I'm adding some checkBoxes recursively in tableWidget cells (always in column 1) on a specific function. The final nummber of those checkboxes is not defined and depends on the user input.
QStringList matID;
for(int i=0; i<matID.size(); i++
{
ui->tableWidget->insertRow( ui->tableWidget->rowCount() );
QCheckBox *checkBox = new QCheckBox();
ui->tableWidget->setItem(ui->tableWidget->rowCount()-1,0,checkBox)
}
I would like to connect each one of them with a signal-slot connection which tells me which one has been checked.
Can anyone help me? I don't really understand how to do it...
thanks
Giuseppe
There are four solutions for this problem. I'll only describe the cleanest possiblity.
The best solution is to actually to make your item checkable. You can do this by setting the Qt::ItemIsUserCheckable flag on the item using setFlags(), remember to also keep the defaults.
QStringList matID;
for(int i=0; i<matID.size(); i++
{
ui->tableWidget->insertRow( ui->tableWidget->rowCount() );
QTableWidgetItem *item = ui->tableWidget->getItem(ui->tableWidget->rowCount()-1,0);
item->setFlags(item->getFlags() | Qt::ItemIsUserCheckable);
}
Then, as explained in Qt/C++: Signal for when a QListWidgetItem is checked? (ItemWidgets are similar enough), you can then listen on itemChanged and check using checkState().
The other methods would be:
set an delegate for your column
create a QSignalMapper to map your own QCheckBox pointers to some value identifying your rows
Use the QObject::sender() member function to figure out which checkbox was responsible, and resolve it back to the row on your own.
Related
I have the following situation:
I have QSpinBox where the user of my application can select how many instances of an item he wants to create. In a next step, he has to designate a name for each item. I wanted to solve this problem by dynamically creating a number of QLabels and QLineEdits corresponding to the number the user selected in the SpinBox. So, when the number is rising, I want to add new LineEdits, when the number falls, I want to remove the now obsolete LineEdits.
Well, guess what - this turns out much more difficult than I expected. I've searched the web, but the results were more than disappointing. There seems to be no easy way to dynamically create, maintain (maybe in a list?) and destroy those widgets. Can anybody point me in the right direction how to do this?
Take a while and check QListWidget, it does what you exactly want for you by using QListWidgetItem.
An little example: this function adds a new element to a QListWidgetwith a defined QWidget as view and return the current index:
QModelIndex MainWindow::addNewItem(QWidget* widget) {
QListWidgetItem* item = new QListWidgetItem;
ui->listWidget->addItem(item1);
ui->listWidget->setItemWidget(item, widget);
return ui->listWidget->indexFromItem(item);
}
Now, if your user selects X items, you should iterate to create X widgets and you could save all the widgets in a QList:
listWidget.clear();
for (int i=0; i<X; i++) {
QTextEdit* edit = new QTextEdit();
const QModelIndex& index = addNetItem(edit);
qDebug() << "New element: " << index;
listWidget.append(edit);
// Handle edit text event
connect(edit, SIGNAL(textChanged()), this, SLOT(yourCustomHandler()));
}
Now, just show the list with all the edit fields.
I have a QTableWidget instance with its cellEntered(int,int) signal associated to a slot X (that higlights the row in which the cell is contained). Also I have one column containing check boxes.
The problem is adding the checkboxes to the cells of the table using QTableWidget::setCellWidget() method:
QTableWidgetItem *checkBoxItem = new QTableWidgetItem("");
ui->tableWidget->setItem(rowCount, column, checkBoxItem);
QCheckBox* checkBox = new QCheckBox();
ui->tableWidget->setCellWidget(rowCount, column, checkBox);
connect(checkBox, SIGNAL(clicked(bool)),
this, SLOT(checkbox_clicked(bool)));
makes the slot X not to be called when the cursor is over a cell in that column.
The problem is not particular for check boxes but for other types of widgets too.
I have read something about the SignalMapper class in some posts, but that class seems to be useful to map signal from the widget to a slot. Instead, my problem is relative to a signal from the table.
Any suggestion?
Cheers,
Pablo
Why don't you use QTableWidgetItem and set it to checkable with QTableWidgetItem::setCheckState(Qt::CheckState state)?
QTableWidgetItem *check_item = new QTableWidgetItem;
check_item->setCheckState(Qt::Unchecked);
You can also do it with flags.
check_item->setFlags(Qt::ItemIsUserCheckable);
Connect QTableWidget::itemChanged(QTableWidgetItem * item) signal to a slot, and check if the item is checked there.
I am currently working on a code editor written in Qt,
I have managed to implement most of the features which I desire, i.e. auto completion and syntax highlighting but there is one problem which I can't figure out.
I have created a model for which the QCompleter uses, which is fine for things like html tags and c++ keywords such as if else etc.
But I would like to add variables to the completer as they are entered by the user.
So I created an event on the QTextEdit which will get the word (I know I need to check to make sure that it is a variable etc but I just want to get it working for now).
void TextEdit::checkWord()
{
//going to get the previous word and try to do something with it
QTextCursor tc = textCursor();
tc.movePosition(QTextCursor::PreviousWord);
tc.select(QTextCursor::WordUnderCursor);
QString word = tc.selectedText();
//check to see it is in the model
}
But now I want to work out how to check to see if that word is already in the QCompleters model and if it isn't how do I add it?
I have tried the following:
QAbstractItemModel *m = completer->model();
//dont know what to do with it now :(
You can check if word is in your QCompleter really by using
QAbstractItemModel *m = completer->model();
as you can see, method model() returns const pointer.
That is good for checking procedure, you can check like this:
bool matched = false;
QString etalon("second");
QStringListModel *strModel = qobject_cast<QStringListModel*>(completer.model());
if (strModel!=NULL)
foreach (QString str, strModel->stringList()) {
if (str == etalon)
{
matched = true;
break;
}
}
qDebug()<<matched;
But for your purposes, I recommend you to declare QStringListModel, and connect it to your completer, and then, all of operations you'll must do thru your model, according to Qt's principles of MVC programming (http://doc.qt.digia.com/qt/model-view-programming.html).
Your code can be like this:
// declaration
QCompleter completer;
QStringListModel completerModel;
// initialization
completer.setModel(&completerModel);
QStringList stringListForCompleter;
stringListForCompleter << "first" << "second" << "third";
completerModel.setStringList(stringListForCompleter);
// adding new word to your completer list
completerModel.setStringList(completerModel.stringList() << "New Word");
Good luck!
I have a QCompleter using a QStringListModel for my QPlainTextEdit (check this example):
QStringListModel* model = new QStringListModel(names);
QCompleter* completer = new QCompleter(model);
completer->setCompletionMode(QCompleter::PopupCompletion);
completer->setModelSorting(QCompleter::UnsortedModel);
It works fine. Now I need some Icon, Tooltips for each suggestion I'm trying to use a QListWidget as custom popup:
QListWidget* w = new QListWidget();
foreach(name, names) {
QListWidgetItem* i = new QListWidgetItem(name);
i->setIcon(/*my Icon*/);
i->setToolTip("");
w->addItem(i);
}
completer->setPopup(w);
The popup ok, just like I need, but the completion no more work. I cannot type the text to make it filter the suggestion, just Up/Down key.
I have try:
completer->setModel(w->model());
but no help!
What is my misstake or just QStringListModel give me the ability to filter the suggestions? What do you suggest?
Thanks you!
I mostly deal with PyQt, but same deal. My syntax may be off, but you should use a QStandardItemModel vs. a QStringListModel. From there, you can leave it as the standard popup (QListView)
Something like:
QStandardItemModel* model = new QStandardItemModel();
// initialize the model
int rows = names.count(); // assuming this is a QStringList
model->setRowCount(rows);
model->setColumnCount(1);
// load the items
int row = 0;
foreach(name, names) {
QStandardItem* item = new QStandardItem(name);
item->setIcon(QIcon(":some/icon.png");
item->setToolTip("some tool tip");
model->setItem(row, 0, item);
row++;
}
completer->setModel(model);
completer->popup()->setModel(model); // may or may not be needed
Im a student developer using Qt to build a GUI to help users plot specific columns of data located in multiple files. The feature I'm setting up allows users to select a file using a button in each row. So the button originally would say browse and then user clicks it to open a dialog to select a file then the button text is replaced with the file name selected. Sorry for the story; my simple attempt to add some clarity.
The problem I'm having is I'm not sure how to set a policy up for the button clicked. I'd imagine that I'd have to extend the functionality of each of the QPushButtons but I don't really know how to do that. So far I am using the following to set the cell widget.
//with row count set dimensions are set becasue column count is static
//begin bulding custom widgets/QTableWidgetItems into cells
for(int x = 0; x < ui->tableWidgetPlotLineList->rowCount(); x++)
{
for(int y = 0; y < ui->tableWidgetPlotLineList->columnCount(); y++)
{
if(y == 1)
{
//install button widget for file selection
QPushButton *fileButton = new QPushButton();
if(setDataStruct.plotLineListData.at(rowCount).lineFileName != "");
{
fileButton->setText(setDataStruct.plotLineListData.at(rowCount).lineFileName);
}
else
{
fileButton->setText("Browse...");
}
ui->tableWidgetPlotLineList->setCellWidget(x, y, fileButton);
}
I was thinking that
connect(ui->tableWidgetPlotLineList->row(x), SIGNAL(fileButton->clicked()), this, SLOT(selectPlotLineFile(x));
might do the trick but I think I'm probably going in the wrong direction here. Honestly I'm not even too sure as to where it would go...
Thanks so much for reading my post. Please let me know if there is anything lacking from this post and I will update it immediately. I'd also like to thank any contributions to this post in advance!
connect(ui->tableWidgetPlotLineList->row(x), SIGNAL(fileButton->clicked()), this, SLOT(selectPlotLineFile(x));
Is not syntactically correct for a signal/slot connection. Something like this would be more appropriate:
connect(fileButton, SIGNAL(clicked()), this, SLOT(selectPlotLineFile(x));
...
If you need access to the specific button that emited the clicked() signal than you could use the sender() function in your slot:
void selectPlotLineFile() {
QPushButton *button = dynamic_cast<QPushButton*>( sender() )
}
Now you may be wondering how you know which row to operate on. There are several different approaches, one of the easier ones being to maintain a QMap<QPushButton*, int> member variable that you can use to lookup which button belongs to which row.