Could not invoke RNFirebaseFirestore.documentSet - firebase

Hi guys I add this error and I don't understand why... I'm using the starter project of react-native-firebase, and I'm trying to use firestore

Although there might be an issue with the library which needs investigating, your code is generally wrong. State in a React component should be data which when changed, causes a re-render. You do not need to assign your collection to state, this can be done as a class property. Also, using a constructor & componentWillMount is wrong as they're essentially the same thing - I don't know enough how it'd handle both cases internally though.
Your code would better work like so:
constructor() {
super();
this.ref = firebase.firestore().collection('users');
}
componentDidMount() {
this.ref.add({ name: 'moo' });
}

I have got same error. Please create the collection with the name 'users' and add a dummy document. Then try.

Related

Server Side Rendering with viperHTML

I'm working on a Symfony application and just got SSR for JS working using https://github.com/spatie/server-side-rendering. So far I only worked with "readymade" SSR solutions for React, but currently I'm trying to use hyperHTML/viperHTML and am facing a few issues that so far I wasn't able to solve by looking at the available docs/examples.
My current test snippet is this:
const viperHTML = require('viperhtml');
class Component extends viperHTML.Component {
constructor(props) {
super();
this.props = props;
}
render() {
return this.html`
<h1>Hello, ${this.props.name}</h1>`;
}
}
console.log(new Component({ name: 'Joe' }).render().toString());
The thing here is that without explicitly calling render() I get no output. Looking at some of the official examples this shouldn't be necessary, at least not with Component. I already tried using setState() in the constructor, for example, but no difference.
Also, without using both, console.log() and toString(), I get no output either. Which is unexpected. I get that toString() might be necessary here (without it a <buffer /> is being rendered), but the console.log() seems odd. This might not be related to viperHTML at all of course. But instantiating the component is the only thing I expected to be necessary.
It's also not clear to me yet how I can write an isomorphic/universal component, i.e. one file which has the markup, event handlers etc., gets rendered on the server and then hydrated on the client. When I add an inline event handler as per the docs (https://viperhtml.js.org/hyperhtml/documentation/#essentials-6) it actually gets inlined into the rendered markup, which is not what I want.
I checked hypermorphic and the viperNews app, but that didn't really help me so far.
In case it helps, you can read viperHTML tests to see how components can be used.
The thing here is that without explicitly calling render() I get no output.
Components are meant to be used to render layout, either on the server or on the client side. This means if you pass a component instance to a hyper/viperHTML view, you don't have to worry about calling anything, it's done for you.
const {bind, Component} = require('viperhtml');
class Hello extends Component {
constructor(props) {
super().props = props;
}
render() {
return this.html`<h1>Hello, ${this.props.name}</h1>`;
}
}
console.log(
// you need a hyper/viperHTML literal to render components
bind({any:'ref'})`${Hello.for({ name: 'Joe' })}`
// by default you have a buffer to stream in NodeJS
// if you want a string you need to use toString()
.toString()
);
Since NodeJS by default streams buffers, any layout produced by viperHTML will be buffers and, as such, can be streamed while it's composed (i.e. with Promises as interpolation values).
It's also not clear to me yet how I can write an isomorphic/universal component, i.e. one file which has the markup, event handlers etc., gets rendered on the server and then hydrated on the client.
The original version of hyperHTML had a method called adopt() which purpose was to hydrate live nodes through same template literals.
While viperHTML has an viperhtml.adoptable = true switch to render adoptable content, hyperHTML adopt feature is still not quite there yet so that, for the time being, you can easily share views between SSR and the FE, but you need to either take over on the client once the SSR page has landed or react, for the very first time, differently and take over on the client at distance.
This is not optimal, but I'm afraid the hydration bit, done right, is time consuming and I haven't found such time to finalize it and ship it.
That might be hyperHTML v3 at this point.
I hope this answer helped understanding how viperHTML works and what's the current status.

Cloud Functions for Firebase - get parent data from database trigger

Is there a clean built in way of directly referencing the data value of the node above the database trigger? I understand I can get a parent ref which I could then query for the value, but if there was a more concise way of doing this that would be great thanks.
For clarity, I want to use a child node within an object as a trigger, and when it occurs get the value of the parent object directly, to avoid the function being invoked when other changes are made to the parent object like so:
const parentObject = {
triggerValue: 'I want the function to be triggered only on writes to this path',
parentValue: 'But I also want this value',
}
Thanks
I've googled for this answer like six times and keep having to re-implement the solution.
Here's how to get the parent data, post, from a child attribute, post.body, that's changed:
exports.doStuff = functions.database
.ref("/posts/{postId}/body")
.onWrite(event => {
return event.data.ref.parent.once("value").then(snap => {
const post = snap.val();
// do stuff with post here
});
});
You can use event.data.ref and event.data.adminRef to navigate the database. They are Reference objects and work exactly like they would if you were building a web app with Firebase on the client side. So, if using the parent property to navigate up a level works fine for you, then just use that. There's no additional special syntax.

Using .numChildren() in AngularFire

I'm trying to use .numChildren() in AngularFire, but not sure I'm doing it correctly.
function getServiceProviders(serviceId) {
var serviceProviders = ref.child('services').child(serviceId).child('providers');
return serviceProviders.numChildren();
}
I'm getting the following error:
TypeError: e.numChildren is not a function
Not sure if this is due to me using Browserify, or I'm just trying to access numChildren incorrectly.
Any help is appreciated. Thanks in advance!
Your code snippet doesn't use AngularFire, it only uses the Firebase JavaScript SDK. Although your project undoubtedly uses AngularFire, it doesn't relate to this question.
When you look at the documentation for the .child() method in the Firebase JavaScript SDK, you'll see that it returns a Firebase reference. And if you look further into that class, you should notice that it doesn't have a numChildren method.
numChildren is only available on a DataSnapshot object, which you get in any of the on(... event handlers.
So:
serviceProviders.on('value', function(snapshot) {
console.log(snapshot.numChildren());
}
Since the snapshot will be loaded asynchronously, you cannot return the number of children from getServiceProviders. See my answer to this question for a broader explanation of that: Asynchronous access to an array in Firebase

Detect template change in Meteor

I'm looking to make an element flash on screen when the underlying collection is updated.
It seems to me that it would make to have an equivalent of Template.my_template.rendered = function(){} which is fired every time the template is updated.
Ideally, this function would not fire the first time the template is rendered.
This is seems like such an obvious use case, am I missing something?
For Meteor < 0.8
You should use Template.myTemplate.created to do something for the very first time. From the docs Template.myTemplate.rendered is fired everytime there is a change including the first time. If you want to limit it to only the second time and changes after that (I'm guessing this is what you want), you have to write some custom logic. Currently there is no Meteor api that supports that.
For Meteor-0.8
It seems like this API underwent some backwards incompatible changes in Meteor-0.8.
There is an elegant way to achieve this as described Adaptation to the new Meteor rendered callback here. Bascially you should modify whatever function you are attaching to the variables inside your Template's javascript by calling a helper function once. For example,
var renderCount = 1;
var myHelper = function () {
console.log("rendered #" + renderCount);
renderCount++;
};
Template.myTemplate.myVariable = function () {
myHelper();
return this.name;
};
Hope this helps. There is also another alternative approach in that same repo. You might like that one.
There is no simple solution; more discussion here: https://groups.google.com/forum/#!topic/meteor-talk/iQ37mTP3hLg

Can I subscribe to Meteor Session for reactive template render updates?

Is there a way to subscribe to the Meteor Session object so that a reactive template view automatically renders when data is .set on the Session object? Specifically the key/name and value data?
I have a similar question related to rendering Meteor Session object data when iterated over. This question is specifically different on purpose. I want to get an answer out on an alternate way and possibly better way to do the same thing.
I do not want to have to call Session.get('name'); This use case is because I don't know the names in the Session object.
So, I would like to be able to have something in handlebars that allows me to
Psuedo code...
{{#each Session}}
{{this.key}} {{this.value}}
{{/each}}
Unsure about subscribing to the session, but for the second part of your question, you can use this:
Template.hello.session = function () {
map = []
for (prop in Session.keys) {
map.push({key: prop, value: Session.get(prop)})
}
return map
}
then in your template:
{{#each session}}
{{key}} {{value}}
{{/each}}
Not sure if there's a more elegant way but it works.
I don't think so.
Have a look at https://github.com/meteor/meteor/blob/master/packages/session/session.js. It's actually reasonably simple. The invalidation happens in lines 45-47. You'll see calling Session.set invalidates anyone listening to that key specifically (via Session.get) or to the new or old value (via Session.equals). Nothing in there about invalidating the session as whole.
On the other hand, considering how simple it is, it wouldn't be super hard to write your own data structure that does what you want. I'm not sure what your use case is, but it might make a lot of sense to separate it from the session.
Yes you can subscribe to Session values.
Take a look a the docs for autosubscribe:
http://docs.meteor.com/#meteor_autosubscribe
// Subscribe to the chat messages in the current room. Automatically
// update the subscription whenever the current room changes.
Meteor.autosubscribe(function () {
Meteor.subscribe("chat", {room: Session.get("current-room");});
});
This code block shows one way to use this. Basically any time the value of "current-room" is changed Meteor will update the views.
EDIT
I misunderstood the initial question and decided I need to redeem myself somewhat. I just did some tests and as far as I can tell you can currently only subscribe to collection.find() and session.get() calls. So you can't subscribe to the whole session object or even to the keys object.
However, you can set a Session value to an object this may not be the most elegant solution but this worked for me on keeping track of the keys object with some hackery to keep from getting a circular object error.
var mySession = {
set: function(key, val){
var keys = Session.keys,
map = {};
Session.set(key, val);
for (var prop in keys) {
if(!(prop === "keys")){
map[prop] = keys[prop];
}
}
Session.set('keys', map);
}
};
This gives you something that looks a lot like original functionality and can help you keep track and update templates as you add or change Session values.
Here's my template helper (borrowed from previous answer):
Template.hello.keys = function() {
map = [];
keys = Session.get('keys');
for (var prop in keys) {
map.push({key:prop, value:keys[prop]});
}
return map
};
And here's the actual template:
<template name="hello">
<div class="hello">
{{#each keys}}
{{key}} {{value}} <br />
{{/each}}
</div>
</template>
This way you can just call mySession.set("thing", "another thing") and it will update on screen. I am new to Javascript so someone please let me know if I'm missing something obvious here, or let me know if there is a more elegant way of doing this.
While accessing the session object in this manner is doable .. You're not drinking the cool-aid.
In other words, Meteor excels in the respect of having publish/subscribe. Its not clear (to me) how much data you've got to put into the Session object before a browser crashes; I would rather not find out.
You would merely put all your session dependent code in a Deps.autorun() function to plug into subscriptions as mentioned in an earlier answer. Any time a session changes it'll modify the subscription; you can attach a ready callback, or use subscription.ready() checks to initiate specific actions, but ideally you'd structure your templates in a way that you could use rendered/destroyed functions, taking care to use {{isolate}}/{{constant}} when possible.
What you're getting at is kind of a difficult way to do something simple; and may not adhere to changes in meteor in the future; we can always be assured publish/subscribe will function as expected... Given Session is such a simple object.. whats to say someone designs something better shortly.. and it gets merged into meteor; and you're left with some weird workflow based on custom objects that may not break the Session; but may impact other parts of your interface.

Resources