I have a web application that allow user can customize their house. Now i just use several small pics and display over the base pic (full house).
I want to use A-Frame to build entities of a house to improve performance and also provide VR experience for user. How can I build entities of a house such as roof, wall, door using A-Frame ?
You could take a look at the room component. It allows you to make rooms and doorways through the a-frame DOM structure.
More details at the github page below.
https://github.com/omgitsraven/aframe-room-component
Related
I have a few problems with understanding of android tv development. First of all when i had launched android tv project and was trying to create custom interface for new activity, unfortunately i couldn't find any xml elements which could help me. From the example i got some ideas that whole interface provided by android SDK collected in many fragments. I just can modify colors, fonts, fonts size, transparency maybe animation and etc. But if i really need to customize structure of controls and WTF i wanna output "Hello World" inside label!!! Is it possible? I read all articles from this link https://developer.android.com/training/tv/index.html but it is still useless for me (maybe I am unique :) ). After this suffering with google guide, i have done a conclusion that the platform so new and there is no way to do some thing except only way that was provided by google. Am i right? If not, what should i do to find successful way?
The fragments provided by Google as part of the "leanback" framework are templates designed to make it easy for content providers to start publishing to Android TV without having to worry about the technical details of building a TV UI. The idea is that a content provider can create a channel just by feeding in their video content. This ease of use comes at a cost, customization is difficult or impossible with these templates.
However there is nothing preventing you from creating your own Activities and Fragments from scratch and implementing a completely custom UI for the TV, it works just like any other Android device. Add "android.intent.category.LEANBACK_LAUNCHER" to your manifest and see for yourself.
I am developing WebApps with Backbone, node, jQuery and so on.
In my beginnings I have used Twitter Bootstrap for designs.
Then I started to use own designs which I have created with the Chrome Addon Stylebit which allows to modify CSS in real time.
Unfortunately this is very time expensive at the end.
So I decided to develope the design by side with some editor and then rewrite this design per hand as CSS. I have read this is a common practice and most use photoshop for this task.
Is photoshop still recommend or are there other tools which should be used?
(I actually do not want a full WYSIWYG. Just something to test designs and layouts in general)
Cheers and happy new year,
Bodo
For the short answer no. There isn't a tool that I know of that will allow you to build layouts in code easily that isn't a full WSIWIG solution like Dreamweaver, Aptana etc.
For testing out designs you would normally build wire frames such as the ones you see from Balsamiq. There are other tools as well, Axure, Pencil and others. Do a search for wire frame software.
As a Sr. UX Architect I've heard and seen people mockup what they're building in Html and CSS. While this can work. You might as well continue and just build it if you're going to invest the time, effort and money into writing code.
Spin over to my "User Experience" group on Linkedin and ask the question there. Your going to get a ton of answers.
If you're searching to find Wireframing and Mockup tools.Then you can use Balsamiq Mockups
It's having features like
Low-Fi Sketch Wireframes
Click-Through Prototypes
UI Components & Icons
Export to PNG or PDF etc
You can get more details from Balsamiq Mockups Here
I hope this will help you.
You can try out ForeUI (http://www.ForeUI.com/), which allows you to build layouts visually and export your design to HTML5 simulation. You can also manually modify the generated code to fit your needs.
Some interesting examples are available on http://www.foreui.com/store/
I'm working for Pidoco.
It's a german company based in Berlin and we develop a online prototyping tool.
We have nice features like:
Interactive prototypes
Collaboration and invitations
iOS App to simulate mobile prototypes (Android is coming soon)
You can start with a 30 days free trial and then plans are starting at 9$ per month.
Here is the complete list of mockup tools:
http://c2.com/cgi/wiki?GuiPrototypingTools
I'm looking for some direction (working with Drupal core.)
I would like users to subscribe to various aspects of a node. For instance, to bookmark it for later viewing, or rate it as good or bad.
I would like the site to have a consistent theme, and would love for each of these features to use a button that is toggled on/off with js/ajax. Also, for instance, it would be great if the 'bookmark' button also included the number of other users who have bookmarked the same node. Exactly like stack overflows favorite star on the side. <---
Lastly, the button needs a text cloud, just like the image links I have included (thanks github)
http://www.trailspice.com/wp-content/uploads/2011/08/feature-button-description.png
http://www.trailspice.com/wp-content/uploads/2011/08/feature-valued-button.png
Does anyone know of a css stylesheet, or druapl module, which can help me get to this end? This is ultimatly they exact style I will be trying to-recreate, and I only bother asking because I have now seen it on a few website kickstarter.com for example, also uses a similar button for watching nodes.
To have users bookmark nodes, take a look at the Flag module. From the project page:
Flag is a flexible flagging system that is completely customizable by
the administrator. Using this module, the site administrator can
provide any number of flags for nodes, comments, or users. Some
possibilities include bookmarks, marking important, friends, or flag
as offensive. With extensive views integration, you can create custom
lists of popular content or keep tabs on important content.
For users to be able to rate nodes, I would recommend the Fivestar module. From the project page:
The Fivestar voting module adds a clean, attractive voting widget to
nodes in Drupal 5 and 6. It features:
jQuery rollover effects and AJAX no-reload voting
Configurable star sets
Graceful degradation to an HTML rating form when JavaScript is
turned off
Support for anonymous voters
Spam protection to keep users from filling your DB with bogus votes
Easy-to-use integration with Views module for lists sorted by
rating, or filtered by min/max ratings
A Fivestar CCK field for use in custom node types
An easy-to-use Form API element type for use in other modules
Compatible with all versions of jQuery (1.0 - 1.3.2)
Both of these modules are very customizable and can use AJAX. For the buttons to have a "cloud" (tool tip), see this "jQuery tool tip" Google search, there are plenty of them out there for you to use. You won't find an all-in-one module for this, it will require a little work to make it exactly how you want it.
When I was developing for realtors, we referred to a service that would photograph the inside of a listed property, run overlapping images through their process, and produce a '3d tour' of the property, where Joe public viewing the listing could experience the images as if they were inside the property, using their mouse to rotate their viewpoint fully 360 degrees in two planes. Here is an example of such a Virtual Tour service.
I would like to develop a similar application, but less detailed, and using less real imagery in favour of textures and artificial, injected imagery, to allow the placement of posters, menus etc. inside the model of the venue, on walls etc. I suspect using a 3D gaming engine here would give me more control of the content than the total virtual tour type setup, but I need to be able to fairly easily create a large surface texture, such as a wall, from a photo of that wall.
Where do I start if I want to enable my web portal to offer such modelling for my clients, in my ASP.NET MVC3 application? I know I'll be making extensive use here of third party libraries, but I would prefer recommendations on those that don't offer a total solution, just the tools to for me to assemble a total solution.
Unity3d (unity3d.com) is an affordable but powerful game engine that might be a good fit for you for these reasons:
It offers a web plugin so you could host it via your mvc project and inject data into it from your mvc controllers when pages are requested.
Its native language is C#, so the virtual tour/game engine parts of your project will be in the same language as the mvc backend (and presumably other parts of your ecosystem).
It is capable of stunning visual quality with features such as its "Beast" light mapping engine. Rendering virtual venues should be a home run.
You can use your photos as textures easily.
They have a free trial and an active community at forum.unity3d.com, so give it a look.
I am trying to build a product that shows users interactive maps and helps them navigate through a shopping mall.
For that I am thinking of building a content management system(in Flex 4) so that map creation and shops identification process can be streamlined and non-technical users can use it.
Any ideas on where to start or which APIs to use?
Regards,
Raheel Imtiaz
If it were me, I'd build a core set of 'map components' all based on (or using) degrafa classes. In fact, I just went to the site and found that someone already built a 'map builder' application here: http://www.degrafa.org/samples/rich-user-interface.html (the links for samples are under the 'sample categories' area on the right... that should get you started).