Animation sprite sheet - css

I am trying to animate some characters for a school project but I am running into problems. As I am totally new to this world so I am looking for some guidance and I was hoping this would be the right place.
My first question:
I've made a sprite sheet in illustrator for one of my characters. http://gryfaberbay.dk/kea/forhelp/spritesheet.png (I've made it into a png file so you guys can see) When I try to animate my character and make her walk by using my sprite sheet the feet from the overlying sprite show.
Here's my code:
#princess_sprite {
background-image: url(img/spritesheet_prinsesse.svg);
width: 18vw;
height: 45vw;
background-size: 300%;
/* - mod venstre. */
}
.princess_walkcycle {
animation-name: princess_walkcycle_kf;
animation-duration: 2s;
animation-fill-mode: forwards;
animation-iteration-count: infinite;
animation-timing-function: steps(3);
}
#keyframes princess_walkcycle_kf {
0% {
background-position: 0%;
}
100% {
background-position: -300%;
}
}
#princess_container {
position: absolute;
top: 8%;
left: 50%;
}
.princess_move_left {
animation-name: princess_move_left_kf;
animation-duration: 4s;
animation-iteration-count: infinite;
animation-fill-mode: forwards;
/*animation-timing-function: ease;*/
}
#keyframes princess_move_left_kf {
0% {
left: 100%;
}
100% {
left: 71.31%;
}
}
I am hoping you guys are willing to help me! Thanks so much :)
Sincerely,
Gry

You need to adjust the height and width of #princess_sprite in conjunction with background-size property.
Here is a simplified version of your code:
#princess_sprite {
width: 100px;
height: 200px;
background-image: url(http://gryfaberbay.dk/kea/forhelp/spritesheet.png);
background-size: 300%;
animation-name: princess_walkcycle_kf;
animation-duration: 2s;
animation-fill-mode: forwards;
animation-iteration-count: infinite;
animation-timing-function: steps(3);
}
#keyframes princess_walkcycle_kf {
0% {
background-position: 0%;
}
100% {
background-position: -300%;
}
}
<div id="princess_sprite">
</div>

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Please tell me where i am wrong.
You have done everything right but you haven't created the class which will implement animation
Create two css class as follows
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animation-name: fadeIn;
}
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animation-fill-mode: both;
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Now use those two class in your div where ever you want to implement.
Hope this helps.
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background: red;
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html
<img src="https://lh3.googleusercontent.com/-uU_C0PBe64k/VSd6800h1bI/AAAAAAAAFM8/hp-vH8wT3U4/w63-h57-no/steam.png" />
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#mixin steamLeft($speed, $delay) {
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animation-delay: $delay;
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position: absolute;
top: 50px;
left: 100px;
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height: 57px;
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transform: translateX(0) scale(0);
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transform: translateX(10px) scale(0.5);
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I am trying to perform a rotate on the Y axis of an element that contains a background-image. When I reach 50% of that animation, I would like to change the image.
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Is that possible?
Code:
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background-image: url('http://img3.wikia.nocookie.net/__cb20130216121424/adventuretimewithfinnandjake/images/2/29/Tom-cruise-funny-face.png');
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The easiest way to solve it is to set
-webkit-animation-timing-function: linear;
so that it doesn't matter the above problem
I have also fixed a problem with the background size.
fiddle
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FIDDLE
Snippet :
div{
display: inline-block;
border: 5px solid red;
width: 250px;
height: 250px;
background-size: cover;
border-radius: 100%;
-webkit-animation-name: animate, background;
-webkit-animation-iteration-count: infinite;
-webkit-animation-duration: 2s;
-webkit-animation-timing-function: linear, steps(2);
animation-name: animate, background;
animation-iteration-count: infinite;
animation-duration: 2s;
animation-timing-function: linear, steps(2);
background-image: url('http://i.imgur.com/gmucjHi.png');
position: relative;
}
#-webkit-keyframes animate {
0% {transform: rotateY(90deg);}
100% {transform: rotateY(450deg);}
}
#-webkit-keyframes background {
0% {background-image: url('http://i.imgur.com/gmucjHi.png');}
100% {background-image: url('http://i.imgur.com/mZinlRQ.jpg');}
}
#keyframes animate {
0% {transform: rotateY(90deg);}
100% {transform: rotateY(450deg);}
}
#keyframes background {
0% {background-image: url('http://i.imgur.com/gmucjHi.png');}
100% {background-image: url('http://i.imgur.com/mZinlRQ.jpg');}
}
<div></div>
Note : I haven't added vendor prefixes other than -webkit-.

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Thanks!
Found something relevant on a website, after a brief search.
Sprites file:
Fiddle:
http://jsfiddle.net/CGmCe/8676/
Browser support: http://caniuse.com/#feat=css-animation
HTML:
<div class="hi"></div>
CSS:
.hi {
width: 50px;
height: 72px;
background-image: url("http://s.cdpn.io/79/sprite-steps.png");
-webkit-animation: play .8s steps(10) infinite;
-moz-animation: play .8s steps(10) infinite;
-ms-animation: play .8s steps(10) infinite;
-o-animation: play .8s steps(10) infinite;
animation: play .8s steps(10) infinite;
}
#-webkit-keyframes play {
from { background-position: 0px; }
to { background-position: -500px; }
}
#-moz-keyframes play {
from { background-position: 0px; }
to { background-position: -500px; }
}
#-ms-keyframes play {
from { background-position: 0px; }
to { background-position: -500px; }
}
#-o-keyframes play {
from { background-position: 0px; }
to { background-position: -500px; }
}
#keyframes play {
from { background-position: 0px; }
to { background-position: -500px; }
}

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