. This is what I have:
let task = async {
let result = SyncApi.syncData(login.url, login.zone, login.user, login.pwd) <-- THIS MUST RUN IN BACKGROUND...
match result with
|Some(msg) -> failwith msg
| None -> ()
}
task
|> Async.Catch
|> Async.RunSynchronously
|> fun x ->
match x with
| Choice1Of2 x -> rootPage.Navigation.PopToRootAsync(true) |> ignore
| Choice2Of2 ex -> showMsgError(ex.Message)

If you're looking for simple fire and forget style to start the API call an don't use the result on the current thread, Async.Start(task) might be what you're looking for. It takes the Async workflow, starts it on a thread pool and immediately returns so that your method can continue.
But seeing that you need the result to either change navigation or show an error message, you might need to call the SyncApi synchronously on the current thread and wait for its result.
Alternatively, if your application model allows it, you can do something like this:
(* Define the task including error handling. *)
let task = async {
let result = SyncApi.syncData(login.url, login.zone, login.user, login.pwd)
match result with
| Some msg ->
(* This may have to be posted back to the UI context.
Correct way depends on technology (Xamarin vs. WPF vs. MVC...) *)
showMsgError msg
| None -> ()
}
(* Fire and forget the async API call. *)
Async.Start(task)
(* Optimistically navigate away immediately,
while `task` may still be in progress. *)
rootPage.Navigation.PopToRootAsync(true) |> ignore
This will start the task on a thread pool, navigate away, but in case the async task failed, it will trigger the error message. However it assumes that your application can show the error message asynchronously for example as a popup, not only in the context of the page that started the task.

Related

How to tell if an async computation is sent to the thread pool?

I was recently informed that in
async {
return! async { return "hi" } }
|> Async.RunSynchronously
|> printfn "%s"
the nested Async<'T> (async { return 1 }) would not be sent to the thread pool for evaluation, whereas in
async {
use ms = new MemoryStream [| 0x68uy; 0x69uy |]
use sr = new StreamReader (ms)
return! sr.ReadToEndAsync () |> Async.AwaitTask }
|> Async.RunSynchronously
|> printfn "%s"
the nested Async<'T> (sr.ReadToEndAsync () |> Async.AwaitTask) would be. What is it about an Async<'T> that decides whether it's sent to the thread pool when it's executed in an asynchronous operation like let! or return!? In particular, how would you define one which is sent to the thread pool? What code do you have to include in the async block, or in the lambda passed into Async.FromContinuations?
TL;DR: It's not quite like that. The async itself doesn't "send" anything to the thread pool. All it does is just run continuations until they stop. And if one of those continuations decides to continue on a new thread - well, that's when thread switching happens.
Let's set up a small example to illustrate what happens:
let log str = printfn $"{str}: thread = {Thread.CurrentThread.ManagedThreadId}"
let f = async {
log "1"
let! x = async { log "2"; return 42 }
log "3"
do! Async.Sleep(TimeSpan.FromSeconds(3.0))
log "4"
}
log "starting"
f |> Async.StartImmediate
log "started"
Console.ReadLine()
If you run this script, it will print, starting, then 1, 2, 3, then started, then wait 3 seconds, and then print 4, and all of them except 4 will have the same thread ID. You can see that everything until Async.Sleep is executed synchronously on the same thread, but after that async execution stops and the main program execution continues, printing started and then blocking on ReadLine. By the time Async.Sleep wakes up and wants to continue execution, the original thread is already blocked on ReadLine, so the async computation gets to continue running on a new one.
What's going on here? How does this function?
First, the way the async computation is structured is in "continuation-passing style". It's a technique where every function doesn't return its result to the caller, but calls another function instead, passing the result as its parameter.
Let me illustrate with an example:
// "Normal" style:
let f x = x + 5
let g x = x * 2
printfn "%d" (f (g 3)) // prints 11
// Continuation-passing style:
let f x next = next (x + 5)
let g x next = next (x * 2)
g 3 (fun res1 -> f res1 (fun res2 -> printfn "%d" res2))
This is called "continuation-passing" because the next parameters are called "continuations" - i.e. they're functions that express how the program continues after calling f or g. And yes, this is exactly what Async.FromContinuations means.
Seeming very silly and roundabout on the surface, what this allows us to do is for each function to decide when, how, or even if its continuation happens. For example, our f function from above could be doing something asynchronous instead of just plain returning the result:
let f x next = httpPost "http://calculator.com/add5" x next
Coding it in continuation-passing style would allow such function to not block the current thread while the request to calculator.com is in flight. What's wrong with blocking the thread, you ask? I'll refer you to the original answer that prompted your question in the first place.
Second, when you write those async { ... } blocks, the compiler gives you a little help. It takes what looks like a step-by-step imperative program and "unrolls" it into a series of continuation-passing calls. The "breaking" points for this unfolding are all the constructs that end with a bang - let!, do!, return!.
The above async block, for example, would look somethiing like this (F#-ish pseudocode):
let return42 onDone =
log "2"
onDone 42
let f onDone =
log "1"
return42 (fun x ->
log "3"
Async.Sleep (3 seconds) (fun () ->
log "4"
onDone ()
)
)
Here, you can plainly see that the return42 function simply calls its continuation right away, thus making the whole thing from log "1" to log "3" completely synchronous, whereas the Async.Sleep function doesn't call its continuation right away, instead scheduling it to be run later (in 3 seconds) on the thread pool. That's where the thread switching happens.
And here, finally, lies the answer to your question: in order to have the async computation jump threads, your callback passed to Async.FromContinuations should do anything but call the success continuation immediately.
A few notes for further investigation
The onDone technique in the above example is technically called "monadic bind", and indeed in real F# programs it's represented by the async.Bind method. This answer might also be of help understanding the concept.
The above is a bit of an oversimplification. In reality the async execution is a bit more complicated than that. Internally it uses a technique called "trampoline", which in plain terms is just a loop that runs a single thunk on every turn, but crucially, the running thunk can also "ask" it to run another thunk, and if it does, the loop will do so, and so on, forever, until the next thunk doesn't ask to run another thunk, and then the whole thing finally stops.
I specifically used Async.StartImmediate to start the computation in my example, because Async.StartImmediate will do just what it says on the tin: it will start running the computation immediately, right there. That's why everything ran on the same thread as the main program. There are many alternative starting functions in the Async module. For example, Async.Start will start the computation on the thread pool. The lines from log "1" to log "3" will still all happen synchronously, without thread switching between them, but it will happen on a different thread from log "start" and log "starting". In this case thread switching will happen before the async computation even starts, so it doesn't count.

Why do I have to wrap an Async<T> into another async workflow and let! it?

I'm trying to understand async workflows in F# but I found one part that I really don't understand.
The following code works fine:
let asynWorkflow = async{
let! result = Stream.TryOpenAsync(partition) |> Async.AwaitTask
return result
}
let stream = Async.RunSynchronously asynWorkflow
|> fun openResult -> if openResult.Found then openResult.Stream else Stream(partition)
I define a async workflow where TryOpenAsync returns a Task<StreamOpenResult> type. I convert it to Async<StreamOpenResult> with Async.AwaitTask. (Side quest: "Await"Task? It doesn't await it just convert it, does it? I think it has nothing to do with Task.Wait or the await keyword). I "await" it with let! and return it.
To start the workflow I use RunSynchronously which should start the workflow and return the result (bind it). On the result I check if the Stream is Found or not.
But now to my first question. Why do I have to wrap the TryOpenAsync call in another async computation and let! ("await") it?
E.g. the following code does not work:
let asynWorkflow = Stream.TryOpenAsync(partition) |> Async.AwaitTask
let stream = Async.RunSynchronously asynWorkflow
|> fun openResult -> if openResult.Found then openResult.Stream else Stream(partition)
I thought the AwaitTask makes it an Async<T> and RunSynchronously should start it. Then use the result. What do I miss?
My second question is why is there any "Async.Let!" function available? Maybe because it does not work or better why doesn't it work with the following code?
let ``let!`` task = async{
let! result = task |> Async.AwaitTask
return result
}
let stream = Async.RunSynchronously ( ``let!`` (Stream.TryOpenAsync(partition)) )
|> fun openResult -> if openResult.Found then openResult.Stream else Stream(partition)
I just insert the TryOpenAsync as a parameter but it does not work. By saying does not work I mean the whole FSI will hang. So it has something to do with my async/"await".
--- Update:
Result of working code in FSI:
>
Real: 00:00:00.051, CPU: 00:00:00.031, GC gen0: 0, gen1: 0, gen2: 0
val asynWorkflow : Async<StreamOpenResult>
val stream : Stream
Result of not working code in FSI:
>
And you cannot execute anything in the FSI anymore
--- Update 2
I'm using Streamstone. Here the C# example: https://github.com/yevhen/Streamstone/blob/master/Source/Example/Scenarios/S04_Write_to_stream.cs
and here the Stream.TryOpenAsync: https://github.com/yevhen/Streamstone/blob/master/Source/Streamstone/Stream.Api.cs#L192
I can't tell you why the second example doesn't work without knowing what Stream and partition are and how they work.
However, I want to take this opportunity to point out that the two examples are not strictly equivalent.
F# async is kind of like a "recipe" for what to do. When you write async { ... }, the resulting computation is just sitting there, not actually doing anything. It's more like declaring a function than like issuing a command. Only when you "start" it by calling something like Async.RunSynchronously or Async.Start does it actually run. A corollary is that you can start the same async workflow multiple times, and it's going to be a new workflow every time. Very similar to how IEnumerable works.
C# Task, on the other hand, is more like a "reference" to an async computation that is already running. The computation starts as soon as you call Stream.TryOpenAsync(partition), and it's impossible to obtain a Task instance before the task actually starts. You can await the resulting Task multiple times, but each await will not result in a fresh attempt to open a stream. Only the first await will actually wait for the task's completion, and every subsequent one will just return you the same remembered result.
In the async/reactive lingo, F# async is what you call "cold", while C# Task is referred to as "hot".
The second code block looks like it should work to me. It does run it if I provide dummy implementations for Stream and StreamOpenResult.
You should avoid using Async.RunSynchronously wherever possible because it defeats the purpose of async. Put all of this code within a larger async block and then you will have access to the StreamOpenResult:
async {
let! openResult = Stream.TryOpenAsync(partition) |> Async.AwaitTask
let stream = if openResult.Found then openResult.Stream else Stream(partition)
return () // now do something with the stream
}
You may need to put a Async.Start or Async.RunSynchronously at the very outer edge of your program to actually run it, but it's better if you have the async (or convert it to a Task) and pass it to some other code (e.g. a web framework) that can call it in a non-blocking manner.
Not that I want to answer your question with another question, but: why are you doing code like this anyway? That might help to understand it. Why not just:
let asyncWorkflow = async {
let! result = Stream.TryOpenAsync(partition) |> Async.AwaitTask
if result.Found then return openResult.Stream else return Stream(partition) }
There's little point in creating an async workflow only to immediately call RunSynchronously on it - it's similar to calling .Result on a Task - it just blocks the current thread until the workflow returns.

F# handling Task cancellation

I am struggling to understand why some code is never executed.
Consider this extension method:
type WebSocketListener with
member x.AsyncAcceptWebSocket = async {
try
let! client = Async.AwaitTask <| x.AcceptWebSocketAsync Async.DefaultCancellationToken
if(not (isNull client)) then
return Some client
else
return None
with
| :? System.Threading.Tasks.TaskCanceledException ->
| :? AggregateException ->
return None
}
I know that AcceptSocketAsync throws a TaskCanceledException when the cancellation token is canceled. I have checked in a C# application. The idea is to return None.
However, that never happens. If I put a breakpoint in the last return None or even in the if expression it never stops there when the cancellation token has been cancelled. And I know it is awaiting in the Async.AwaitTask because if before cancelling, other client connects, it works and it stops in the breakpoints.
I am a little bit lost, why is the exception lost?
Cancellation uses a special path in F# asyncs - Async.AwaitTask will re-route execution of cancelled task to the cancellation continuation. If you want different behavior - you can always do this by manually:
type WebSocketListener with
member x.AsyncAcceptWebSocket = async {
let! ct = Async.CancellationToken
return! Async.FromContinuations(fun (s, e, c) ->
x.AcceptWebSocketAsync(ct).ContinueWith(fun (t: System.Threading.Tasks.Task<_>) ->
if t.IsFaulted then e t.Exception
elif t.IsCanceled then s None // take success path in case of cancellation
else
match t.Result with
| null -> s None
| x -> s (Some x)
)
|> ignore
)
}

Why would disposal of resources be delayed when using the "use" binding within an async computation expression?

I've got an agent which I set up to do some database work in the background. The implementation looks something like this:
let myAgent = MailboxProcessor<AgentData>.Start(fun inbox ->
let rec loop =
async {
let! data = inbox.Receive()
use conn = new System.Data.SqlClient.SqlConnection("...")
data |> List.map (fun e -> // Some transforms)
|> List.sortBy (fun (_,_,t,_,_) -> t)
|> List.iter (fun (a,b,c,d,e) ->
try
... // Do the database work
with e -> Log.error "Yikes")
return! loop
}
loop)
With this I discovered that if this was called several times in some amount of time I would start getting SqlConnection objects piling up and not being disposed, and eventually I would run out of connections in the connection pool (I don't have exact metrics on how many "several" is, but running an integration test suite twice in a row could always cause the connection pool to run dry).
If I change the use to a using then things are disposed properly and I don't have a problem:
let myAgent = MailboxProcessor<AgentData>.Start(fun inbox ->
let rec loop =
async {
let! data = inbox.Receive()
using (new System.Data.SqlClient.SqlConnection("...")) <| fun conn ->
data |> List.map (fun e -> // Some transforms)
|> List.sortBy (fun (_,_,t,_,_) -> t)
|> List.iter (fun (a,b,c,d,e) ->
try
... // Do the database work
with e -> Log.error "Yikes")
return! loop
}
loop)
It seems that the Using method of the AsyncBuilder is not properly calling its finally function for some reason, but it's not clear why. Does this have something to do with how I've written my recursive async expression, or is this some obscure bug? And does this suggest that utilizing use within other computation expressions could produce the same sort of behavior?
This is actually the expected behavior - although not entirely obvious!
The use construct disposes of the resource when the execution of the asynchronous workflow leaves the current scope. This is the same as the behavior of use outside of asynchronous workflows. The problem is that recursive call (outside of async) or recursive call using return! (inside async) does not mean that you are leaving the scope. So in this case, the resource is disposed of only after the recursive call returns.
To test this, I'll use a helper that prints when disposed:
let tester () =
{ new System.IDisposable with
member x.Dispose() = printfn "bye" }
The following function terminates the recursion after 10 iterations. This means that it keeps allocating the resources and disposes of all of them only after the entire workflow completes:
let rec loop(n) = async {
if n < 10 then
use t = tester()
do! Async.Sleep(1000)
return! loop(n+1) }
If you run this, it will run for 10 seconds and then print 10 times "bye" - this is because the allocated resources are still in scope during the recursive calls.
In your sample, the using function delimits the scope more explicitly. However, you can do the same using nested asynchronous workflow. The following only has the resource in scope when calling the Sleep method and so it disposes of it before the recursive call:
let rec loop(n) = async {
if n < 10 then
do! async {
use t = tester()
do! Async.Sleep(1000) }
return! loop(n+1) }
Similarly, when you use for loop or other constructs that restrict the scope, the resource is disposed immediately:
let rec loop(n) = async {
for i in 0 .. 10 do
use t = tester()
do! Async.Sleep(1000) }

Async.TryCancelled doesn't work with Async.RunSynchronously

I try to create an agent that updates UI based on user interaction. If user clicks on a button, the GUI should be refreshed. The preparation of model takes a long time, so it is desirable that if user clicks on other button, the preparation is cancelled and the new one is started.
What I have so far:
open System.Threading
type private RefreshMsg =
| RefreshMsg of AsyncReplyChannel<CancellationTokenSource>
type RefresherAgent() =
let mutable cancel : CancellationTokenSource = null
let doSomeModelComputation i =
async {
printfn "start %A" i
do! Async.Sleep(1000)
printfn "middle %A" i
do! Async.Sleep(1000)
printfn "end %A" i
}
let mbox =
MailboxProcessor.Start(fun mbx ->
let rec loop () = async {
let! msg = mbx.Receive()
match msg with
| RefreshMsg(chnl) ->
let cancelSrc = new CancellationTokenSource()
chnl.Reply(cancelSrc)
let update = async {
do! doSomeModelComputation 1
do! doSomeModelComputation 2
//do! updateUI // not important now
}
let cupdate = Async.TryCancelled(update, (fun c -> printfn "refresh cancelled"))
Async.RunSynchronously(cupdate, -1, cancelSrc.Token)
printfn "loop()"
return! loop()
}
loop ())
do
mbox.Error.Add(fun exn -> printfn "Error in refresher: %A" exn)
member x.Refresh() =
if cancel <> null then
// I don't handle whether the previous computation finished
// I just cancel it; might be improved
cancel.Cancel()
cancel.Dispose()
cancel <- mbox.PostAndReply(fun reply -> RefreshMsg(reply))
printfn "x.Refresh end"
//sample
let agent = RefresherAgent()
agent.Refresh()
System.Threading.Thread.Sleep(1500)
agent.Refresh()
I return a CancellationTokenSource for each request and store it in a mutable variable (the x.Refresh() is thread safe, it is called on UI thread).
If Refresh() is called for the first time, the cancellation source is returned. If Refresh() is called for the second time, I call Cancel which should abort the async task that I run through Async.RunSynchronously.
However, an exception is raised. The output from my sample is
x.Refresh end
start 1
middle 1
end 1
refresh cancelled
Error in refresher: System.OperationCanceledException: The operation was canceled.
at Microsoft.FSharp.Control.AsyncBuilderImpl.commit[a](Result`1 res)
Now as I think about this, it might make sense, because the thread on which the agent runs, was interrputed, right? But, how do I achieve the desired behaviour?
I need to cancel async workflow inside the agent, so that the agent can continue consuming new messages. Why do I use the mailbox processor? Cause it is guaranteed that only one thread is trying to create UI model, so I save resources.
Let's suppose I create UI model by downloading data from several web services, that's why I use async call. When user changes a combo and select other option, I want to stop querying the webservices (= cancel the async calls) with old value and want to create new model base od web services call with new value.
Any suggestion that I can use instead of my solution and will solve my problem, is also welcome.
I have difficulties in trying to understand what you want to achieve. But maybe this does not matter - the error just says that the workflow you are executing with RunSynchronously was canceled (RunSynchronously will throw the exception) - so you can wrap this call into a try-match block and just ignore the OC-Exception
a better option might be to refactor your cupdate and to the try-match inside of this - you can even bring the in TryCancelled into it if you catch the OC-Exceptions directly ;)
let update =
async {
try
do! doSomeModelComputation 1
do! doSomeModelComputation 2
with
| :? OperationCanceledException ->
printfn "refresh cancelled"
}
Async.RunSynchronously(update, -1, cancelSrc.Token)
But I still don't get the part why you want this Synchronously

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